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1、此程序主要三个小结讲解:1、 设计方块类(block.cs)2、 设计游戏类(game.cs)3、 设计窗体类(form1.cs)通俗易懂,希望对广大的学生们都有帮助欢迎下载技术qq 1278263100 邮箱1278263100游戏所需图片:游戏运行图:话不多说:设计方块类(block.cs)程序都有注释,通俗易懂using System;using System.Collections.Generic;using System.Text;using System.Drawing;/addnamespace 俄罗斯方块 public class Block private short wid
2、th; private short height; private short top; private short left; private int ID; /方块部件的ID public int, shape;/存储方块部件的形状,为空白,为有砖块 public Block()/构造函数 Random randomGenerator = new Random(); int randomBlock = randomGenerator.Next(1, 5);/产生14的数 this.ID = randomBlock; switch (this.ID) case 1: /横条形 this.Wi
3、dth = 4; this.Height = 1; this.Top = 0; this.Left = 3; shape = new intthis.Width, this.Height; shape0, 0 = 1; shape1, 0 = 1; shape2, 0 = 1; shape3, 0 = 1; break; case 2:/正方形 this.Width = 2; this.Height = 2; this.Top = 0; this.Left = 4; / Creates the new shape for this block. shape = new intthis.Widt
4、h, this.Height; shape0, 0 = 1; shape0, 1 = 1; shape1, 0 = 1;shape1, 1 = 1; break; case 3:/形 this.Width = 3; this.Height = 3; this.Top = 0; this.Left = 4; / Creates the new shape for this block. shape = new intthis.Width, this.Height; shape0, 0 = 1; shape1, 0 = 1; shape2, 0 = 1; shape1, 1 = 1; shape1
5、, 2 = 1; break; case 4:/L形 this.Width = 2; this.Height = 3; this.Top = 0; this.Left = 4; / Creates the new shape for this block. shape = new intthis.Width, this.Height; shape0, 0 = 1; shape0, 1 = 1; shape0, 2 = 1; shape1, 2 = 1; break; public short Width/Width属性 get return width; set width = value;
6、public short Height/Height属性 get return height; set height = value; public short Top/Top属性 get return top; set top = value; public short Left/Left属性 get return left; set left = value; public void Draw(Graphics g) Image brickImage = Image.FromFile("image/block0.gif"); for (int i = 0; i <
7、 this.Width; i+) for (int j = 0; j < this.Height; j+) if (this.shapei, j = 1)/黑色格子 /得到绘制这个格子的在游戏面板中的矩形区域 Rectangle rect = new Rectangle(this.Left + i) * Game.BlockImageWidth, (this.Top + j) * Game.BlockImageHeight, Game.BlockImageWidth, Game.BlockImageHeight); g.DrawImage(brickImage, rect); /clas
8、s Block设计游戏类(game.cs)using System;using System.Collections.Generic;using System.Text;using System.Drawing;/addnamespace 俄罗斯方块 class Game public const int BlockImageWidth = 21;/方砖中每个小方格的大小 public const int BlockImageHeight = 21; public const int PlayingFieldWidth = 10;/游戏面板大小 public const int Playing
9、FieldHeight = 20; private int, pile; /存储在游戏面板中的所有方砖; private Block currentBlock ;/当前的俄罗斯方块 private Block nextBlock ;/下一个的俄罗斯方块 public int score = 0, lines=0; public bool over=false;/游戏是否结束 public Game()/Game类构造函数 pile = new intPlayingFieldWidth , PlayingFieldHeight; ClearPile(); CreateNewBlock();/产生
10、新的俄罗斯方块 private void ClearPile()/清空游戏面板中的所有方砖 for (int i = 0; i < PlayingFieldWidth ; i+) for (int j = 0; j < PlayingFieldHeight ; j+) pilei, j= 0; private void CreateNewBlock()/产生新的俄罗斯方块if (this.nextBlock != null)currentBlock = nextBlock;elsecurrentBlock = new Block();nextBlock = new Block();
11、 public void DrawPile(Graphics g) Image brickImage = Image.FromFile("image/block1.gif");/方砖的图形 for (int i = 0; i < PlayingFieldWidth ; i+) for (int j = 0; j < PlayingFieldHeight ; j+) if (pilei, j = 1) Rectangle rect = new Rectangle(i * BlockImageWidth, j * BlockImageHeight, BlockIma
12、geWidth, BlockImageHeight);/(j - 1) g.DrawImage(brickImage, rect); public void DrawCurrentBlock(Graphics g) if (currentBlock != null)/检查当前块是否为空 currentBlock.Draw(g); public void DrawNextBlock(Graphics drawingSurface) if (nextBlock != null) short currentLeft = nextBlock.Left; short currentTop = nextB
13、lock.Top; nextBlock.Left = (short)(6 - nextBlock.Width) / 2); nextBlock.Top = (short)(6 - nextBlock.Height) / 2); nextBlock.Draw(drawingSurface); nextBlock.Left = currentLeft; nextBlock.Top = currentTop; private void MoveBlockToPile()/固定到游戏面板上 for (int i = 0; i < currentBlock.Width; i+) for (int
14、j = 0; j < currentBlock.Height; j+) int fx, fy; fx = currentBlock.Left + i; fy = currentBlock.Top + j; if (currentBlock.shapei, j =1) pilefx, fy = 1; CheckForLines(); if (CheckForGameOver()/检查游戏是否结束 over = true; public bool DownCurrentBlock() bool hit = false; currentBlock.Top+; if (currentBlock.
15、Top + currentBlock.Height) > PlayingFieldHeight) hit = true;/当前块触游戏面板底 else/检查是否接触到下一行其他已落方块 for (int i = 0; i < currentBlock.Width; i+) for (int j = 0; j < currentBlock.Height; j+) int fx, fy; fx = currentBlock.Left + i; fy = currentBlock.Top + j; if (currentBlock.shapei, j = 1) &&
16、 (pilefx, fy = 1)/(fy + 1) hit = true; if (hit)/触到其他已落方块或游戏面板底 currentBlock.Top-; MoveBlockToPile();/固定到游戏面板上 CreateNewBlock(); /产生新的俄罗斯方块 return hit; public void RotateCurrentBlock()/旋转方块 bool canRotate = true; short newWidth = 0; short newHeight = 0; int, newShape; newWidth = currentBlock.Height;
17、newHeight = currentBlock.Width; newShape = new intnewWidth, newHeight; int x,y; if (currentBlock.Left + newWidth) <= Game.PlayingFieldWidth) && (currentBlock.Top + newHeight) < Game.PlayingFieldHeight) for (int i = 0; i < currentBlock.Width; i+) for (int j = 0; j < currentBlock.H
18、eight; j+) x = (currentBlock.Height - 1) - j); y = i; newShapex, y = currentBlock.shapei, j; if (newShapex, y = 1 && pilex + currentBlock.Left, y + currentBlock.Top = 1) canRotate = false; return;/不能旋转 if (canRotate) currentBlock.Width = newWidth; currentBlock.Height = newHeight; currentBloc
19、k.shape = newShape; public void MoveCurrentBlockSide(bool left)/左右移动 bool canMove = true; if (left)/左移动 if (currentBlock.Left > 0) for (int i = 0; i < currentBlock.Width; i+) for (int j = 0; j < currentBlock.Height; j+) int fx, fy; fx = currentBlock.Left + i; fy = (currentBlock.Top + 1) + j
20、; if (currentBlock.shapei, j = 1) && (pile(fx - 1), fy =1) canMove = false; if (canMove) currentBlock.Left-; else/右移动 if (currentBlock.Left + currentBlock.Width) < PlayingFieldWidth) for (int i = 0; i < currentBlock.Width; i+) for (int j = 0; j < currentBlock.Height; j+) int fx, fy;
21、 fx = currentBlock.Left + i; fy = (currentBlock.Top + 1) + j; if (currentBlock.shapei, j = 1) && (pile(fx + 1), fy=1) canMove = false; if (canMove) currentBlock.Left+; private int CheckForLines()/检查是否满行并消去 int numLines = 0; int completeLines = new intPlayingFieldHeight; for (int j = PlayingF
22、ieldHeight-1; j > 0; j-)/j = PlayingFieldHeight bool fullLine = true; for (int i = 0; i < PlayingFieldWidth; i+) if (pilei, j = 0) fullLine = false; break; if (fullLine) numLines+; completeLinesnumLines = j; if (numLines > 0) for (int i = 1; i <= numLines; i+) ClearLine(completeLinesi +
23、(i - 1); score += 5 * (numLines * (numLines + 1); lines += numLines; return numLines; private void ClearLine(int lineNumber) for (int j = lineNumber; j > 0; j-) for (int i = 0; i < PlayingFieldWidth; i+) pilei, j = pilei, (j - 1); for (int i = 0; i < PlayingFieldWidth; i+) pilei, 0 = 0; pub
24、lic bool CheckForGameOver()/检查游戏是否结束 if (currentBlock.Top = 0) return true; else return false; 设计窗体类(form1.cs)下图:如果觉得图片不清楚可以另存为桌面,慢慢研究using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespac
25、e 俄罗斯方块 public partial class Form1 : Form public Form1() InitializeComponent(); Game game=null; private void button1_Click(object sender, EventArgs e) game= new Game(); pictureBox1.Height = Game.BlockImageHeight * Game.PlayingFieldHeight + 3; pictureBox1.Width = Game.BlockImageWidth * Game.PlayingFi
26、eldWidth+3; pictureBox1.Invalidate();/重画游戏面板区域 timer1.Enabled = true; button1.Enabled = false; private void button2_Click(object sender, EventArgs e) if (button2.Text = "暂停游戏") timer1.Enabled = false; button2.Text = "继续游戏" else timer1.Enabled = true; button2.Text = "暂停游戏&quo
27、t; private void button3_Click(object sender, EventArgs e) this.Close(); private void pictureBox1_Paint(object sender, PaintEventArgs e) /重画游戏面板 if (game != null) game.DrawPile(e.Graphics); game.DrawCurrentBlock(e.Graphics); private void pictureBox2_Paint(object sender, PaintEventArgs e) /重画下一个方块 if
28、(game != null) game.DrawNextBlock(e.Graphics); private void timer1_Tick(object sender, EventArgs e) if (!game.DownCurrentBlock() pictureBox1.Invalidate();/重画游戏面板区域 pictureBox2.Invalidate();/重画下一个方块 lblScore.Text = game.score.ToString(); if (game.over = true) timer1.Enabled = false; MessageBox.Show("游戏结束,", "提示"); but
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