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1、#include#include #define GPIO_DIG P0sbit IRIN = P32;sbit Beep=P12;unsigned char code DIG_CODE17=0 xc0,0 xf9,0 xa4,0 xb0,0 x99,0 x92,0 x82,0 xf8,0 x80,0 x90,0 x88,0 x83,0 xc6,0 xa1,0 x86,0 x8e;/共阳极数码管unsigned char IrValue6;/用来存放到的红外值unsigned char Time;unsignedn=0;unsignedyl=3;voiddelaym(unsigned char
2、 a);voidone();voidtwo();voidthree();voidfour();voidDelayMs(unsigned); / 延时函数voiddelay(unsigned char m);voidfive();voidsix();voidDigDisplay(); /数码管显示函数voidseven();voidIrInit();/初始化红外线接收voideight();voidnine();voidmain()IrInit();while(1)DigDisplay();void DelayMs(unsignedx)/延时函数unsigned char i;while(x-)
3、for (i = 0; i0)/等待前面 9ms 的低电平过去DelayMs(1);err-;if(IRIN=1)/如果正确等到 9ms 低电平err=500;while(IRIN=1)&(err0)/等待 4.5ms 的起始过去DelayMs(1);err-;for(k=0;k4;k+)/共有 4 组数据for(j=0;j0)/等待信号前面的 560us 低电平过去DelayMs(1);err-;err=500;while(IRIN=1)&(err0)/计算的时间长度。DelayMs(1);/0.14msTime+;err-;if(Time30)EX0=1;return;IrValuek=1
4、;/k 表示第几组数据if(Time=8)/如果出现大于 565us,那么是 1IrValuek|=0 x80;Time=0;/用完时间要重新赋值if(IrValue2!=IrValue3)return;void DigDisplay()/使用数码管显示switch(IrValue2)case(0 x0C):GPIO_DIG=DIG_CODE1;one();break;/显示 1case(0 x18):GPIO_DIG=DIG_CODE2;two();break;/显示 2case(0 x5E):GPIO_DIG=DIG_CODE3;three();break;/显示 3case(0 x08)
5、:GPIO_DIG=DIG_CODE4;four();break;/显示 4case(0 x1c):GPIO_DIG=DIG_CODE5;five();break;/显示 5case(0 x5a):GPIO_DIG=DIG_CODE6;six();break;/显示 6case(0 x42):GPIO_DIG=DIG_CODE7;seven();break;/显示 7case(0 x52):GPIO_DIG=DIG_CODE8;eight();break;/显示 8case(0 x4a):GPIO_DIG=DIG_CODE9;nine();break;/显示 9void0()errupt 1/
6、采用中断 0 控制节拍 TH0=0 xd8;TL0=0 xef;n-;void delay (unsigned char m)/控制频率延时unsigned i=yl*m;while(-i);void delaym(unsigned char a) /豪秒延时子程序while(-a);/void one()unsigned char code music_tab =/格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,0 xff,0 x39,0 x80,0 x26,0 x30,0 x2b,0 x40,0 x2b,0 x10,0 x30,0 x20,0 x30,0 x80,0 x33,0 x
7、80,0 x2b,0 x30,0 x4c,0 x40,0 x30,0 x10,0 x39,0 x20,0 x39,0 x80,0 x26,0 x80,0 x1c,0 x30, /敢问路在何方0 x26,0 x40,0 x1c,0 x10,0 x20,0 x20,0 x24,0 x20,0 x26,0 x80,0 x30,0 x10,0 x2b,0 x20,0 x26,0 x80,0 x2b,0 xc0,0 x2b,0 x40,0 x39,0 x10,0 x26,0 x20,0 x2b,0 x80,0 x00;unsigned char p,m;/m 为频率常数变量unsigned char i
8、=0;play1:while(1)a1: p=music_tabi;if(IrValue2!=0 x0c)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x0c;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x0c;if(IrValue2=0 x44)IrValue2=0 x0c;while(1)if(IrValue2=0 x44)IrValue2=0 x0c;goto play1;if(p=0 x00)到开
9、始再来一遍 i=0, delaym(1000); goto play1;/如果碰到结束符,延时 1 秒,回else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a1; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1while(n!=0) Beep=Beep,delay(m);/等待节拍完成TR0=0;/关定时器 1void two()unsigned char code music_tab =0 xff,0 x15,0 x10,0 x1
10、3,0 x20,0 x10,0 x20,0 x10,0 x30,0 x26,0 x40,0 x2b,0 x40,0 x26,0 x80,0 x2b,0 x30,0 x26,0 x40,0 x2b,0 x40,0 x30,0 xc0,0 x39,0 x40,0 x30,0 x40,0 x2b,0 x10,0 x26,0 x20,0 x2b,0 x30,0 x30,0 x30,0 x39,0 x40,0 x30,0 x40,0 x40,0 xc0,0 x26,0 x40,/两只蝴蝶0 x2b,0 x40,0 x26,0 x80,0 x2b,0 x30,0 x26,0 x40,0 x2b,0 x40
11、,0 x30,0 xc0,0 x39,0 x40,0 x30,0 x40,0 x2b,0 x10,0 x26,0 x20,0 x2b,0 x30,0 x30,0 x30,0 x39,0 x40,0 x30,0 x40,0 x40,0 xc0,0 x26,0 x40,0 x2b,0 x40,0 x26,0 x80,0 x2b,0 x30,0 x26,0 x40,0 x2b,0 x40,0 x30,0 xc0,0 x39,0 x40,0 x30,0 x40,0 x2b,0 x10,0 x26,0 x20,0 x2b,0 x30,0 x30,0 x30,0 x39,0 x40,0 x30,0 x40
12、,0 x00;unsigned char p,m;/m 为频率常数变量unsigned char i=0;play2:while(1)a2: p=music_tabi;if(IrValue2!=0 x18)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x18;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x18;if(IrValue2=0 x44)IrValue2=0 x18;while(1)if(IrVa
13、lue2=0 x44)IrValue2=0 x18;goto play2;if(p=0 x00)到开始再来一遍 i=0, delaym(1000); goto play2;/如果碰到结束符,延时 1 秒,回else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a2; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1while(n!=0) Beep=Beep,delay(m);口输出音频(可多声道哦!)/等待节拍完成, 通过 P1TR0=0
14、;/关定时器 0void three()unsigned char code music_tab =0 xff,0 x26,0 x10,0 x30,0 x20,0 x2b,0 x30,0 x39,0 x40,0 x26,0 x10,0 x2b,0 x10,0 x30,0 x20,0 x2b,0 x20,0 x39,0 x80,0 x26,0 x10,0 x30,0 x20,0 x2b,0 x30,0 x2b,0 x40,0 x20,0 x10,0 x26,0 x10,0 x33,0 x20,0 x30,0 x30,0 x30,0 x40,0 x33,0 x40,0 x39,0 x10,0 x3
15、3,0 x20,0 x30,0 x20,0 x2b,0 x30,0 x40,0 x40,0 x39,0 x10,0 x40,0 x10,0 x4c,0 x20,0 x26,0 x30,/小苹果0 x2b,0 x40,0 x30,0 x10,0 x2b,0 x20,0 x26,0 x20,0 x2b,0 x30,0 x26,0 x30,0 x2b,0 x40,0 x26,0 x40,0 x20,0 x40,0 x20,0 x10,0 x20,0 x20,0 x20,0 x20,0 x20,0 x30,0 x20,0 x30,0 x20,0 x40,0 x00;unsigned char p,m;
16、/m 为频率常数变量unsigned char i=0;play3:while(1)a3: p=music_tabi;if(IrValue2!=0 x5e)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x5e;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x5e;if(IrValue2=0 x44)IrValue2=0 x5e;while(1)if(IrValue2=0 x44)IrValue2=0 x5e
17、;goto play3;if(p=0 x00)到开始再来一遍 i=0, delaym(1000); goto play3;/如果碰到结束符,延时 1 秒,回else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a3; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 0while(n!=0) Beep=Beep,delay(m);口输出音频(可多声道哦!)/等待节拍完成, 通过 P1TR0=0;/关定时器 0void four()unsign
18、ed char code music_tab =0 xff,0 x40,0 x80,0 x30,0 x30,0 x26,0 x30,0 x30,0 x30,0 x2b,0 x30,0 x30,0 xc0,0 x40,0 x80,0 x30,0 x30,0 x26,0 x30,0 x30,0 x30,0 x26,0 x30,0 x2b,0 xc0,0 x00;unsigned char p,m;/m 为频率常数变量unsigned char i=0;play4:while(1)a4: p=music_tabi;if(IrValue2!=0 x08)if(IrValue2!=0 x15)&(IrV
19、alue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x08;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x08;if(IrValue2=0 x44)IrValue2=0 x08;while(1)if(IrValue2=0 x44)IrValue2=0 x08;goto play4;if(p=0 x00) i=0, delaym(1000); goto play4;/碰到结束符,延时 1 秒再来一遍else if(p=0 xff)取下一音符 i=i+1;del
20、aym(100),TR0=0; goto a4; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1while(n!=0) Beep=Beep,delay(m);口输出音频(可多声道哦!)/等待节拍完成, 通过 P1TR0=0;/关定时器 0void five()unsigned char code music_tab =0 xff,0 x18,0 x30,0 x1C,0 x10,0 x20,0 x40,0 x1C,0 x10,0 x18,0 x10,0 x20,0 x10,0 x1C,0
21、 x10,0 x18,0 x40,0 x1C,0 x20,0 x20,0 x20,0 x1C,0 x20,0 x18,0 x20,0 x20,0 x80,0 xFF,0 x20,0 x30,0 x1C,0 x10,0 x18,0 x20,0 x15,0 x20,0 x1C,0 x20,0 x20,0 x20,0 x26,0 x40,0 x20,0 x20,0 x2B,0 x20,0 x26,0 x20,0 x20,0 x20,0 x30,0 x80,0 xFF,0 x20,0 x20,0 x1C,0 x10,0 x18,0 x10,0 x20,0 x20,0 x26,0 x20,0 x2B,0
22、 x20,0 x30,0 x20,0 x2B,0 x40,0 x20,0 x20,0 x1C,0 x10,0 x18,0 x10,0 x20,0 x20,0 x26,0 x20,0 x2B,0 x20,0 x30,0 x20,0 x2B,0 x40,0 x20,0 x30,0 x1C,0 x10,0 x18,0 x20,0 x15,0 x20,0 x1C,0 x20,0 x20,0 x20,0 x26,0 x40,0 x20,0 x20,/八月桂花0 x2B,0 x20,0 x26,0 x20,0 x20,0 x20,0 x30,0 x80,0 x20,0 x30,0 x1C,0 x10,0
23、x20,0 x10,0 x1C,0 x10,0 x20,0 x20,0 x26,0 x20,0 x2B,0 x20,0 x30,0 x20,0 x00;unsigned char p,m;/m 为频率常数变量unsigned char i=0;play5:while(1)a5: p=music_tabi;if(IrValue2!=0 x1c)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x1c;if(IrValue2=0 x09)yl-;if(yl=0
24、)yl=1;IrValue2=0 x1c;if(IrValue2=0 x44)IrValue2=0 x1c;while(1)if(IrValue2=0 x44)IrValue2=0 x1c;goto play5;if(p=0 x00) i=0, delaym(1000); goto play5;/碰到结束符,延时 1 秒,再来一遍else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a5; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1
25、while(n!=0)Beep=Beep,delay(m);/ 等待节拍完成TR0=0;/关定时器 0void six()unsigned char code music_tab =0 xff,0 x1c,0 x30,0 x19,0 x30,0 x18,0 x40,0 x19,0 x30,0 x18,0 x30,0 x13,0 x30,0 x19,0 x80,0 x26,0 x30,0 x26,0 x30,0 x1c,0 x40,0 x20,0 x30,0 x1c,0 x30,0 x18,0 x30,0 x20,0 x60,0 x26,0 x30,0 x26,0 x30,0 x24,0 x40
26、,0 x26,0 x30,0 x24,0 x30,0 x18,0 x40,0 x26,0 x60,0 x18,0 x20,0 x18,0 x20,0 x18,0 x20,0 x19,0 x40,0 x24,0 x30,0 x24,0 x30,0 x19,0 x30,0 x19,0 x60,0 x1c,0 x30,0 x19,0 x30,0 x18,0 x40,0 x19,0 x30,0 x18,0 x30,0 x13,0 x30,0 x19,0 x60,0 x26,0 x30,0 x26,0 x30,0 x1c,0 x40,0 x20,0 x30,0 x1c,0 x30,0 x18,0 x30
27、,/天空之城0 x20,0 x80,0 x26,0 x30,0 x24,0 x30,0 x24,0 x30,0 x18,0 x30,0 x19,0 x20,0 x19,0 x30,0 x18,0 x30,0 x15,0 x20,0 x15,0 x20,0 x13,0 x20,0 x18,0 x40,0 x18,0 x30,0 x19,0 x30,0 x1c,0 x20,0 x1c,0 x20,0 x19,0 x30,0 x20,0 x30,0 x1c,0 x60,0 x18,0 x30,0 x15,0 x30,0 x13,0 x40,0 x15,0 x30,0 x13,0 x30,0 x10,
28、0 x30,0 x15,0 x60,0 x20,0 x30,0 x20,0 x30,0 x18,0 x30,0 x19,0 x30,0 x18,0 x30,0 x13,0 x30,0 x13,0 x60,0 x1c,0 x20,0 x19,0 x20,0 x18,0 x30,0 x19,0 x30,0 x15,0 x20,0 x15,0 x20,0 x18,0 x40,0 x20,0 x30,0 x20,0 x30,0 x00;unsigned char p,m;/m 为频率常数变量unsigned char i=0;play6:while(1)a6: p=music_tabi;if(IrVa
29、lue2!=0 x5a)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x5a;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x5a;if(IrValue2=0 x44)IrValue2=0 x5a;while(1)if(IrValue2=0 x44)IrValue2=0 x5a;goto play6;if(p=0 x00)到开始再来一遍 i=0, delaym(1000); goto play6;/如果碰到
30、结束符,延时 1 秒,回else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a6; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1while(n!=0) Beep=Beep,delay(m);/等待节拍完成, 通过 P1口输出音频TR0=0;/关定时器 0void seven()unsigned char code music_tab =0 xff,0 x30,0 x1C,0 x10,0 x20,0 x40,0 x1C,0 x10,0
31、 x18,0 x10,0 x20,0 x10,0 x1C,0 x10,0 x18,0 x40,0 x1C,0 x20,0 x20,0 x20,0 x1C,0 x20,0 x18,0 x20,0 x20,0 x80,0 xFF,0 x20,0 x30,0 x1C,0 x10,0 x18,0 x20,0 x15,0 x20,0 x1C,0 x20,0 x20,0 x20,0 x26,0 x40,0 x20,0 x20,0 x2B,0 x20,0 x26,0 x20,0 x20,0 x20,0 x30,0 x80,0 xFF,0 x20,0 x20,0 x1C,0 x10,0 x18,0 x10,0
32、 x20,0 x20,0 x26,0 x20,0 x2B,0 x20,不要采/路边的野花0 x30,0 x20,0 x2B,0 x40,0 x20,0 x20,0 x1C,0 x10,0 x18,0 x10,0 x20,0 x20,0 x26,0 x20,0 x2B,0 x20,0 x30,0 x20,0 x2B,0 x40,0 x20,0 x30,0 x1C,0 x10,0 x18,0 x20,0 x15,0 x20,0 x1C,0 x20,0 x20,0 x20,0 x26,0 x40,0 x20,0 x20,0 x2B,0 x20,0 x26,0 x20,0 x20,0 x20,0 x3
33、0,0 x80,0 x20,0 x30,0 x1C,0 x10,0 x20,0 x10,0 x1C,0 x10,0 x20,0 x20,0 x26,0 x20,0 x2B,0 x20,0 x30,0 x20,0 x2B,0 x40,0 x20,0 x15,0 x1F, 0 x05,0 x20,0 x10,0 x1C,0 x10,0 x20,0 x20,0 x26,0 x20,0 x2B,0 x20,0 x30,0 x20,0 x2B,0 x40,0 x20,0 x30,0 x1C,0 x10,0 x18,0 x20,0 x15,0 x20,0 x1C,0 x20,0 x20,0 x20,0 x
34、26,0 x40,0 x20,0 x20,0 x2B,0 x20,0 x26,0 x20,0 x20,0 x20,0 x30,0 x30,0 x20,0 x30,0 x1C,0 x10,0 x18,0 x40,0 x1C,0 x20,0 x20,0 x20,0 x26,0 x40,0 x13,0 x60,0 x18,0 x20,0 x15,0 x40,0 x13,0 x40,0 x18,0 x80,0 x00;unsigned char p,m;/m 为频率常数变量unsigned char i=0;play7:while(1)a7: p=music_tabi;if(IrValue2!=0 x
35、42)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;IrValue2=0 x42;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x42;if(IrValue2=0 x44)IrValue2=0 x42;while(1)if(IrValue2=0 x44)IrValue2=0 x42;goto play7;if(p=0 x00)到开始再来一遍 i=0, delaym(1000); goto play7;/如果碰到结束符,延时 1
36、秒,回else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a7; /若碰到休止符,延时 100ms,继续elsem=music_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1while(n!=0) Beep=Beep,delay(m);口输出音频(可多声道哦!)/等待节拍完成, 通过 P1TR0=0;/关定时器 0void eight()unsigned char code music_tab =0 xff,0 x17,0 x02, 0 x17,0 x03, 0 x18,0 x03, 0 x19
37、,0 x02, 0 x15,0 x03,0 x16,0 x03, 0 x17,0 x03, 0 x17,0 x03, 0 x17,0 x03, 0 x18,0 x03,0 x19,0 x02, 0 x16,0 x03, 0 x17,0 x03, 0 x18,0 x02, 0 x18,0 x03,0 x17,0 x03, 0 x15,0 x02, 0 x18,0 x03, 0 x17,0 x03, 0 x18,0 x02,0 x10,0 x03, 0 x15,0 x03, 0 x16,0 x02, 0 x15,0 x03, 0 x16,0 x03,0 x17,0 x02, 0 x17,0 x03
38、, 0 x18,0 x03, 0 x19,0 x02, 0 x1A,0 x03,0 x1B,0 x03, 0 x1F,0 x03, 0 x1F,0 x03, 0 x17,0 x03, 0 x18,0 x03,0 x19,0 x02, 0 x16,0 x03, 0 x17,0 x03, 0 x18,0 x03, 0 x17,0 x03,/挥着翅膀的0 x18,0 x03,0 x1F,0 x03,0 x1F,0 x02,0 x16,0 x03,0 x17,0 x03,0 x18,0 x03,0 x17,0 x03,0 x18,0 x03,0 x20,0 x03,0 x20,0 x02,0 x1F,
39、0 x03,0 x1B,0 x03,0 x1F,0 x66,0 x20,0 x03,0 x21,0 x03,0 x20,0 x03,0 x1F,0 x03,0 x1B,0 x03,0 x1F,0 x66,0 x1F,0 x03,0 x1B,0 x03,0 x19,0 x03,0 x19,0 x03,0 x15,0 x03,0 x1A,0 x66,0 x1A,0 x03,0 x19,0 x03,0 x15,0 x03,0 x15,0 x03,0 x17,0 x03,0 x16,0 x66,0 x17,0 x04,0 x18,0 x04,0 x18,0 x03,0 x19,0 x03,0 x1F,
40、0 x03,0 x1B,0 x03,0 x1F,0 x66,0 x20,0 x03,0 x21,0 x03,0 x20,0 x03,0 x1F,0 x03,0 x1B,0 x03,0 x1F,0 x66,0 x1F,0 x03,0 x1B,0 x03,0 x19,0 x03,0 x19,0 x03,0 x15,0 x03,0 x1A,0 x66,0 x1A,0 x03,0 x19,0 x03,0 x19,0 x03,0 x1F,0 x03,0 x1B,0 x03,0 x1F,0 x00,0 x1A,0 x03,0 x1A,0 x03,0 x1A,0 x03,0 x1B,0 x03,0 x1B,
41、0 x03,0 x1A,0 x03,0 x19,0 x03,0 x19,0 x02,0 x17,0 x03,0 x15,0 x17,0 x15,0 x03,0 x16,0 x03,0 x17,0 x03,0 x18,0 x03,0 x17,0 x04,0 x18,0 x0E,0 x18,0 x03,0 x17,0 x04,0 x18,0 x0E,0 x18,0 x66,0 x17,0 x03,0 x18,0 x03,0 x17,0 x03,0 x18,0 x03,0 x20,0 x03,0 x20,0 x02,0 x1F,0 x03,0 x1B,0 x03,0 x1F,0 x66,0 x20,
42、0 x03,0 x21,0 x03,0 x20,0 x03,0 x1F,0 x03,0 x1B,0 x03,0 x1F,0 x66,0 x1F,0 x04,0 x1B,0 x0E,0 x1B,0 x03,0 x19,0 x03,0 x00;unsignedchar p,m;/m 为频率常数变量unsignedchar i=0;play8:while(1)a8: p=music_tabi;if(IrValue2!=0 x52)if(IrValue2!=0 x15)&(IrValue2!=0 x09)&(IrValue2!=0 x44)return;if(IrValue2=0 x15)yl+;Ir
43、Value2=0 x52;if(IrValue2=0 x09)yl-;if(yl=0)yl=1;IrValue2=0 x52;if(IrValue2=0 x44)IrValue2=0 x52;while(1)if(IrValue2=0 x44)IrValue2=0 x52;goto play8;if(p=0 x00)到开始再来一遍 i=0, delaym(1000); goto play8;/如果碰到结束符,延时 1 秒,回else if(p=0 xff)取下一音符 i=i+1;delaym(100),TR0=0; goto a8; /若碰到休止符,延时 100ms,继续elsem=music
44、_tabi+, n=music_tabi+;/取频率常数 和 节拍常数TR0=1;/开定时器 1while(n!=0) Beep=Beep,delay(m);口输出音频(可多声道哦!)/等待节拍完成, 通过 P1TR0=0;/关定时器 0void nine()unsigned char code music_tab =0 xff,0 x01,0 x15,0 x02,0 x16,0 x02,0 x17,0 x66,0 x18,0 x03,0 x17,0 x02,0 x15,0 x02,0 x16,0 x01,0 x15,0 x02,0 x10,0 x02,0 x15,0 x00,0 x0F,0 x01,0 x15,0 x02
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