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写游戏范文(优选十七篇)5写游戏范文(篇一)年,回想起以前的年似乎也就出去看看,有时还要跟弟弟妹妹们玩,但以多少年没有期待过年了呢?我不由的思考,我似乎也与以前不一样了。以前也许是因为没有什么烦恼吧,整天无忧无虑,一直期待过年。而现在,过年,我认为那是一个浪费时间的地方,而且想起家里的那些本子,我便欲哭无泪,都这样了过什么年!而且随着我的长大,我也变的比以前孤独,以前的朋友也以快忘了,就连以前爱玩的东西也却的幼稚。但是这不是我讨厌过年的原因,我不喜欢人们所谓的礼物,所谓的红包,这些只不过是一场大人之间的游戏,一场没有任何意义的游戏。所以这样我就不想出去了。回想以前,欢声笑语,烟花的声音在耳畔回响,可是当年的小孩以要长大,朋友也早已远去,这些又有什么可高兴的呢?滴滴,手机上发来一大堆的QQ信息,我无意之中看去,发现大多都是同学发来的新年快乐的信息,心里的失落稍微好了一点。但随着翻看,却越来越心惊,因为发来的不只现在的同学,还有以前已经几乎不联系的小学同学与朋友。我看了看有一些哽咽,也许这才是年味吧,不需要礼物,不需要金钱,只需要一句普通的新年好就可以了。也许是我傻吧,一个群发的信息比的过金钱,但是我却认为比的过,因为年味的开始也因是为了这一句所谓的没用的句子而写吧,而不是所谓的金钱!写游戏范文(篇二)人人都有一颗感恩的心,我们要怀着这颗感恩的心,去感谢那些给予我们亲情,给予我们无限关怀的父母。我们总觉得父母对我们的爱是理所当然的,从不知足,直到昨天我才体会到那份亲情的无私。昨天,我们班上举行了亲子活动,三十个和他们的准时的来到了塔子山公园。我们的第一项节目是才艺展示,当父母们看到自己孩子的表演时,脸上无不露出灿烂的笑容,有的还自豪的对别的父母说:“你看,那是我的孩子!”尽管有的的表演不是那么的完美,可家长们仍旧送上了热烈的掌声。第二项是亲子游戏,其中一个游戏最有趣。游戏规则是蒙上孩子的眼睛,让孩子们摸家长们的手,判断哪一个是自己的,确认后给他们一个热烈的拥HowtheSystemWorks抱。大多数同学都能找对自己的父母,可有几个同学拥抱错了人,发现没对红着脸重新扑向自己父母的怀抱里。从这个游戏中我们知道了我们平常要多于父母交流、沟通,了解父母,这样才不会出现前面一幕尴尬的事情。父母用那阳光般的亲情温暖着我们幼小的心灵,我们要更加努力的学习来汇报他们,让他们也能感受到我们对他们的爱!写游戏范文(篇三)电影制作人使用步骤原稿。建筑师使用蓝图。音乐家使用乐谱。根据古代的传说,甚至是宇宙造物主也制作了设计文件,在最初的文明之光普照大地之前,他让一小撮先知瞄了一眼——所以有了这个古代传说。既然神都是这么做的,那么游戏开发者就以之为榜样吧。准。另外可以参照的一些内容:CreatingAGreatDesignDocumentbyTzviFreemanI’vegottogetproductout.Inthepanicanddizziness,myheadsmashesagainsttheCRTandnextthingIknowthisgeniewhiffsupoutofavirtualbronze-texture-mappedlampandoffersmethreewishes.Withoutmissingabeat,Ianswer,“Ineed…Agreatteamoftalented,skilled,anddedicatedengineersandartists(includingaveryunderstandingwife)withstronginterpersonalskills.Enoughtimeandmoneytoallowforamess-uportwo.Afirstclassdesigndocument.Onceuponatime,whencodingagameinvolvedoneprogrammer(andmaybeanartist)withatake-it-as-you-gobudgetandaloosedeadline,documentationdidn’tneedtobetakensoseriously.Youknewwhatyouwantedtomakeandyoumadeit.Iftherewereafewmajorchangesalongtheway,theonlyonetocomplainwasyou.Nowadays,athoroughandreadabledocumentcanmeanthedifferencebetweenaswiftdescenttobudgetlessHellandasmoothridetoshrinked-wrappedNirvana.Mostgamesgothroughthreedevelopmentstages,fromconceptto“grind.”Inthefirststage,theconceptpaperactsbothasalettertoyourself–settingoutyourgoalsclearlysoyouwon’tlosesightofthem–andasasalestoolforwhomevertakestheproducttomarketdowntheroad.Sometimes,thisstageinvolvesaworkingmini-prototypeaswell,whichgivesyouachancetoexperimentandreviseyourideas.Theintermediatestageofdesigninvolvesalotofdiscussionswithartists,animators,musicians,andengineers–tryingthingsout,andfindingwaystoorganizeandsetdownyourideas.Inthefinalstage,productionmanagementisoftenleftuptosomeexpertinmovingtrainsandtrackswithoutmajorcollisions.Theoriginaldesignermaybeanintegralpartoftheteam,butinmanycases–especiallyinlargecompanies–thedesignerendsupasakindofoutsideconsultant.Withoutquestion,thedesigndocumentiswheretheoriginalparentoftheprojectexercisesthemostinfluenceonhowthislittlebabyisgoingtogrowup.Evenifyou,thedesigner,havedecidedtodoubleasprojectmanager,don’tdeludeyourselfintothinkingthatyouholdallthereins.Acomplexprojectinvolvesmanytalentedpeople.Skilledprogrammersandartiststendtohavemindsoftheirown.Whileyouintendtocreateahorse,theartistmaybeenvisioningaunicornandtheprogrammerahighlyefficientcamel.Agooddocumentensuresthatyouareallplanningtomakethesamething.Agreatdocumentensuresyouallhavethesamefeelfortheinnersoulofthisthing.Thinkofitasabigbandjazzscore–itputseverybody’smindinthesameplace,evenwhenthere’sstillplentyofroomforthestarstoimprovise.Yourdocumentisasortofintermediarybetweenyourmindandtherealworld.Itensuresthatwhatyouhaveinmindissomethingthattherealworldisabletohandle,andthatwhatyouendupwithwillbewhatyouoriginallyhadinmind.Finally,remembertheadagetowhichanysaltygamerwillattest:“Greatartisinthedetails.”Brilliantdetailsflownaturallyfromthegeneralgestaltasthoughtheywerepresentinthatfirstflashofinspiration.Butonceyougetintothehands-onimplementation,it’seasytolosethatspark.TheChallengePrototypingpartsoftheprojectyourselfisdefinitelyagoodidea–makewhateverroughsketchesyoucan.Butagain,it’sthosedetailsthatcount.Themoredetailsyourimaginationcanhold,thegreateramasterpieceyourworkwillbe.Workingfromadocumenthasaflipside,aswell.Developinganexcitinggamehastobeexciting.Someofthebestpartsofmanyprojectswerediscoveredintheheatoflast-minutedeadlinepanic.True,thepressuresoftimeandcostbudgetingdon’tallowforperpetualreiterationofconcept,butyousimplycannotexpectakillergametocomeoutofdry,predictablework.Thechallengeistocreateadesigndocumentthatwillallowyourprojecttotoleratesurpriseadaptationswithoutlosingtheintegrityofitsoriginaldirectionandscope.Table1.Thethreestagesofdocumentation.ContentsPurposeGenretargetaudiencedescriptionmostcompellingfeatures;marketinformation;costandtimetodevelop.Itdefinestheconcept,scope,worthinessandfeasibility;sellstheideatoyourclient,publisher,employer,andventurecapitalist.2.DesignDocumentDescriptionofthebodyandsouloftheentireproject,withallthedetails,andthemethodbywhicheachelementwillbeimplemented.Itensuresthatwhatisproducediswhatyouwanttoproduce.3.ProductionDocumentsTime-managementcharts(Gantt,PERT,andsodatabase.Itimplementsthedesigndocumentontimeandwithinbudget.TenPointsforaSuccessfulDesignDocument1.DESCRIBENOTJUSTTHEBODY,BUTTHESOUL.Ifgamedevelopmentwasjustanautomatedinput/outputissue–somethinglikewritingcodeandbeingabletopredicthowit’sgoingtowork–youcouldgetbywithadry,descriptivedocument.Therealityisthatdevelopmentisdonebypeople,manyofthemcreativepeople,whohavetheirownminds;mostwillwanttoleaveastampofthatmindoneverythingtheydo.Itworkslikethis:Youprovidespecstotheartistsanddiscusswiththemwhattodo.Youthenvisittheprogrammersandgoovertheirspecs.Bothgroupsnodtoeverythingyousay.Thatnight,around2AM,justastheconstellationofC++isrisinginthewest,theprogrammerreachesamid-lifecrisisandbeginstothink,“What,ageekprogrammertherestofmylife?Isthiswhatmymotherexpectedfromme?Why,Icandesignagamejustaswellasanybodyelse!”Andthehandskeeptypingcode.Aroundthesametime,theartisthasjustwokenupbeforehismachine,havingfallenintoadeepstuporwhilewaitingforacomplex3Drenderingtofinish.Unsureandnotreallycaringwhetherhe’sdreamingorisactuallygettingpaidforallthis,immersedinthatwildworldofartisticgeniuswherefantasyandrealityblendasone,thephosphorscometogetherinwayspreviouslyunimagined–certainlynotbyyou.Bythenextmorning,yourhorsehasbecomeaunicornwithtwohumps.Withcreativepeople,instructingisnotgoodenough.Youneedtoinspire.Inyourdesigndocument,don’tsatisfyyourselfwithadetaileddescriptionofeveryarticleandnuance.Taketimetodescribethefeelthatthegameshouldhave,thepurposebehindeachelement,theexperienceeachuserwillhave,andanyotheraspectsofthegame’ssoulyoucanenvisionanddescribe.Forexample,sayyou’redesigningashooter.Youwanttotrainyourplayerstodealwithcertainchallengesbeforetheyactuallymeetthem,soyouplacelesslethalmini-challengesafewstepsinadvance.You’regoingtohavetoexplainthattoeverybodyonthedevelopmentteam,sothey’llunderstandwhycertainthingsarewheretheyareandwhytheyworkthewaytheydo.Thatway,evenif(read:when)yourteamtoyswithandmanglesyourideasastheyexistonpaper,youcanstillharborhopesthattheoutcomewillhavethesameorsimilaroveralleffect.Ormaybeevenbetter.2.MAKEITREADABLE.Goahead,provideyourpeoplewithfullpagesof10-point,sansserif,80-characters-per-linetext,anddemandthattheyreadit.YoumaywanttobundleAdvilinthepackage–forthosewhoactuallytakethepainstoobeyorders.Itrytofollowatleastsomeoftheguidelinesofgoodpagelayout.PlentyofwhitespaceSeriffontforbodytextBoldheadersSpacesbetweenparagraphsShortlinesoftextDirecttheeyetowardsimportantmaterialUseahierarchical,“2D”format(seewhatIwroteaboutoutlinersinthe“DesignDocumentationTools”sidebar)Manyinstancescallforatable,spreadsheet,orchart.Usethemandmakethemsensiblyattractive.3.PRIORITIZE.Nowthatyourealizethatyou’reworkingwithotherconsciousegos,you’llappreciatetheurgencyoftaggingcertaingameelementsassacred.True,therearenoguarantees,butifyouusethetagsparselyenough,itmaygetsomerespect.Butdon’tstopthere.Aslongasyou’retaggingideas,you’llalsowanttodistinguishbetweenthingsthatyouintendtodoandthingsthatyou’dliketodoiftime,budget,skillsets,andtechnicalitiespermit.Thenthere’sthetrashbin–thingsthatsoundedgreat,butweretrashedforgoodreason.Refertothemexplicitlyandexplainthereasonthattheyweretrashed.Ifyoudon’t,Icanalmostguaranteethattheywillberesurrected.Here’syourlistoftags:IndispensableImportantIfPossibleRejectedYoumaywishtousevisualsymbolstorepresentthese.Don’trelyoncolor,sincedocumentsaren’talwaysprintedincolor.4.GETINTOTHEDETAILS.Adocumentwithoutdetailsisuseless.Generalitiescanbeinterpretedbyanybodyinanywaythattheylike.“ThouShaltNotKill”meantonethingtoMosesandanothertoaSpanishconquistador.Detailingwhomyoushouldn’tkillandunderwhichcircumstanceswouldhavebeenmorehelpful.Thesameholdstrueforyourdocument:Onceyou’vedescribedsomepracticaldetailsandgivensomeexamples,yourideabecomesmoreconcrete–andhardertoshovearound.Forexample,don’tjustsay,“Bronzebirdisinvincible.”Describeexactlywhathappenstothiscreatureineachpossibleinstanceofitsbeinghit,andhowitrecoversafterward.True,iftheanimatorhasanyspunkandartisticdignity,youcanrestassuredthathewon’tfollowyourspecifications.Butatleasthe’llhaveaclearideaofwhatyouwanttoachieve,andhismodificationswon’tseriouslyaltertherelatedportionsofthegame.Don’tjustsay,“Atthispoint,userswillhavetopressthejumpkeywiththearrowkeytoclimbthewall.”Describewhatwillhappenifaplayertriesanythingelse.Explainwhyyouthinkuserswillbeabletofigureoutthecombinationthatyou’veprovided.Explainwhatabouttheenvironmentsuggeststhatit’spossibletoclimbthiswall.Again,yourartistwillcomeupwithsomethingelse,perhapssomethingevenmoresuitablethanwhatyouoriginallyconceived.That’srealsuccess:Whenyourdevelopers’resultscomeoutevenclosertoyouroriginalflashofconceptionthanwhatyouwereabletodescribeonpaper.Butthiswon’thappenunlessyoufirstlucidlydescribeyourconcept.Don’tjustsay,“BongoManisstrongerthanBongoBoy,butBoyhasfasterreflexes.”Usetables,spreadsheets,andchartstoassignrealvaluestothecharacter’sspeedofmovement,howmanyhitsthecharactercantake,howmuchdamagethecharacter’shitsdo,howmanycelsittakestoanimateahit,andsoon.ThissortofspreadsheetisinvaluableintheQ/Aandtweakingstagesofproduction.Don’tjustsay,“Mostpeoplewillfigureoutthewholegameinafewdays.”Makeachartofpredictedproductlifeindifferenthouseholds,indicatingatwhichpointsintimeyouexpectvariousfeaturestobediscovered.Usertestingwilllaterprovidevaluablefeedbackfordesigningyournextgame.5.SOMETHINGSMUSTBEDEMONSTRATED.Sometimesafewroughsketchesareenough,butiftheideaistrulyimportanttoyourconceptoftheproject,youmaywanttomakearoughanimationyourself.Whenbehaviorsofelementsbecometoocomplexandambiguoustodescribeonpaper,you’llwanttomakeaprototype.Asidebenefitofprototypingisthatthispracticeoftenleadstoasimpler,moreelegantsolution.Evenwhenyouprovideanimationsandprototypes,puttheconceptinwordsaswell.True,ananimationisworthagigabyteofwords,butwordscancommunicateinwaysthatanimationscan’t.Wordsalsoclearlyspelloutthevitalnuancesthatmaybemissedwhenwatchingtheanimation.UTHOWIntherealworldthehowdeterminesthe“what.”Forexample,supposeyou’veoptedforclaymation.Workouttheprocessofhowtheimageswillbecapturedanddocumenteverything.Whatmaterialandwhatcolorshouldthebackdropbe?Whatcamerashouldbeusedandwhy?Whatarethestepsforprocessingthecapturedframes?Andonandon.Ifyou’vetriedit,you’llknowthatanyoneofthesefactorscanhaveaseriousimpactontheendresult.Orsupposeyou’reworkingonamotorcycleracinggame.Youstatethatthemotorbikesmustbebalancedbytheirdifferingprosandcons.Youevenprovideachartthatshowshowbalancedtheyare.Thenyoustatethattweakingwillbenecessary.Statehowyouplantotweak–whatistheprocess?SupposethemaincharacterinyourgameisthePhantomoftheOpera.Describehowtheplayer’skeyboardismappedasapipeorgan.Provideamapofeachkey.Specifyhowmanychannelsofsoundwillbeavailable.Talkitoverwithyourprogrammerandworkouteverydetailofhow.Thendocumentit.Twodifferent“hows”canmeantwoverydifferentresults.7.PROVIDEALTERNATIVES.ProjectmanagersspendalotoftimewiththeirGanttsandPERTs.Personally,Ican’treallysaythatthisstuffiseffectiveforgamedevelopment–principallybecausetherearejustsomanyunknowables.Themoreradicalandpioneeringyourgametechnology,thelesspredictablethedevelopmentstreamisgoingtobe.Thebestthingyoucandotoensurethatyourteamreachesyourmilestonesonscheduleistoprovidemorethanonewayofdoingthings.Letsgobacktothekeyboardaspipeorganexample.Yourengineerdescribestoyoutheultimatemethodofgettingawesomeandfunkyresultswithtremendouspoweranddepthtotheuser–atacostofabout50person-hourstoimplement.Aswitheverythingelsewe’vediscussed,youdocumentthewholething.Youcan’tstopthere.You’vegottoask,“Whatwouldittakeifwejustwantedatrimmed-down,eight-channelpipe-organ?Andwhatwillweneedtoachievethebareminimum?Andwhatifwejusthadsomeassistantdoingthis?”Andthenyoudocumentallthataswell.WhentheFedExtruckisonitswayoverforthefinaldailypickup,you’llbeabletosaveyourskinwithasimple,“OK,doPlanC.”OneofthebiggestmistakesI’vemadeinproductdesignisaskingengineers,“Canitbedone?”Unlessyou’reaskingafirst-classprogrammer,thequestionisuseless.Morespecifically,responsesfallintooneofthreecategories:(Lousyprogrammer)“Sure,that’snoproblem.”(Mediocreprogrammer)“Nope.Can’tbedone.”(First-classprogrammer)“Icoulddoitlikethisandit’lltaketwoweeks.OrIcouldmakeaslightmodificationlikethisandit’lltakefivehours.”Alwaysaskformorethanonealternativeandanestimateofhowlongeachwilltake.Thenindicateyourpreference–dothisisifwehavetime,orthisifwedon’t.8.GIVEITALIFE.I’vealreadywarnedyouagainststranglingtheinspirationandspontaneouscreativitythatcomeswiththeexcitementandfunofseeingideasbecomelivingobjectsinyourhands.You’vegottoallowyourdocumenttotoleratechange–byyouorby(hopefullyintelligent)others.IfirstlearnedthislessonasamusiccompositionmajorattheUniversityofBritishColumbia.Withmuchtoil,Ihadwrittenaneo-renaissancebrassquintetofwhichIwasquiteproud.Myprofessorlikedit,too.Whenwebroughtittothecollege’sstarbrassquintetforrehearsal,however,Ipassedthroughseveralstagesofhorror,disbelief,indignation,andclinicaldepressionwithintenseconds.Thequintetbegantoplay,thenstoppedonsignalfromthetubaplayer.Thefellowtookouthispencilandbegantochangeafewnotes,andtheneveryonecontinued.Ithappenedmorethanonce.Myprofessor,notingmysuddenfaintstateofhealth,turnedtomeandcommented,“Don’tworry,theydidthattoMozartaswell.Andthey’reusuallyright.”Thefactis,nomatterhowgoodsomethinglooksonpaper,thegreatestexpertstillmodifiesthingswhenitenterstheconcreteworldofobjectiveperception.Nevertheless,youdon’twanttowitnesstheruthlessrapeofyourdesignanddreams.Rather,you’rehopingforakindoforganicgrowth–ideasgrowingnaturallyoutoftheseedsyou’veplantedwithoutneedingforeignlimbsandbodiesgraftedontothem.Herearesometipsforcreatingadocumentthatcantoleratechangewithoutcorruptingtheoriginalideaorsabotagingthedevelopmentprocess:Makecertaintoengraveinstonethoseaspectsthataresoessentialtothegameconceptthattheymustnotbechanged.Makecertaineverybodyunderstandsthefeelthatthegameissupposedtohaveandthepurposeofeachofitsdetails.Ifinformationisrepeated,itmustbecross-referenced.Otherwise,iftherearechanges,youcanendupwithcontradictoryinstructions.Andherearesometipsfortheactualimplementationstage:Whenachangeissuggested,checkbackinyourdesigndocumentandseeifitisinconcordancewiththe“soul”ofyourgame.Checkwhetherthisisjustanisolatedchange,orit’sofmajorglobalecologicalimpact(see“TheEcologyofImprovement”).Ifit’sthelatter,saveitforyournextproject.Updatethedesigndocumentandincludethereasonsforthechange.Orifyoudidn’tmakethechange,saysoandexplainwhyitwasrejected.Changes,deletions,andrejectedideasshouldberetainedinamasterdocumenttoavoiddiscussingthesamethingtwice.Everyonemustbeworkingfromthesameversion.Pastversionsshouldbedestroyed.Crucial,Vital,andUrgent:Thedesigndocumentmustbemaintainedunderoneperson’ssupervisiononly.9.NOBODYSHOULDBEABLETOSAY,“IDIDITTHATWAYBECAUSEICOULDN’TFINDANYREFERENCETOITINTHEDOCUMENT.”I’veseendocumentsthatdidn’tevenhavethepagesnumbered.Andthentheycomplainthatpeopledidn’tfollowinstructions.Everygoodwordprocessorwillauto-numberpagesandprintthedateandtitleintheheaderorfooterofeverypage.Somewillevenallowyoutochangetheheaderatnewchapters.Useboldtexttodirectattentiontoimportantmaterial.Repeatyourselfindifferentpartsofthedocumentasmuchasyoulike,aslongasyoucross-referencesoyoucanupdateeverythingtogetheraswell.MakeathoroughTableofContents.YoumaywishtowriteyourdocumentusingHTMLandprovidehotlinks.SomeprogressivewordprocessorsprovidehotlinkcapabilitieswithoutHTML.Butrememberthatmoreoftenthannot,peopleprefertoworkfromahardcopy.(Thatwaythere’ssomethingtoreadwhilerebootingafterthehourlysystemcrash.)10.DELIVERITINGOODCONDITION.Afterallthis,youneedtodowhateveryoucantofacilitateeveryoneactuallyreadingandusingthething.Apileofpapersdoesn’tgetread–itdoesn’tlookimportantenough.Onlythingswithhardcoverslookimportant.Createalistofeveryonewhoissupposedtohaveacopy.Keepthelist.Printoutthewholethingwiththedateintheheaderofeachpage.Haveholesmadeandputitinbinders.Labelthespineandcoverofeachbinder.Whenthereareupdates,provideeveryonewiththerevisedpages.Atsomepoints,youmayneedtoprovidenewbooksandthrowouttheoldones.InSumCheck…Moviemakersusemovescripts.Architectsuseblueprints.Musiciansuseascore.Accordingtoancienthearsayevidence,eventheCosmicCreatorcreatedadesigndocument–whichHelaterletafewprophetstakeapeekat–beforetheprimal“Lettherebelight!”Sogamedevelopers,followingtheirSupernalRoleModel,cancertainlydothesame.Doitrightandit’ssmoothsailingtherestoftheway.TzviFreemanteachesGameDesignandDocumentationatDigipenSchoolofComputerGaminginVancouver,BritishColumbia,Canada.Hehasdesignedseveralcommercialgamesandhasactedasaconsultantonmanyothers.HecanbereachedatTzviF@.(source:gamasutra)写游戏范文(篇四)这次作文课,老师教我们玩了一个游戏——写纸条。游戏规则是这样的:先把十六人分成四个组,第一个组写是谁、第二个组写在什么时候、第三个组写在什么地方、第四个组写在干嘛。我是属于第三组的,我想了一个地址,写在纸上——“在太平洋”。开始拼装起来读纸条了,我们争先恐后地举起手来,都迫不及待的想读一读!我从每个组的纸条里分别抽了一张,然后连起来就变成了这样一句话:狸猫在火车作文站吃饭!“终于来了一个正常点的!”同学们异口同声地说道。原来,前面组装的句子都十分搞笑,同学们哈哈大笑,有的甚至笑得滚到地上去了。比如:列宁在厕所里打灰太狼,恐龙在太阳系自杀……听到这些怪句子,我开始胡思乱想了,我想出一个十分好笑的句子:公鸡在天上飞翔。怎么样?我编的这一句,是不是也很好笑呀!这个游戏让我明白了一个道理:我们组词造句要符合规则和常理,不然会闹出很多笑话。写游戏范文(篇五)学校要举行游戏节的消息像长了翅膀一样,飞到校园的各个角落。每个班级都八仙过海,各显神通,纷纷开始准备各自的游戏节目。那我们班是什么游戏呢?哦!原来是“小猫钓鱼”。也许你会觉得奇怪,鱼在哪里呢?到了傍晚,老师布置了一个奇怪的作业——自己动手做鱼!哦!原来是制作“纸鱼”。第二天,同学们兴高采烈地拿来了许多鱼交给老师。老师一边把鱼装进了袋子鱼啊!”我伸长脖子,好奇地一看袋子,哇噻!里面有很多奇形怪状的鱼呢!这次可有好戏看啦!盼星星,盼月亮,终于盼到了游戏节,操场上一下子变成了欢乐的海洋。我们班的游戏地点设在音乐教室,美其名曰“钓鱼馆”。我们的地盘,我做主!经过商量,我们制定了游戏规则:只有2分钟时间,不能用手去拉鱼线,你如果一条也钓不上是“哭脸”,一条以上的是“笑脸”。铃声响了,那些在外面等的同学都迫不及待想挤了进来,可是每次只能来十个始!”同学们飞快地冲上前,抓过一个鱼竿,抖开线。一甩鱼钩,便开始专心致志地钓起鱼来。我紧张地握着鱼竿,像热锅上的蚂蚁,心里盼着鱼儿快上钩。好不容易钓了一条,可是快到了又掉了下去。真是心急吃不了热豆腐,我急得手心里都冒出了细汗。后来,老师微笑着”在老师的鼓励下,我终于如愿以偿地钓到了一条“大鱼”。耶!我成功了!一股自豪感油然而生。今天的游戏,玩得可开心呢!写游戏范文(篇六)“叮铃铃……”,一节漫长又难熬的语文课终于下课了,郦老师像往常一样夹着书本走出了教师室。平静的教室一下子活跃了起来,我和几个要好的伙伴也相约走出了教师室。看着其他同学都在跑来跑去,我们也按捺不住,商量玩什么游戏好。有人提议,我们玩扔跳绳的游戏吧,反正郦老师看不见。我们轮流把跳绳抛向空中,看谁抛的高,接得的稳。轮到我了,我非常自信的把跳绳用力向空中抛去,揉成团的跳绳像火箭一样发射了出去。没想到这次扔偏了,我一下子担心起来,眼看跳绳就要越过过道围栏,砸向一楼去了。这时正是下课时间,楼下到处都是一年级的学生,我不由自主地蒙起了自己的双眼。半分钟过去了,似乎什么也没有发生,让我紧张的心情放松了许多,我慢慢地睁开了眼睛,准备去找回跳绳继续玩。就在我转身的时候,突然看见一位披着红色披风的人向我走来,完全是一副超:“小朋友,这是你的跳绳吧?”我看我不知道是该说谢谢呢?还是该向郦老师道歉。郦老师严肃地说:“以后要注意不能再这样玩了,刚才还好我在楼下接住了跳绳,不然会砸到人的。”我小以后我会注意的。”郦老师拍拍我的肩,微郦老师就是这样“刀子嘴,豆腐心”。平时很严格,却对我们很好,我们都喜欢她。写游戏范文(篇七)“往左、往右……”,教室里一片喧闹,走近一瞧,原来是五(3)班同学在玩一个非常有趣的游戏——贴鼻子,让我们去看看吧!游戏规则:先选两个同学上来合作,一个人蒙着眼睛,另一个来指挥蒙着眼睛的那个人从指定的位置走到“小熊”前面,把鼻子贴上,如果把鼻子贴错地方,就要接受一些让人捧腹大笑,让大家笑个够的惩罚,有趣的贴鼻子作文。游戏开始了,做游戏的有:6组合作——xxx和xxxxx,xxx和xxx,彭典范和陆昌弘,夏芷含和朱亚铃……其中,令我最满意,印象最深刻的是我和xxx合作的这一次,让我来给你仔细地讲一讲这件事情有趣的经过吧!一开始,我面带微笑,而xxx很紧张,同学们一个个又高兴又激动,欣喜若狂的,活像心里吃了蜜似的,脸上有说不出的开心与兴奋。我和xxx决定——她来蒙眼睛去贴鼻子,而我就来指挥她的步伐。我们商量好以后,心里开始有一点儿小紧张,但不过和面部表情还是信心实足,得意洋洋。老师一声令下,游戏开始了,xxx耳朵竖起来,在喧闹的声音中仔细听我指挥。步伐小心万分;走到黑板前,豪不犹豫地把“小熊“贴上了鼻子。顿时,教室里鸦雀无声,这可把xxx吓坏了,脸红成了一个又圆又红的小苹果。可当拿去眼罩的那一秒钟,xxx惊呆了,简直不敢相信自己的眼睛——鼻子贴得正正的。其实,我们有一个小秘决:喧闹的全写游戏范文(篇八)今天,天气晴朗,阳光灿烂,我和爸爸妈妈去公园游玩。因为天气很好,公园里的游人很多,刚进公园就遇到我的同学,他们一边游玩一边找春天。和他们分手后,我一路小跑,跑到小山坡上,从山上往下看,游:“快看,柳树发芽。”我抬头一看,果然是,柳树发出绿油油的嫩芽,原来春姑娘悄悄地来。我们来到游戏乐园,在那里我们玩许多游戏,有:空中飞碟、电子射击、划船……这几项游戏既好玩又能锻炼我的体力。比如:空中飞碟锻炼腿部力量,射击锻炼眼睛的观察力,划船锻炼平衡力。所有游戏中,最好玩的就是划船。今天没有风,湖面非常平静,像一面大镜子。湖中有许多的船只,小船驶过,湖面上荡起一阵涟漪。我握着船舵,用脚使劲的蹬着脚蹬,小船轻飘飘的掠过一个个桥洞。忽然,我发现湖面上有一抹金色的晚霞,那是夕阳的余晖倒映在水中,微风轻轻吹过,湖面波光粼粼。玩一下午,我们该回家,我十分留恋公园的美景,舍不得离去。如果你有时间的话,也要去看一看、玩一玩哦!写游戏范文(篇九)父亲身材高大魁梧,肩膀宽阔,宽阔的脸上有一双明亮的眼睛,宽厚的嘴唇上挂着朴素的微笑。爸爸各方面都做的很好。他性格开朗,爱说话爱笑,工作努力,吃苦耐劳。唯一的爱好,也可以说是最大的缺点,就是游戏迷。因为这个原因,我妈不知道劝了我多少次,也改不了,一有时间就坐下来玩。爸爸经营一家汽车修理中心。有一天,我爸爸修完车,没活干了,就打开电脑开始玩游戏。我们叫他吃西瓜,他说:“放那儿!”原来我们叫他吃午饭的时候瓜还在!叫他吃午饭,他连头都没抬:“你先去吃吧!”午休结束,爸爸笑着问:“谁陪我吃面?”我和哥哥说:“我不去。”唠叨了几句后,妈妈和他一起去了。我又一次看到父亲狂喜地玩游戏,我告诉他没有反应。但是后来我接到一个电话。听说有人车半路抛锚,连电脑都没涉及,赶紧开车出去把车拉回来。我连口水都喝不下。我一直在检查和修理它。我佩服这样的父亲!我喜欢努力的我爸,我喜欢关心我们的我爸,我也很佩服克制力很强的我爸,但是我不喜欢老是玩游戏伤害身体的我爸!爸爸,你能不能别玩游戏了?写游戏范文(篇十)我喜欢玩画鼻子的游戏,我还喜欢玩运气球的游戏,但我最喜欢玩射击游戏。老师今天说要和我们一起玩一个射太阳的游戏,老师说完后我们都议论纷纷,哪里有太阳啊?接着老师像变魔术一样变出了老师画好的靶子,惊得我们目瞪口呆!游戏规则是分为两个组,每个组发九张纸来做子弹,在老师规定的距离处发射子弹,射的多的那一组就胜利。老师说完游戏规则后就给我们每人发了一纸,我们各自做自己的子弹,等老师宣布游戏开始时,我才发现同学们做的子弹,可真是五花八门。第一个上台的是马天亢,他自信满满的走上台,他歪着头,眯着一只眼睛瞄准着,然后把子弹放在眼前,一只脚在前,一只脚在后,仰着身子,瞄的准,射轮到我上台了,我开心极了,我拿着我的子弹把它放在眼前,用大拇指瞄准,然后把所有力气都放在右手上然后扔,结果我的第一发没射中。我又再次瞄准,第二发也没射中,我的第三发又没有射中,结果我没有射中一个太阳,只好垂头丧气的离开了。最后胜利的是一组,因为他们射中了两个太阳,而我们只是射中了一个太阳。这个游戏告诉我看花容易,绣花难。想取得胜利可不是一件容易的事,凡事一定要刻苦练习,做好准备才有可能成功。写游戏范文(篇十一)下课后,老师会带我们玩给熊猫贴鼻子的游戏。大家听了,跳了三尺高。游戏开始,才看到大熊猫有一个圆圆的脑袋,两只毛茸茸的耳朵,一张弯弯的嘴巴,却没有鼻子。你搞笑吗?刘宏宇来到黑板前,老师先把熊猫的黑鼻子递给他,然后用围巾蒙住眼睛。他转了三圈,然后慢慢走到黑板前,摸着头,动着圆圆的鼻子。过了一会儿,他终于找到了“对”的位置,贴在熊猫眼上。突然,教室里的笑声似乎爆发了。过了一会儿,轮到我了。我既紧张又害怕。我害怕歪着鼻子。老师用围巾遮住了我的眼睛。当时真的很黑。我小心翼翼地走到黑板前,想了想。一时拿不定!”我立刻把它塞到鼻子里,但每个人都大笑起来。我立刻抓起围巾。太可惜了。原来我也是鼻子贴眼睛。我太高兴了,不想退缩。我太喜欢这个游戏了。写游戏范文(篇十二)生活都被红包包围了,即使和朋友聚会吃饭时也是一手握着手机,每次群里发的红包,几秒钟就被抢光了。今年过年真挺累啊。”专家:事物都有两面性微信红包只是一种社交游戏。春节是什么?对70后、80后、90后来说,除了鞭炮和春联福字,最深的记忆当属收红包压岁钱了。省社科院社会学所所长付诚24日表示,微信红包的高明之处正是在于将移动支付与这种年俗传统很好的整合到一起,使其在过年的喜庆氛围中

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