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TheBigTechin
MetaverseReport
HowMeta,Qualcomm,andMicrosoftarebuildingthemetaverse
GuessLess.
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Bigtech|Metaverse
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Bigtech|Metaverse
OurMostPopularResearchon
Metaverse
Themetaversecouldbe
tech’snexttrillion-dollar
opportunity:Thesearethe
companiesmakingitareality
Metaverseofmadness:13big
industriestheriseofvirtual
worldscoulddisrupt
These95+AR/VRcompanies
hintatwhatthemetaverse
hasinstore
AnalyzingMeta’sGrowth
Strategy:HowTheTechGiant
FormerlyKnownAsFacebook
IsBuildingTheMetaverse
AnalyzingQualcomm’s
growthstrategy:Howthe
semiconductorgiantis
buildingforthemetaverse
andnext-gendigital
technologies
5
Bigtech|Metaverse
Contents
Wherebigtechismakingmoves7
Meta13
Qualcomm29
Microsoft45
Bigtech|Metaverse
Summaryoffindings
Overviewofbigtech’sactivitiesinthemetaverse
Bigtechcompaniesarelargelyenteringthemetaversebyexpandingoncoreproductsandbusinessunitsinsteadofbuildingentirelynewones.
•SemiconductorcompanyQualcommisdevelopingchipsfortopAR/VRhardwaredevelopers.
•MetaisusingitssocialmediaplatformstoexperimentwithARadvertising.
•MicrosoftisstockpilinggamingcontentforexclusivereleaseonitsXboxconsole.
Gamingisakeyfocusasbigtechplayersexpandvirtualcontenttoattractconsumerstometaverseplatforms.
•Metahasacquired8*gamingstartupssince2018.
•In2022,MSFTannounceditwouldbuygamingincumbentActivisionBlizzardfor$68.7B.
What’snext?
•Gamingwillbecomeincreasinglycompetitive,withtechgiantslikeMetaandMicrosoftenteringthefray.
Themetaversewilllargelybeconsumer-facing,andvirtualentertainmentlikegamingwillbekeyinattractinguserstotechgiants’platforms.
•Bigtechcompanieswillexpandtoownmoreofthemetaversevaluechain.MetaisattemptingtobuilditsownchipsforAR/VRheadsets,whileQualcommisexpandingbeyondhardwaretoprovideAR/VRsoftwaredevelopmenttools.
•Bigtechcompanieswillfacemoreregulatorypressureduetoconcernsregardingantitrustlaws,cybersecurity,anddataprivacy.EarlysignsincludeFTCbacklashtoMeta’sVRacquisitionsandMicrosoftbuyinganAI-poweredcontentmonitoringplatform.
*FTCissuingtoblockMeta’sacquisitionofWithin
6
Wherebigtechismakingmoves
7
8
Bigtech|Metaverse
Howbigtechisenteringthemetaverse
Metahastwodistinctadvantagesinthemetaverse:itssocialmediaplatformsanditsdominanceintheVRspace.Insocialmedia,thetechgiantisintegratingsmartphone-basedARexperiences,suchasvirtualtry-onorbrandedARfilters,withInstagramandFacebook.InVR,Metaisrelentlesslyacquiringanddevelopingnewimmersiveexperiences,includinggames,virtualworlds,andfitness,toattractandretainconsumersinitsVRecosystem.
Qualcommisusingitshardwareexpertisetotargetthemetaverseinfrastructure—i.e.,technologyforfaster,morereliableinternetanddevices.Thecompanyisheavilyinvestingin5Ginfrastructures,whichwillimprovetheavailabilityandqualityofimmersiveexperienceslikeAR/VR.Further,mostpopularAR/VRheadsetsrunsonQualcomm’schips.Asaresult,thetechgiantisalsocreatingAR/VRdevelopertoolsforautomaticobjectrecognition,motiondetection,3Dmapping,andmore.
Microsoft’sprimarymetaversefocusisgaming.Thetechgiantisaggressivelyacquiringstartupsandincumbentsaggressivelytobuilditsinternalgamingstudio,whichwilldevelopcontentexclusivelyforXbox.Microsoftisalsoinvestingresourcesintoolstobuildandmaintaingames,fromdeveloperplatformstocontentmoderationsoftware.Outsideofgaming,Microsoftisinvesting,partnering,andbuildingwithinthedigitaltwinsspace.
9
Bigtech|Metaverse|Marketdrivers
What’sdrivingbigtechactivityinthemetaverse?
Explosioninglobal
gamers
Thereareover3Bgamersglobally.Thispresentsamassiveopportunityforbigtechcompaniestodevelopnewgames,gaminginfrastructures,andin-gamerevenuestreams.
Thenextgenerationof
internetdevices
Smartphonespoweredthetransitionfromdesktop-basedinternettomobileinternet.SomebigtechcompaniesarebettingmetaversedeviceslikeAR/VRheadsetswilligniteasimilartransition—andbigtechwillhavetoadapt.
Theinternet’sgrowingroleinday-to-daylife
Fromremoteworktoonlineentertainment,humansarespendingmoretimeondevicesandonlinethaneverbefore.Atitsbest,themetaversewillbeamorenaturalandimmersivewaytoengagewithvirtualexperiences.
10
Bigtech|Metaverse|Marketdrivers
Globalgamerssteadilyclimbpast3B
Thegrowingnumberofgamers
worldwideindicatesconsumersare
morecomfortablewithvirtual
entertainmentthanever.
Thisisamajorboonforthemetaverse,
whichwillborrowheavilyfromgames
toprovidevirtualentertainment,virtual
items,andclose-knitonlineOnechartand
communities.descriptionper
Asaresult,bigtechplayersarebuildingandacquiringgamingproductstoaccessthesteadilygrowinggamingmarketanddeveloptheirmetaversestrategies.
marketdriver
Source:GSStatcounter
Bigtech|Metaverse|Marketdrivers
Battleforthenextgenerationofinternetdevices
Thetransitiontothemobileinternet
wasbothamomentofopportunityand
disruptioninthetechworld.
Onechartanddescriptionpermarketdriver
In2006,PC-basedMicrosoft’smarket
capwas4xlargerthanApple’s.In
2007,ApplereleasedtheiPhone,andit
nowboaststhelargestmarketcapin
theworld.
TechgiantsviewAR/VRdevicesina
similarlight.Toensuretheydon’tmiss
outonthenextgenerationofinternet
devices,Qualcomm,Meta,Microsoft,
Apple,andothersareinvestingheavily
inAR/VRdevices.
11
Bigtech|Metaverse|Marketdrivers
Consumersspend
nearly7hoursadayonline
Astheroleoftheinternetgrowsinour
day-to-daylives,sodoestheneedfor
excellentinternetinfrastructure.
Onechartanddescriptionpermarketdriver
Bigtechplayersaredevelopingcloud,
edge,and5Gsolutionstosupporta
seamlessinternetexperience.Thiswill
usherinthelow-latency,high-compute
infrastructurenecessarytopowerthe
metaverse.
Theinternet’sgrowingroleinourday-
to-daylivesalsomeansmore
metaverseopportunities,fromvirtual
entertainmenttoremoteworktoonline
healthvisits.
Source:GWI&Hootsuite
12
Meta
13
14
Bigtech|Metaverse|Meta
WhereMetaisfocusing
Gaming
Metaisaggressivelyacquiring
gamingstartupstobuildout
itsmetaversecontent.
Ad&marketing
Metaisattractingbrandsto
itsmetaverseplatformsby
partneringwithARadvertising
startupsandbuilding
customizableimmersive
experiences.
Hardware
Metaturnstopartnerships
andacquisitionsforAR/VR
hardwareasitsinternal
hardwareR&Dteamsstruggle
withchallengessuchaschip
manufacturingandBCIs.
Bigtech|Metaverse|Meta
Meta’smetaversestrategymap
2018–2022(asof9/15/2022)
AcquisitionInvestmentPartnership
Gaming
DownpourInter
activeBigBox
PlayGiga
ReadyatDawn
SanzaruBeatG
ames
Ubisoft
Inw
orldAIWithin
*Unit2Gaming
Immersivead,
marketing,and
retail
PerfectCorp
Balenciaga
DressX
ModiFace
Vntana
CGTr
ader
Presize
ThomBrowne
Prada
Hardware
Qualcomm
Nvidia
AMDInomize
Sonics
L
emnisTechnologies
CTRLLabs
Lofelt
15
Note:SelectedcategoriesnotanexhaustivelistofMeta’smetaversestrategy&activity
*Asteriskdenotesapendingacquisition
Theme1:Gaming
Metabuildsagamingempire
16
17
Sanzaru
Bigtech|Metaverse|Meta
MetaacquiresfourVR-gamingstudios
BigBoxVR
Acquired:6/11/2021BigBoxVRisagamestudiomostlyfocusedonbattleroyalegamesforvirtualreality,including
Population:One,whichhasbeendescribedas“theFortNiteofVR.”
DownpourInteractive
Acquired:4/30/2021
DownpourInteractiveisaVRgamingstudio.Itsfeaturegame,Onward,isaCallofDuty-inspiredfirst-personshooter(FPS)game.
ReadyatDawn
Acquired:6/22/2020
ReadyAtDawnStudiosistheVRstartupresponsiblefortheEchoseries,inwhichplayerscansolvepuzzlesandbattlerobotsinsimulatedzero-gravityenvironments.
Acquired:2/25/2020
MetaacquiredSanzarushortlyaftertheVRstudioreleaseditsaward-winningfantasyadventuregame,Asgard’sWrath.
Bigtech|Metaverse|Meta
Cloudgamingacquisitionpowersnewproduct
MetaacquirescloudgamingstartupPlayGiga
Amount:$78M
12/18/2019
PlayGigadevelopedacloud-basedplatformtohostgamesfortelecoms,mediacompanies,andinternetserviceproviders(B2B2C).TheacquisitionoccurredamonthafterMicrosoft
released
itscloudgamingplatform,XboxCloudGaming,andGoogle
released
itscloudgamingplatform,Stadia.
Acquired:
About:
Metalaunchescloudgamingplatform
10/26/2020
LessthanayearafterPlayGiga’sacquisition,MetaannouncedCloudGames.Meta’scloudgamingplatformiscurrentlyavailableviawebbrowser,Android,andiOS.Thetechgiantis
reportedly
testingtoseeifitcanhostVR-poweredcloudgames.InJuly2021,thetechgiant
claimed
over1.5Museditscloudgamingplatform.
Productrelease:
About:
18
Img:BeatSaber,Within
Bigtech|Metaverse|Meta
MetabuystwogamifiedVRfitnessstartups
MetaacquiresBeatGames,creatorofBeatSaber
(11/16/2019)
BeatSaberwasMeta’sfirstdisclosedpure-playVRacquisitionsinceitpurchasedOculusin2014.BeatSaber,aVRgamewhereplayersslashatblockstotherhythmofselectedsongs,hassoldover4Mcopies,generatedabout$180Minrevenueinunder3years,andwasthemostdownloadedgameonPlayStationVRin2021.
Acquired:
About:
Metaacquires*Within,thestudiobehindSupernatural
(10/29/2021)
Supernaturaltransportsplayersintoimmersiveworldswheretheycansquattoduckthroughfloatingringsandslashatoncomingprojectiles.FriendscancompeteagainsteachotherfortopspotsonleaderboardsortakeworkoutclassesledbySupernatural’sworkoutcoachesorcelebrityguests.AsofAugust2022,theFTCissuingto
blocktheacquisitionduetoantitrustconcerns.
Acquired*:
About:
19
*Meta’sacquisitionofWithin(Supernatural)isonpauseduetoSECpressure.
Theme2:Advertising
inthe
Metaexploresmarketing
metaverse
20
21
Latestround:
About:
Amount:
Acquired
N/A
InApril2022,MetaacquiredPreSize,whichmakesawhite-labelbody-scantoolthatmeasurescustomers’bodiestohelpthembuyclothesthatfit.
Bigtech|Metaverse|Meta
Metaenhancestry-ontechforARadvertising
PerfectCegrateswithFacebookforARbeautytry-ons
September3,2021|
Facebook,Modifaceofferbreakthrough
beautytech
December3,2021
|
Bigtech|Metaverse|Meta
Metaintegrateswithimmersiveadstartups
VNTANA
Partnered:
About:
4/26/2022
VNTANA’stechnologyoptimizesexisting3Ddesignsandscanstomeetweb,media,andgame-enginestandards.Throughthispartnership,brandsinterestedinuploading3DorARcontentcanuseVNTANAtoconvert3DfilestoFacebookorInstagramstandardsinsteadoftakingdaystomeetMeta’sdesignrequirements.
CGTrader
4/11/2022
CGTraderisa3Dmodelmarketplaceanddesignstudiowhereuserscanquicklyaccesspre-made3Dcontentorusetoolstodeveloptheirown.Throughthestartup’spartnershipwithMeta,CGTraderuserscanautomaticallyconvert3DmodelsintocontentthatmeetsMetaplatforms’standardsforAR-basedadvertising.
Partnered:
About:
22
23
Bigtech|Metaverse|Meta
BrandstapHorizonWorldsforcustomexperiences
HorizonWorldsisMeta’sVR-basedvirtual
world,whereuserscancometogethertoplay
games,buildnewlandscapes,andevenattend
VRcomedyshows.
Brandsarebuildingcustomexperiencesin
HorizonWorldstoengagewithconsumersin
newfunandimmersiveways.
InJune2022,BMW-ownedMINIdevelopedits
MINIVerse,aGo-Kartstyleracinggame.
Similarly,instrumentmanufacturerFenderuses
HorizonWorldstohostitsStratoverse,aguitar-
shapedislandwhereuserscantakeonanair
guitarchallengeorcompeteinguitartrivia.
Theme3:Hardware
Metafindsstrategicpartnersand
acquisitionsforitsAR/VRhardware
24
25
AMDcollaborateswithMetatohelpmakethemetaverseareality
May12,2022|
MetaselectsQualcommchipsforRay-
Bansmartglasses
April11,2022|
Bigtech|Metaverse|Meta
Metapartnerswithchipmakerstopowerits
metaverse…
MetahasagiantnewAIsupercomputertoshapethemetaverse(Nvidiapartnership)
January24,2021|
MetacollaborateswithIsrael’sInomizetodevelopmetaversechips
October1,2021|
Bigtech|Metaverse|Meta
…asitfaceschallengeswithin-housechips
MetaacquireschipcompanySonics
Acquired:
About:
3/13/2019
MetaacquiredchipcompanySonicsabout6monthsafterthetechgiantrevealeditwasbuildinganinternalchipteam.Whenaskedabouttheacquisition,aMetaspokespersonsaid,“We’rerapidlydevelopingnewVRandARproductsanddeepeningourtechnologyexpertiseinsiliconisanimportantstepforour10-yearroadmap.”
Meta’ssiliconteamfacessetbacks
Projectpaused:4/11/2022
About:
DespiteitsacquisitionandinternalR&Defforts,Metahasreportedlyputitschipproject,Brasilia,onpauseasitsslowprogresswouldhinderthedevelopmentofMetaXRdevices.WhilethetechgianthasturnedtoQualcommforAR/VRchips,Metawilllikelycontinuetopursuechip
26
developmentasitlookstoownmoreofitsXRsupplychainandcutmanufacturingcosts.
Bigtech|Metaverse|Meta
Metabuysbrain-computingstartupfor$1B
MetaisalsodevelopinghardwaretochangethewaypeopleinteractwithAR/VRand,byextension,themetaverse.
InMarch2019,Metapublishedresearchonhowahead-mountedbraincomputerinterface(BCI)couldenablepeopletointeractwithcomputersthroughtheirthoughts.ItthenacquiredCTRL-Labs,astartupusingawristbandtotranslatemuscularandelectricalsignalsfromthebrainintocomputerinstructions,for$1BinSeptember2019.
Metahassincediscontinueditsinternalhead-mountedBCIresearchtofocussolelyonCTRL-Labs’wristband.In2021,thetechgiantshowedoffhowanAI-poweredwristbandcaninterpretgesturesandmovementsascommandsinAR/VRenvironments.
27
Bigtech|Metaverse|Meta|Keytakeaways&implications
Metaplanspointtokeytrendsfor2021
Gaming
Immersivemarketing
Metaversehardware
Takeaways
Implications
Meta’sgamingstrategyhaslargelydependedoninorganicacquisition—especiallywithinVR—asitsOculusplatformenablesaccesstoperformancemetricslikegamedownloads,retention,andmore.
Intheshort-term,MetamaypullbackonacquiringVR-basedentertainmentduetoFTCwoes.However,inthelonger-term,MetawillcontinuetoaggressivelyacquirecontentinordertobringconsumersintoitsVRecosystem.
MetaisleveragingexistingsocialmediaplatformslikeFacebookandInstagramtohelpbrandsprovideimmersiveadvertisingexperiences(e.g.ARtry-onor3Dproducts).
AsMetagrowsHorizonWorlds’usersandcapabilities,anticipatethetechgianttodevelopcustommarketingexperiencesforbrandstouseinvirtualworlds.
Meta’schallengesinitsinternalhardwareteamshaveforcedthetechgianttoseekoutstrategicpartnersandacquisitions.
Intheshortterm,Metawillcontinuetopartnerandacquiretoaddressimmediatehardwareneeds.Inthelongterm,thecompanywillcontinuetoattempttobringhardwarein-house,especiallyasthecostofsupplychaindisruption,chipshortages,andinflationreinforceitsdesiretoownmoreofitsvaluechain.
28
Qualcomm
29
30
Bigtech|Metaverse|Qualcomm
WhereQualcommisfocusing
Chips
Qualcommlookstobecome
thego-tochipproviderfor
AR/VRdevices.
XRdevplatforms
Qualcomm’sacquisitionsset
thefoundationforitsXR
developerplatform.
5G
Qualcomm’s5Gstrategywillhelpthetechgiantdeveloptheinfrastructurenecessarytohostthemetaverse.
Bigtech|Metaverse|Qualcomm
Qualcomm’sMetaverse
2018–2022(asof9/15/2022)
AcquisitionInvestmentPartnership
strategymap
Chips
HTCViveByt
edanceMeta
Microsoft
SamsungNuvia
QuantumMac
hines
QuantumMachines
GlobalFoundries
●
XRdev
platforms
Blippar
Wikitu
●
de
ClayAIR
AugmentedPixels
Telefónica
T-Mobile
ech
o3D
5G
Cellwize
NEC
Thales
RF36
ViettelRel
0EuropeGmbH
ianceMicrosof
HMDEric
sson
Celona
F
t
Gemalto
T-Mobile
reedomFi
Sag
S
eran
amsung
31
Note:SelectedcategoriesnotanexhaustivelistofQualcomm’smetaversestrategy&activity
Theme1:AR/VRchips
QualcommdominatestheAR/VR
chipsmarket
32
DuringQualcomm’sinvestordayinNovember2021,executivesclaimedtohavewon90%ofchipsetdesignsforXRdevices.
90%
Bigtech|Metaverse|Qualcomm
34
QualcommandMicrosofttolaunchcustomchipsforgen-xglasses
January4,2022|
HTCVIVEandQualcommTechnologiesworktogethertohelpaccelerateXRand5Gexperiences
June10,2020|
Bigtech|Metaverse|Qualcomm
Qualcommchipshavebeeninhighdemandfor
AR/VRapplications
TikTokparentByteDancepartnerswithQualcommonXRhardwareandsoftware
March4,2022|
MetaselectsQualcommchipsforRay-
Bansmartglasses
April11,2022|
Bigtech|Metaverse|Qualcomm
Qualcommacquiresasemiconductorunicorn
InJanuary2021,Qualcommagreedtoacquire
chipstartupNUVIAfor$1.4B.
Whilethetechgiantclaimedtheacquisition
wasmostlyawaytoremaincompetitivein5G,
QualcommalsoexplainedNUVIA’schipscould
beusedacrossitsbroadertechnologyportfolio,
includingXRapplications.
Qualcommhasalsoinvestedinsemiconductor
startupslikeQuantumMachinesandGlobal
Foundries.Whilethesecompaniesarenot
explicitlytargetingtheAR/VRmarket,
remainingonthecuttingedgeofsilicon
technologywillsolidifyQualcomm’splaceas
aninfrastructureplayerinthemetaverse.
Source:Qualcomm
35
Theme2:XRdevelopmentplatform
Qualcommusesinorganicgrowthto
buildanXRdevelopmentplatform
36
Bigtech|Metaverse|Qualcomm
QualcomminvestsinXRdevelopmentplatforms
Blippar
LatestRound:
About:
Undisclosed(3/21/2021)Amount:$5M
Blippar’sARdevelopmentplatformincludedtoolsforcomputervisionandARmapping.In2018,thecompanysolditsassetstoCandyVenturesduetofinancialtrouble,butitsproductsremainedavailablewithanewB2Bmodel.In2020,Blipparreporteda200%revenueincrease,andithassincereceivedfundingamidtherenewedAR/VRhype.
Source:Blipparandecho3D
echo3D
LatestRound:
About:
Seed(6/15/2022)Amount:$5.5M
Brooklyn-basedecho3DisdevelopingacontentmanagementplatformforAR/VRdeveloper.Theplatform,whichincludesAPIintegrationswithmobiledevices,browsers,andgameengines,actsasaspacefordeveloperstostore3Dcontentandautomaticallyshareitacrossapplications.
37
Bigtech|Metaverse|Qualcomm
QualcommalsobuysXRdevelopmentstartups…
Wikitude
9/10/2021
QualcommacquiredAustria-basedWikitude,astartupbuildingsoftwaredevelopmentkits(SDKs)tospeedupaugmentedrealityappdesign.
Acquired:
About:
ClayAIR
11/9/2021
Paris-basedClayAircreatesdeveloperkitsforhand-trackingandgesturerecognitioninARenvironments.
Acquired:
About:
AugmentedPixels
1/18/2022
AugmentedPixels3DmappingtechnologyincludedanARNavigationSDKtohelpdevelopersintegratelocationdataintoaugmentedrealityapps.
Acquired:
About:
38
Bigtech|Metaverse|Qualcomm
…asitbuildsitsownXRdeveloper
platform
InNovember2021,Qualcommlaunched
SnapdragonSpaces,anXRplatform.
SnapdragonSpacesiscurrentlyfocusedon
buildingARtools.Userscancreate3D
applicationsforARglassesandheadsetsor
addARfeaturestoexistingsmartphoneapps.
Qualcomm’sXRplatformacquisitionshave
clearlyinfluencedSnapdragonSpaces.The
platformwaslaunchedabout2monthsafter
thecompanyacquiredWikitude.Itsfeatures
includegesturetrackingandhandrecognition
SDKs(ClayAir),aswellasspatialmappingand
anchoring(AugmentedPixels).
Source:Qualcomm
39
Theme3:5G
Qualcommbuilds5Ginfrastructure
tosupportthemetaverse
40
41
Bigtech|Metaverse|Qualcomm
Qualcommconsiders5Gkeytothemetaverse
5Giscrucialtomakingthemetaversework,
according
toHemanthSampath,Sr.Directorof
EngineeringatQualcomm:
“Ifyouwanttohaveaubiquitousmetaverse,or
augmentedrealityorvirtualrealityworking
anywhere,then5Genablesadirectconnection
betweenAR/VRglassesallthewaytothecloud
edgeserver.”
Sampathgoesontoexplainthatthelow
latencyof5Gwillalsohelptopowergaming
andXRexperiences.
Bigtech|Metaverse|Qualcomm
Qualcommaccelerates5Gviaacquisitions
Cellwize
Amount:$350M
6/13/2022
Israel-basedCellwizedevelopedanAI-powerednetworkautomationplatformtodeploy5Gsolutionsatscale.
Acquired:
About:
RF360
5G
Amount:$3.1B
Acquired:
About:
9/16/2019
In2017,RF360beganasajointventurebetweenQualcommandelectronicscompanyTDKtodevelopthenextgenerationofradiofrequencyfilters.Thefiltersendedupbeingoptimalforthedevelopmentof5Ghardware,andQualcommacquiredtheremainingsharesofRF360fromelectronicscompanyTDKtoofferafull-suiteofferingfor5Ghardwarecomponents.
42
43
Qualcomm,Microsoftteamonprivate5Gplay
February28,2022|
ReliancetopartnerQualcommto
develop5Gsolutions
August29,2022|
Bigtech|Metaverse|Qualcomm
Qualcommalsoforgesstrategic5Gpartnerships
T-Mobile,Qualcommpartnertobuild5GARexperiencesforsmartglasses
August28,2022|
ViettelandQualcommcollaborateon5Ginfrastructuredevelopment
May16,2022|
Bigtech|Metaverse|Qualcomm|Keytakeaways&implications
Qualcommplanspointtokeytrendsfor2022
Chipsformetaversehardware
XRdevelopmentplatforms
5Ginfrastructure
Takeaways
Implications
Qualcommhaspositioneditselfasthego-toproviderforchipsinAR/VRdevices.Asaresult,itwilllikelywinnewbusinessasenterprisesandconsumeralikeadoptimmersivetechlikeAR/VRhardware.
Toremaincompetitive,especiallyasbigtechcompanieslikeMetaandApplebringchipmanufacturingin-house,QualcommwillcontinuetoinvestheavilyinR&DandacquisitionstoensureitremainsonthecuttingedgeofsiliconforXR.
QualcommisstrategicallyexpandingitsAR/VRbusiness.CustomersthattapthetechgiantforhardwarearealsopotentialcustomersforitsXRsoftwaredevelopmenttools.
Qualcommforayingintosoftwaredevelopmentmaybechallengingforacompanywhoseexpertiseliesinsemiconductors.Also,theXRdev
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