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2026
Global
Non-GamingAppTrendsReport
MiTtegralCinsightrackr
02
UserAcquisition
Intensifiedcompetitionisforcinga
shifttowardsmartbiddingsolutions.
2026GlobalNon-GamingAppTrendsReport
Contents
01
Download&Revenue
AIandShortDramaappsareleadingnon-gamingappgrowth.
04
SuccessStories
Appscanachieveupto10xgrowthandprofitablescalewithMintegral.
03
AdMonetization
ThedominanceofIAA-onlymodelsandthebenefitsofvideo-basedformats.
Today’smarketleadersarenolongerjustthosewhosolveaproblem,butthosewhotransformappsfromafunctionaluser
experienceintoanengagingone.
However,thepressuretoacquireusers
efficientlyandmonetizeeffectivelyhasneverbeenhigher.
Tonavigatethislandscape,MintegralandInsightrackrhavecombinedglobalmarketintelligencewithgranularplatformdata.
Thisreportprovidesastrategicroadmap—
fromOS-levelrevenuepatternstoautomatedbiddingbenchmarks—equippingdeveloperswiththetoolstoscaleprofitablyinto2026.
KeyFindings
TheHeadline
Trend
Short-FormContent
Androidvs.iOS
AI-focusedappssuchas
ShortDramaappsachieved
Androidremainstheprimary
ChatGPTandPerplexityare
unprecedentedYoYrevenue
driverforuseracquisition
drivingrapidgrowth.AI-
growth,signalingamajorshift
volume,butrevenuepatterns
enhancementsappeartobe
inglobalcontentconsumption.
skewtowardiOS,especiallyin
contributingtoarevenueuplift
Finance&BusinessandLife
inmanygenres.
Servicesverticals.
IntensifyingCompetition
Thenumberofadvertisersisincreasingacrossallgenres,withFinance&Business
recordingthefastestYoY
growthinadvertisercount.
AutomatedBidding
AdoptionofSmartBidding
modelssuchasTargetROAS
andTargetCPEisaccelerating,withUtilitiesappsleadingtheway.
2026GlobalNon-GamingAppTrendsReport
2026GlobalNon-GamingAppTrendsReport
Research
Methodology
DataSources
Thisreportdrawsontwoprimarydatasources:Mintegral,aleadingmobileadvertisingplatformthatprovidesaggregated,anonymizeddatafromitsownplatform,and
Insightrackr,whichtracksglobalmobileadvertisingactivity.
AppCategories
Thestudyfocusesonnon-gamingmobileapplications,withparticularemphasisonEntertainment,E-
Commerce,Utilities,andAIChat.
DataCoverage&Period
ThedataspansJanuaryto
December2025,covering100+keyglobalmarketsexcludingMainlandChina.
01
Download&Revenue
2026GlobalNon-GamingAppTrendsReport
01Download&Revenue
UtilitiesandEntertainmentLeadNon-GamingApp
Downloads
Utilities(21.6billion(B)downloads)andEntertainment(20.6B)arethetwolargestgenresbydownloadvolumein2025.
Downloadtrendsshowclearseasonalitywith
fluctuationsconcentratedinthesummerandyear-endholidayseason.
MonthlyAppDownloadsbyCategory
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
2.0B
1.5B
1.0B
0.5B
0.0B
Utilities
21.6Bintotal
Entertainment
20.6Bintotal
Finance&Business
13.7Bintotal
LifeServices
10.5Bintotal
Social
8.4Bintotal
E-Commerce
5.3Bintotal
Education
3.9Bintotal
JanFebMarAprMayJunJulAugSepOctNovDec
DataSource:Insightrackr
01Download&Revenue
2026GlobalNon-GamingAppTrendsReport
Scale-DrivenGrowthonAndroidvs.Value-DrivenMonetizationoniOS
Betweenoperatingsystems(OS),Androiddominatesdownloadvolume,revealingitsroleastheprimarydriverofuserscale.Utilities(79.1%)areheavilyAndroid-dependent,whileLifeServices(57.8%)andE-Commerce(52.4%)showedamorebalancedsplit.
RevenuepatternsskewtowardiOS.Finance&Business(51.3%)andLifeServices(56.9%)accountedforalargershareofrevenuefromiOSdespitefewerinstalls.
DownloadDistributionbyOS
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
100%
80%
60%
40%
20%
0%
Utilities
Entertainment
Finance&Business
LifeServices
Social
E-Commerce
Education
AndroidDownloadiOSDownload
20.9%
25.7%
27.3%42.2%
72.7%57.8%
32.3%
26.0%47.6%
79.1%
74.3%
67.7%
74.0%52.4%
RevenueDistributionbyOS
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
100%
80%
60%
40%
20%
0%
Utilities
Entertainment
Finance&Business
LifeServices
Social
E-Commerce
Education
AndroidRevenueiOSRevenue
36.3%
43.2%
44.1%
46.4%
51.3%
39.8%56.9%
63.7%
56.8%
55.9%
53.6%
48.7%
60.2%43.1%
DataSource:Insightrackr.RevenuedatareflectsestimatedIAPandIAArevenue..
01Download&Revenue
DownloadGrowthisSplitBetweenEmergingand
MatureCategories
UtilitiesrankingswerereshapedbyAI-focusedappsdeliveringexceptionalYoYdownloadgrowth.
E-CommerceremainedamatureandstablesectorwithgrowthconcentratedinappsfromemergingmarketslikeIndiaandLatinAmerica.
SixofthetopShortDramaappsrecordedmorethantripledigitgrowth.
2025TopUtilities,E-Commerce&ShortDramaAppsbyDownloads
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
Utilities
#
YoYGrowth
AppName
01
02
03
04
05
06
07
08
09
10
ChatGPT
Messenger
Dola:FormerlyCiciTruecaller
PerplexityDeepSeekSHAREit
TeraBox
GoogleChrome
+1340.61%
-10.44%
+307.62%
-2.72%
-6.93%
+3612.86%
NEW
+31.57%
-11.02%
-1.82%
E-Commerce
#
YoYGrowth
AppName
01
02
03
04
05
06
07
08
09
10
Temu
MeeshoSHEINFlipkart
AmazonShopping
AliExpress
Shopee
Myntra
MercadoLibre
Shop
-5.91%
-17.92%
-21.32%
+41.89%
-3.05%
-2.98%
-15.03%
+15.26%
+171.52%
+60.10%
ShortDrama
#
YoYGrowth
AppName
01
02
03
04
05
06
07
08
09
10
DramaBox
ReelShort
KukuTV
ShortMax
GoodShort
NetShort
DramaWave
Melolo
DramaReels
QuickTV
+130.93%
+215.03%
+4267.70%
-30.43%
+757.08%
+3449.70%
+8363.73%
NEW
NEW
NEW
DataSource:Insightrackr.“NEW”indicatesappslaunchedin2025orlate2024withinsufficientdataforYoYcomparison.
01Download&Revenue
AIAdoptionandShort-FormContentConsumptionDriveExplosiveRevenueGrowth
ShortDramaappsdeliverexceptionalYoYrevenuegrowth,withtwonewregionalplayersgainingtractionalongsideestablishedleaders.
AISocialappsbenefitdirectlyfromtheGenerativeAIadoptionwave.
EducationappgrowthisprimarilydrivenbyAI-enhancedusecasessuchastranslation,languagelearning,andproblemsolving,leadingtogrowinguseandrevenue.
2025TopShortDrama,AISocial&EducationAppsbyRevenue
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
ShortDrama
#
YoYGrowth
AppName
01
02
03
04
05
06
07
08
09
10
ReelShort
DramaBox
NetShort
GoodShort
DramaWave
ShortMax
FlickReels
KukuTV
RapidTV
StardustTV
+576.9%
+1284.4%
+13400.8%
+2270.1%
+12715.4%
+395.8%
+44659.9%
+45039.4%
+498456.4%
+853.5%
2026GlobalNon-GamingAppTrendsReport
CharacterAI
PolyBuzz
Talkie
LinkyAI
Emochi
Friends
Flirtify
LoveyDovey
HiWaifu
Dialogue
01
02
03
04
05
06
07
08
09
10
AISocial
#
YoYGrowth
AppName
+917.8%
+2813.9%
+1545.4%
+852.7%
+6132.1%
+284.2%
NEW
+22192.6%
+696.8%
+711.9%
01
02
03
04
05
06
07
08
09
10
NaverPapago
DeepLTranslatePhotomath
HiTranslateClassDojo
WeMuslim
UDictionaryTranslatorLingokids
Finch
Babbel
Education
#
YoYGrowth
AppName
+898.9%
+953.2%
-23.2%
+281.6%
+1144.5%
+1041.9%
+460.4%
+1408.0%
+4022.6%
+529.7%
DataSource:Insightrackr.“NEW”indicatesappslaunchedin2025orlate2024withinsufficientdataforYoYcomparison.RevenuedatareflectsestimatedIAPandIAArevenue.
02
UserAcquisition
2026GlobalNon-GamingAppTrendsReport
02UserAcquisition
UserAcquisitionCompetitionContinuestoFlourish
Thenumberofnon-gamingappsrunninguser
acquisitioncampaignsisincreasingacrossallmajorgenres,signalingacompetitiveUAenvironment.
LifeServices(+42%)leadsinappcount,drivenbyitsfragmentedmarketalongsidestrongdemand.
Finance&Business(+43.5%)recordsthefastestYoY
growth,reflectingrisingcompetitionasmoreappsinvestinpaidacquisitiontoreachhigh-valueusers.
Entertainment(+38.2%)andUtilities(+24.3%)alsoseenotableincreasesinadvertiserparticipation,while
Education(+36.2%)andE-Commerce(+35.2%)maintainsolidgrowthdespitesmallerscale.
GlobalAdvertisingAppCountbyCategory(2024vs.2025)Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
LifeServicesFinance&Business
25000
20000
15000
10000
5000
0
2025AppCount2024AppCount
+42.0%+43.5%+38.2%+24.3%+26.5%+36.2%+35.2%
EntertainmentUtilitiesSocialEducationE-Commerce
DataSource:Insightrackr
02UserAcquisition
E-CommerceLeadsinAdvertisingScale
E-Commerceexhibitsthehighestadcreativedensityamongnon-gaminggenres,reflectinganadvertisingmodelwheremostextensiveproductcatalogsand
visualassetsaresystematicallyrepurposedasadcreatives,amplifiedbysolutionslikeDCOand
retargeting.
Finance&BusinessandLifeServicesshowhighdensity,indicatingsignificantcompetitionwithbothsubstantialadcreativeandappcounts.
Socialachievescomparabledensitylevelsbutwith
roughlyhalftheadcreativeandappcountsofFinance&BusinessandLifeServices,highlightingconcentratedcreativeefforts.
AdCreativeDensitybyCategory
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
AdCreativeCount
63
43
6.0M
5.0M
4.0M
3.0M
2.0M
1.0M
0.0M
528
133123
99
13
0
0500010000150002000025000
E-Commerce
Finance&Business
LifeServices
Social
Entertainment
Utilities
Education
AppCount
DataSource:Insightrackr.Bubblesizerepresentstheaveragenumberofadcreativesperappin2025foreachgenre.
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
SmartBiddingSolutionstoEfficientlyScaleUser
Acquisition
MintegralSmartBiddingseessignificantnon-gamingadspendgrowth.BothTargetROASandTargetCPEexpendituressurgebyover50%,signalingastrongmarketshifttowardROI-drivenUAstrategies.
UtilitiescontinuestoleadtheadoptionofTargetROAScampaigns,underscoringafocusonrevenue-optimizedacquisition,whileEntertainmentmaintainsasteadygrowthprofile.
TheTargetCPElandscapeisundergoingamajorstructuralshift,withFinance&BusinessandUtilitiesrapidlyexpandingtheirfootprint.
AdSpendviaMintegralSmartBidding
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
TargetROASTargetCPE
+50.2%
+57.2%
JanFebMarAprMayJunJulAugSepOctNovDec
TargetROASAdSpendbyCategory
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
20252024
+4.0pp+1.9pp-2.2pp-3.8pp
54.6%
50.6%
23.8%
18.2%
21.9%
14.4%9.3%
7.2%
Others
UtilitiesEntertainmentHealth&Fitness
TargetCPEAdSpendbyCategory
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)
20252024
+16.1pp+12.3pp+5.0pp-33.4pp
69.9%
36.5%
28.3%
25.2%
12.9%
12.2%
10.0%
5.0%
Finance&Business
UtilitiesSocialOthers
DataSource:Mintegral.MintegralSmartBiddingincludesbothTargetROASandTargetCPEcampaigns.
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
CPIDivergesSharplybyCategoryandOS
OnAndroid,E-Commerce(3x)recordsthehighestCPI,indicatingintensecompetitionfortransactionalusers,followedbyFinance&Business(1.5x)andShortDrama(1.3x).Entertainment(0.6x)remainsthemostcost-efficientcategory.
OniOS,CPIexhibitshigherrange:Finance&Business(4.6x)standsoutwithasubstantiallyhigherCPI,reflectingstrongcompetitionforhigh-valueusers.
AverageCPIIndexonAndroid
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|CPIvaluesareindexed
3.00
1.50
1.29
1.141.071.001.00
E-Commerce
Finance&Business
ShortDrama
AISocial
Social
AllNon-gaming
Utilities
Entertainment
0.64
AverageCPIIndexoniOS
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|CPIvaluesareindexed
4.57
1.45
1.000.810.77
0.500.490.31
Finance&Business
Utilities
AllNon-gaming
Social
E-Commerce
ShortDrama
AISocial
Entertainment
DataSource:Mintegral.Indexedtobaseline(1.0)CPIacrosscategories.
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
AverageCPIbyCategory
AcrossKeyRegionsonAndroid
InNorthAmerica&SoutheastAsia,E-CommerceshowsaclearCPIpremiumovertheregionalnon-gaming
baseline,reflectingintensifiedcompetitiondrivenbyscale-orienteduseracquisition.
Mostothernon-gaminggenresremainatorbelowtheregionalaverage,indicatingarelativelystablecost
environmentoutsideofcommerce-focusedcampaigns.
InEurope,Finance&Business(4.6x)emergesastheprimaryCPIdriverwithintheregion.
InLatinAmerica,Social(3x)recordsthehighestCPIamongselectednon-gaminggenres,indicating
intensifiedcompetitionforscalablesocialtraffic.
AverageCPIIndexofSelectedCategoriesonAndroid
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|CPIvaluesareindexedbyregion
E-CommerceShortDramaUtilitiesFinance&BusinessSocialEntertainment
1.41
1.00
0.92
0.92
0.59
0.67
1.29
1.00
0.92
0.92
0.65
0.55
1.00
0.94
0.28
0.64
0.53
0.51
1.36
0.911.00
1.001.00
0.45
NorthAmerica
2.25
SoutheastAsia
6.19
Europe
4.57
LatinAmerica
3.00
DataSource:Mintegral.Indexedtobaseline(1.0)CPIacrosscategories.
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
AverageCPIbyCategory
AcrossKeyRegionsoniOS
InNorthAmerica,CPIlevelsarerelativelybalanced,withFinance&Business(1.4x)andUtilities(1.2x)showing
moderatelyhigheracquisitioncosts.
InEurope,Finance&Business(3.5x)standsoutwithsignificantlyelevatedCPIrelativetoothernon-gamingcategoriesoniOS.
InAsia-Pacific,Finance&Business(2x)andSocial(1.4x)areprimaryCPIdrivers,bothexceedingtheregionalnon-gamingbenchmark.
InLatinAmerica,Utilities(2.6x),Finance&Business(2.1x),andSocial(2x)recordhighCPIlevels.
AverageCPIIndexofSelectedCategoriesoniOS
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|CPIvaluesareindexedbyregion
E-CommerceShortDramaUtilitiesFinance&BusinessSocialEntertainment
NorthAmerica
Europe
1.38
3.48
1.24
1.00
0.92
0.84
0.72
1.22
1.00
0.31
0.46
0.34
0.34
Asia-Pacific
LatinAmerica
2.11
2.62
2.06
1.42
1.93
1.16
1.00
1.00
0.59
0.56
0.24
0.33
0.25
0.22
DataSource:Mintegral.Indexedtobaseline(1.0)CPIacrosscategories.
UAintheHolidaySeason:
Stats,Facts,andTipstoRefineYourUAStrategies
2026GlobalNon-GamingAppTrendsReport
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
WhoIsFocusingMostonHolidaySeasonUA?
Mostcategories’adcreativevolumeshowsnetpositivegrowthfromSeptembertoDecember,indicatingbroadholidaymomentum.
Utilities,Entertainment,SocialandEducationappsarethemostactiveadvertisersinHolidaySeason,rampingupadcreativevolumesatthistime.
E-CommerceandHealth&Fitnessappsalsoshowsolid,consistentgrowth,steadilyinvestingincreativesthroughouttheperiodtocaptureholidaymomentum.
AdCreativeTrendsDuringHolidaySeasonbyCategory
Sep1,2025–Dec31,2025|Global(Excl.MainlandChina)
Finance&Business
Health&Fitness
Entertainment
E-Commerce
LifeService
Education
Utilities
Social
DataSource:Insightrackr
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
HowtoEngageYourAudienceintheHolidaySeason
Duringthehigh-stakesholidayseason,useracquisitionisonlyhalfthebattle.With77%ofuserstypically
droppingoffwithinthreedays,retargetingisasanincreasinglyvaluablestrategyforadvertiserstoprotectseasonalspend.
JennyLin
DirectorofBusinessDevelopmentMintegral
3ActionableTips
PrioritizewarmaudiencestomaximizeholidayROI
Focusonretargetinglapsedusers,pastinstallers,orhigh-intentaudienceswhoalreadyknowyourapp.Theseusersconvertandengagesignificantlybetterthannewusers.
Useoutcome-basedbuyingwithsmartfrequencycontrol
Workwithpartnersthatchargebasedonrealoutcomes(suchaspurchasesorre-installs),notimpressionsorclicks.Combinethiswithblocklistsandfrequency
capstoavoidwastingspendonactiveusersandreduceimpressionfatigueduringpeakholidaytraffic.
Leverageplatformstrengthsandcreativeflexibility
DoubledownonAndroidretargetingforandselectivelyruniOSretargetingwherecohortsarelargeenough.Choosepartnersthatsupportflexibleadformatsand
frequentcreativerefreshestokeepholidaymessagingtimely,engaging,andconversion-driven.
02UserAcquisition
Early&Aggressive:
E-CommerceAdCreative
ExpansionforHolidaySeason
E-commerceappsareinvestingheavilyandstartingsignificantlyearlierthanthetraditionalNovember–Decemberholidayretailpeaktocapturethefullopportunity.AdcreativevolumeshowsstrongoverallgrowthfromSeptemberonward,withclearaccelerationintoDecember.
LatinAmericaandEuropeemergeastheleadingtargets,togetheraccountingforover40%ofholidayadcreatives—signalingrobustdemandinbothhigh-growthemergingand
maturemarkets.
E-CommerceAdCreativeVolume
Sep1,2025–Dec31,2025|Global(Excl.MainlandChina)
3.0M
+5.6%MoM
2.9M
-1.1%MoM
2.8M
+9.1%MoM
2.7M
2.6M
2.5M
SepOctNovDec
2026GlobalNon-GamingAppTrendsReport
E-CommerceAdCreativeDistributionbyRegion
Oct1,2025–Dec31,2025|Global(Excl.MainlandChina)
LatinAmerica
Others15.3%
22.1%
MiddleEast
10.6%
Europe
20.7%
SoutheastAsia
12.8%
DataSource:Insightrackr
NorthAmerica
18.6%
02UserAcquisition
2026GlobalNon-GamingAppTrendsReport
UnlockingMobile
PerformanceMarketingforE-CommerceSellers
Smallerandmid-sizedcompaniescantakeadvantageofwhatplayershaveknownforawhile:mobile
performancemarketingisagrowthsuperpowerforall.
It’sabouttimethatecommercecompaniesleanintothisenvironmenttoidentifynewprospects,drivesalesandstrengthentheirrelationshipswithexistingcustomers.
MatthewLeopold
DirectorofNewBusinessMintegral
4ActionableTips:
Shifttoengagement-basedtargeting
Useperformance-drivencampaignmodelsliketargetCPEinsteadofrelying
solelyoninstall-basedtargetingtobettercapturemeaningfuluserinteractions.
Investinaccurateattributionandtracking
Leverageadvancedtrackingtoolstoconnectuseractionstorealecommerce
outcomes,enablingsmarteroptimization,lowercosts,andclearerROIinsights.
ChoosetherightPMPpartnersandKPIs
Workwithtransparent,data-drivenpartners,optimizetowardtheright
ecommerceKPIs,andensurestrongcreative,attribution,andreporting
foundations.
Prepareforamobile-firstfuture
Exploreemergingformatslikeplayableadsandprioritizemobileperformance
advertisingtostaycompetitiveasshoppingbehaviorcontinuesshiftingawayfromdesktop.
03
AdMonetization
2026GlobalNon-GamingAppTrendsReport
03AdMonetization
IAADominatesNon-GamingMonetization
IAA-onlymonetizationisthedominantrevenuemodel.Education(48.1%),Utilities(46.3%),andEntertainment(44.1%)leadintheirshareofIAA.
TheshareofIAPappsinSocial(35.9%)andLifeServices(34.1%)ishighercomparedwithothercategories,
reflectingauserbasewillingtospendonin-apppurchases.
ShortDramademonstratesabalanceddistribution
acrossIAA,IAP,andHybridmodels,signaling
diversificationandexperimentationwithinthecategory.
ProportionofAppMonetizationModelbyAppCategory(IAPvs.Hybridvs.IAA)
36.5%
31.1%46.3%
38.9%
42.1%
48.1%
33.0%
23.8%
32.3%
28.2%
24.4%
29.1%
34.1%
30.1%
28.8%
27.7%
27.5%
35.9%24.6%
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)aIAPOnlyHybridaIAAOnly
100%
90%
80%
44.1%
70%
60%
50%
33.3%
40%
30%
20%
10%
0%
UtilitiesSocialEntertainmentShortDramaLifeServicesEducationFinance&
Business
DataSource:Insightrackr
03AdMonetization
2026GlobalNon-GamingAppTrendsReport
RewardedandInterstitialVideoDeliverSignificantlyHighereCPMonMintegral
OnbothAndroidandiOS,video-basedadplacementsoutperformotherformatsonMintegral.
RewardedVideodeliversthehighesteCPM,128xofanAndroidbannerand165xoniOS,followedbyInterstitialVideowithsimilarlystrongperformance.
ThepatternisconsistentacrossAndroidandiOS,withthelattershowinganevenlargerpremiumforvideoads.
AverageeCPMIndexbyAdFormatonAndroid
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|eCPMvaluesareindexed
128.25
61.50
4.501.00
RewardedVideoInterstitialAdsOthersBannerAds
(Benchmark)
AverageeCPMIndexbyAdFormatoniOS
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|eCPMvaluesareindexed
165.00
114.50
2.101.00
RewardedVideoInterstitialAdsOthersBannerAds
(Benchmark)
DataSource:Mintegral.IndexedtotheaverageeCPMofBannerAds(1.0).
03AdMonetization
2026GlobalNon-GamingAppTrendsReport
MonetizationisHighly
Category-DependentandOS-Specific
AISocialdeliversthestrongestmonetizationoniOS,reachingnearly2.8xthenon-gamingbenchmark.Thisreflectshighadvertiserdemandandstronguser
engagement.
UtilitiesandFinance&Businessperformparticularly
wellonAndroid,indicatingstablevalueinfunctionalandhigh-intentusecases.
E-CommerceandShortDramashowmoderateeCPMs,withslightlybetteriOSperformance.
AllNon-gaming
AISocial
E-Commerce
ShortDrama
Utilities
Finance&Business
Social
Entertainment
AverageeCPMbyAppCategoryonMintegral
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|eCPMvaluesareindexed
iOSeCPMAndroideCPM
3
2.5
2
1.5
1.00
1
0.5
0
DataSource:Mintegral.Indexedtobaseline(1.0)eCPMacrosscategories.
03AdMonetization
2026GlobalNon-GamingAppTrendsReport
Geo-DependentRewardedMonetizationTrendson
Mintegral
NorthAmericashowsthehighestrewardedvideoeCPM,withespeciallypronouncedpremiumsinShortDrama(11.82x)andUtilities(6.44x),indicatingstrongadvertiserdemandandmonetizationefficiency.
LatinAmericaandAsia-PacificgenerallysitatthelowerendoftheeCPMrange,servingasbaselinemarketsacrosscategories.
ThegapbetweentopandbottomregionsismostextremeinShortDrama,highlightingasensitivitytomarket-levelpurchasingpowerandadvertisercompetition.
AverageeCPMofRewardedVideoAdsbyRegionandAppCategoryonMintegral
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|eCPMvaluesareindexedwithineachcategory
ShortDrama
11.82
5.68
2.181.00
NAMELATAMSEA
Entertainment
1.011.001.00
4.07
NAEUAPACLATAM
Utilities
6.44
2.171.291.00
NA
EULATAMAPAC
Finance&Business
3.59
3.191.471.00
NAEULATAMAPAC
Social
1.311.121.00
4.26
NAMELATAMEU
DataSource:
Mintegral.Indexedtothelowest-performingregionpercategory(baseline=100%).
03AdMonetization
NorthAmericaDominatesInterstitialVideoeCPM
NorthAmericadeliversthehighesteCPMacrossallselectedgenres,withparticularlylargepremiumsinShortDrama(17.59x)andEntertainment(16.98x).
ThewidegapbetweenregionshighlightsthatInterstitialVideomonetizationvariesbyregion,reinforcingtheimportanceofgeo-specificstrategies.
AverageeCPMofInterstitialVideoAdsbyRegionandAppCategoryonMintegral
Jan1,2025–Dec31,2025|Global(Excl.MainlandChina)|eCPMvaluesareindexedwithineachcategory
ShortDrama
4.763.47
1.00
17.59
NAAPACLATAMSEA
Entertainment
3.431.921.00
16.98
NAEULATAMSEA
Utilities
9.78
2.442.021.00
NA
EUAPACLATAM
Finance&Business
9.98
6.57
1.521.00
NA
EULATAMAPAC
Social
3.68
1.101.071.00
NA
MEEULATAM
DataSource:Mintegral.Indexedtothelowest-performingregionper
category(baseline=100%).
04
CustomerSuccessStories&Solutions
2026GlobalNon-GamingAppTrendsReport
04MintegralCustomerSuccessStories&Solutions
Entertainment
MyDramaandMyPassionScalewithMintegral’sTargetCPEBidding
TheResult
2X
RevenueGrowth
100X
InstallGrowth
E-Commerce
Wine
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