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2026Global
MobileGamingMarketingTrendsWhite
PaperInsights
Based
on2025
Global
DataProducedbySocialPetaxSingularx
AarkiSpecialInvitation:With
SocialPeta,
you
can
spy
on
your
competitors'
ad
data,
and
get
addata
from
networks,
media,
and
advertisers
around
the
world
to
inspire
you.
SocialPeta
covers
more
than
70
countries/regions
and
over
80
well-
knownadchannels
worldwide,
such
asFacebook,Twitter,
YouTube,
TikTok,andUnity.Weprovidenearly1.7billionadcreatives,updating
millions
each
day.
Through
duration,
impressions,
popularity,
andinteractions,wecanquickly
locatetheactive
high-quality
creativeswhichwill
beprovidedtoyouinrealtimeto
helpwith
your
marketing
plan.Asoneoftheworld-leadingadvertisingandmarketingplatforms,SocialPeta
boasts
a
huge
database
and
the
experience
of
working
with
thousands
of
game
companies
and
providing
mobile
game
workers
withmorepracticalmethodsinordertodevelop
more
populargames.6MAPP
Advertisers1.7BAPP
Ad
Creatives1.20MDaily
UpdatesWebsite:
www.so2Singularhasconsistentlybeenthe#1
user-ratedmarketingattributioncompanyon
G2.Billionsofapp
installsareattributedannuallythroughtheSingular
platform.1,000+ofthefastestgrowingappstrustSingularforastheirsourceoftruthformarketinperformance.Website:Singular
is
the
#1-ratedMMP
on
G2
and
the
only
platform
that
unifiesyour
spend,
attribution,ROI,andperformanceintooneclear
view.
WithAI-poweredtools
like
Creative
IQand
MCP
integrations,
marketersgo
from
insight
to
impact
in
minutes—no
engineering
required.
Trusted
bytop
brandslikeNike,
Airbnb,Rovio
andLinkedIn,Singular
helps
you
movefast,eliminatewaste,andgrowsmarter.#1
rated3Aarki
is
an
AI-powered
mobile
performance
platform
that
helps
apppublishers
acquire
andretainhigh-valueusersthroughdeepneuralnetwork-poweredmodelsandAI-poweredcreativeproduction.Builton
supervised
AI
and
privacy-safe
technology,
Aarki
operates
four
owned-and-operateddatacenters
listeningtotheworld’sad
calls,
processing
6M+
queriespersecondacrossmobileandCTV.Global
on-ground
presence
with
offices
in
San
Francisco,
New
York,
London,Bangalore,
Beijing,
Manila,
and
Seoul.Aarki
serves
leading
mobile
publishers
includingZynga,ByteDance,and
Rovio.Founded2010.HeadquarteredinSan
Francisco.Learnmore
at
.mobileadrequests/secondWebsite:wunique
users10Bdevices6.5B220B6Mauctions
perday4FuntapCompany
Introduction:Funtap
Games
is
one
ofSoutheastAsia’s
leading
mobilegame
publishers,with
overadecadeofexperienceandthe
largest
numberof
publishing
licenses
in
Vietnam.
Thecompanyiscurrentlyamarketleader
in
SLG
games
in
the
local
market.Funtapco-publishesastrongportfolioofglobaltitles,including
Genshin
Impact,
Mobile
Legends:
Bang
Bang,
Arknights:
Endfield,
Last
War:
Survival,
Top
Heroes,
Dark
War:
Survival,
andMU:
Across
Time,...
working
withmore
than150globalpartnersandreaching9.4millionmonthlyactive
users.About
+29M320150Website
:corp.funtap.vnDOWNLOADSANNUALLYGLOBAL
PARTNERSGAMES
PUBLISHED5The
Full-FunnelGaming
User
MarketingInsights2
i
Charts
&ngsTopRankGame7MarketingInsights
intoLeading
Mobile
GameAdvertisersIndustryInsight
GlobalMobileGaming
PopularRegionalCONTENTSAcquisitionIn2025:
WhatActuallyChangedFrameworkforMobile
Gaming
MobileGame
GenresGameMarketingInsights
Trend
Insights43651SpecialInvitation:2025Global
MobileMarketingIntoTopMobile701Global
MobileGamingMarketingTrend
InsightsTherewereover90KactivemobilegameadvertisersinJune2025,with
nearly8K
new
game
advertisers
per
month
on
average.•
Therewereover84Kmobilegameadvertiserspermonthin
2025,
up
21.9%YoY.The
numberpeakedat
over
90K
in
June.Thetotal
numberof
mobilegameadvertisersfortheyearexceeded400K.•Nearly8Knewmobilegameadvertisers
joinedeachmonth,accountingforan
average
of9.4%
(over
10%
in
Sept.,
Oct.,
and
Dec.
)
of
monthlyadvertisers.Newadvertisersaccountedfor23.4%ofalladvertisersthisyear,almostthesameaslastyear.8Shareofnewadvertisers
permonth
in20259.4%
New
advertisers
per
month:
7.9KActiveadvertiserspermonth
in202584.0K
YoY
21.9%↑100
K
90
K
80
K
70
K
60
K
50
K
40
K
30
K
20
K10
K
0
K51.6%23.6%
23.4%TrendsofMobile
GameAdvertisers
inthe
Past3Yearsmm
Advertisers
Shareofannual
newadvertisers10.2%10.4%9.9%500
K400
K300
K200
K100
K0
KAdvertising
TrendsinGlobalMobileGamesin
2025MonthlyTrends
of
Global
Mobile
Game
Advertisers
in2025Activeadvertisers
Shareofnewadvertisers10.8%9.7%
9.6%8.9%
8.9%9.2%8.8%8.1%
8.0%Jan
Feb
MarAprMayJunJulAugSeptOctNovDecSource:SocialPetaDate
Range:
Jan2025
-
Dec20252023
2024
2025Shareofadvertiserswithnew
creativesShare•
2025
recorded
an
average
of
over
82%
of
monthly
advertisers
that
released
new
creatives,
an
increase
of
14.6%
compared
to
the
sameperiodlastyear.Theshareofadvertiserswithnewcreativesrosesteadilytopeakat88.2%
in
December.•New
creatives’
share
of
monthly
creatives
kept
increasing
to
surpass
60%
in
November
and
peaked
at
63.2%
in
December.
In
2025,
new
creatives
accounted
for
an
average
of
58.1%
per
month,
an
increaseof5.9%fromlastyear.58.1%
YoY:
5.9%↑Shareofnew
creatives
per
month
in202582.5%
YoY:
14.6%↑Shareofmonthlyadvertiserswithnewcreatives
in
2025TrendsinNewAdCreatives
forGlobalMobileGamesin
202582.6%58.3%83.9%58.9%82.0%
81.5%57.8%
57.2%81.4%59.1%88.2%85.4%
85.2%Therewereover80%ofmonthlyadvertisersthatreleasednewcreatives.
New
creativesaccountedforover
60%
in
November.69.3%
69.6%
70.6%59.0%54.9%52.1%
51.7%Feb
Mar
Apr
May
Jun
Jul
Aug
Sept
Oct
Nov
Dec2025Feb
Mar
Apr
May
Jun
Jul
Aug
Sept
Oct
Nov
Dec82.0%77.2%57.4%52.9%Sharesofmonthlyadvertiserswithnewcreativesandshares
of
monthly
new
creatives
in
2024
&
202575.4%72.8%52.8%
52.5%9Source:SocialPetaDate
Range:
Jan2024
-
Dec202563.6%
62.8%51.4%46.9%61.1%
61.9%49.9%
50.7%83.4%59.4%76.9%53.2%77.9%54.3%63.4%50.9%63.2%60.1%ofnew
creatives67.8%58.2%2024GenreShareofadvertisersYoYChangeCasino47.0%22.7%Casual19.9%-5.9%Puzzle8.0%-3.1%SIM4.5%-2.5%RPG3.2%-1.8%Action3.0%-2.5%SLG2.5%-1.3%Arcade2.4%-0.3%Adventure2.0%-1.1%Card1.5%-0.9%GenreShareofcreativesYoYChangeCasual23.9%-5.6%Casino22.3%13.9%Puzzle11.9%0.3%RPG9.5%-2.9%SLG6.7%-0.2%SIM6.0%-1.6%Action4.4%-1.4%Card3.2%-0.5%Board3.0%0.3%Adventure2.4%-1.0%728637584435398
391
362323
322•In2025,
RPG
games
led
ad
spendingwith
over
800
creatives
per
title
annually,
followed
by
strategy
games
at728.
The
casino/entertainment
category
surged,
withadvertisershare
rising
to
47%
and
creative
share
to22.3%,showingstrongyear-over-yeargrowth.Monthlycreativesbygame
genre
in2025801Advertising
Analysisof
GlobalMobileGamesbyGenrein2025CasinoGamesSeeaSignificantIncreasein
MarketingShare;
RPGTitles
Average
Over
800
Creatives
in202510Source:SocialPetaDate
Range:
Jan2025
-
Dec202550.0
K
45.0
K
40.0
K
35.0
K
30.0
K
25.0
K
20.0
K
15.0
K
10.0
K
5.0
K0.0
Kinmonthlycreatives,followedbyNorthAmericaandOceania.•Europe
had
over
46K
monthly
advertisers
in
2025,
over
6K
higher
than
that
in
North
America
which
came
in
second.
Europe
was
the
only
onethat
hadover40Kmonthlyadvertisers.SoutheastAsia
andSouthAmericahadover30Kmonthlyadvertisers.•HongKong,Macao,andTaiwanrecorded
122monthlycreatives
peradvertiser,
forming
the
fiercestmarketingcompetitionin2025.Itwas
immediately
followed
by
North
America
with
119
monthly
creatives
per
advertiser.OceaniaandJapan&
South
Korea
also
had
over
110
monthlycreativesperadvertiser.Mostmonthlycreativesper
advertiser:122
in
Hong
Kong,
Macao,andTaiwanEuropeNorthAmericaSoutheastAsiaSouthAmericaSouthAsiaJapan&SouthMiddleEastOceaniaHong
Kong,
MacaoAfricaKoreaandTaiwanMarketing
AnalysisofMobileGamesin
TopRegionsin20251221151079311910375Europewastheonlyregionthathadover40Kmonthlyadvertisersthisyear.
Hong
Kong,
Macao,andTaiwantoppedall
regions11310481Mostmonthlyadvertisers:46.2K
in
Europe11Source:SocialPetaDate
Range:
Jan2025
-
Dec2025Monthlyadvertisers
Monthlycreatives
peradvertiserTypesof
AdCreatives
forGlobalMobileGamesin
2025In2025,videocreativesaccountedfor74.1%,
up
14.2%YoY.Square
imagesmade
upthe
largest
share
of
image
creatives
at
67.2%.•
Videocreativessurgedto74.1%thisyear,up
14.2%YoY.Videocreativesunder30saccountedfor58%,andthose
over
60sfor
6.9%.•Imagecreativesmadeup24.7%,down
11.6%YoY.Square
imagecreatives
accountedfor67.2%
ofall
image
creatives.12.8%45.2%35.1%Image,24.7%
≤15s16-30s31-59s≥60s2Shareof
image
creatives
by
format2.2%202411.5%67.2%19.1%12Source:SocialPetaDate
Range:
Jan2025
-
Dec2025Shareofcreativesby
type
for
globalmobilegames
in
20251Share
ofvideocreatives
by
lengtha
Portrait
a
Landscape
.
Square
.
OtherVideo,74.1%36.3%59.9%42.2%52.2%6.9%202353.4%67.4%
68.1%
86.9%
84.6%46.6%32.6%
31.9%
13.1%
15.4%In2025,advertisersonAndroidaccountedfornearly80%.
ForMid-coreandhard-core
games,
advertiserson
iOS
accounted
foraround35%.Sharesof
GlobalMobileGame
AdvertisersoniOS&
Androidin
2025SharesofmobilegameadvertisersoniOS
and
Android64.7%81.0%35.3%19.0%ShareofiOSand
Android
CreativesonMajorPlatformsiOS20.4%Android79.6%On
Meta’s
platforms,
iOScreativesaccountedforaround
21%.
On
X
(formerly
Twitter),
iOS
creatives
accounted
for
as
highas46.6%.iOS
advertisers
made
up
about
35%
in
mid-core
and
hard-
coregames.Androidadvertisersaccountedforover81%in
lightgames.13Source:SocialPetaDate
Range:
Jan2025
-
Dec2025Sharesofmobile
gameadvertisersoniOS
and
Android64.4%35.6%Light
Mid-core
Hard-core21.2%
21.6%78.8%
78.4%81.8%18.2%49.3%80.1%
84.3%
82.3%93.5%50.7%19.9%
15.7%
17.7%6.5%Gameswithmore
hardcoregameplayhadhighersharesofcreativeson
iOS.
However,across
most
major
platforms,
Androidcreativesstillaccountforover70%.Sharesof
Creatives
forMobileGameson
AndroidandiOSin
2025SharesofCreativesforMobileGamesonAndroidand
iOSShareofiOSand
Android
CreativesonMajorPlatforms73.9%87.0%26.1%13.0%Games
with
more
hardcore
gameplay
had
higher
shares
of
creativeson
iOS.Hard-core
games
had
over32%of
the
creatives
on
iOS.iOS22.7%Android77.3%On
Meta’s
platforms,iOS
creatives
accounted
for
around28%.On
UnityAds,Android
creatives
accounted
for
as
high
as
93.5%.14Source:SocialPetaDate
Range:
Jan2025
-
Dec2025SharesofCreativesforMobileGamesonAndroidand
iOS67.4%32.6%Light
Mid-core
Hard-core28.0%
28.9%72.0%
71.1%89.6%10.4%15022025Global
Mobile
Game
TopCharts
&
Rankings11Paintby
NumberColoring
GamesOakeverGamesPuzzle12MafiaCityPhantix
GamesSLG13MahjongWonders
Nebula
StudioCasual14WutheringWavesKUROGamesRPG15KingshotCentury
GamesPte.
LtdSLG16TheGrand
MafiaKUROGamesSLG17Coin
MasterMoonActiveAdventure18Archero
2HABBYAction19TravelTownMoonActiveBoard20BlockCrush!WonderfulStudioPuzzleEmblemAssemble:
NeoONG
KONGLOMETRADINGTopWarRiverGameSolitaireClashAviagamesBingoVoyageVERTEXGAMESTile
ExplorerOakeverGamesLandsofJailSINGAPOREJUSTGAMETECHNOLOGY
PTE.LTDWhiteoutSurvivalCentury
GamesPte.
LtdVita
MahjongVitaStudio.Block
Blast!Hungry
StudioLastWar:SurvivalFUNFLY
PTE.
LTD.Jigsawscapes®OakeverGames5
6
PuzzlePuzzleZen
Word®OakeverGamesZen
ColorOakeverGamesRPGSLGCardCasinoTop30Gamesby
AdvertisingoniOSin
2025Riseof
KingdomsLilithGamesEvonyTOPGAMESIdleOfficeTycoonWarriorGamesMapleStory
:Idle
RPGNEXONBibleWordPuzzleOakeverGames7
8
9
101
2
3
4
16Source:SocialPetaDate
Range:
Jan2025
-
Dec2025CasualCasualSLGPuzzle21222324252627282930CasualSLGSLGMONOPOLYGO!ScopelySLGSLGSIMBraindomLahana
GamesRPGWordPuzzleBoard7LastWar:SurvivalFUNFLY
17Free
FireGarena
7Clash
Royale
Supercell17Callof
Duty®:
MobileLevel
infinite8MagicTiles3
Amanotes
18Royal
MatchDreamGames8Gossip
Harbor®MicrofunLimited18ToonBlast
Peak
Games9Vita
Mahjong
VitaStudio
19Gardenscapes
Playrix
9Township
Playrix
19Royal
KingdomDream
Games10WhiteoutSurvivalCentury
Games20Hole.io
Voodoo
10Coin
MasterMoonActive20BrawlStarsSupercell4TownshipPlayrix14Pizza
ReadySupercent4CandyCrush
Saga
King14PUBG
MOBILELevel
infinite5
Clash
Royale
Supercell15
Amon
WhiteoutSurvivalnturymes15
eFootball
KONAMI6Color
BlockJam
Rollic
Games
16CandyCrush
Saga
King6PokémonTCGPocketPokemon16ClashofClans
Supercell1Royal
MatchDreamGames11
Pokémon
GONiantic2LastWar:SurvivalFUNFLY12GardenscapesPlayrix3MONOPOLYGO!Scopely13KingshotCentury
Games1Block
Blast!Hungry
Studio11Goods
Puzzle:Sort
ChallengeONESOFT2RobloxRoblox12Royal
KingdomDreamGames3SubwaySurfersSybo
Games138
Ball
PoolMiniclipTop20GamesbyDownloadandRevenueon
APP
Storein
202517Source:SocialPetaDate
Range:
Jan2025
-
Dec2025图Download
RevenueInnerSlothCeGag
Us!57
8
9
10Zen
ColorOakeverGamesPaintby
NumberOakeverGamesTheGrand
MafiaKUROGamesDarkWarSurvivalFlorere
GamePuzzlePuzzleSLGSLG1
2
3
4
Vita
MahjongVitaStudio.Tile
ExplorerOakeverGamesJigsawscapes®OakeverGamesBlock
Blast!Hungry
StudioBoardCasualPuzzleCasual17181920
BibleWordPuzzleOakeverGamesPUBG
MOBILELevel
ifiniteDoomsdayIGGLastZ:SurvivalFlorere
Game11121314WhiteoutSurvivalCenturyGames
Pte.
LtdLastWar:SurvivalFUNFLY
PTE.
LTD.MONOPOLYGO!ScopelyEvonyTOPGAMES1815165
6
SLGLandsofJailSINGAPOREJUSTGAME
TECHNOLOGY
PTE.
LTDZen
Word®OakeverGamesPuzzlePuzzlePuzzleMysteryTownCedar
GamesBlockCrush!WonderfulStudioTop30Gamesby
Advertisingon
Androidin
2025Total
Battle:StrategyGamesScorewarriorTilesSurvive!FunPlusMobileLegends:
Bang
BangMOONTON21222324252627282930MahjongWonders
Nebula
StudioHeroWars:AllianceNEXTERSKingshotCentury
GamesPte.
LtLords
MobileIGGCoin
MasterMoonActiveSudokuOakeverGamesBraindomLahana
GamesDate
Range:
Jan2025
-
Dec2025SLGSLGSource:SocialPetaAdventureCasualPuzzlePuzzleActionActionBoardWordRPGSLGSLGSLGSLGSLGSLGSLG4SubwaySurfersSYBOGames14MiniGames:Unicorn4Coin
MasterMoonActive
14TownshipPlayrix5
Pizza
ReadySupercent
158
Ball5
Royal
MatchGames
15KingshotCenturyGames6Free
Fire
MAXGarena16CandyCrush
Saga
King6WhiteoutSurvivalCenturyGames16리니지MNCSOFT8
Hole.ioVOODOO18SubwayPrincess
RunnerIVY9
Vita
MahjongVita
Studio.19
Football
LeagueMOBILESOCCER2
Block
Blast!HungryStudio12Extreme
CarDrivingSimulatorAxesInMotion
Racing3
Ludo
KingGametion13
SnakeCalshSupercent2
RobloxRoblox12
Free
FireGarena3
MONOPOLYGO!Scopely13LastZ:
SurvivalShooterFlorereGame198
Gossip
Harbor®MicrofunLimited18
PUBG
MOBILELevel
infiniteTop20GamesbyDownloadandRevenueonGooglePlayin
2025BrainrotChallenge10
MyTalkingTom2Source:SocialPeta
Download
RevenueLastWar:Survival
Game20
FishdomPlayrixPokémonTCGPocketCandyCrush
SagaBrawlStars
SupercellGardenscapes
PlayrixeFootball
TN
KONAMIFree
Fire
GarenaRoblox
RobloxDate
Range:
Jan2025
-
Dec2025PokémonGO
NianticKing
17XGAME
STUDIOOakeverGamesFUNFLY
11Outfit7
LimitedTile
ExplorerGamo
VationMoto
RaceGoStudio
OfficialTileClubPokemonMiniclipDreamPool201110171997711#Company
NameNumberofAdvertised
GamesMainlyAdvertised
Games#Company
NameNumberof
AdvertisedGamesMainlyAdvertised
Games1
Learnings
4411
EWORLD
102
Bingchuan
Network
7212
BoleGames
173
FunPlus
4613
VOODOO
2324
YottaGames
2114
GuruPuzzle
Game
425
LoveColoring
Game
2315
CASUALAZUR
GAMESe
1976
HungryStudio1416
JunHaiGames
337
RollicGames
16017VERTEX
GAMES
PTE.
LTD.
68
FlorereGame
418
Supercentoa;
1399
IGG
3319
LeniuGame
1610
Level
Infinite
8920
HOMA
7020TOP20GlobalMobileGameInvestmentCompaniesIn
2025Date
Range:
Jan2025
-
Dec2025Source:SocialPeta2103Gaming
UserAcquisition
In2025:
WhatActuallyChangedBy
2025,
mobile
gaming
user
acquisition
finally
stopped
feeling
like
a
constantstateofemergency.After
years
of
disruption
driven
by
privacy
changes,
macroeconomic
pressure,
and
spiraling
acquisition
costs,
the
market
began
to
settle.
That
did
not
mean
a
return
to
the
old
playbook.Instead,
gaming
marketers
adapted.
They
becamemore
deliberate
about
howthey
spent,
howtheytested,
and
howthey
measured
success.Theresultwasayeardefinedlessbyvolatility
and
more
by
discipline.Global
gaming
ad
spend
ticked
up
modestly
over
the
course
of
the
year.
It
wasnotexplosivegrowth,
but
itwas
meaningful.Across2025,
gamingad
spend
grewinthe
lowsingledigit
rangeyearoveryear,
signaling
renewed
confidence
withouttheexcessthatdefinedearliercycles.
Ratherthanchasing
scalefor
its
own
sake,marketersfocusedonextractingsustainablevaluefromeveryincrementaldollar.GamingUser
Acquisitionin2025:
What
ActuallyChanged.Fromvolatilitytodiscipline22Source:Singular2025Quarterly
Trends
ReportThatdisciplineshowedupclearlyinhowtheyear
unfolded.Q1
started
cautiously.
Gaming
install
volumes
declined
modestly
quarter
overquarterinearly2025,asmany
teams
prioritized
efficiency,
testing,
and
learningagendasoveraggressive
expansion.As
performance
stabilized
in
Q2,
budgets
began
to
loosen,
even
as
installs
remained
slightly
below
Q1
levels,
down
midsingledigitsquarteroverquarter.Momentum
built
through
Q3,
supported
by
live
operations,
content
updates,
and
steady
creative
refreshes.
Gaming
installs
rebounded
meaningfully
in
Q3,
with
several
high
volume
genres
posting
high
single
digit
to
low
double
digitquarteroverquartergrowth.ByQ4,growth
acceleratedinearnest.
Competitionintensifiedduring
the
holiday
period,
but
something
notable
happened.
For
advertisers
with
maturecreative
pipelines
and
clear
measurement
frameworks,increased
spend
did
not
erode
performance.
In
many
cases,
it
improved
it.
Despite
higher
auctionpressure,manygamingadvertisers
maintained
stable
or
slightly
improvedROAScomparedtoQ3,acleardeparturefromhistoricalpeakseason
patterns.That
marked
a
real
shiftfrom
prioryears,when
scaling
into
peak
periodsoftenmeantsacrificingreturns.GamingUser
Acquisitionin2025:
What
ActuallyChanged.Growthreturned,butquietlyand
unevenly23Source:Singular2025Quarterly
Trends
ReportH2
RebondAt
the
genre
level,
familiar
patterns
held.
Casual
and
hybrid
casual
gamescontinued
to
dominate
install
volume
throughout
2025,
while
mid
core
andstrategy
titles
remained
the
primary
revenue
drivers,
absorbing
CPIs
30
to
50
percent
higher
in
exchange
for
stronger
payer
conversion
and
lifetime
value.What
changed
was
how
advertisers
connected
acquisition
to
monetization.Leading
teams
increasingly
optimized
around
early
value
signals,
aligningcreative,bidding,andchannel
mix
to
payer
propensity
rather
than
rawinstalls.
This
approach
gained
momentum
over
the
year
and
was
especiallyevident
in
Q3
and
Q4,
when
value
based
optimization
helped
advertiserssustainscaledespiterisingcosts.GamingUser
Acquisitionin2025:
What
ActuallyChanged.Scaleandmonetizationcontinuedtodivergebygenre24Source:Singular2025Quarterly
Trends
ReportQ1
was
conservative
and
optimization
focused.
Q2
marked
a
shift
towardexpansionasconfidence
in
performance
predictability
improved,despiteonlymodest
install
growth.
Q3
sustained
thatmomentum,
with
gaminginstalls
and
spendbothincreasingquarterover
quarter.Q4combinedpeak
competitionwith
peak
opportunity,
as
gaming
spend
climbed
sharply
into
theholidaywindowwithoutthecorresponding
ROAScollapseseen
in
prior
years.The
takeaway
was
clear.
Successin
2025
was
less
about
avoidingexpensiveperiodsandmoreaboutbeingoperationallyreadytocompete
duringthem.The
contrast
between
Q1
caution
and
Q4
confidence
summed
up
the
year.GamingUAended2025defined
not
by
restraint,
but
by
selective,
well
measuredgrowth.Source:Singular2025Quarterly
Trends
ReportGamingUser
Acquisitionin2025:
What
ActuallyChanged.Seasonalitybecameclearerandmoreactionable25Seasonality
has
always
shaped
gaming
UA,
but
2025
made
the
inflection
pointsmore
predictable.WhereBudgets
Wentin
2025Androidscaled.iOSdefinedefficiency.At
a
global
level,
platform
dynamics
remainedfamiliar.Android
continuedto
deliver
themajority
ofinstalls,
drivenbyscale,broadergeographic
reach,
and
lower
average
CPIs
that
were
often
40
to
60
percent
lowerthaniOSbenchmarks.iOS
generatedfewerinstalls,buta
disproportionateshareofrevenue,
reinforcing
its
roleasan
efficiency
andmonetizationfocusedchannel.Whatevolvedwashowmarketerstreatedtheplatforms.TopperformersstoppedtryingtooptimizeAndroidand
iOSthe
sameway.Theyapproachedthemasfundamentallydifferent
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