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1、Adjunct Proceedings of the 9th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 17), September 2427, 2017, Oldenburg, Germany.A Design Space for External Displays on CarsAbstractThe exterior surfaces of cars provide so far unutilized opp
2、ortunities for information display. The exploitation of this space is enabled by current advances in display technologies combined with increased sensor integration, computing power, and connectivity in vehicles. With this motivation, we present a framework, mapping the design space for external veh
3、icle displays. The audience for the displayed information may be other road users, pedestrians, or autonomous systems. This design direction is particularly interesting in the future, as the current direction towards driverless vehicles may be an enabler for increased separation, redesign, and repur
4、posing of vehicle interior and exterior surfaces.Ashley Colley Jonna Hkkil University of Lapland RovaniemiFinlandFirstname.lastnameulapland.fiBastian Pfleging Florian AltHuman-Machine Interaction Group / Ubiquitous Interactive Systems Group LMU, MunichGermanyFirstname.lastnameifi.lmu.deFigure 1: Exa
5、mple areas for external displays on cars.Author KeywordsAutomotive UI; cars; public displays; interactive surfaces; design space.Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed
6、 for profit or commercial advantage and that copies bear this notice and the full citation on the first page.Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redi
7、stribute to lists, requires prior specific permission and/or a fee. Request permissions from P.AutomotiveUI 17 Adjunct, September 2427, 2017, Oldenburg, Germany 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM.ACM ISBN 978-1-4503-5151-5/17/09$15.00ht
8、tps://10.1145/3131726.3131760CCS Concepts Human-centered computing Human computer interaction (HCI)IntroductionCars inhabit urban environments, and are today platforms for many different kinds of interactive technologies. Research on interaction design related to cars is flourishing with more
9、 and more sensors,Work-in-Progress TuesdaySessionAutomotiveUI Adjunct Proceedings 17, Oldenburg, Germanydisplays, and other ubiquitous computing systems being integrated in cars. In the area of human- computer interaction (HCI), research has addressed topics such as car dashboard design 1, different
10、 input methods for in-car touch screens 2, persuasive UI design for more economic driving behavior 11, and haptic feedback for interaction 6,14, to name a few. Despite the vast amount of car related interaction research, current HCI design scarcely considers cars in senses other than as transport. I
11、n this paper, we approach cars from the viewpoint of their outward appearance, and consider the possibilities to use them as platforms for external displays. With display technologies developing towards arbitrary shapes, and different forms of public displays integrating in the urban spaces 8, it is
12、 timely to consider car surfaces also from this aspect (see Figure 1). As examples, the following use cases introduce potential applications within the scope of the car external display spaceaugmented reality on ones own car windows, there is potential to display this information physically on other
13、 vehicles visible through the car windows. Examples of suitable information could be navigation guidance, warnings, availability of parking spaces etc. When reversing into a parking space the cars parked in the neighboring spaces could visually indicate the proximity of the reversing vehicle (Figure
14、 2).Vehicle performance and status display. As a behavior change tool, cars could externally display their actual fuel economy and environmental footprint. This could potentially impact driving styles as well as vehicle purchase decisions. In the case of shared or electric cars, displaying the curre
15、nt fuel or battery status externally, would be beneficial knowledge before entering the vehicle. For such detailed information, the area surrounding the car license plate provides a potential location (Figure 3).Figure2:providingAdjacentcarsparkingguidance(green and orange lights) when reversing int
16、o a parking space.Example Applications for Car External DisplaysParked cars providing information to pedestrians and other drivers. In typical urban environments, the entire edge of the sidewalk is walled by parked cars.The outer surfaces of these vehicles could be used to enhance pedestrian safety,
17、 by visually informing drivers and pedestrians of each other. Alternatively, as part of a pedestrian navigation system, the surface of parked cars could display guidance arrows and beacons towards which the pedestrian navigates, for example, see Millonig and Schechtner 12.Autonomous vehicles. For ve
18、hicles lacking an active driver to communicate with the surroundings, this essential communication channel must be replaced with external vehicle display. This has been explored in the Mercedes F105 concept (Figure 4) and the Semcon smiling car concept (Figure 5), which include displays to communica
19、te with pedestrians.Figure 3: A dynamic air pollution display included in the license plate, to raise social awareness of fuel economy and air pollution issues. In the case of shared (electric) vehicles, the same areaContribution StatementWe present a design space for external displays in cars. Our
20、research contributes towards a wider perspective of cars as interactive systems, where they are not considered only from the drivers and passengers viewpoint, but also from the view of their surroundings.could be utilized to battery charge status level.display or fuelProviding information to other c
21、ar drivers. In contrast to the well-researched approach of augmenting virtual information as see-through147Work-in-Progress TuesdaySessionAutomotiveUI Adjunct Proceedings 17, Oldenburg, GermanyRelated WorkResearch on displays in cars has so far focused much on the driver, considering e.g. how to imp
22、rove dashboard display design 1,7 or the driving task 9. Different types of in-car display solutions have been investigated, including 3D displays 1 or head- mounted, heads-up and head-down displays, for example, Jose et al. 4. Earlier, Haeuslschmid et al.3 have presented a design space for windshie
23、ld displays, and our work seeks to extend their work by considering also other surfaces of the car, while explicitly focusing on the exterior of the vehicle.In addition to explicit visual communication, ambient displays have been so far little used in the domain of external automotive displays. Ambi
24、ent information displays, which operate in the periphery of users attention 10, have been demonstrated in various domains to display, e.g., energy consumption, navigation cues, or social network activity 13. In a world exhibiting ever more information through various channels, ambient design approac
25、hes for information presentation are becoming increasingly popular.Like for previous examples of design spaces presented in research on automotive user interfaces 3, 5, the objective of our work is to equally inspire and sketch interesting directions for future research.Inherently, cars already empl
26、oy numerous means to visually signal to their surroundings. Vehicle lights inform others of intentions of turning or overtaking, and brake and reversing lights provide critical information about the car movements. These mechanisms are safety critical, and display information that is essential for tr
27、affic to progress smoothly and safely. In addition, there are other visual indicators that are used for information delivery. As fixed information displays, car license plates are used for vehicle identification, but they can also be used as platforms for advertising the garage or car dealer. They c
28、an also express the owners identity or interests, e.g. the state of origin, often embedding artistic visual designs. In addition, temporary or removable information displays are often visible from the exterior of cars. A utilitarian example here is parking time clocks displayed in windows in some co
29、untries. Considering more hedonic practices, personalized windscreen sun shade strips displaying, e.g., the drivers and passengers names, have been common in earlier decades.Design SpaceWe present a design space for external car displays, consisting of the following dimensions: display areas, intera
30、ction methods and contextual factors (Figure 6). The design space can be used to mapping different use cases and designs, and covers e.g. the examples provided earlier. The presented design space is a result of use case analysis and a brainstorming session among four researchers active in the automo
31、tive user interfaces and public displays.Figure 4: The MercedesF105 concept vehicle includes illuminatedandprojecteddisplaysforpedestrians. 17The inclusion of outwards display of information as a design driver for vehicle design may result in fundamental design changes, e.g. when parked, side mirror
32、s including display technology could turn such that the mirror display surface faces outwards, rather than inwards as currently. Where cars are in personal ownership, interaction by touching the vehicle may not be preferred. However, for short-term rental cars, such solutions may be more acceptable.
33、Figure 5: The Semcon smiling carconcept. 16148Work-in-Progress TuesdaySessionAutomotiveUI Adjunct Proceedings 17, Oldenburg, GermanyFigure 6: Design space for external car displaysDiscussionThe design space presented in this paper seeks to open discussion on considering car outer surfaces as a platf
34、orm for public displays, and to reach beyond thinking the car as only a means of transport. The design space is hoped to inspire researchers and designers, and to pave way for new designs and applications for external car displays. We believe this topic is especially relevant in light of current tre
35、nds towards self-driving and short-term rental cars, which will create a disruption in the interior and exterior design of cars.As a next step, we plan to conduct design- and prototyping-oriented research that takes the advantage of the proposed design space, focusing e.g. on usability and acceptabi
36、lity considerations. Another interesting area for future research is an investigation of the owners view.Acknowledgements This research has been partially supported by a grantfrom Tekes the Finnish Funding Agency for Innovation as part of Towards Digital Paradise programme.Being a safety critical do
37、main, automotive UIs must take into account the possible risks of distracting car drivers and other road users. Thus, the applications and designs for external displays in this context will surely differ from those for public displays in general.149Work-in-Progress TuesdaySessionAutomotiveUI Adjunct
38、 Proceedings 17, Oldenburg, Germanyautomotive user interfaces. interactions 20, 2(March 2013), 16-21./10.1145/2427076.2427081SeungJun Kim, Anind K. Dey, Joonhwan Lee, and Jodi Forlizzi. 2011. Usability of car dashboard displays for elder drivers. In Proceedings of the SIGCHI Conferen
39、ce on Human Factors in Computing Systems (CHI 11). ACM, New York, NY, USA, 493-502. DOI:/10.1145/1978942.1979011Vassilis Kostakos and Timo Ojala. 2013. Public Displays Invade Urban Spaces. IEEE Pervasive Computing 12(1): 8-13 (2013). DOI: 10.1109/MPRV.2013.15Andrew L. Kun, Tim Paek, el
40、jko Medenica, Nemanja Memarovi, and Oskar Palinko. 2009. Glancing at personal navigation devices can affect driving: experimental results and design implications. In Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 09)
41、. ACM, New York, NY, USA, 129-136.DOI=10.1145/1620509.1620534/10.1145/1620509.1620534Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie Kientz, Scott Lederer, and Morgan Ames. 2003. Heuristic evaluation of ambient displays. In Proceedings of the SIGCHI Conference on Human Factors in
42、Computing Systems (CHI 03). ACM, New York, NY, USA, 169-176.DOI=/10.1145/642611.642642Alexander Meschtscherjakov, David Wilfinger, Thomas Scherndl, and Manfred Tscheligi. 2009. Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour. In Proceedings
43、 of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 09). ACM, New York, NY, USA, 81-88.DOI=/10.1145/1620509.1620526References1.Nora Broy, Mengbing Guo, Stefan Schneegass, Bastian Pfleging, and Florian Alt. 2015. Intr
44、oducing novel technologies in the car: conducting a real- world study to test 3D dashboards. In Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 15). ACM, New York, NY, USA, 179-186.DOI=/10.1145/2799250
45、.2799280Ashley Colley, Jani Vyrynen, and Jonna Hkkil. 2015. In-Car Touch Screen Interaction: Comparing Standard, Finger-Specific and Multi-Finger Interaction. In Proceedings of the 4th International Symposium on Pervasive Displays (PerDis 15).ACM, New York, NY, USA, 131-137.DOI=/10.1
46、145/2757710.2757724Renate Haeuslschmid, Bastian Pfleging, and Florian Alt. 2016. A Design Space to Support the Development of Windshield Applications for the Car. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 16).ACM, New York, NY, USA, 5076-5091. DOI:https:/do
47、/10.1145/2858036.2858336Richie Jose, Gun A. Lee, and Mark Billinghurst. 2016. A comparative study of simulated augmented reality displays for vehicle navigation. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI 16). ACM, New York, NY, USA, 40-48. DOI:/10.1145/
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