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不多说,直接可以拷贝下面的东西,然后记得把那个BLOCK的名字改成你自己的类名,这个很关键哦,不然是错的可别怪我,呵呵import java.awt.*;import java.awt.event.*;import javax.swing.*; import java.applet.*;import java.lang.String.*;import java.lang.*;import java.io.*;public class Block extends JPanel implements ActionListener,KeyListener/应该是继承JPanelstatic Button but = new Button6;static Button noStop = new Button(取 消 暂 停);static Label scoreLab = new Label(分数:);static Label infoLab = new Label(提示:);static Label speedLab = new Label(级数:);static Label scoreTex = new Label(0);static Label infoTex = new Label( );static Label speedTex = new Label(1);static JFrame jf = new JFrame();static MyTimer timer; static ImageIcon icon=new ImageIcon(resource/Block.jpg);static JMenuBar mb = new JMenuBar();static JMenu menu0 = new JMenu(游戏 );static JMenu menu1 = new JMenu(帮助 );static JMenuItem mi0 = new JMenuItem(新 游 戏);static JMenuItem mi1 = new JMenuItem(退出);static JMenuItem mi1_0 = new JMenuItem(关于);static JDialog dlg_1;static JTextArea dlg_1_text = new JTextArea();static int startSign = 0;/游戏开始标志 0 未开始 1 开始 2 暂停static String butLab = 开 始 游 戏,重 新 开 始,降 低 级 数,提 高 级 数,游 戏 暂 停,退 出 游 戏;static int game_body = new int1910;static int game_sign_x = new int4;/用于记录4个方格的水平位置static int game_sign_y = new int4;/用于记录4个方格的垂直位置static boolean downSign = false;/是否落下static int blockNumber = 1;/砖块的编号static int gameScore = 0;/游戏分数static int speedMark = 1;public static void main(String args) Block myBlock = new Block();mb.add(menu0); mb.add(menu1);menu0.add(mi0);menu0.add(mi1);menu1.add(mi1_0); jf.setJMenuBar(mb); myBlock.init(); jf.add(myBlock); jf.setSize(565,501);jf.setResizable(false);jf.setTitle(俄罗斯方块);jf.setIconImage(icon.getImage();jf.setLocation(200,100);jf.show();timer = new MyTimer(myBlock); /启动线程 timer.setDaemon(true); timer.start(); timer.suspend();public void init() setLayout(null); for(int i = 0;i 6;i+) buti = new Button(butLabi); add(buti); buti.addActionListener(this); buti.addKeyListener(this); buti.setBounds(360,(240 + 30 * i),160,25); add(scoreLab); add(scoreTex); add(speedLab); add(speedTex); add(infoLab); add(infoTex); add(scoreLab); scoreLab.setBounds(320,15,30,20); scoreTex.setBounds(360,15,160,20);scoreTex.setBackground(Color.white);speedLab.setBounds(320,45,30,20);speedTex.setBounds(360,45,160,20);speedTex.setBackground(Color.white);but1.setEnabled(false);but4.setEnabled(false);infoLab.setBounds(320,75,30,20);infoTex.setBounds(360,75,160,20);infoTex.setBackground(Color.white);noStop.setBounds(360,360,160,25);noStop.addActionListener(this);noStop.addKeyListener(this);mi0.addActionListener(this);mi1.addActionListener(this);mi1_0.addActionListener(this);num_csh_game();rand_block(); public void actionPerformed(ActionEvent e) if(e.getSource() = but0)/开始游戏 startSign = 1; infoTex.setText(游戏已经开始!); but0.setEnabled(false); but1.setEnabled(true); but4.setEnabled(true); timer.resume(); if(e.getSource() = but1|e.getSource() = mi0)/重新开始游戏 startSign = 0; gameScore = 0; timer.suspend(); num_csh_restart(); repaint(); rand_block(); scoreTex.setText(0); infoTex.setText(新游戏!); but0.setEnabled(true); but1.setEnabled(false); but4.setEnabled(false); if(e.getSource() = but2)/降低级数 infoTex.setText(降低级数!); speedMark-; if(speedMark = 9) speedMark = 9; infoTex.setText(已经是最高级数!); speedTex.setText(speedMark + ); if(e.getSource() = but4)/游戏暂停 this.add(noStop); this.remove(but4); infoTex.setText(游戏暂停!); timer.suspend(); if(e.getSource() = noStop)/取消暂停 this.remove(noStop); this.add(but4); infoTex.setText(继续游戏!); timer.resume(); if(e.getSource() = but5|e.getSource() = mi1)/退出游戏 jf.dispose(); if(e.getSource() = mi1_0)/退出游戏 dlg_1 = new JDialog(jf,关 于); try FileInputStream io = new FileInputStream(resource/guanyu.txt);/得到路径 byte a = new byteio.available(); io.read(a); io.close(); String str = new String(a); dlg_1_text.setText(str); catch(Exception g) dlg_1_text.setEditable(false); dlg_1.add(dlg_1_text); dlg_1.pack(); dlg_1.setResizable(false); dlg_1.setSize(200, 120); dlg_1.setLocation(400, 240); dlg_1.show(); public void rand_block()/随机产生砖块 int num;num = (int)(Math.random() * 6) + 1;/产生06之间的随机数blockNumber = num;switch(blockNumber) case 1: block1(); blockNumber = 1; break; case 2: block2(); blockNumber = 2; break; case 3: block3(); blockNumber = 3; break; case 4: block4(); blockNumber = 4; break; case 5: block5(); blockNumber = 5; break; case 6: block6(); blockNumber = 6; break; case 7: block7(); blockNumber = 7; break; public void change_body(int blockNumber)/改变砖块状态 dingwei(); if(blockNumber = 1&downSign = false)/变换长条2种情况 if(game_sign_y0 = game_sign_y1&game_sign_y3 = 1&game_sign_x3 = 1) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&game_bodygame_sign_y2 - 1game_sign_x2 + 1 != 2&game_bodygame_sign_y3 - 2game_sign_x3 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 + 1 = 1; game_bodygame_sign_y3 - 2game_sign_x3 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_y1 = game_sign_y2&game_sign_y2 = game_sign_y3&game_sign_x0 = game_sign_x3&game_sign_y1 = 17) if(game_bodygame_sign_y0game_sign_x0 - 2 != 2&game_bodygame_sign_y1 + 1game_sign_x1 + 1 != 2&game_bodygame_sign_y3 - 1game_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 - 2 = 1; game_bodygame_sign_y1 + 1game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 - 1 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_x1 = game_sign_x2&game_sign_x1 = game_sign_x3&game_sign_y0 = game_sign_y1&game_sign_x3 = 8) if(game_bodygame_sign_y0 + 2game_sign_x0 != 2&game_bodygame_sign_y1 + 1game_sign_x1 - 1 != 2&game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 2game_sign_x0 = 1; game_bodygame_sign_y1 + 1game_sign_x1 - 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_y0 = game_sign_y1&game_sign_y1 = game_sign_y2&game_sign_x0 = game_sign_x3) if(game_bodygame_sign_y0 + 1game_sign_x0 + 1 != 2&game_bodygame_sign_y2 - 1game_sign_x2 - 1 != 2&game_bodygame_sign_y3game_sign_x3 + 2 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 + 1 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 - 1 = 1; game_bodygame_sign_y3game_sign_x3 + 2 = 1; infoTex.setText(游戏进行中!); repaint(); if(blockNumber = 4&downSign = false)/变换转弯2有4种情况 if(game_sign_x0 = game_sign_x1&game_sign_x0 = game_sign_x3&game_sign_y1 = game_sign_y2&game_sign_x3 = 2) if(game_bodygame_sign_y0game_sign_x0 - 2 != 2&game_bodygame_sign_y2 - 1game_sign_x2 - 1 != 2&game_bodygame_sign_y3 - 2game_sign_x3 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 - 2 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 - 1 = 1; game_bodygame_sign_y3 - 2game_sign_x3 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_y0 = game_sign_y1&game_sign_y0 = game_sign_y2&game_sign_x1 = game_sign_x3&game_sign_y0 = 2) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&game_bodygame_sign_y1game_sign_x1 - 2 != 2&game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1 - 2 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_y1 = game_sign_y2&game_sign_y2 = game_sign_y3&game_sign_x0 = game_sign_x1&game_sign_y0 = 2) if(game_bodygame_sign_y0game_sign_x0 - 2 != 2&game_bodygame_sign_y2 - 1game_sign_x2 -1 != 2&game_bodygame_sign_y3 - 1game_sign_x3 + 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 - 2 = 1; game_bodygame_sign_y1game_sign_x1 = 1; game_bodygame_sign_y2 - 1game_sign_x2 - 1 = 1; game_bodygame_sign_y3 - 1game_sign_x3 + 1 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_y0 = game_sign_y1&game_sign_y3 = 17) if(game_bodygame_sign_y0game_sign_x0 + 2 != 2&game_bodygame_sign_y1 + 1game_sign_x1 + 1 != 2&game_bodygame_sign_y3 + 1game_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 + 2 = 1; game_bodygame_sign_y1 + 1game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 + 1game_sign_x3 - 1 = 1; infoTex.setText(游戏进行中!); repaint(); if(blockNumber = 7&downSign = false)/变换两层砖块2的2种情况 if(game_sign_x0 = game_sign_x1&game_sign_x0 = 16) if(game_bodygame_sign_y0game_sign_x0 + 2 != 2&game_bodygame_sign_y1 - 1game_sign_x1 + 1 != 2&game_bodygame_sign_y3 - 1game_sign_x3 - 1 != 2) num_csh_game(); game_bodygame_sign_y0game_sign_x0 + 2 = 1; game_bodygame_sign_y1 - 1game_sign_x1 + 1 = 1; game_bodygame_sign_y2game_sign_x2 = 1; game_bodygame_sign_y3 - 1game_sign_x3 - 1 = 1; infoTex.setText(游戏进行中!); repaint(); if(game_sign_y0 = game_sign_y1&game_sign_y2 = 17) if(game_bodygame_sign_y0 + 1game_sign_x0 - 1 != 2&game_bodygame_sign_y1game_sign_x1 - 2 != 2&game_bodygame_sign_y2 + 1game_sign_x2 + 1 != 2) num_csh_game(); game_bodygame_sign_y0 + 1game_sign_x0 - 1 = 1; game_bodygame_sign_y1game_sign_x1 - 2 = 1; game_bodygame_sign_y2 + 1game_sign_x2 + 1 = 1; game_bodygame_sign_y3game_sign_x3 = 1; infoTex.setText(游戏进行中!); repaint(); public void num_csh_game()/数组清零 for(int i = 0;i 19;i+) for(int j = 0;j 10;j+) if(game_bodyij = 2) game_bodyij = 2; else game_bodyij = 0; public void num_csh_restart()/重新开始时数组清零 for(int i = 0;i 19;i+) for(int j = 0;j 10;j+) game_bodyij = 0; public void keyTyped(KeyEvent e) public void keyPressed(KeyEvent e) if(e.getKeyCode() = KeyEvent.VK_DOWN&startSign = 1)/处理下键 this.down(); if(e.getKeyCode() = KeyEvent.VK_LEFT&startSign = 1)/处理左键 this.left(); if(e.getKeyCode() = KeyEvent.VK_RIGHT&startSign = 1)/处理右键 this.right(); if(e.getKeyCode() = KeyEvent.VK_UP&startSign = 1)/处理上键转换 this.change_body(blockNumber); if(startSign = 0) infoTex.setText(游戏未开始或已结束!); public void keyReleased(KeyEvent e) public void paint(Graphics g)g.setColor(Color.black);g.fill3DRect(0,0,300,450,true);for(int i = 0;i 19;i+) for(int j = 0;j 10;j+) if(game_bodyij = 1) g.setColor(Color.blue); g.fill3DRect(30*j,30*(i-4),30,30,true); if(game_bodyij = 2) g.setColor(Color.magenta); g.fill3DRect(30*j,30*(i-4),30,30,true); public void left()/向左移动int sign = 0;dingwei();for(int k = 0;k 4;k+) if(game_sign_xk = 0|game_bodygame_sign_ykgame_sign_xk - 1 = 2) sign = 1; if(sign = 0&downSign = false) num_csh_game(); for(int k = 0;k 4;k+) game_bodygame_sign_ykgame_sign_xk - 1 = 1; infoTex.setText(向左移动!); repaint();public void right()/向右移动int sign = 0;dingwei();for(int k = 0;k 4;k+) if(game_sign_xk = 9|game_bodygame_sign_ykgame_sign_xk + 1

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