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AEAE FANSAE+InvertlnvertChannelBlend Wth originalMinimaxMinimax Maximum;Minimax.Operation MaximumMinimaxMinimax then MaximumMaximum then MinimaxRadius(ChannelRGBAlphaDirection Horizontal& VerticalJustHorizontalfust VerticalRemove Color MattingRemove Color MattingAlpha Alpha(Premultiplied Alpha) Alpha After EffectsRemove Color MattingSet ChannelsSet Channel AlphaAlphaSource Layerl/2/3/4RGBASet Red/Green/Blue/Alpha To Source l/2/3/4sRGBA if Layer Sizes Differ Stretch Layers to FitSet MatteSet MatteTrkMat Set MatteAfterEffects.Take Matte From LayerUse For MatteInvert Matte If Layer Sizes DifferStretch Matte to Fit Composite Matte with Original Premultiply Matte LayerShift ChannelsChannelsRGBATake Alpha/Red/Green/BlueAlphaRedGreenBlueCineon tools Cineon Coverter10Cineon 8 After EffectSCineon 10108GammaCineon Coverter8bitConversion Type10/8 Bit Black Point10/8Bit White PointGammaGammaHighligh Rolloff 10bitVideoVideo1. Broadcast Colorroadcast ColorPAL8MHzNTSC 6MHz?75%75%;Broadcast Locale PAL NTSCHow to Make Color Safe Reduce LuminanceReduce Saturation Key out UnsafeKey out SafeMaximum Signal Amplitude(IRE)1201102. Reduce Interlance FlickerReduce Interlance Flicker softness3. TimecodeTimecodeModeDisplay Format SMPTE HHMMSSFFFrame NumberTime Units PAL 25/Starting FrameText PositionText SizeText ColorPerspective!PerspectiveZ After Effects 4.0After Effects Discreet Logic Effect*Perspective1. Basic 3D()Basic 3DSwivelTilt Distance to ImageSpecular HighlightPreview Draw Preview Wireframe2. Bevel AlphaBevel Alpha AlphaAlpha.Edge ThicknessLight Angle Light ColorLight Intensity3. Bevel EdgeBevel EdgeAlphaEdge ThicknessLight AngleLight ColorLight Intensity4. Drop ShadowDron Shadow AlphsShadow ColorDirectionDistancesoftness5. Transform ,TransformAnchor PointPosition Scale Height/ Width/ Skew Skew Axis Rotation opacity Shutter Angle Image ControlImage Control ChangeColorColor Balance Equalize Gamma/pedestal/Gain Median PS ArBitrary MaPTint Effect; Image Control1. Change ColorChange Color()ViewColor Correction Layer Color Correction Mask Hue TransformLightness TransformStauration TransformColor To ChangeMatching ToleranceMatching SoftnessMatch color RGB Hue ChromaInvert Color Correction Mask2. Color Balance(HLS)Color BalanceAfter EffectsAfter Effects 5.5Hue/Saturaion3. EqualizeEqualizeEqualizeRGBBrightnessPhotoshop StylePhotoshop Amount to Equalize4. Gamma/Pedestal/GainGamma/Pedestal/GainRGBPedestalGain01Gamma/Pedestal/GainBlack Stretch()Red/Green/Blue Gamma/ GammaRed/Green/Blue Pedestal/Red/Green/Blue Gain/5. MedianMedian;Radiusoperate on Alpha Channel Alpha6. PS Arbitrary MapPS Arbitrary Map PhotoshopArbitrary Map PhaseApply Phase Map To AlphaAlpha7. TintTint;Map Black To;Map White TOMap Black toMap White toAmount to Tint8. Colorama! DistortAE!() DistortAfterEffects5.5 Production Bandle MirroroffsetPolar Coordinates Smear Spherize1. Bezler WarpBezier WarpBezler Warp!Top Left/Right VertexTop Left/Right TangentRight Top/Bottiom VertexRight Top/Bottiom TangentBottom Left/Right VertexBottom Left/ TangentLeft Top/Bottom VertexLeft Top/Bottom TangetElasticityStiff;Normal;Loose;Liquid;)2. BulgeBulgeHorizontal RadiusVertical RadiusBulge CenterBulge HeightTaPer RadiusAntialiasingPinning Pin All Edges3. Corner PinCorner Pin Upper Left Upper RightLower LeftLower right 4. DisplacementMapDiaplacement MapDisplacement Map LayerUse ForHorizontal/Vertical Displacement Max Horizontal/Vertical DisplacementDisplacement Map Behavlor Center MapStretch Map toFitTile MapEdge BehaviorWarp Pixels Around5. Mesh WarpMesh WarpRowsColumns Elesticity. Gird Value. /()6. MirrorMirrorReflection CenterReflection Angle7. offsetoffsetShift Center To Blend With original8. OPTICS COMPANSATION9. Polar CoodlnatesPolar Coordinates Interpolation Type of ConversionPolar to Rect; Rect to polar10. RESHAPE1-2-3-4-5-Source MaskMask 1Destination MaskMask 2 Boundary MaskMask 3 6-Percent100Source MaskDestination MaskBoundary MaskPercentElashcityCorrespondance PointsInterpolation Method Discrete LinearSmooth11. RIPPLE12. SmearSmear1-2-PrecentSource MaskBoundary MaskMask OffsetMissk RotationMask ScalePrecentElasticityInterpolation Method,Discrete Linear Smooth13. SpherizeSpherizeRadiusCenter of Sphere14. transform15. twirlPS16. Wave Wa

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