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Contact Models接触模型Acontact modeldescribes how elements behave when they come into contact with each other. Using the Interaction pulldown menu and+pick-list, you can build a list (stack) of contact models. The top element is applied first, then the next one down and so on. Use the up and down buttons to move the contact model up and down the list (check the sections below since some models need to be at the start or end of the list). To remove an item, click thexbutton. Click the preferences button to configure the selected model.(接触模型描述了元素间的接触行为。使用Interaction下拉列表和按钮“+”来添加一系列接触模型。EDEM优先采用列表中的最前列的接触模型,优先级依次下移。用户可以使用up和down按钮来上下移动列表中接触模型的排列。点击按钮“X来删除列表中的模型。点击Configure按钮来设置所选中接触模型的参数配置。)Every simulation must have at least one base particle-to-particle and one particle-to-geometry contact model.EDEM is supplied with several integrated contact models; you can also add your own custom plug-in contact models. Refer tothe user section of the DEM websiteand theEDEM Programming Guidefor details.(所有仿真必须至少包含一个基础的颗粒-颗粒和颗粒-几何体接触模型。EDEM提供了几个可选的接触模型,你也可以添加自定义的接触模型插件。更多细节的查询可以到DEM用户网站查询)Hertz-Mindlin (no slip)(Hertz-Mindlin无滑动接触模型)Hertz-Mindlin (no slip)is the default contact model.(EDEM中默认的接触模型)Interaction相互作用Configurable Parameters参数的设置PositionParticle to ParticleNoneLastParticle to GeometryRecord Relative Wear (On / Off)The Relative Wear model is a way of identifying regions of high impact (normal) and abrasive (tangential) wear on the equipment within a simulation. It is calculated based on the relative velocity and associated forces between the bulk material and the equipment. This model provides the user with additional data to indicate regions in which wear is taking place. Whilst it provides quantitative values for comparison between two or more design iterations, it does not determine an explicit material removal rate.相对磨损的记录(开/关)相对磨损是一种识别仿真中设备的高冲击(法向)和磨损(切向)区域的方法。这种方法是基于疏散物料与设备的相关力和相对速度计算的。这个接触模型提供用户额外的数据来表征相对磨损发生的区域。与此同时,这种计算方法提供了两次及两次以上的仿真设计数值的对比,但是并不能精确的计算材料的损失率。LastNote: The Relative Wear model does not take into account the size of each element so a large variation in mesh sizing might produce unexpected or confusing results.注意:相对磨损模型不计每个单元的尺寸大小,因此网格尺寸如果变化很大可能会产生不可知和不可控的结果。Hertz-Mindlin (no slip) with RVD Rolling FrictionHertz-Mindlin (no slip)with RVD Rolling Friction calculates contact forces in the same way as the Hertz-Mindlin (no slip) model, but offers an alternative implementation of rolling frictions at contacts. Since this model includes Hertz-Mindlin, remove the default no-slip contact model from the list.Hertz-Mindlin(无滑动)滚动摩擦模型该接触模型计算接触力的方式与赫兹-梅德灵无滑动模型一样,但是在接触中它另外运用了滚动摩擦力。既然该模型包括赫兹-梅德灵模型,在接触列表中就需要移除默认的Hertz-Mindlin(无滑动)接触模型。InteractionConfigurable ParametersPositionParticle to ParticleNoneLastParticle to GeometryRecord Relative Wear (On / Off), see Hertz-MindlinLastHertz-Mindlin with Archard Wear 艾查德(Archard)磨损-赫兹-梅德灵接触模型Hertz-Mindlin with Archard Wearmodel provides the user with an explicit measurement of material removed from exposed equipment faces due to sliding/abrasive wear during a bulk materials handling process. It is based on the determination of a calibration constant that can be defined through the appropriate material testing.该接触模型可以提供用户精确的测量在散装物料搬运与输送过程中产生的设备材料损耗。该模型的计算是基于材料物理实验的校准常数的测定。InteractionConfigurable ParametersPositionParticle to GeometryAssign a Wear Constant value for each geometry section.Record Relative Wear (On / Off), see Hertz-MindlinLastHertz-Mindlin with Heat ConductionHertz-Mindlin with Heat Conductioncalculates the heat flux between particles in contact. The model calculates a heat flux based on the particle temperatures and their overlap. This model must be used with Update Temperature particle body force to complete the calculation. The Update Temperature particle body force allows the inclusion of an external heat source and is where each particle temperature is calculated based on the heat flux calculated in the contact model and a given external heat flux.Make sure the Update Temperature particle body force model is added to the particle body force model. Since this model includes Hertz-Mindlin, remove the default no-slip contact model from the list.InteractionConfigurable ParametersPositionParticle to ParticleSet the thermal conductivity for each type of particle.Note the unit depends on the temperature unit; for example, the unit will be W/mK when the temperature unit is kelvin.LastHertz-Mindlin with Bonding(Hertz-Mindlin粘结模型)Hertz-Mindlin with Bondingbonds particles together. Since this model includes Hertz-Mindlin, you should remove the default no-slip contact model from the list.To use, enable the bonding model for both particle-particle and particle-geometry interactions. Although particles cannot be bonded to geometry elements, the bonded model ensures that the particles contact the geometry based on the particles physical radius and not the contact radius.InteractionConfigurable ParametersPositionParticle to Particle(also enable for Particle to Geometry)Select an active bond then set the Bond Formation Time and the following parameters:Normal Stiffness: the tensile/compressive stiffness along the bonds principal axis(法向刚度)Shear Stiffness: Shear stiffness in the orthogonal plane to the bonds principal axis(切向刚度)Critical Normal Stress: the maximum normal stress the bond can withstand before it fails(法向临界应力)Critical Shear Stress: The maximum tangential stress the bond can withstand before it fails(切向临界应力)Bonded Disk Radius: The radius of the cylindrical bond between the particles (粘结圆面半径)Set the bond stress and stiffness values to represent the material that is been modeled. A high stiffness value will produce high bond forces and stresses. A lower than normal timestep may be required to accurately capture these high forces.When the Bond Formation Timeis reached, all defined particles in contact will be bonded together. Before this time, particles interact based on the Hertz-Mindlin contact model.The bond formation time can be updated to restart the bonding process. Existing bonds wont be affected, but any unbonded particles in contact will be bonded whenever the updated bond formation time is reached.Note that a bond between two particles will cease to exist whenever one or both of the bonded particles leaves the simulation domain. If periodic boundaries are applied when the particle leaves the domain, then the particle will exist on the opposite side of the domain; in this case the two particles will remain bonded across the periodic boundary.LastParticle to GeometryRecord Relative Wear (On / Off), see Hertz-MindlinLastHertz-Mindlin with JKR Cohesion(Hertz-MindlinJKR粘结模型)Hertz-Mindlin with JKR(Johnson-Kendall-Roberts)Cohesionis a contact model that allows users to represent the cohesive nature of fine and moist materials. Originally implemented to allow the simulation of Van der Waals forces which influence the flow behavior or fine, dry powders. This model may also be used to recreate the influence that a moisture content has on the bulk flow of larger-scale materials such as iron ore or wet grains. Remove the Hertz-Mindlin (no slip) contact model from the list when using this model.该接触模型允许使用内聚特性好和潮湿的材料。最初该模型运用在仿真范德瓦尔斯力影响流动行为或花岗石与干燥粉末。这个模型还可用于重建水分含量对铁矿石等大规模材料的整体流或湿颗粒的影响。InteractionConfigurable ParametersPositionParticle to Particle,Particle to GeometryClick+to add cohesion to particle-particle or particle-geometry interactions. Set the surface energy for each interaction. Surface energyis a property of the materials ability to retain moisture/charge on its surface. The amount of surface energy influences the adhesion of the material.The SI units of surface energy are J/m.LastParticle to GeometryRecord Relative Wear (On / Off), see Hertz-MindlinLastUse1.Select the required category from the Interaction pulldown in the Physics section of the Creator.2.Click the+drop-down listthen selectHertz-Mindlin with JKR Cohesion.3.Click the configuration buttonto define contact model parameters.Linear Cohesion线性粘结接触模型Linear Cohesionis a cohesion contact model that modifies the default Hertz-Mindlin contact model for particle-particle and particle-geometry interaction by adding a normal cohesion force.这个接触模型在Hertz-Mindlin的基础上进行了简单修正,添加了一个法向粘附力。InteractionConfigurable ParametersPositionParticle to Particle,Particle to GeometryClick+to add cohesion to particle-particle or particle-geometry interactions. Set the energy density for each interaction. Energy density is the scaling function for the cohesiveness of the material. The SI units of energy density are J/m.AnyUse1.Select the required category from the Interaction pulldown in the Physics section of the Creator.2.Be sure a model for contact forcesis listed in the Model section. If not,click the+drop-down listthen select (for example)Hertz-Mindlin (no-slip).3.Click the+drop-down listthen selectLinear Cohesion.4.Click the configuration buttonto define contact model parameters.Linear Spring线性弹簧接触模型Linear Springis a damped linear spring contact force model. Remove the default Hertz-Mindlin (no-slip) contact model from the list when using this model.InteractionConfigurable ParametersPositionParticle to Particle,Particle to GeometrySet the characteristic velocity of the spring. Be sure the velocity is the same for both particle-to-particle and particle-to-geometry.LastUse1. Select the required particle interaction from the Interaction pulldown in the Physics section of the Creator.2.Click the+drop-down listthen selectLinear Spring.3. Click the configuration buttonto define contact model parameters.Hysteretic SpringTheHysteretic Springmodel allows plastic deformation behaviors to be included in the contact mechanics equations, resulting in bulk elasto-plastic deformation behavior. Unlike the Hertz-Mindlin and Linear Spring models, which are elastic contact models, with the Hysteretic Spring model particles behave in an elastic manner up to a predefined stress. Once this stress is exceeded, the particles behave as though undergoing plastic deformation. The result is that large overlaps are achievable without excessive forces acting upon them, thus representing a compressible material.When using this model the user should be aware that the coefficient of restitution parameter set in the interaction section of general tab is now used in an entirely different energy dissipation method compared to default Hertz-Mindlin model. The coefficient of restitution here determines the fraction of energy stored during loading energy which can be recovered upon unloading, Lower values of this parameter provide higher residual deformation in material under confinement.Remove the default Hertz-Mindlin (no slip) contact model from the list when using this model.InteractionConfigurable ParametersPositionParticle to Particle,Particle to GeometryClick + to add particle-particle or particle-geometry interactions. Set the following interaction parameters:Damping factor: this dimensionless parameter controls the amount of velocity dependent damping. Without this additional damping, small vibrations of particles can persist for a long time. Setting this parameter to zero suppresses only the velocity-dependent damping without affecting the main energy loss mechanism due to the nature of the linearized elasto-plastic model. The recommended value for this parameter is zero when modeling “aggressive” compression of materials and small non-zero value for small stain compression regimes.Stiffness factor: This dimensionless parameter is defined as the ratio of tangential stiffness to normal loading stiffness and used in calculation of tangential forces at the contact. According to the literature, the typical value of this parameter is in the range between 0.7 and 1.Also set the yield strength in units of Pa for each particle or geometry that has an interaction. EDEM offers a reasonable default value for this parameter estimated from material Shear Modulus. The user can, however, overwrite this default value.LastUse1. Select the required category from the Interaction pulldown in the Physics section of the Creator.2.Click the+drop-down listthen selectHysteretic Spring.3.Click the configuration buttonto define contact model parameters.Moving Plane运动平面TheMoving Planemodel simulates the in-plane motion of a geometry section when contacted by a particle.InteractionConfigurable ParametersPositionParticle to GeometryClick+to add a section to use as a moving plane. For each section, set the X, Y, and Z linear velocity.FirstUse1. Select Particle-to-Geometry from the Interaction pulldown in the Physics section of the Creator.2.Be sure a model for contact forcesis listed in the Model section. If not,click the+drop-down listthen select (for example)Hertz-Mindlin (no-slip).3.Click the+drop-down listthen selectMoving Plane.4. Click the configuration buttonto define the sections to use as moving planes.For each section, set the X, Y, and Z linear velocity.Particle Body Forces颗粒体积力A particle body force can be set to act on particles when a specified condition is met, for example when particles are in certain positions or are traveling at a spec

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