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Unit11KidsandComputers DigitalDanger AlisonSperry DiscussionTextinterpretationStructuralanalysisDetailedstudyWritingStrategyTranslation TheEagleandchicken 跳绳 Playingsandbag Rollingahoop 滚铁环 摸瞎子 blindtouch 我们都是木头人 不许说话不许动 不许走路不许笑 木头人Freeze Pattingpaper 拍纸片 rubberbandskipping 踢毽子 kickingshuttlecock gamecock Slingshot 走长凳 跳房子 Hopscotch Jumpgoat 跳山羊 Clapat7 Haveyoueverplayedthesegames HideandSeekTheEagleandChicksTagandChaseHopscotchRubberBandRopeJumpRopeJump SkippingShuttlecockPlaymarblesCrosswordPuzzleJigsawPuzzleMonopolyTruthordare 捉迷藏 老鹰捉小鸡 追逐 抓人游戏 跳房子 跳皮筋儿 跳绳 踢毽子 玩玻璃弹珠 字谜游戏 填字游戏 拼图 七巧板 强手 大富翁 真心话大冒险 Textinterpretation Thisexpositoryessay developedmainlybycontrast containsvividaccounts andimpressivedescriptionsofbothtypicallyactiveandpassivegamesthatkidsoftenplay Asissuggestedbythetitle thisessaymainlyprovesorillustratesthedigitaldangertowhichsomanychildrenareexposed Arecomputergamesfundamentallydifferentfromboardgames Doestalkingonthephonedevelopthesameskillsaschattingonline What sthedifferencebetweenpaintingwithwatercolorsand coloring withadesktoppaintboxprogram AlisonSperry thewriterofthisessayexploredthesequestionsandcameupwithsomedisturbinganswers Structuralanalysis PartIII Para 9 10 thefirstcontrast thefirstparagraphexemplifiesthepositiveinfluenceofactivegamesonkids whilethesecondparagraphpointsouttheenormousimpactofpassivegamesonchildren indirectlyemphasizestheawfulimpactonchildrenexertedbysuchdepressinglyfamiliargamesasaredescribedintheeighthparagraph concretelyillustratethepositiveinfluenceofactivegamesonkidsandthenegativeimpactofpassiveelectronicgamesoractivities Throughthethreecontrastspresented theauthor sopinionontheissuebecomesclear PartI Para 1 2 PartII Para 3 8 Globalunderstanding 1 Whatisthethemeormainideaofthisessay Thisessayisintendedtopresentthefollowingtwoarguments firstly throughactivegamesoractivities childrendevelopskillsandoutlooksthatdeterminetheadultstheywillbecome secondly throughpassivegamesoractivities childrenbecomepassivewatchersorviewers andfurthermore theiroutlookswillbeenormouslyaffectedorcontaminated Fundamentally thewriteraimstocallthereader sattentiontothedangerorharmthatchildrenaresubjectedtobyelectronicgamesor wired entertainment 2 Whichparagraphsdescribeorrecountactivegamesoractivities Andwhichparagraphsprovidevividaccountsofpassiveelectronicactivities Paragraphsone three fiveandsevendescribeandrecountactivegamesoractivities Andparagraphstwo four sixandeightprovidevividaccountsofpassiveelectronicgamesoractivities 3 Pointoutallthecontrastsintheessay thecontrastbetweenPlay Dohandvideogames thecontrastbetweensoccergamesandchattingonthenet thecontrastbetweenMonopolyandvideogames thecontrastbetweeninfluenceofactivegamesandimpactofpassivegames FirstContrast PositiveinfluenceofactivegamesDevelopskillsandoutlooksthatdeterminetheadultstheywillbecome ImpactofpassivegamesBecomepassivewatchersorviewers beunimaginative sociallyimmature andcrudelydesensitizedtotheworldaroundthem SecondContrast Play DohIamacreator Icangivemyideastangibleforms VideogamesIdon tcreate Iletsomeoneelse screativityhappeninfrontofme Theconclusion theformeriscreativeandthelatterisnot ThirdContrast SoccergamesLearnasmalllessonaboutgettingalongwithothers ChattingonthenetIshouldn thavetoworkatrelationships Theycomeandgoinstantlyandatmyconvenience Ifsomeonedispleasesme Icanmakethatpersondisappear Conclusion Theformerhelpsdevelopkids socialabilitieswhilethelatterrendersthekidspoorathandlinginterpersonalrelationships FourthContrast MonopolyTheyarelearningthattheycanenjoytheirownactivitiesandstillbesensitivetothelargerworldaroundthem VideogamesThegameplayerislikelytobeviolentanddangeroustopeopleheregardsashisenemies heisapttoinjureorevenkillothers conclusion Whileplayingtheformer thekidsarestillsensitivetothelargerworldaroundthem Whenplayingthelatter theyaresimplyconfinedtotheirownworld 4 Whichkindofgamesaremostharmfultochildrenaccordingtothewriter Thewriterindirectlyemphasizesthatmostharmfultochildrenarethosegamesinwhichtheplayersacttheroleofapsychotickiller likeDukeNukem withits twenty threelevelsofnonstopcarnage andBloodyRoar whichofferstheplayers morewaystomaim crush anddevouryourenemiesthanever Part1 paras1 2 thebeginningpartpresentthefirstcontrast thefirstparagraphexemplifiesthepositiveinfluenceofactivegamesonkids whilethesecondparagraphpointsouttheenormousimpactofpassivegamesonchildren 1 Whatisthemainideaofthefirstparagraph Thefirstparagraphexemplifiesthestatementthatthroughplaychildrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome 2 Whatisthemainideaofthesecondparagraph Thesecondparagraphpointsouttheenormousimpactsofelectronicentertainmentonchildren Inotherwords justasthewriterconcludes Asamusingandingeniousasentertainmentcanbe children andsocietytheylivein aretheloserswhentheyrelyontheseformsoffun Unliketraditionalgamesandtoys wired entertainmentencourageskidstobeunimaginative sociallyimmature andcrudelydesensitizedtotheworldaroundthem LANGUAGEWORK1 1 digitaladj processing operatingon storing transmitting representing ordisplayingdataintheformofnumeralsfrom0through9Shehasadigitalalarm clockandtwodigitalwatches Thereisadigitalcomputerintheoffice 2 Throughplay childrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome Byplayinggames kidsacquiretheskillsandformtheviewsthatwilldecidewhatkindofgrown upstheywillbe 3 Playinghouseorschool PlayingoractingthepartofMomorDadorteacher Herethetwowordshouseandschoolareusedascasesofmetonymy 4 Athleticactivitieshelpkidsdevelopcoordination learntoworkaspartofagroup andgainconfidenceandasenseoffairplay Competitivesportsactivitieshelpchildrendeveloptheirabilitytoworkincollaborationwithothers builduptheirconfidenceanddevelopanawarenessofplayingthegameinafairandhonestway coordinationn theskillfulandbalancedmovementsofdifferentparts especiallypartsofthebody atthesametimeGymisasportthatcallsforaconsiderablelevelofcoordinationonthepartofthegymnasts Yourteamlostthematchforlackofcoordination fairplay conductthatadherestorulesorisjustandequitable esp insportsAsareferee youmustensurethatthereisfairplayinthegamefrombeginningtoend Bytheway theoppositeoffairplayisfoulplay Thefootballerwasgivenaredcardbecauseofseriousfoulplay 5 Evensolitaryactivitieslikereadingconnectchildrenwiththewiderworld encouragingasenseofempathywiththegreaterhumanfamily Evenactivitiesdonealonesuchasreadingenablechildrentohaveconnectionswiththeoutsideworld inspiringthemtodeveloptheabilitytoidentifythemselvesmentallywithpeopleingeneral empathyn theabilitytoidentifywithandunderstandanotherperson sfeelingsordifficultiesAshegrewupinanorphanage heseemstohavegreatempathywithhomelesscatsanddogs 6 Butinveryrecentyears otherformsofentertainmenthavehadanenormousimpactongrowingchildren Recently however otherformsofamusementhavehadatremendouseffectongrowingchildren impactn astrongeffectThenewmoviemadeagreatimpactontheviewers Heneverdreamedofsuchanimpacthisexperimentproducedinthescientificworld 7 videogames gamesplayedbymanipulatingimagesproducedbyacomputerprogramonascreenSomechildrenplayvideogamesalmosteveryday whichdoesmuchharmtotheirhealth Forsomekids videogamesoccupytoomuchoftheirfreetime 8 EnteringadulthoodnowarethefirstNintendobabies agenerationraisedmoreonVirtualBoyandMortalKombatthanbaseballandUncleWiggly BecomingadultsnowarethefirstgroupofpeoplewhospenttheirchildhoodplayingNintendo agenerationofkidswhohavedevotedmoretimetoplayingvideogamesthanplayingbaseballandreadingstoriesofUncleWiggly VirtualBoyandMortalKombat twovideogamesVirtualBoy Nintendo sunique3 Dgamingsystem wasreleasedinfall 1995 MortalKombatisaseriesofNintendo sfightinggames UncleWiggly akindly elderly rabbitgentlemaninaseriesofpopularchildren sstorieswhichwerefirstwrittenin1910byHowardR Garris whowroteanewadventureeverydayfor50years 9 punditn sb whoisanauthorityonasubjectTheboyalwaysassumestheairofasportspundit Thatfilmwasratedasthebestoneoftheyearbyapanelofwell knowntelevisionpundits 10 Asamusingandingeniousaselectronicentertainmentcanbe children andsocietytheylivein aretheloserswhentheyrelyontheseformsoffun Thoughgames shows etc providedbyelectronicdevicessuchascomputersandvideomachinescanbeenjoyableandoriginal childrenandsocietytheyliveinarethevictimsiftheyindulgeintheseformsofamusementsolely 11 Unliketraditionalgamesandtoys wired entertainmentencourageskidstobeunimaginative sociallyimmature andcrudelydesensitizedtotheworldaroundthem Differentfromtraditionalgamesandtoys entertainmentprovidedbyelectronicdevices whichispassivebynature makeschildrenbecomedullandunoriginal Asaresultofspendingtoomuchtimeonsuchentertainment childrenlackemotionaldevelopmentinsocialcommunicationandmaybecomecrudelyinsensitivetothepeoplearoundthem desensitizevt reduceordestroythesensitivenessof fig makesb unabletocareabouthowotherpeoplefeelThisareaofskinhasbeendesensitized ChildrenbecomedesensitizedwhenexposedtoviolenceonTV Languagework2 morphv totransformfromonegraphicimageonscreenintoanotherorothers throughtheuseofsophisticatedcomputersoftwaree g 1 Withaclickofthemouse theboymorphedMickeyMouseintoWinniethePooh Nextshesmashesthepotbackintoaball whichmaynextmorphintoasnowman ahorse shead abunny aseaserpent oraskyscraper Nextshehitsthepotveryhardandchangesitbackintoaball whichmaynextbetransformedintoasnowman ahorse shead abunny aseaserpent oraskyscraper Whenshetiresofit shecanwaditbackintoashapelessmassthatawaitshernextcreativeimpulse Whenshelosesinterestinit shecanturnitbackintoaformlessmass whichwillbechangedintosomethingelsewhenhernextwhimtoplaywithitoccurs wadvt tocompresssth intoasmallmasse g Thepassengerwaddedupthepunchedticketandthrewitaway spark togiveoutorproducesparks stimulateorincitesth e g 1 Firefliesweresparkinginthegatheringdarkness 2 Hiscommentsparkedoffaquarrelbetweenthem 3 Fearofnuclearwarsparkedangrydemonstrations modelingclay clayusedformakingmodelsbake tocookfoodbydryheatinanovenoronahotsurface withoutdirectexposuretoaflame undergotheprocessofbeingbaked hardenclay etc byheate g 1 ShebakessomeapplepiesinthegenuineAmericanstyleforherChinesefriends Cookiesbakequickly papier machen paperpulpusedformoldingintoboxes trays etc e g 1 Thewordpapier macheisawordofFrenchorigin tangibleadj abletobetouched abletoberealizede g 1 Thebeautyinthemirrorisnottangible 2 Apartfromfreeaccommodation othertangiblebenefitsincludearaiseinsalaryandshorterworkinghours Icangivemyideastangibleform Icangivemyideasadefiniteform Icanturnmyideasintodefinitethings Avideogame ontheotherhand iscynicallyprogrammedtogivetheillusionofcreativity Avideogame ontheotherhand isdesignedsarcasticallytogiveitsplayersthefalseimpressionthattheyarebeingcreative becausetheyatleastcanmakechoicesoftheirown ateveryturn everywhereorallthetimeoreverytimeE g 1 Shefoundherplanfrustratedateveryturn 2 Thegirlkeepsmeetingtheboyateveryturn joystickn control leveronanaircraft computer etc peck tryto strikesth withthebeak getormakesth bystrikingwiththebeake g 1 Hensfeedbypecking 2 Thebirdispeckingatthewindow 3 Thesparrowsarepeckinggrains 4 Heissaidtobeahenpeckedhusband hypnoticadj oforproducinghypnosisorasimilarcondition ofadrug producingsleepe g 1 Thepatientisinahypnotictrance 2 Hecannotsleepwell buthenevertakesanyhypnoticdrug unfold causesth to openorspreadoutfromafoldedstate jig causesth to berevealedormadeknowne g 1 Thegardenchaircanunfoldtomakeacampbed 2 Theeagleunfoldeditswings 3 Thelandscapeunfoldedbeforeus Hermomentaryfunisunsatisfyingbecauseitleadsnottoanygenuinesenseofachievementbutonlytothehypnoticexperienceofwatchingsomeoneelse screationunfold Herfunthatlastsonlyforabriefmomentisnotsatisfyingatallbecauseitdoesnotsparkanyrealawarenessofachievementbutmerelythetasteofmindlesslywatchingsomeoneelse screatedworkorgamespreadoutinfrontofher sterileadj unproductive producingnousefulresults freefromgerms bacteria etc E g 1 Theyhadasterilediscussion 2 Anoperatingtheatreshouldbecompletelysterile HandaballofPlay Dohtoachildrearedonthesterileadventureofvideogames andyou reapttogetablanklookandthehesitantquestion WhatdoIdowithit IfyouhandaballofPlay Dohtoachildwhospendstoomuchtimeonexcitingbutunproductivevideogames youarelikelytoseeanexpressionlesslookonhisfaceandtobeasked inanuncertainmanner WhatdoIdowithit thefoulline thelinethatshowsuswhetheranactionisagainsttherulesornot thelinethatindicateswhetherastroke kick etc isvalidornote g 1 Wethoughtthatwemadeatouchdown buttherefereesaidthattheballwentoverthefoulline flarev tobecomesuddenlyangrye g Atthemeeting tempersflaredandharshwordswereexchanged Voicesareraised tempersflare Voicesgrowlouderandlouderandthekidsflyintoafitofanger hotheadn animpetuousperson apersonwhooftenactshastilyorrashlye g Heissuchahotheadthatnobodywantstocooperatewithhim stalkvi walkwithslowstiffstrides esp inaproud self importantorthreateningwaye g 1 Hestalkedangrilyoutoftheroom 2 Theyoungmanisstalkingalongtheroad flipacoin tossitwithasharpmovementofthethumbandtheforefingersothatitturnsoverrepeatedlyintheair flickitwithaquickmovementsothatitspinsintheaire g Heflippedacoinandthengraspeditinhishand askingtheboywhichsidewasup theheadorthetail give and taken willingnesstobemutuallytolerant cooperative andforgivingwithinarelationshipe g 1 Ifthedisputeistoberesolved theremustbesomegive and take 2 Husbandandwifemustknowthatgive and takeispartoflife hunchv bendforward partofthebody esp thebackandshoulders intoaroundedshape bendorarchintoahump thrustoutoruptoformahumpe g 1 Standupstraight don thunchyourshoulders 2 Shesatallhunchedupoverthesmallfire 3 Themarchershunchedthemselvesagainstthebitingwind Herfingersflyacrossthekeyboardassheracesfromonedialogueboxtoanother keepingupmultipleconversations Herfingersmoveswiftlyacrossthekeyboardassheswitchesquicklyfromonechatboxtoanother managingtotalkwithseveralnetpalsatthesametime vulnerabilityn thestateofbeingopentoemotionalorphysicaldangerorharmE g 1 Maybehishaughtinessisacoverforapsychologicalvulnerability Thesearepeculiarconversations however includingnoneofthevulnerabilitythatispartofreal worldfriendship Buttheseareunusualdialoguesbecausetheparticipantsarefreefromthepossibilityofbeinghurtorwoundedemotionally whichisacommonoccurrencebetweenfriendsinreal lifesituations insultingzingers wisecracksthatinsultpeople cleversayingsorremarksthatareintendedtohurtsb sfeelingsordignitycausticput downs sarcasticorbitingrebuffsorhumiliatingcriticisms flamev tobumwithabrightflame computer delugesb withoffensiveordisparaging Theburningcoalsstartedtoflameyellowandorange Thewoodedhillsidesflameredinautumn Shewasaccusedofflamingtheinnocentoldmanwithforgedscandals atone sconvenience whenandwhereitsuitsonee g 1 Withacaravan youcanstopatyourconvenience youarenotdependentonhotels 2 Thesestudentsgotohelpanoldwomandohousechoresatherconvenience Whencompanyarrivesatthehouse it snoproblemtohaltthegamebriefly Whenguestsorvisitorsshowupatthehouse theycaneasilystopthegametemporarily persistvi continuetodosth esp inanobstinateanddeterminedwayandinspiteofopposition argument failure ordifficulties continuetoexiste g 1 Ifyoupersist youwillannoythemevenmore 2 Hepersistsinbelievingthatheisbeingpersecuted 3 Theypersistwiththeagriculturalreformsdespiteoppositionfromthefarmers 4 Fogwillpersistthroughoutthenight I mplaying ishisfuriousresponseifthevisitorspersistintryingtoengagehisattention I mplaying ishisirateresponseifthevisitorskeeptryingtoattractoroccupyhisattention Fartoooften evenhisparents intimidatedbythehigh priced high techgadgetthathassuckedtheirchild shumanityaway tiptoearoundratherthandisturbhim Fartoooften evenhisparents scaredbythesmallhigh priced high techdevicethathasdeprivedtheirchildofhumanqualities walkaboutcarefullyandquietlyontiptoeratherthanbreakhisconcentrationordiverthisattention Carnagen killingofmanypeople bloodyslaughter esp ofhumanbeingsinbattlee g 1 Thebattlefieldisasceneofcarnage 2 Thewarledthatsmallcountrytochaosandcarnage maimvt toinjureorwoundsb sothatpartofthebodycannolongerfunctionproperlye g 1 Thousandsuponthousandsofsoldiersandcivilianswerekilledormaimedinthe JapaneseWar 2 Theyaccusedthesuperpowerofkilling maiming andlayingwaste Thegameitselfisalltoolikelytobeonethatpresentsthemosthideoussufferingasentertainment withtheplayerintheroleofpsychotickiller maybeinDukeNukem withits twenty threelevelsofnonstopcarnage orBloodyRoar whichofferstheplayer morewaystom crush anddevouryourenemiesthanever Thegameitselfisverylikelytobeonethatshowsthemostfrightfulorhorriblesufferingasamusement withtheplayerplayingtheroleofalunatickiller maybeinDukeNukem withits twenty threelevelsofnonstopcarnage orBloodyRoar whichofferstheplayer morewaystomaim crush anddevouryourenemiesthanever 1 Pleaseexplainthefirstcontrastpresentedinthispartindetail Thefirstcontrastispresentedinparagraphsthreeandfour First thewriterdescribeshowachildplayswithaballofPlay Dohandhowshechangesitfromoneshapeintoanother next thewriterconcludesthatalthoughsheisnotgivingmuchthoughttowhatsheisdoing sheislearningsomethingvaluable sherealizesthatsheisacreatorandthatshecangiveherideasatangibleform Then thewriterrecountshowachildplaysavideogame pointingoutthattheplayerisasmuchatoolofthegameasthejoystick Finally thewritertellsushowachildrearedonthesteriledietofvideogamesreactswhenheisgivenaballofPlay Doh anddrawstheconclusionthatthevideogameplayerlearnshisownlesson hedoesn tcreate hejustletssomeoneelse screativityhappeninfrontofhim Thus thewritercreatesasharpcontrastthroughboththevividlyrecountedexamplesandhisowncommentsandconclusionsaboutthedifferenteffectsoftheactivegameandthepassivegameupontheplayers Theothertwocontrastspresentedinthispartfollowasimilarpattern Thewritercreatesthetwosharpcontrastsbothbyvividlyrelatingdifferentactivitiesanddescribinglessonstheparticipantshavelearnedthroughtheirexperiences andbyofferinghisownconclusionsaboutthedifferenteffectsoftheactivegamesandactivitiesandthepassiveonesupontheparticipants 2 Howaretheothertwocontrastspresentedinthispart Thelastpartofthetext onlytwoshortquestions servesastheconclusionofthisexpositoryessay Shortasthetwoquestionsare theyimmediatelyplungeusintodeepmeditation Thewriterdoesnotanswerthefir

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