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别踩白块2015经典版设计说明版本号:V1.0 一、设计原理: 一款休闲类游戏,依靠玩家反应能力获得更多的黑块。 针对碎片时间较多、对反应能力有自信的人。整个页面由黑白两种色块组成,页面分为4列,4列中每一行随机刷新一个黑块,玩家需要依次点击刷新的黑块才能继续游戏,漏点或点击白块后判定失败。二、设计流程:游戏模式:游戏模式主要有3种,经典模式、禅模式、街机模式。经典模式:以最快的速度准确的完成50块黑块的收集。胜负判定:玩家准确收集完50个黑块,判定胜利并记录时间;玩家点击了白块则判定失败。禅模式: 在规定的时间内(30s)尽可能的收集黑块。胜负判定:玩家在30s内准确的收集黑块,记录收集的黑块数量;玩家点击白块则判定失败。街机模式:屏幕会以一定的速度(速度会逐渐上升)向下刷新黑白块,玩家必须准确点击黑块。胜负判定:玩家点击白块或漏点黑块则判定玩家失败,记录当前收集黑块数。 设计流程图:经典模式 禅模式街机模式道具道具名称描述概率(暂定)价格(暂定)复活玩家死亡后可复活继续游戏,复活后有3秒准备时间100%200钻石三、UI设计说明: 界面关系流程图: 主界面:战斗界面:商城界面: 复活界面: 结算界面礼包界面: 四、 软件架构图五、 算法1、游戏首界面代码#ifndef _whiteBlock_FirstScene_#define _whiteBlock_FirstScene_#include cocos2d.hUSING_NS_CC;class FirstScene : public cocos2d:CCLayerpublic: FirstScene(); FirstScene(); virtual bool init(); static cocos2d:CCScene* scene(); void replaceScene(CCObject *objectz); virtual void keyBackClicked(); void queding(); void quxiao(); void toShangDian(); CREATE_FUNC(FirstScene);private: int model; CCMenu* replaceSceneMenu; CCSprite* tuichuSprite; CCMenu* tuichumenu; CCLabelTTF* goldLabel;;#endif /* defined(_whiteBlock_FirstScene_) */ FirstScene.cpp/ whiteBlock/ Created by liuqingyun on 14-12-7./#include FirstScene.h#include MainScene.h#include Define.h#include UserData.h#include ShangdianScene.hFirstScene:FirstScene():replaceSceneMenu(NULL)FirstScene:FirstScene()CCScene* FirstScene:scene() CCScene *scene = CCScene:create(); FirstScene *layer = FirstScene:create(); scene-addChild(layer); return scene;bool FirstScene:init() if ( !CCLayer:init() ) return false; CCSize size=CCDirector:sharedDirector()-getWinSize(); CCSprite* baoshi=CCSprite:create(zhuangshi.png); baoshi-setPosition(ccp(50, size.height-50); addChild(baoshi); int baoshishuliang=UserData:getIntegerForKey(GOLD); CCLog(baoshishuliang is %d,baoshishuliang); CCString* baoshishu=CCString:createWithFormat(%d,baoshishuliang); goldLabel = CCLabelTTF:create(baoshishu-getCString(), arial, 30); goldLabel-setAnchorPoint(ccp(0, 0.5); goldLabel-setPosition(ccp(100,size.height-50); this-addChild(goldLabel,5); CCMenuItemImage *addGoldItem = CCMenuItemImage:create( jiahao.png, jiahao.png, this, menu_selector(FirstScene:toShangDian);addGoldItem-setPosition(ccp(150+goldLabel-getContentSize().width,size.height-50); CCMenu* pMenu1 = CCMenu:create(addGoldItem, NULL); pMenu1-setPosition(CCPointZero); this-addChild(pMenu1); CCMenuItemImage *jingdianItem = CCMenuItemImage:create( jingdian.png, jingdian.png, this, menu_selector(FirstScene:replaceScene);jingdianItem-setPosition(ccp(size.width/2, size.height/2+200); jingdianItem-setTag(JINGDIAN); CCMenuItemImage *chanItem = CCMenuItemImage:create( chan.png, chan.png, this, menu_selector(FirstScene:replaceScene); chanItem-setPosition(ccp(size.width/2, jingdianItem-getPositionY()-150); chanItem-setTag(CHAN); CCMenuItemImage *jiejiItem = CCMenuItemImage:create( jieji.png, jieji.png, this, menu_selector(FirstScene:replaceScene);jiejiItem-setPosition(ccp(size.width/2, chanItem-getPositionY()-150); jiejiItem-setTag(JIEJI); CCMenuItemImage *shangchengItem = CCMenuItemImage:create( shangcheng.png, shangcheng.png, this, menu_selector(FirstScene:toShangDian);shangchengItem-setPosition(ccp(size.width/2, jiejiItem-getPositionY()-150); replaceSceneMenu = CCMenu:create(jingdianItem,chanItem,jiejiItem,shangchengItem, NULL); replaceSceneMenu-setPosition(CCPointZero); this-addChild(replaceSceneMenu); tuichuSprite=CCSprite:create(tuichuBoard.png); tuichuSprite-setPosition(ccp(size.width/2, size.height/2); tuichuSprite-setVisible(false); addChild(tuichuSprite); CCMenuItemImage *pQuedingItem = CCMenuItemImage:create( queding.png, queding.png, this, menu_selector(FirstScene:queding);pQuedingItem-setPosition(ccp(tuichuSprite-getContentSize().width/4,50); CCMenuItemImage *pQuxiaoItem = CCMenuItemImage:create( quxiao.png, quxiao.png, this, menu_selector(FirstScene:quxiao);pQuxiaoItem-setPosition(ccp(tuichuSprite-getContentSize().width/4*3,50); tuichumenu = CCMenu:create(pQuedingItem,pQuxiaoItem, NULL); tuichumenu-setPosition(CCPointZero); tuichuSprite-addChild(tuichumenu); return true;void FirstScene:keyBackClicked() tuichuSprite-setVisible(true);void FirstScene:queding() CCDirector:sharedDirector()-end();void FirstScene:quxiao() tuichuSprite-setVisible(false);void FirstScene:replaceScene(CCObject *object) CCMenuItemImage *item = dynamic_cast(object); switch (item-getTag() case 1: model=JINGDIAN; break; case 2: model=CHAN; break; case 3: model=JIEJI; break; default: break; CCScene *pScene = MainScene:scene(model); CCDirector:sharedDirector()-replaceScene(pScene); void FirstScene:toShangDian() CCScene *pScene = ShangdianScene:scene(1); CCDirector:sharedDirector()-replaceScene(pScene);2、游戏模块设计代码/ Block.h/ whiteBlock/ Created by liuqingyun on 14-12-5./#ifndef _whiteBlock_Block_#define _whiteBlock_Block_#include cocos2d.hUSING_NS_CC;class Block : public cocos2d:CCSpritepublic: Block(); Block(); static Block* createWithArgs(int i, CCSize size); virtual bool init(); void setBlockColor(int color); int getLineIndex(); void setLineIndex(int index); int returnColor(); bool getpass(); void setpass(); CREATE_FUNC(Block);private: void initWithArgs(int i, CCSize size);private: CCLayerColor* blockColor; int lineIndex; int colorIndex; bool pass;#endif /* defined(_whiteBlock_Block_) */ Block.cpp/ whiteBlock/ Created by liuqingyun on 14-12-5./#include Block.h#include Define.husing namespace cocos2d;Block:Block():blockColor(NULL),pass(false)Block:Block()Block* Block:createWithArgs(int i, CCSize size) Block* b=new Block(); if (b&b-init() b-autorelease(); b-initWithArgs(i, size); return b; CC_SAFE_DELETE(b); return NULL;bool Block:init() if(!CCSprite:init() return false; return true;void Block:initWithArgs(int i, CCSize size) colorIndex=i; if (i=WHITE) colorIndex=1; blockColor = CCLayerColor:create(ccc4(255, 255, 255, 255), size.width, size.height); if (i=BLACK) colorIndex=2; blockColor = CCLayerColor:create(ccc4(15, 15, 15, 255), size.width, size.height); if (i=BLUE) colorIndex=3; blockColor = CCLayerColor:create(ccc4(0, 0, 255, 255), size.width, size.height); if (i=GREY) colorIndex=6; blockColor = CCLayerColor:create(ccc4(152, 155, 153, 255), size.width, size.height); if (i=GREEN) colorIndex=4; blockColor = CCLayerColor:create(ccc4(0, 255, 0, 255), size.width, size.height); if (i=RED) colorIndex=5; blockColor = CCLayerColor:create(ccc4(255, 0, 0, 255), size.width, size.height); blockColor-setAnchorPoint(ccp(0.5, 0.5); blockColor-setPosition(ccp(this-getContentSize().width/2, this-getContentSize().height/2); addChild(blockColor);void Block:setBlockColor(int color) if (color=BLUE) colorIndex=3; blockColor-setColor(ccc3(0, 0, 255); else if (color=GREEN) colorIndex=4; blockColor-setColor(ccc3(0, 255, 0); else if (color=RED) colorIndex=5; blockColor-setColor(ccc3(255, 0, 0); else if (color=GREY) colorIndex=6; blockColor-setColor(ccc3(152, 155, 153); else if (color=BLACK) colorIndex=2; blockColor-setColor(ccc3(15, 15, 15); else if (color=WHITE) colorIndex=1; blockColor-setColor(ccc3(255, 255, 255); int Block:returnColor() return colorIndex;int Block:getLineIndex() return lineIndex;void Block:setLineIndex(int index) lineIndex=index;bool Block:getpass() return pass;void Block:setpass() pass=true;3、游戏战斗界面代码/ MainScene.h/ whiteBlock/ Created by liuqingyun on 14-12-5./#ifndef _whiteBlock_MainScene_#define _whiteBlock_MainScene_#include cocos2d.h#include Block.hUSING_NS_CC;class MainScene : public cocos2d:CCLayerpublic: MainScene(); MainScene(); virtual bool init(int i); static cocos2d:CCScene* scene(int i); virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void registerWithTouchDispatcher(void);private: void enemyInit(); void addNormalLine(int lineIndex); void addEndLine(); void startGame(); void moveDown(); void moveUp(float offset); void schedulemoveDown(); void blockSetPositionX(Block* block); void startTime();void timeUpdate();/void trueTouchUpdate(); void blockMoveDown(Block* b);void judge(Block* block);/void gameOver(); void replaceScene(); void relive(); void wrong(); void beginCountdown(); void countdownSeconds(); void doCountdownAnimation(CCNode *node); void countdonwDone(CCNode* node); virtual void keyBackClicked(); void queding(); void quxiao(); void jingdianTouch(CCTouch *pTouch); void chanTouch(CCTouch *pTouch); void jiejiTouch(CCTouch *pTouch); void buyLibao(); void toShangDian(); void pauseScene();private:/ CCArray* array; Block* array4; CCNode* timeNode; CCArray* blockArray; CCSprite* pauseSprite; CCLabelTTF* timeLabel; CCLabelTTF* trueTouchLabel; CCLabelTTF* goldLabel; CCLabelTTF* goleCount; Block* endLine; CCSprite* dibanSprite; CCSprite* tuichuSprite; CCSprite* libaoSprite; CCMenu* tuichumenu; CCMenu* libaoMenu; int gameModel; int linesCount; int trueTouchCount; int bigLineIndex; int reliveIndex; long beginTime; bool timeRunning; bool success; bool pause; float speed; float timeIndex; ;#endif/ MainScene.cpp/ whiteBlock/ Created by liuqingyun on 14-12-5./#include MainScene.h#include Block.h#include Define.h#include UserData.h#include LastScene.h#include FirstScene.h#include ShangdianScene.h#include cocos-ext.h#if (CC_TARGET_PLATFORM = CC_PLATFORM_ANDROID)#include #include platform/android/jni/JniHelper.h#include #endifMainScene:MainScene():timeLabel(NULL),pauseSprite(NULL),timeRunning(false),endLine(NULL),success(true),trueTouchCount(0),bigLineIndex(0),speed(8.0),timeIndex(0.1),linesCount(0),timeNode(NULL),reliveIndex(0),pause(false) blockArray=new CCArray(); blockArray-retain(); for (int i=0; iinit(i) layer-autorelease(); else CC_SAFE_DELETE(layer); layer=NULL; scene-addChild(layer); return scene;bool MainScene:init(int i) if ( !CCLayer:init() ) return false; CCSize size=CCDirector:sharedDirector()-getWinSize(); gameModel = i; timeNode = CCNode:create(); addChild(timeNode,15); enemyInit(); this-setTouchEnabled(true); tuichuSprite=CCSprite:create(tuichuBoard.png); tuichuSprite-setPosition(ccp(size.width/2, size.height/2); tuichuSprite-setVisible(false); addChild(tuichuSprite); CCMenuItemImage *pQuedingItem = CCMenuItemImage:create( queding.png, queding.png, this, menu_selector(MainScene:queding); pQuedingItem-setPosition(ccp(tuichuSprite-getContentSize().width/4,50); CCMenuItemImage *pQuxiaoItem = CCMenuItemImage:create( quxiao.png, quxiao.png, this, menu_selector(MainScene:quxiao); pQuxiaoItem-setPosition(ccp(tuichuSprite-getContentSize().width/4*3,50); tuichumenu = CCMenu:create(pQuedingItem,pQuxiaoItem, NULL); tuichumenu-setPosition(CCPointZero); tuichuSprite-addChild(tuichumenu); / setKeypadEnabled(true); return true;void MainScene:keyBackClicked() tuichuSprite-setVisible(true); this-pauseSchedulerAndActions();void MainScene:queding() CCDirector:sharedDirector()-end();void MainScene:quxiao() tuichuSprite-setVisible(false); this-resumeSchedulerAndActions();void MainScene:enemyInit() cc_timeval psv;CCTime:gettimeofdayCocos2d( &psv, NULL ); unsigned int tsrans = psv.tv_sec * 1000 + psv.tv_usec / 1000; srand( tsrans ); CCSize size=CCDirector:sharedDirector()-getWinSize(); /Time timeLabel = CCLabelTTF:create(); timeLabel-setColor(ccc3(255, 0, 0); timeLabel-setFontSize(50); timeLabel-setString(0.0000); timeLabel-setPosition(ccp(size.width/2, size.height-80); addChild(timeLabel,TIMETAG); /trueTouchLabel trueTouchLabel = CCLabelTTF:create(); trueTouchLabel-setColor(ccc3(255, 0, 0); trueTouchLabel-setFontSize(50); trueTouchLabel-setString(0); trueTouchLabel-setPosition(ccp(size.width/2, size.height-120); addChild(trueTouchLabel,TIMETAG); pauseSprite = CCSprite:create(reliveBoard.png); pauseSprite-setPosition(ccp(size.width/2, size.height/2); pauseSprite-setVisible(false); addChild(pauseSprite,6); goleCount = CCLabelTTF:create(200, Arial, 24); goleCount-setPosition(ccp(pauseSprite-getContentSize().width/2, 40); pauseSprite-addChild(goleCount); CCMenuItemImage* reliveImage=CCMenuItemImage:create( fuhuo.png, fuhuo.png, this, menu_selector(MainScene:relive); reliveImage-setPosition(ccp(pauseSprite-getContentSize().width/2,pauseSprite-getContentSize().height/2-20); CCMenuItemImage* deadImage=CCMenuItemImage:create( cha.png, cha.png, this, menu_selector(MainScene:gameOver); deadImage-setPosition(ccp(pauseSprite-getContentSize().width-20,pauseSprite-getContentSize().height-20); CCMenu* reliveMenu=CCMenu:create(reliveImage,deadImage, NULL); reliveMenu-setPosition(CCPointZero); pauseSprite-addChild(reliveMenu); if (gameModel=JINGDIAN) timeLabel-setVisible(true); trueTouchLabel-setVisible(false); else if (gameModel=CHAN) timeLabel-setVisible(true); trueTouchLabel

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