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1、Part 1 Compound Dictation(每小题: 分)Directions: In this section you will hear a passage or passages three times. When the passage is read for the first time, you should listen carefully for its general idea. When the passage is read for the second time, you are required to fill in the blanks with the i
2、nformation you have just heard. Finally, when the passage is read for the third time, you should check what you have written.Questions 1 to 10 are based on the following passage.Thank you all for coming to show your final respect to my father. My father would be 1. to see so many of you here. As I w
3、as growing up, my dad was the 2. figure and the head of the family. As I reflect back, I realize all the 3. he made for us. As a father now, I 4. all the little things that he did that I did not understand as a child. My father always 5. others needs in front of his own. Even on 6. Eve at the hospit
4、al, he was letting us know what gifts still needed to be purchased. He 7. thought of others until the very end. Many have said over the past few days since he passed away, 8. . Knowing my father, 9. . But I have one request. Once a day, more if you can, 10. . Say something nice to someonebecause it
5、is the right thing to do. Put someone elses needs and wants in front of your own and encourage those you meet to do the same just as my father had done in his life. Part 1 Compound Dictation(每小题: 2 分;满分:20 分)小题得分对错我的答案客观1.2overjoyedoverjoyed2.2authorityauthority3.2sacrificessacrifices4.2appreciateap
6、preciate5.2positionedpositioned6.2ChristmasChristmas7.2primarilyprimarily8.0If there is anything I can do for you, let me knowIf there is anything I can do for you, let me know9.0I am clear he would not want anythingI am clear he would not want anything10.0do something for someone else, without expe
7、cting something in returndo something for someone else, without expecting something in returnSubtotal: 14 老师评语: Part 2 Skimming and Scanning (Multiple Choice + Blank Filling)(每小题: 分)Directions: Read the following passage and then answer the questions. For questions 1-7, choose the best answer from t
8、he four choices marked A, B, C and D. For questions 8-10, complete the sentences with the information given in the passage.Questions 1 to 10 are based on the following passage.Video Gaming As video gaming spreads, the discussion about its social impact is intensifying. Is it a new medium equivalent
9、to film and music, a valuable educational tool, a form of harmless fun or something terrible that makes children violent and stupid? Video gaming is all these things, depending on whom you ask. Amid all the arguments, however, three important factors are generally overlooked: that attitudes to gamin
10、g are marked by a generational divide; that there is no convincing evidence that games make people violent; and that games have great potential in education. Attitudes towards gaming Attitudes towards gaming depend to a great extent on age. In America, for example, half of the population plays compu
11、ter or video games. However most players are under 40according to Nielsen, a market-research firm, 76% of themwhile most critics of gaming are over 40. An entire generation that began gaming as children has kept playing. The average age of American gamers is 30. Most are computer natives who grew up
12、 with technology, argues Marc Prensky of Games2train, a firm that promotes the educational use of games. He describes older people as computer immigrants who, like newcomers anywhere, have had to adapt in various ways to their new technological world. Just getting by in a foreign land without some g
13、rasp of the local language is difficult, says Mr. Prensky. Computer immigrants have had to learn to use technologies such as the Internet and mobile phones. But relatively few of them have embraced video games. The word game itself also confuses matters, since it makes them seem like playthings. Wha
14、t they dont understand, because theyve never played them, is that these are complex games, which take 30, 40 or 100 hours to complete, says Mr. Prensky. Games are, in fact, played mainly by young adults. Only a third of gamers are under 18. Its just a generational divide, says Gerhard Florin, the Eu
15、ropean boss of Electronic Arts, the worlds biggest games publisher. People do not know what they are talking about, because they have never played a game. And yet, they say that millions of gamers are stupid or violent. Computer natives who have played video games since childhood already regard them
16、 as a form of entertainment equivalent to films and music. Older computer natives now have children of their own and enjoy playing video games with them. The gaming industry is trying to address the generational divide. It is producing games designed to appeal to people who have never played games a
17、nd encouraging gamers (who may occasionally play simple web-based games, or games on mobile phones) to play more. This has led to the development of games with a wider appeal. Some of them replace the usual control pad with novel input devices: microphones (麦克风) for singing games, cameras for dancin
18、g and action games, and even musical instruments. In addition, the industry has started to attract more women, who seem to prefer social simulation (模拟) games such as The Sims, and older people, who (if they play games at all) often prefer versions of card games and board games. Other promising area
19、s include portable (便携式的) gaming, mobile gaming and online downloads of simple games. Many people enjoy gaming, but do not necessarily want to commit themselves to a long quest that will take dozens of hours to complete. May gaming make people violent? But arent critics right to worry that gaming mi
20、ght make people violent? In his paper, Mr. Williams describes his study carried out with Marko Skoric of the University of Michigan. The study concentrated on a massively multiplayer (多人参与的) online role-playing game (MMORPG) called Asheron Call 2. This type of game requires the player to wander arou
21、nd a fantasy world and kill monsters to build up attribute points. It is virtually more violent than the average video game and should have more effect, given the highly repetitive nature of the violence, the researchers noted. Two groups of subjects were recruited, none of whom had played MMORPGs b
22、efore and many of whom had never played video games at all. One group then played the game for a month, for an average of nearly two hours per day. The other group acted as a control. All people who participated were asked questions about how often they had aggressive social interactions (such as ar
23、guments with their spouses) during the course of the month to test the idea that gaming makes people more aggressive. Game players, it turned out, were no more aggressive than the control group. Whether the test subjects had played games before, the number of hours spent gaming, and whether they lik
24、ed violent movies or not, made no difference. The researchers noted, however, that more research is still needed to assess the impact of other types of games. All games are different, and only when more detailed studies have been carried out will it be possible to say anything about the impact of ga
25、ming. Games have great potential in education. Whats more, plenty of games, far from encouraging violence, are morally complex, subtle and, very possibly, improving. Many now explicitly require players to choose whether to be good or evil, and their choices determine how the game they are playing de
26、velops. Several games based on the Star Wars movies require players to choose between the light and dark sides of the Force, equivalent to good and evil. Even games with no educational purpose require players to learn a great deal. Games are complex and force players to make a huge number of decisio
27、ns. Gamers must construct ideas about the in-game world, learn its rules through trial and error (错误) , solve problems and puzzles, develop strategies and get help from other players through the Internet when they get stuck. Games can be used in many other ways. Tim Rylands, a British teacher in a p
28、rimary school near Bristol, recently won an award from Becta, a government education agency, for using computer games in the classroom. By projecting the fantasy world of Myst, a role-playing game, on to a large screen and encouraging his 11-year-old pupils to write descriptions and reactions as he
29、plays it, he has achieved striking improvements in their English test scores. So games are inherently good, not bad? Actually they are neither, like books, films, the Internet, or any other medium. All can be used to depict sex and violence, or to educate and inform. Indeed, that there is violence a
30、nd sex in games is arguably a sign of the maturity of the medium, as games become more like films. 1.Video games are valuable or stupid depending on _.A. what is overlookedB. whom is askedC. whether they are violentD. whether they are educational2.No evidence exists to show that video games _.A. are
31、 overlookedB. make people violentC. have great potentialD. are violent3.Computer immigrants are older people who have had to _.A. get by in a foreign landB. play complex gamesC. adjust to the new technologyD. grow up with technology4.What do we learn about computer natives? _A. They enjoy playing vi
32、deo games with children.B. They have played games since childhood.C. They are producing games which are violent and stupid.D. They like films and music as entertainment.5.What is said about the gaming industry? _A. It has started to attract more young adults.B. It is trying to persuade older people
33、to play singing games.C. It is producing games that will take dozens of hours to complete.D. It is trying to attract people who have never played games.6.Asheron Call 2 is a kind of game that _.A. is less violent than the average video gameB. critics are right to worry about, as it is violentC. requ
34、ires the player to kill monsters to build up attribute pointsD. requires the player to travel around the world7.In the study of MMORPGs, game players _.A. could not control their game playB. asked many questionsC. were more aggressiveD. were not especially violent8.More studies should be undertaken
35、to draw a general conclusion about the impact of 01_MYVARIABLE.9.Rather than encouraging violence, many games are subtle, possibly improving, and 01_MYVARIABLE.10.Games are neither good nor bad just like 01_MYVARIABLE or any other medium.Part 2 Skimming and Scanning (Multiple Choice + Blank Filling)
36、(每小题: 3 分;满分:30 分)小题得分对错我的答案客观1.3BB2.3BB3.3CC4.3BB5.3DD6.3CC7.3DD8.0other types of gamesother types of games9.0morally complexmorally complex10.0books, films, the internetbooks, films, the internetSubtotal: 21 老师评语: Part 3 Reading Comprehension (Banked Cloze)(每小题: 分)Directions: Fill in the blanks in
37、 the following passage by selecting suitable words from the Word Bank. You may not use any of the words more than once.Questions 1 to 10 are based on the following passage.My husband is in the hospital with cancer and has been seriously ill for a month. He was always 1. , but he has lost a lot of we
38、ight. I find myself 2. that I hardly recognize him. Now, his yellow skin hangs 3. on his skeleton, as he lies there unaware. A machine next to the bed records his slow 4. . I have sat here waiting for some 5. of lifea finger movement, anythingbut there is never any change. Time seems to stand still
39、and I feel my own pulse 6. and hear my own breathing. Doctors and nurses come in and out at 7. and look at his charts. Our eyes meet and somehow, together, we become 8. that this is a special moment for us. I know that he would want me to be bold and show strength as he always had. He is the man who
40、 9. at countless community associations while he himself was ill. He is a man with 10. who never needed a calendar to remember a friend or relatives birthday or our anniversary. It is my duty to show how proud I am to have been a part of this great mans life. Part 3 Reading Comprehension (Banked Clo
41、ze)(每小题: 2 分;满分:20 分)小题得分对错我的答案客观1.2slenderslender2.2astonishedastonished3.2looselyloosely4.2pulsepulse5.2hinthint6.2quickenquicken7.2intervalsintervals8.2awareaware9.2volunteeredvolunteered10.2responsibilityresponsibilitySubtotal: 20 老师评语: Part 4 Reading Comprehension (Multiple Choice)(每小题: 分)Direc
42、tions: Read the following passages carefully and choose the best answer from the four choices marked A, B, C and D.Questions 1 to 5 are based on the following passage.You must face the fact that in your inmost heart you hate the thought of moving. It is easiest not to leave the rooms where your chil
43、dren passed through their wonderful childhood and annoying teens to a friendly but slightly distant maturity. Until, suddenly one day, the distance is absolute and they are grown up and gone. Then you find yourself living in too large a house, which consumes in its maintenance too much energy and mo
44、ney. When we found ourselves in this situation a few years ago, we determined to move while we still had the strength and before the emotional ties that the old house had wrapped around us became too powerful to be broken. Move while you can! But be sure you really want to, and do not move too often
45、. It is an exhausting process. Your first task is to find a house that will suit you. It must be smaller, quieter, easier to run, and more conveniently placed for transport. Not so small, though, that it will not have room for your largest pieces of furniture, and located not too far from the neighb
46、orhood where so many friendships have been built up. At last we found one: a late Victorian cottage, in a street where the houses, all small, range from late 18th to mid 20th century. It was near enough to where we wanted to live. It had no basement (底下层), which was a great convenience for aging leg
47、s; there were only two floors: one for ourselves and one where friends, children, and grandchildren could spread themselves when they came to stay. Each floor had two rooms. There was a kitchen on the ground floor, with the bathroom above it. 1.The passage concerns _.A. buying a house for a newly ma
48、rried coupleB. buying a large house for a growing familyC. buying a better house when people have more money to spendD. buying a smaller house for older people whose children have left home2.The passage implies that grown-up children are _.A. more friendly to their parents when they are grown upB. d
49、istant from their parentsC. friendly but not very closeD. annoying3.The author decided to move _.A. when his house gave him too much work and cost too much to runB. when he grew tired of his houseC. when he suddenly got the strength to do soD. before the house collapsed4.The author advises people in
50、 his own situation _.A. to move into a very small houseB. to move somewhere where the largest possible pieces of furniture will fitC. not to move too far from the main roadD. to choose somewhere not so noisy5.According to the passage, the new house had _.A. two floorsB. three floorsC. four floorsD.
51、two bathroomsQuestions 6 to 10 are based on the following passage.Equipment operator Dick Kemp is the proud owner of over 90 old trucks. Some of his vehicles date back as far as 1916, just twenty years after the first motorized truck was ever built and a time when there were only 160,000 trucks in the United States-compared with the 36,000,000 trucks that r
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