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1、A Primer in Game TheoryA Primer in Game Theory Robert Gibbons Contents Prefacexj 1 Static Games of Complete Information 11.1 Basic Theory: Normal-Form Games and Nash Equilibrium21.1. A Normal-Form Representation of Games . . 2 1.1.8B Iterated Elimination of Strictly Dominated Strategies41.1 .C Motiv
2、ation and Definition of Nash Equilibrium 8 1.2 Applications141.2. A Cournot Model of Duopoly141.2.B Bertrand Model of Duopoly 21 1.2.C Final-Offer Arbitration221.2.D The Problem of the Commons271.3 Advanced Theory: Mixed Strategies and Existence of Equilibrium29 1.3.A Mixed Strategies291.3.B Existen
3、ce of Nash Equilibrium 331.4 Further Reading481.5 Problems481.6 References512 Dynamic Games of Complete Information 55 2.1 Dynamic Games of Complete and Perfect Information572.1.A Theory: Backwards Induction57 2.1.B Stackelberg Model of Duopoly 612.1.C Wages and Employment in a Unionized Firm 64 2.1
4、.D Sequential Bargaining682.2 Two-Stage Games of Complete but Imperfect Informationvn Contents be 12.A ;Theory: Subgame Perfection 71 4.2.B job-Market Signaling 190IB4.2.C Corporate Investment and Capital Structure . 205 Bank Runs73- C Tariffs and Imperfect Internationa4.2.D Monetary Policy208l Comp
5、etition754.3 Other Applications of Perfect Bayesian 2.2.D Tournaments79Equilibrium. 210 2.3 Repeated Games824.3.A Cheap-Talk Games210;A Theory: Two-Stage Repeated Games 82 4.3.B Sequential Bargaining under Asymmetric 2.3.B Theory: Infinitely Repeated Games88Information218:.C Collusion between Coumot
6、 Duopolists . . . .102 4.3.C Reputation in the Finitely Repeated 23-D Efficiency Wages107Prisoners Dilemma224 E Time-Consistent Monetary Policy 112 4.4 Refinements of Perfect Bayesian Equilibrium 233 2.4 Dynamic Games of Complete but 4.5 Further Reading244Imperfect Information1154.6 Problems245- ;.A
7、 Extensive-Form Representation of Games . .115 4.7 References2532.4.B Subgame-Perfect Nash Equilibrium1222.5 Further Reading129Index 77 16 Problems13017 References138Static Games of Incomplete Information 143 3.1 Theory: Static Bayesian Games and Bayesian Nash Equilibrium1443.1.A An Example: Cournot
8、 Competition under Asymmetric Information144 3.1.B Normal-Form Representation of Static Bayesian Games1463.1.C Definition of Bayesian Nash Equilibrium . . . 149 31 Applications1523.2.A Mixed Strategies Revisited1523.2.B An Auction1553.2.C A Double Auction158 3.3 The Revelation Principle1643.4 Furthe
9、r Reading1683.5 Problems1693.6 References1721 Dynamic Games of Incomplete Information 173 Introduction to Perfect Bayesian Equilibrium 175Signaling Games183Perfect Bayesian Equilibrium in Signaling Games183Preface Game theory is the study of multiperson decision problems. Such problems arise frequen
10、tly in economics. As is widely appreciated, for example, oligopolies present multiperson problems each firm must consider what the others will do. But many other ap?plications of game theory arise in fields of economics other than industrial organization. At the micro level, models of trading proces
11、ses (such as bargaining and auction models) involve game theory. At an intermediate level of aggregation, labor and finan?cial economics include game-theoretic models of the behavior of a firm in its input markets (rather than its output market, as in an oligopoly). There also are multiperson proble
12、ms within a firm: many workers may vie for one promotion; several divisions may compete for the corporations investment capital. Finally, at a high level of aggregation, international economics includes models in which countries compete (or collude) in choosing tariffs and other trade policies, and
13、macroeconomics includes models in which the monetary authority and wage or price setters interact strategically to determine the effects of monetary policy. This book is designed to introduce game theory to those who will later construct (or at least consume) game-theoretic models in applied fields
14、within economics. The exposition emphasizes the economic applications of the theory at least as much as the pure theory itself, for three reasons. First, the applications help teach the theory; formal arguments about abstract games also ap?pear but play a lesser role. Second, the applications illust
15、rate the process of model building the process of translating an infor?mal description of a multiperson decision situation into a formal, game-theoretic problem to be analyzed. Third, the variety of ap?plications shows that similar issues arise in different areas of eco?nomics, and that the same gam
16、e-theoretic tools can be applied in XI Preface vixm i I learned game theory from David Kreps, John Roberts, and each setting. In order to emphasize the broad potential scope of Bob Wilson in graduate school, and from Adam Brandenburger, tiie theory, conventional applications from industrial organiza
17、tion Drew Fudenberg, and Jean Tirole afterward. I owe the theoreti?largely have been replaced by applications from labor, macro, and other applied fields in economics.1 cal perspective in this book to them. The focus on applications Wand other aspects of the pedagogical style, however, are largely e
18、 will discuss four classes of games: static games of 5com?plete information, dynamic games of complete informationdue to the students in the MIT Economics Department from 1985 , static gameto 1990, who inspired and rewarded the courses that led to this s of incomplete information, and dynamic games
19、of incom?plete information. (A game has incompletebook. I am very grateful for the insights and encouragement all information if one player does not know another playersthese friends have provided, as well as for the many helpful com? payoff, such as in an auc?tion when one bidder does not knowments
20、 on the manuscript I received from Joe Farrell, Milt Harris, how much another bidder is willing to pay for the good being sold.) Corresponding to these George Mailath, Matthew Rabin, Andy Weiss, and several anony?four classes of games will be four notions of equilibrium in games: mous reviewers. Fin
21、ally, I am glad to acknowledge the advice and Nash equilibrium, subgame-perfect Nash equilibrium, Bayesian encouragement of Jack Repcheck of Princeton University Press and Nash equilibrium, and perfect Bayesian equilibrium. financial support from an Olin Fellowship in Economics at the Na?Twotional B
22、ureau of Economic Research. (related) ways to organize ones thinking about these equi?librium concepts are as follows. First, one could construct se?quences of equilibrium concepts of increasing strength, where stronger (i.e., more restrictive) concepts are attempts to eliminate implausible equilibr
23、ia allowed by weaker notions of equilibrium. We will see, for example, that subgame-perfect Nash equilibrium is stronger than Nash equilibrium and that perfect Bayesian equi?librium in turn is stronger than subgame-perfect Nash equilib?rium. Second, one could say that the equilibrium concept of in?t
24、erest is always perfect Bayesian equilibrium (or perhaps an even stronger equilibrium concept), but that it is equivalent to Nash equilibrium in static games of complete information, equivalent to subgame-perfection in dynamic games of complete (and per?fect) information, and equivalent to Bayesian
25、Nash equilibrium in static games of incomplete information. The book can be used in two ways. For first-year graduate stu?dents in economics, many of the applications will already be famil?iar, so the game theory can be covered in a half-semester course, leaving many of the applications to be studie
26、d outside of class. For undergraduates, a full-semester course can present the theory a bit more slowly, as well as cover virtually all the applications in class. The main mathematical prerequisite is single-variable cal?culus; the rudiments of probability and analysis are introduced as needed. A go
27、od source for applications oi game theory in industrial organization is MiesTheTheon/offnctusfrialOrganizaiion (MIT Press, 1988). Chapter 1 Static Games of Complete Information In this chapter we consider games of the following simple form: first the players simultaneously choose actions; then the p
28、layers receive payoffs that depend on the combination of actions just cho?sen. Within the class of such static (or simultaneous-move) games, we restrict attention to games of complete information. That is, each players payoff function (the function that determines the players payoff from the combina
29、tion of actions chosen by the players) is common knowledge among all the players. We consider dynamic (or sequential-move) games in Chapters 2 and 4, and games of incomplete information (games in which some player is uncertain about another players payoff function as in an auction where each bidders
30、 willingness to pay for the good being sold is un?known to the other bidders) in Chapters 3 and 4. In Section 1.1 we take a first pass at the two basic issues in game theory: how to describe a game and how to solve the re?sulting game-theoretic problem. We develop the tools we will use in analyzing
31、static games of complete information, and also the foundations of the theory we will use to analyze richer games in later chapters. We define the normal-form representation of a game and the notion of a strictly dominated strategy. We show that some games can be solved by applying the idea that rati
32、onal players do not play strictly dominated strategies, but also that in other games this approach produces a very imprecise prediction about the play of the game (sometimes as imprecise as ;anything could 1 2 STATIC GAMES OF COMPLETE INFORMATION D/ip?r Tlionni 3 happen;). We then motivate and defin
33、e Nash equilibrium a so?lution concept that produces much tighter predictionseparate cells and explain the consequences that will follow from s in a very broadthe actions they could take. If neither confesses then both will be class of games. convicted of a minor offense and sentenced to one month i
34、n jail. In Section 1.2 we analyze four applications, using the tools If both confess then both will be sentenced to jail for six months. developed in the previous section: Cournots (1838) model of im?Finally, if one confesses but the other does not, then the confes?perfect competition, Bertrands (18
35、83) model of imperfect com?sor will be released immediately but the other will be sentenced petition, Farbers (1980) model of final-offer arbitration, and the to nine months in jail six for the crime and a further three for problem of the commons (discussed by Hume 1739 and others). obstructing just
36、ice. In each application we first translate an informal statement of the problem into a normal-form representation of the game and then The prisoners problem can be represented in the accompany?solveing bi-matrix. (Like a matrix, a bi-matrix can have an arbitrary for the games Nash equilibrium. (Eac
37、h of these applications hasnumber or rows and columns; ;bi; refers to the fact that, in a a unique Nash equilibrium, but we discuss examples in which two-player game, there are two numbers in each cell the payoffs this is not true.) to the two players.) In Section 1.3 we return to theory. We first d
38、efine the no?tion of a mixed strategy, which we will interpret in terms of one Prisoner 2 players uncertainty about what another player will do. We then ? *rv _i. state and discuss Nashs (1950) Theorem, which guarantees that a Nash equilibrium (possibly involving mixed strategies) exists in a Mum 1
39、1 Q n broadPrisoner 1 class of games. Since we present first basic theory in Sec?T-i. 1 n r? c L tion 1.1, then applications in Section 1.2, and finally more theory in Section 1.3, it should be apparent that mastering the additional theory in Section 1.3 is not a prerequisite for understanding the T
40、he Prisoners Dilemma applications in Section 1.2. On the other hand, the ideas of a mixed strategy and the existence of equilibrium do appear (occasionallyIn this game, each player has two strategies available: confess ) (or fink) and not confess (or be mum). The payoffs to the two in later chapters
41、. players when a particular pair of strategies is chosen are given in This and each subsequent chapter concludes with problems, the appropriate cell of the bi-matrix. By convention, the payoff to suggestions for further reading, and references. the so-called row player (here, Prisoner 1) is the firs
42、t payoff given, followed by the payoff to the column player (here. Prisoner 2). 1.1Thus, if Prisoner 1 chooses Mum and Prisoner 2 chooses Fink, for Basic Theory: Normal-Form Games and Nash example, then Prisoner 1 receives the payoff -9 (representing nine Equilibrium months in jail) and Prisoner 2 r
43、eceives the payoff 0 (representing immediate release). 1.1A Normal-Form Representation of Games We now turn to the general case. The normal-form representation In the normal-form representation of a game, each player simul?of a game specifies: (1) the players in the game, (2) the strategies taneousl
44、y chooses a strategy, and the combination of strategies available to each player, and (3) the payoff received by each player chosen by the players determines a payoff for each player. We for each combination of strategies that could be chosen by the illustrate the normal-form representation with a c
45、lassic example players. We will often discuss an n-player game in which the The Prisoners Dilemma. Two suspects are arrested and charged players are numbered from 1 to n and an arbitrary player is called with a crime. The police lack sufficient evidence to convict the sus?player i. Let S; denote the
46、 set of strategies available to player i pects, unless at least one confesses. The police hold the suspects in (called JS strategy space), and let s, denote an arbitrary member of Basic Tlieory R 4 STATIC GAMES OF COMPLETE INFORMATION and -9 above were replaced with payoffs T, R, P, and S, respec?st
47、rategy s, is a member of the set of strategies S,.) Let (s1?. ,s ) denote a combination of strategies, one for each player, and letively, provided that T > R > P > S so as to capture the ideas t ui denote playeof temptation, reward, punishment, and sucker payoffs.) More r is payoff function
48、: tt/(si,.,sM) is the payoff to player i if the players choose the strategies (si,.generally: . ,s ). Collecting all of this information together, we have: Definition In the normal-form game G = Si,., S ;Hi,.,u , let s and s; he feasible strategies for player i (i.e., s and s; are members of Definit
49、ion The normal-form representation of an n-player game spec?Sj). Strategy s is strictly dominated by strategy s; if for each feasible ifies the players strategy spaces Si,., S and their payoff functions Mi,bination of the other players strategies, is payoff from playing sj is , u . We denote this ga
50、me byG = Si,., S ; ux u . strictly less than is payoff from playing s;: Although we stated that in a normal-form game the players u,(si,.,s,_i,sj,s,+i,.,s ) < Ufa,.,s,-_i,s;,si+l,.,s )(DS) choose their strategies simultaneously, this does not imply that the parties necessarily act simultaneously:
51、 it suffices that each choose for each (s., s,_i,sI+1,., s ) that can be constructed from the other his or her action without knowledge of the others choices, as players strategy spaces S,., S,-i, S,+i,., S . would be the case here if the prisoners reached decisions at ar?Rational players do not pla
52、y strictly dominated strategies, be?bitrary times while in their separate cells. Furthermore, although in this chapter we use normal-form gamecause there is no belief that a player could hold (about the strate?s to represent only static gamegies the other players will choose) such that it would be o
53、ptimal s in which the players all move without knowing the other to play such a strategy.1 Thus, in the Prisoners Dilemma, a ratio?players choices, we will see in Chapter 2 that normal-form repre?nal player will choose Fink, so (Fink, Fink) will be the outcome sentations can be given for sequential-
54、move games, but also that reached by two rational players, even though (Fink, Fink) results an alternative the extensive-form representation of the game is in worse payoffs for both players than would (Mum, Mum). Be?often a more convenient framework for analyzing dynamic issues. cause the Prisoners
55、Dilemma has many applications (including the arms race and the free-rider problem in the provision of pub?l.l.B Iterated Elimination of Strictly Dominated lic goods), we will return to variants of the game in Chapters 2 Strategies and 4. For now, we focus instead on whether the idea that rational pl
56、ayers do not play strictly dominated strategies can lead to the Having described one way to represent a game, we now take a solution of other games. first pass at describing how to solve a game-theoretic problem. WConside2r the abstract game in Figure l.l.l. Player 1 has two e start with the Prisone
57、rs Dilemma because it is easy to solve, using only the idea that a rational player will not play a strictly strategies and player 2 has three: S = Up, Down and S2 = dominatedLeft, Middle, Right. For player 1, neither Up nor Down is strictly strategy. In the Prisoners Dilemma, if one suspect is going
58、 to play Fink, A complementary question is also of interest: if there is no belief that player i then the other would prefer to play Fink and so be in jail for six could hold (about the strategies the other players will choose) such that it would months rather than play Mum and so be in jail for nine months. be optimal to play the strategy s can we conclude that there must be another Similarlystrategy that strictly dominates s/? The answer is ;yes,; provided that we adopt , if one suspect is going to play Mum, then the other would prefeappropriate definitions of ;belief; and ;another
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