版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
1
arXiv:2305.07392v1[cs.HC]12May2023
TheEthicsofAIinGames
DavidMelhart,JulianTogelius,BenedikteMikkelsen,ChristofferHolmgrd,GeorgiosN.Yannakakis
modl.ai
Copenhagen,Denmark
david@modl.ai,julian@modl.ai,benedikte@modl.ai,christoffer@modl.ai,georgios@modl.ai
Abstract—Videogamesareoneoftherichestandmostpopularformsofhuman-computerinteractionand,hence,theirroleiscriticalforourunderstandingofhumanbehaviourandaffectatalargescale.Asartificialintelligence(AI)toolsaregraduallyadoptedbythegameindustryaseriesofethicalconcernsarise.Suchconcerns,however,havesofarnotbeenextensivelydiscussedinavideogamecontext.MotivatedbythelackofacomprehensivereviewontheethicsofAIasappliedtogames,wesurveythecurrentstateoftheartinthisareaanddiscussethicalconsiderationsofthesesystemsfromtheholisticperspectiveoftheaffectiveloop.Throughthecomponentsofthisloop,westudytheethicalchallengesthatAIfacesinvideogamedevelopment.Elicitationhighlightstheethicalboundariesofartificiallyinducedemotions;sensingshowcasesthetrade-offbetweenprivacyandsafegamingspaces;anddetection,asutilisedduringin-gameadaptation,poseschallengestotransparencyandownership.Thispapercallsforanopendialogueandactionforthegamesoftodayandthevirtualspacesofthefuture.Bysettinganappropriateframeworkweaimtoprotectusersandtoguidedeveloperstowardssaferandbetterexperiencesfortheircustomers.
IndexTerms—artificialintelligence,ethics,videogames,affec-tivecomputing
I.INTRODUCTION
Videogamesarekeytoourunderstandingofhumanbe-haviourduetotheirvastpopularity,themulti-modalwaysplayerscaninteractwiththem,andthevariouswaysgamescanexpressemotionandadapttoaplayer’sstyle.Eventhoughval-uessuchastransparency,trustworthinessandresponsibilityarecoreaspectsofethicalsystemsinotherdomains,videogamespresentuniquechallengesintermsofethics.Darkpatternsin
gamedesign[1],predatorymonetisationstrategies[2],andthe
black-boxnatureofgameshindertransparency[3]andraise
severalethicalconcerns.Theseissuesarefar-reachingfrom
gamedesignanddevelopment[4],[5]tosocietalimpactand
researchethics[6]
.
Inthissurveypaper,weaimtoaddresstheethicalcon-siderationsofgameAItoolsandmethodsthroughthelensofaffectivecomputing.Inparticular,wefocusprimarilyonplayer
modelling[7]asafieldofgameresearchthatconsiderstheag
-
gregation,simulation[8],andunderstandingofgameplayand
userexperienceingames.We,thus,structurethediscussion
ofAIethicsingamesaroundtheaffectivegameloop[9](see
Fig.
1).Theaffectivegameloopdescribestherelationships
betweenemotionexpression,elicitation,detection,prediction,andsubsequentreaction.Itpresentsacomplexgamesystemwhichfacilitatestheseprocessesandadaptstotheuser’semotionalresponse.ThisloopcanassistAIsystemstogen-eratepersonalisedaspectsofgamessuchasagentbehaviour,
Figure1.TheAffectiveGameLoop
[9].Theloopreliesonthegame’s
parameterspacetoelicitanemotionalresponse.ThisresponseissensedbyanAImodelthatdetectschange(s)intheplayer’semotionalstate.Theoutputoftheaffectmodelcanbeusedtoadaptthegamecontentandgenerateanewsetofstimulifortheplayer.
levelsandimages[10]orguideanorchestrationprocess[11],
[12]acrosscreativefacetssuchastext,levelsandvisuals
.Theconceptoftheaffectivegameloophasbeenexplored
thoroughlyinacademia[13]–[17].Meanwhile,theadoption
ofaffect-drivenadaptationsystemsingameshasbeengradualoverthelasttwentyyears;indicativeyetrepresentativeexam-plesincludeFac¸ade(ProceduralArts,2005)—seeFig.
2—and
Nevermind(FlyingMollusk,2016)—seeFig.
3.
Thepaperisstructuredasfollows.Afteranoverviewofrelatedliterature(Section
II),wediscusstheethicaldimen
-sionsofgameAIthroughthephasesoftheaffectivegameloop—foradetailedstructureofoursurveyseeTable
I.
Inparticular,Section
III
coversaspectsofelicitationandhowdarkpatternsareusedtomanipulateandreducetheplayers’emotionalagencyinharmfulorexploitativeways;Section
IV
takesathoroughlookatsensingandissuesrelatedtothetradeoffbetweenprivacyandcontrol,andmaliciousactioningames;Section
V
discussesaffectdetectionandthecomplexitiesoftransparencyinlimitedinformationsystemssuchasgames;andfinallySection
VI
reflectsonquestionsofdataandmodelownershipduringtheaffect-drivenadaptationphase.ThepaperendswithadiscussiononseveralotherissuesrelatedtogameAIethicsincludingAIalgorithmicbiases,computefairness,andin-gametoxicityandviolence.
2
TableI
ASPECTSOFTHEAFFECTIVEGAMELOOPWITHTHEIRASSOCIATEDAIVIRTUES(
INTRODUCEDBYBOSTROMANDYUDKOWSKY[18]);
MAJOR
PITFALLS;ANDPOSITIVEINITIATIVESUPHOLDINGAIVIRTUESANDBENEFITINGEND-USERS.
AffectiveLoop
Section
AIVirtues
[18]
MajorPitfalls
PositiveInitiatives
Elicitation
III
Responsibility,
Auditability
Predatorymonetisation,darkdesignpatterns
[1],
andgeneratingharmfulcontent
Governmentstighteningregulationaroundpredatorymonetisationpractices
[19];
Prolificdesignerstakingacriticalstanceagainstdarkpatterns(e.g.SixtoStartCEOAdrianHon
[20])
Sensing
IV
Transparency,
Incorruptibility
LackoftransparencyindatainferredbyAIsystems
Ubisoft’sMLmodelssensingfortoxicbehaviourinForHonor(2017)
[21]
Detection
V
Transparency,
Auditability,
Predictability
AIsystemsoverfittingtoskewedpopulationsandperpetuatingharmfulhistoricalbiases
Gamestudiossharingdatasetswiththeacademiccommunity(e.g.EAand
Nintendo
[22],Ubisoft
[23]andRiot
Games
[24])
.
Adaptation
VI
Responsibility,
Transparency,
Incorruptibility
Unclearchainofresponisibiliyandownershipofdataandoutputofhuman-AIco-creation
Microsoft’sXboxTransparencyReportsshowingactionstakenincontent
moderation1.
Figure2.InFac¸ade(ProceduralArts,2005),theplayercaninteractwiththegame’sagentsthroughfree-formtext.TheunderlyingAIrespondstotheplayerinputbasedonitssemanticandemotionalcontent.
Figure3.InNevermind(FlyingMollusk,2016),theplayerexploresdream-likehorrorenvironments.Thegamecontentisadjustedbasedontheplayer’semotionalstatebyintroducingmoredangersastheplayer’sstresslevelincreases.
II.RELATEDWORK
ThissectionreviewstheliteratureonethicsresearchandethicalframeworksinAIandgamesresearch.
A.EthicsinArtificialIntelligence
EthicshasbeenaconstantchallengeinthefieldofAIfuelledbyacademicandpracticalinterestintothegovernanceofautonomoussystemsandpublicanxietytowardsdata-driven
black-boxinfrastructures[25],[26].Ethicalframeworkshave
beendevelopedtoaddresstheseanxieties,generallyaimingtoprovideguidelinesforcreatingbeneficial,transparent,andtrustworthyapplications.
OneofthemostpopularethicsframeworksappliedinAIconsistsofthevirtuesofResponsibility,Transparency,Auditability,Incorruptibility,andPredictabilityintroduced
byBostromandYudkowsky[18].The
responsibilityofAIalgorithmsreferstotheirclearoversightonthechainofresponsibilityastheoutputofthealgorithmcanbeattributed
toeitherindividualsororganisations[27].Aswewilldiscuss
inSection
III
and
VI,aclearchainofresponsibilityisoften
lostbetweentheoriginaldata,theinferredmodels,andlarge-scaleensemblearchitecturesusingthird-partyAI.
Transparencyisoneofthemorecomplexethicalvirtues
andcornerstonesofAITrustworthiness[28],[29].Ontheone
hand,itcanrefertoakindofalgorithmictransparencythatpromotesAIdecision-makingprocessesthatareexplainable
[30]andclearlyunderstoodbytheirusers[27].Ontheother
hand,itcanrefertoasystemictransparencyandopennessofAI-poweredapplications;thatislegalaccesstoAIinfrastruc-
turesthemselves[28].AswewillshowinSection
IV,Sec
-tion
V,andSection
VI,theindustryhasatroubledrelationship
withtransparency,withmanycompaniesnotdisclosingtheiruseofplayermodelstogainfurtherinsightsfromuserdata.Whiletransparencyinrelationtodirectdata-collectionisclear,“inferred”informationsuchascomputationalmodelsandtheir
outputismuchlessprotectedbylegalframeworks[31]
.
AuditabilityimpliesthatthecorrectnessoftheoutputofAIsystemsshouldbeverifiablebyathirdparty.AswediscussinSection
III
andSection
V,auditabilityandgeneral
transparencyisaseriousblindspotofthevideogames
industry.Althoughsomeofthisblind-spotcanbeattributed
totheinherentopacityofAIsystems[32],thereisadefinite
limitationraisedbylegalopacityrestrictingaccesstoAI
architectureandtrainingdatabyexternalauditors[33]
.
Incorruptibilitymeansthatthesystemisrobustagainst
3
manipulation.Eventhoughtheobfuscationofdatasets,al-gorithms,andtheiroutputdefinitelyprovidessomelevelofprotection,obfuscationisfundamentallyclashingwiththeprincipleoftransparency.Duetotheirinteractivitygamesareunderconstantsiegebymalicioususers,however,theircorruptionisnotnecessarilyanoutsideforce.AsGebrupointsout,AIbiastendstoexacerbatethesociopoliticalandsocioeconomicdisparitiesinoursocietyastheyperpetuateinherentbiasesofthecreatorsofAImodelsandoursocial
reality[34].AswediscussinSection
IV,whileoneofthe
primarygoalsofappliedAIinthegameindustryistoincreasetherobustnessofsystemsagainstexternalattacks,thereismuchlessdiscussionandtransparencyabouttheinherentbiasintheemployedAIsystems.
Finally,predictabilityreferstoself-consistentAIoutputsandalgorithmicbehaviour.PredictabilityisalessprominentyetimportantaspectofAIethics,whichaimstopushappli-
cationstowardsamorereliableandfairimplementation[27]
.PredictabilitygoesalongwaytowardseliminatingAIbias,whichwedetailinSection
V.
TheaforementionedvirtuesarebeingunderstoodasthecornerstonesofAIethicsand
solidified[3],[35]—insomeshapeorform—inthe
IEEE
EthicallyAlignedDesignGuidelines[36],the
HumaneAI
EthicalFramework[27]andthenewlyemergingconceptof
TrustworthyAI[29],[37],whichalsoplaysafundamentalrole
inthenewEthicalGuidelinesforArtificialIntelligenceofthe
EuropeanUnion[38]
.
Arecentmeta-reviewbyYuetal.
[26]oftheAAAI,
AAMAS,ECAIandIJCAIconferencesmappedoutthefieldofEthicsinAI(EAI)andidentifiedfourmajorareasunderthisdomain.ThefirstcategoryisresearchfocusingonleveragingAItechniquestoexplorequestionsofethicsfacedbyhumans.Thesecondandthirdcategoriesfocusoninternaldecision-makingframeworksforAIagentsactingeitherasindividualunitsorcollectives.Finally,thelastcategoryfocusesonethicsinhuman-computerinteractions.Foracompletereviewofall
theseavenuesofresearchwerefertoYuetal.[26];herewe
focusonlyonthelattercategoryasitisthemostrelevanttothedomainandpurposesinvestigatedinthispaper.Aspositioned
byYuetal.[26],[39]andechoedbythelargerresearch
[3],[35],[40]andpolicymaking[36],[37]communities,
ethicalHCIsystemsshouldconservetheautonomyofhumans,bebeneficialtotheuser,andminimiseunderlyingrisks.Summarisingthissentimentinrelationtoaffectivecomputing,theIEEEEthicallyAlignedDesignGuidelinesexplicitlystate:
“Toensurethatintelligenttechnicalsystemswillbeusedtohelphumanitytothegreatestextentpossibleinallcontexts,autonomousandintelligentsystemsthatparticipateinorfacilitatehumansocietyshouldnotcauseharmbyeitheramplifyingordampening
humanemotionalexperience”[36,page6]
.
Beyondthescopeofemotionalautonomy,however,thereisalsothequestionoftransparencyandautonomyinhuman-AIinteractioningeneral.Rovatsosraisestheissueofthegeneraldistrusttowardsmachinesandwhetheritisethicalfor
anAIsystemtoconcealitself[41].Althoughitcanbeeasy
toconsidertotaltransparencyasthemostethical,theissueis
morecomplex.Anewethicalconundrumemergeswhenweconsiderthatinsomehuman-computerinteractions,alackof
transparencycanimprovetheefficacyofthesystem[42].If
thisistrue,wouldn’ttheperformancedrop—thatwasinducedbyincreasedtransparency—hurttheuserinthelongrun?Wouldinthissituationtotaltransparencytakeawayfromtheuser’sautonomy?Ontheotherhand,couldanopaquesystemevenpresentfairchoicestotheuser?Thesequestions—raised
byRovatsos[41]—presupposeabenevolentsystem.However,
AIisnotalwaysdesignedtobebenevolent.Perhapsthemoststrikingexampleofthisislethalautonomousweaponsystems,whicharedesignedtokillhumanswithoutconsider-
ableoversight[43].Eventhoughreal-lifekillingrobotsmight
seemtoberemovedfromthedomainofgames,pushingamilitaryagendaandaidingbothrecruitmentandresearchhas
neverbeenfarfromvideogames[6].Andaswediscussat
manypointsinthispaperneitherisemotionalexploitationnorpsychologicalmanipulation.
AIresearchersfromthefieldsofcomputerscience,engi-neering,robotics,medicine,games,andmorearecallingforstrongerregulationsonexploitativeandharmfulAIandapush
forbenevolentAIapplications[6],[43],[44].Theirfearsare
notunfoundedascurrentresearchandindustrialapplicationofAIaremorethancapableofexploitingandharminghumans
enmasse,fromsocialengineering[45],throughpsychological
manipulation[2]andexacerbatingexistingsocioeconomic
disparitiestophysicalharm[6],[43]
.
B.AIEthicsinGameResearch
AIethicsingameresearchisafairlyunder-researchedarea.Thehandfulofpapersexistentintheliteraturefocusmainly
onplayermodelling[3],[46],ethicaldevelopmentpractices
[4],[5]andethicalpracticesinresearch[6].Incontrast,more
workhasbeencarriedoutongamesasethicalsystems[47]
andtheoutcomeofresponsibilityofgamedesign[1]
.
Inareviewofthefieldofplayermodelling,Mikkelsen
videdanoverviewofemergingethicalissues[3]
.
Intheiranalysisrelyingontheframeworklaidoutby[18],
Mikkelsenetal.identifiedanumberofareasofconcernfrommonetisationthroughcontentmanagementtodynamicadaptationandprivacy.Mostissuesemergingintheseareasareconnectedtothelackoftransparencyandauditabilityofcomputermodels,especiallyinindustrialsettings.Onesolutiontothelackoftransparencyandinterpretabilityis
offeredbythefieldofexplainableAI[48],[49].Apossible
avenueforadaptingexplainableAIisthroughopenplayer
models[46],whicharebasedonOpenLearnerModelsapplied
togames[50].Openplayermodelsincorporateanexplanatory
moduleintoagivenAIapplicationwhichgivesclearfeedbacktotheuseronthebehaviourandpredictionsofthemodel.Asthemoduleprovidingtransparencyisremovedfromthemainpipelineofthealgorithm,inprincipleopenplayermodelscanbecost-effectivetoimplementinexistingsystemsaswell.Nevertheless,althoughexplainableAIprinciplescanhelpbuildmoretransparentsystemsintheory,thepracticalapplicationofsuchframeworksappearstobechallenging.Black-boxalgorithmssuchasdeeplearningneuralnetworks
4
areverypopularindatascienceduetotheirperformance,andtheyarenotoriouslyhardtoexplainandinterpret—despite
advances[49].Ontheotherhand,effectivewhite-boxsystems
arestillanopenchallengetothefield[48]andmightnot
evenbesustainableordesirablefromabusinessperspectiveasthegamesindustryisknowntotreatdatasets,data-processingpipelines,andAImodelsasstrictly-kepttradesecrets.
BeyondtheconcernsoftransparencythereisanalarmingissueofintentionallyharmfulusageofAImodelsthatexploit
addictionandirresponsiblespendinghabits[3],[5].Despitea
growingconcernagainstaggressiveanddeceptivemonetisa-tiontechniques—oftenaimedatchildren—thereisstillalackoflegalandpracticalframeworksthatarecapableofaddress-
ingsuchissues[2].Kingetal.[2],forinstance,examined13
differentpatentsconnectedtovideogamemonetisationandfoundthatalmostallofthemreliedontheexploitationoftheplayers’datatooptimisethedeliveryandtimingofadsandpurchaseoffers.TheynotethatwiththeexpansionofAImethodsitisexpectedthatsuchsystemswillbecomemoresophisticatedandubiquitousinthefuture,makingtheissueofethicsinplayermodellingmorepressingthanever.
C.StateofAIEthicsinPractice
Althoughethicalframeworkshavebeendevelopedtopro-videguidance,thelackofspecificityoftenleadstoasmallscaleofadoption.Ifwelookatthecoreissueoftrans-parency,whichisalsooftenrequiredfortheassessmentofothercomponentsofAItrustworthiness,wefindthatbothaffectivecomputingandgamesapplicationsarelaggingbehind
[51].Thisistruedespitetheissueoftransparencybeing
proppedupbymorerobustlegalframeworksthanmanyothercomponentsofethicalAI.IntheEuropeanUnion,theGeneral
DataProtectionRegulation(GDPR)[52]ismeanttogive
alegalframeworkandtransparencytodatahandling(alsoinanAIcontext).However,areviewofseriousgames—gamesdevelopedforhealthcare,educational,hiring,orothernon-entertainmentpurposes—foundthattwoyearsaftertheadoptionofGDPR,ithashadlittletonoeffectontheresearch
community[53].Similarly,inarecentexplorationofaffective
computingthroughthelensofGDPRlawsHauselmannfoundthatthefieldfacesseriousissuesintermsoftransparency,
responsibility,andpredictability[54].Hauselmannhighlights
thedelicatenatureofemotionaldataassomethingthatisnotnecessarilyprotectedundercurrentlegalframeworksbutextremelypersonaltotheusers.However,thequestionofemotionaldataisfurthercomplicatedbythefactthatwhileuserbehaviourisrelativelyeasytoobserveandrecord,emo-tionaldataisoftenextractedthroughmeansofperipheralsignalsandmachinelearning.Inthissenseaffectivedata
isinferredandnotobserved[31];asaresult,themajority
ofaffectivecomputingapplicationsappeartobeinherentlyopaque.Asthereshouldbearighttoanaccurateportrayalofpersonaldata,inaccuratepredictorsmightinfringeonthepersonalrightsofusers.Thisishardtoprove,however,asthesemodelsareoftendifficulttoaudit.Thisphenomenonisamplifiedbecausetherearefewerpracticalconcernsforinaccuratemodelsuptoacertaindegree.Oftenevenifauser
isprofiledinaccurately,animperfectpredictioncanstillbe
usedtogreateffectinanadaptivesystem[55].Moreover,
commercialapplicationsoftensafeguardtheirmodelsastradesecretsorcannothandletheconstraintsandoverheadofimplementingethicalsafeguardsonafundamentallevel.
Theaboveexamplesfocuspredominantlyontheresearchcommunity;inthegamesindustry,theproblemoftransparencycanbeevenmoreprevalent.Moreoftenthannot,usersareunawareofthedatacollectedandinferredbyalgorithms.AsKrgerpointsout,datacollectioningamesisgenerallymadeinvisibletotheplayersasitis“wovenintoagame’s
environment”[51].Giventhisopaquenessandablas
atti-tudeofuserstowards—whattheyperceiveas—anonymousplay,itisquestionabletowhichextentregulationssuchastheaforementionedGDPRcouldreasonablybeupheld.A
thoroughreviewoffivecompaniesbyVakkurietal.[35]
revealedthateventhoughdevelopersmightconsiderethicsasanimportantquestion,theyhavelittletonotoolstoaddressitinasystematicmanner.MitigationofethicalrisksinAIsystemsthusbecomeslow-priorityandgenerallyaddressedinapost-andad-hocmanner,ifatall.Reviewsofgame
industryapplicationsthatspanfromplayermodelling[3],
[46],todata-drivengamedevelopment[5],andtoprocedural
contentgeneration[4]revealasimilarpattern.Becausethe
gamesindustryisafast-movingfieldwithgrowingpressureonproducingmoreandmorecontentwiththeadventoflive-servicegames,theapplicationofethicalframeworkstoAIingames—includingbutnotlimitedtoplayermodelling—remainsanafter-thoughtwithoutclearwaystointegratethemitigationofethicalproblemsintoexistingindustrypipelines.
III.ELICITATION–BOUNDARIESOFARTIFICIALLY
INDUCEDEMOTIONS
WestartexaminingtheaffectivegameloopfromtheElicita-tionphase.Doingsowearefacedwiththeethicalboundariesofartificiallyinducedemotions.Althoughinherentlypersonalandsubjective,emotionsdonotenjoylegalprotectiontothe
sameextentasotherpersonaldata[54].Thecoreissueswe
encounterinthisareaareownershipandautonomyoverone’s
ownemotions.Theso-calleddarkdesignpatterns[1]have
beenusedingamestocompelplayers’behaviourthroughaffectivemanipulationandwiththeadventofbigdataanalysisandmachinelearning,thereisapotentialforanewwaveof
darkdesignpatterns[2].Asgamesareoftenmarketedtowards
children,theethicalsideoftheemotionelicitationingames,theiruseandtheirgoalhavetobeconsidered.Importantly,thechallengeofdarkdesignpatternsiscoretogamedesignprinciplesbutnotnecessarilytotheAIalgorithmassociatedwithagame.OneshouldthustakeadiveintotheproblematicethicalaspectsofthegamedesignpriortoexaminingtheroleofAIwithinaparticulargame.
Whileafewyearsagolootboxes—i.e.virtualitemsthatcanberedeemedforotherrandomitemsthatprovidesome
valuetotheplayers[56]—madewaves[57]–[59],thenew
monetisationtechniquesweepingacrosstheindustryisthebattlepassorseasonpasssystem.Unlikepreviousiterationsofpremiumsubscriptions,in-gamecurrencies,downloadable
5
contentpacks,lootboxes,andgatedprogression,thebattlepasssystemdoesnotpromiseanyimmediatetangiblerewardtoplayers.Instead,playersbuyintoaccesstotime-limitedcontentupdates,whichtheystillhavetounlockin-game
withinagiventimeframe[60].Thistypeofmonetisation
reformulatesthevaluepropositionofonlinegamesandshifts
thefocusfromcommoditiestoservices[61].Whiletheloot
boxesofyesteryearweredesignedtooperateonthesame
psychologicalbuttonsasgambling[57],[58],emergingbattle
passsystemsbuildmoreonafeelingofmissingout[60]
andsocietalpressure[62].Inmanymodernonlinegames—
suchasFortnite(EpicGames,2017),Ap
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 2024国家安全员资格考试题库含答案ab卷
- 2024年【高校教师资格证】考试题含答案(新)
- 2024年国家安全员资格考试重点题库带答案(预热题)
- 2024年安全员(初级)考试题库及答案(真题汇编)
- 2024年安全员必考题库附答案(培优a卷)
- 2024年安全员考试题附参考答案(培优)
- 2024年度安全员资格考试含答案(满分必刷)
- 2024年度高校教师资格证资格考试附答案ab卷
- 2024年版安全员(初级)内部模拟考试题库(夺冠系列)
- 2024年高校教师资格证从业资格证考试题库附参考答案(轻巧夺冠)
- 残障社会工作课程教学大纲
- 供水诉求分析汇总报告
- 公路路基施工技术规范 JTG∕T 3610-2019
- 中医科业务培训计划书
- 2023年11月吉林通用航空职业技术学院招考聘用教师26人笔试历年高频考点-难、易错点荟萃附答案带详解
- 不服不起诉决定书申诉书(通用3篇)
- 电动车充电安全知识讲座
- 化学检验员初级练习题库及答案
- 白蚁危害及防治知识讲座
- 电梯地震应急演练预案
- 中学生学习动机和学习策略的调查问卷
评论
0/150
提交评论