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MorganstanleyRESEARCH
March22,202609:00PMGMT
EmbodiedAI|NorthAmerica
WorldModels:AlⅠsJourneyfromDigitaltoPhysical
Alismovingbeyondlanguagetowardmodelsthatunderstand)simulateandnavigatethephysicalworld.MajorAllabsand
startupssuchasWorldLabsandAMlLabsaredevelopingⅠworldmodelsⅠthatcouldunlocknewapplicationsacrossrobotics)
gaming)design)andmore.
AI’sNextChallenge:ModelingthePhysicalWorld.LLMstrainon,process,and
generatetextinitsmanyforms.Whiletheyhaveproventobepowerfultoolsforwhite-collartaskssuchascoding,search,andwriting,AI’sbroaderpotentialmaylieinthephysicalworld,whichisgovernedbythelawsofphysics-substances,
thermodynamics,fluiddynamicsandthebehavioroflight-inaconstantlychanging3-dimensionalspace.
'WorldModels'areAIsystemsdesignedtounderstand,simulate,andreason
aboutenvironments,withapplicationsspanningvideogames,design,robotics,
autonomousvehicles,andmore.Potentialusecasesrangefromgeneratingvideogamecontentfromtextprompts,torobotssimulatingoutcomesbeforeacting,
autonomousvehiclestrainingonbillionsofrareedgecases,orarchitectsmodelingentirecitiesbeforeconstructionbegins.Someanecdotesoncurrentprogress:
•
Recentresearch
hassuggestedthatrobotstrainedusingdatageneratedbyworldmodelscanperformcomparablytothosetrainedonreal-world
interactiondata.
•
Waymo(LeveragingDeepMind'sGenie3WorldModel)
hasreportedrunningbillionsofmilesofvirtualdrivingteststotrainandvalidateitssystems
acrossrareedgecasesthatwouldbedifficultordangeroustoencounterintherealworld.WaymoisasubsidiaryofAlphabet-coveredbyBrianNowak.
•Lastyear,
Microsoft(coveredbyKeithWeiss)unveiled
afullyAI-rendered,playableversionof1997shooterQuakeIIbuiltonitsMuseworldmodelinsteadofatraditionalgameengine.
•Earlierthisyear,
Roblox(coveredbyMattCost)announced
anewresearchprojectwiththegoalofusingitsownworldmodeltogenerativeimmersiveenvironmentsanditerateongamesthroughnaturallanguageprompts.
Anumberofmajortechnologycompaniesarealreadydevelopingworldmodels,includingGoogleDeepMind,Meta,Microsoft,Tesla,andNVIDIA.Theyare
increasinglybeingjoinedbystartupsfoundedbyleadingAIresearchers,includingFei-FeiLi’sWorldLabsandYannLeCun’sAMILabs.ThegrowingconcentrationoftalentandcapitalinthisareasuggeststheracetobuildAIsystemsthatunderstand
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MoRGANSTANLEy&Co.LLCAdamJonas,CFA
EquityAnalyst
Adam.Jonas@
+1212761-1726
MatthewCost
EquityAnalyst
Matthew.Cost@
WilliamTackett,CFAResearchAssociate
+1212761-7252
William.Tackett@
CelaVanLieshout
ResearchAssociate
+1212761-6028
Cela.Vanlieshout1@
+1212761-2679
MorganStanleydoesandseekstodobusinesswith
companiescoveredinMorganStanleyResearch.Asaresult,investorsshouldbeawarethatthefirmmayhaveaconflictofinterestthatcouldaffecttheobjectivityofMorganStanley
Research.InvestorsshouldconsiderMorganStanley
Researchasonlyasinglefactorinmakingtheirinvestmentdecision.
Foranalystcertificationandotherimportantdisclosures,refertotheDisclosureSection,locatedattheendofthisreport.
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andsimulatethephysicalworldisalreadyunderway.SpatiallyawareAImayrepresentthenextmajorfrontierinartificialintelligence.
Notallworldmodelsarealike.Somemodelsgeneratedynamicenvironmentsthatrespondtoagentactionsinrealtime,whileothersfocusonconstructingcoherent3Dworlds,predictingfutureobservations,orlearningabstractrepresentationsofhowenvironmentsevolve.Thesedifferingapproachesreflectabroaderdesign
spectrum-fromhighlygenerativesystemsthatrendervisualworldstomoreefficientarchitecturesthatfocusonpredictinglatentrepresentationsofreality.
Overtime,thesecategoriesmayincreasinglyconvergeassystemsintegratemultiplecapabilities.
Inthisnote,weprofiletwoemergingstartupspursuingdifferentapproachestoworldmodels:WorldLabsandAMILabs.
•WorldLabs,foundedbyStanfordprofessorandcomputevisionpioneerFei-FeiLi,isfocusedonbuildinggenerativeworldmodelswithspatial
intelligence.Itscurrentmodel,calledMarble,aimstogiveAIsystemsa
nativeunderstandingofthree-dimensionalenvironments,enablingcoherent,navigableworldsthatcouldsupportapplicationsacrossrobotics,design,andsimulation.Thecompanyemergedfromstealthin2024andwasrecently
valuedatover$5bn(accordingtoPitchBook)
followinga$1bnfundinground
inFebruary.
•AMILabs,foundedbyMeta’sformerChiefAIScientistYannLeCun,is
pursuingadifferentpathcenteredonlearningefficientinternal
representationsofhowtheworldbehaves.Ratherthangeneratingfullvisualenvironments,itfocusesonmodelsthatpredicthigh-levelstructureand
dynamicsinlatentspace,anapproachdesignedtosupportreasoning,
planning,andphysicalAIsystemssuchasrobotics.Thecompanyexitedstealthearlierthismonth,
raising>$1bna
ta$4.5bnpost-moneyvaluation(accordingtoPitchBook).
WorldModels,SimplyExplained:WorldmodelsareAIsystemsthatlearnhowenvironmentsworkbybuildinganinternalrepresentationoftheworld.Insimpleterms,theyactlikeanAI“imaginationengine,”allowingmachinestosimulate,explore,andreasonaboutenvironments-fromgenerating
virtualworldstotestingactionsandscenariosbeforeactingintherealone.
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Exhibit1:WorldLabsCompanyProfile
Source:WorldLabs,PitchBook,MorganStanleyResearch
Exhibit2:AMILabsCompanyProfile
Source:AMILabs,PitchBook,MorganStanleyResearch
ForFurtherReading:
•
PhysicalAI:TheMorganStanleyRobotAlmanac(7Dec2025)
•
Internet:ShakingtheWorldModelBlues?3TakeawaysfromRBLXand
TTWO(8Feb2026)
•
Internet:WorldModelsAreHere...SoWhatDoTheyMeanforU,RBLX,
TTWOandAPP?(2Feb2026)
•
Internet:WhatAPPandUHadtoSayAboutAIDisruption(17Feb2026)
•
Space:VardaSpace:SpaceManufacturing,PharmaMadeinOrbit(19Feb
2026)
•
EmbodiedAI:AIRoboticsDisruptors:PhysicalIntelligence(19Dec2024)
•
EmbodiedAI:AutonomousVehicleDisruptors:Wayve(14Oct2024)
•
Robotics:VulcanForms:MetalsManufacturing,MadeSimpler(5Feb2026)
•
Space:Starcloud:DataCentersinSpace-AIGoesOrbital(27Jan2026)
•
Robotics:BedrockRobotics:TheBotsBreakGround(12Jan2026)
Thecontentaddressingprivatecompaniesisbeingprovidedforinformational
purposesonlyanddoesnotconstituteasolicitationorimplyfutureresearch
coverageifthecompanygoespublic.Noinvestmentrecommendationisprovidedasthereislimitedpublicinformationavailableforprivatecompanies.Investorsshouldconducttheirownduediligenceandbeawarethatadditionalordifferentinformation
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maybeprovidedbythecompany.
Thevaluationinformationprovidedhereisincludedforillustrativepurposesonly.Theinformationisbasedonpubliclyavailableinformation(fundingrounds,company
disclosure,thirdvendors,)andproducedendorsedby
-partyetc.wasnotorMorgan
StanleyResearch.
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WorldModels101
WhatareWorldModels?A
worldmodel
isanAIsystemthatbuildsaninternal,usable
MoRGANSTANLEyREsEARcH5
representationofanenvironmentsoitcansimulate“whatmighthappennext”,often
includinghowthefuturechangeswhenanagenttakesactions.Intoday’susageofthe
term,worldmodelsincreasinglymeangenerative,interactivesimulators:systemsthatcangeneratecoherentvideo/3Dscenesandkeepthemstableenoughforexploration,editing,anddownstreamtaskslikeroboticstrainingorcontentcreation.
•Ausefulmentalimagefornon-technicalreaders:AworldmodelislikeanAI“imaginationengine”thatcan1)simulateandinferwhattheworldislikenow;2)
rollitforwardintimeunder“what-if”conditions;and3)exposethatsimulationtohumansoragentsassomethingyoucanexplore,query,oredit.
MajorTypesofWorldModels:Therearenouniversallyagreed-oncategoriesforWorldModels.However,giventhewiderangeofdifferentapproaches,weattempttodivideintoprimarycategories.Overtime,wewouldexpectthesecategoriestograduallybluras
modelsintegrateseveralofthesecapabilities-andanumberofmodelstodayalreadydonotfitcleanlyinonecategory.
•InteractiveAction-ConditionedWorldModels:Thesemodelsgenerate
environmentsthatdynamicallyrespondtoanagent’sactionsinrealtime,allowingAIsystemstoexplore,plan,andlearninsidesimulatedworlds.Theybehavelikealearnedgameenginewherethemodelpredictshowtheworldchangeswhen
actionsoccur.
°KeyFocus:Predictshowtheenvironmentchangesgivenagentactions.
°Example:GoogleDeepMindGenie
•CoherentWorldGenerators:Thesemodelsgeneratecoherentandpersistent3Denvironmentsfromtext,images,orvideo.Theirfocusisonconstructingstable
spatialworldsthatmaintaingeometricconsistencyandcanbeexploredor
renderedfrommultipleviewpoints.Unlikeaction-conditionedmodels,they
typicallyemphasizescenegenerationandspatialconsistencyratherthandynamicinteraction.
°KeyFocus:Creationofstable,navigable3Dworlds
°Example:WorldLabsMarble
•AbstractRepresentation/Non-GenerativeModels:Thesemodelspredicthigh-levelrepresentationsofmissingorfuturepartsofdataratherthanrawsensoryinputslikepixels.Byfocusingonabstractstructure(objects,motion,and
relationships)theylearnhowtheworldbehaveswithoutneedingtoreproduceeveryvisualdetail.Thisapproachemphasizeslearningtheunderlyingstructureofrealityratherthanreconstructingexactobservations-overallemphasizingmodelefficiencyvs.precisedetail.
°KeyFocus:Predictinglatentworldrepresentationsinsteadofpixels°Example:MetaV-JEPA,AMILabs
•PredictiveGenerativeWorldModels:Thesemodelspredictwhattheworldwilllooklikenext,oftengeneratingthenextvideoframeorobservation.Theysimulateenvironmentalchangesbutusuallydonotcreatefullyinteractiveworlds.TheyarecommonlyusedforphysicalAIplanning,forecasting,andautonomousdriving
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reasoning.
°KeyFocus:Predictingfuturestatesoftheworld
°Example:WayveGAIA,1XWorldModel,NVIDIACosmos(Predict)
•Physics-GroundedSimulatedDataEngines:Thesesystemsaredesignedto
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simulatereal-worldphysicsandenvironmentssothatrobotsandembodiedAI
systemscansafelytraininvirtualworldsbeforeactinginreality.Theyoften
combineworldmodelswithphysicsenginesandlarge-scalephysicaldatasetstogeneraterealisticsynthetictrainingdata.
°KeyFocus:Physics-consistentsimulationforroboticstraining
°Example:NVIDIACosmos(Transfer)
SimulatedDataEngines
Generationofphysics-groundedsimulateddata
forphysicalAItraining
NVIDIACosmos(Transfer)
PhysicalAITraining
MajorWorldModelTypes
MSDefinitions(Noofficiallyagreedontypes)
Modelscanbluracrossmultiplecategories
Focus
Examples
KeyUseCases
Exhibit3:MajorWorldModelTypes
InteractiveAction-ConditionedModels
CoherentWorldGenerators
AbstractRepresentation
Focus
Generatedynamicenvironmentsthatrespondto
anagent’sactionsinrealtime
Creationofstable,persistent3Dworlds
Efficientlypredictabstract,high-levelstructureof
missingorfuturedata
Examples
GoogleDeepMindGenie
WorldLabsMarble
MetaV-JEPA&I-JEPA
KeyUseCases
AgentTraining&VideoGames
3DEnvironmentDesign(DigitalTwins,Digital
AssetDesign,PhysicalAITraining,etc.)
PhysicalAIReasoning&EfficientWorld
Understanding
PredictiveGenerativeWorldModels
Predictwhattheworldwilllooklikenext,oftenthenextvideoframeorobservation
WayveGAIA,1XWorldModel,NVIDIACosmos
(Predict)
PhysicalAIReasoning&ScenarioForecasting
Source:MorganStanleyResearch
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High-LevelMechanismsofaGenerative/PredictiveWorldModel
•Learnacompactinternalstate(latentrepresentation):Themodelreceives
observations(text,images,video,sensordata)andcompressesthemintoaılatent
MoRGANSTANLEyREsEARcH7
stateı-acompactinternalrepresentationthatcapturestherelevantspatial,
temporal,andcausalstructureoftheenvironment.Ratherthanstoringrawpixels,themodellearnsastructuredrepresentationsufficientforpredictionandcontrol.
•Predictdynamicsovertime:Themodellearnshowthelatentstateevolvesovertime,oftenbypredictingthenextlatentstate(andsometimesthenext
observation).Thisenablesittoırollforwardıintoplausiblefutures.Someworldmodelsexplicitlyreconstructvideoobservations,whileothersoperatepurelyinlatentspaceforplanning.
•Conditiononactionsfor'what-if'simulation:Manypracticalworldmodelsacceptactionsasinputs,suchassteeringcommands,robotmotions,orgamecontrols,andpredicthowtheenvironmentchangesunderdifferentchoices.
•Generateusableoutputs:Dependingonthesystem,outputsmayinclude:Predictedvideoframes,structured3Dscenes,gamestates,robotmotion.
•Usethemodelforongoingplanningandlearning:Oncesufficientlyaccurate,a
worldmodelallowsanagentto:Evaluatecandidateactionsinimagination,
comparedifferentpossiblefuturesbeforeacting(inaprocesscalled
'Model-Based
Reasoning')
,trainpoliciespartlyorentirelyinsidethesimulatedenvironment,
transferlearnedbehaviortoreasonabouttherealworld.
•Formoretechnicaldetails,werecommendthefollowingresearchpapers:
°
"WorldModels"byDavidHa&JürgenSchmidhuber,2018
°
"GAIA-1:AGenerativeWorldforAutonomousDriving"byHu,etal.,2023
Exhibit4:GenerativeWorldModelsallowforanagenttobuildandinteractwithentirelyimaginedworldsbasedonaninputtedstate.
Source:GoogleDeepmind("Genie:GenerativeInteractiveEnvironments")
NotableChallenges:
•ErrorAccumulationandTemporalDrift:Manyworldmodels
struggletostay
coherentoverlonginteractions:
objectsdrift,geometrymorphs,oreventherulesofphysicscanchangeasthesimulationruns.Forexample,
GoogleDeepMindıs
Genie3
(generallyviewedasoneofthemostadvancedgenerativemodelstoday)currentlysupportsonlyafewminutesofcontinuousinteraction.Extending
memoryhorizonsaddsnoiseandcanincreasecomputationaloverheadandcostsignificantly.
•Controllability:Aworldmodelmaygeneratebeautifulworldsbutstilloffer
limitedmeaningfulactions(whatyoucanreliablydoinsidetheworld)otherthan
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basicnavigation/movementevenforsomeofthemostadvancedinteractive
modelstoday,whichconstrainsitsusefulnessforagentsandinteractiveproducts.
•Multi-AgentandSocial/InteractiveDynamics:Simulatinginteractionsamong
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multipleindependentagents(people,vehicles,robots)issubstantiallyharderthansimulatingasinglecameramovingthroughascene.ForGenie3,DeepMind
specifically
callsout
multi-agentinteractionasanotableongoingchallenge.
•DataScaleandDiversity:Buildingrobustworldmodelsoftenrequiresenormous,diversedatasetsandcarefulcuration,especiallyforphysicalAl/robotics,where
collectinglabeledreal-worldsensordatacanbecostlyandslow.
•LackofBenchmarkingFrameworks:Thereiscurrentlynowidelyaccepted
benchmarkformeasuringworld-modelqualityacrosslonginteractivehorizons.Asaresult,evaluatingprogressinworldmodelsoftenreliesonqualitative
demonstrationsortask-specifictestsratherthanstandardizedmetrics.
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UseCasesSpanningBothDigitalandPhysical:
•VideoGames:Worldmodelscangeneratefullyinteractivegameenvironments
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fromminimalpromptsordemonstrations,enablingrapidcontentcreationanddynamicworld-building.Thisisaverytopicaldebateforvideogamestocksgiventhedisruptionpotentialifotherscanessentiallypromptamodeltocreatetheirownvideogame.ForviewsfromourMSvideogameanalystMatthewCost,
see
here.
•VFX/Animation:Worldmodelscangeneratecoherentscenesthatmaintainobjectpermanence,lightingconsistency,andphysicalplausibilityacrosstime,reducing
manualanimationandsimulationwork.Artistscoulditerativelyexplorealternativestorylines,cameramovements,orsceneeditsbyinteractingdirectlywitha
simulatedworldratherthanrenderingframe-by-frame.
•AutonomousVehicles:Worldmodelscansimulatecomplexdrivingscenarios,includingrareedgecases,allowingsystemstoevaluatedecisionssafelybeforedeployment.Theyalsosupportmodel-basedplanning,enablingvehiclesto
anticipatehowtrafficparticipantsmayrespondtodifferentmaneuvers.AVcompaniesleveragingworldmodelstodayinclude:
Tesla,Waymo,
and
Wayve,
amongothers.
•Robotics:Robotscantraininsidesimulatedenvironmentsgeneratedbyworld
models,practicingmanipulation,navigation,orcoordinationbeforeoperatingin
therealworld.Overtime,improvedsimulationfidelitycannarrowthesim-to-realgap,makingtransferoflearnedbehaviorsmorereliableandefficient.Notable
examplesofroboticscompaniesusingworldmodelsinclude:
1X,Tesla,SkildAl,
andmanyothers.
Exhibit5:
WHAMM
isaMicrosoftResearchworld-model
(basedon
Muse)
thatgeneratesandupdatesaplayablegameenvironmentinrealtimebypredictingeachframefromplayerinputsinsteadofusingatraditionalgameengine.
Source:Microsoft
Exhibit6:
Waymo'sWorldModel
BuiltonGenie3-EnvironmentisFullySimulated(noticesnowcoveredpalmtrees...)
Source:GoogleDeepMind
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NotableExamples
•Genie(GoogleDeepMind):Genieisagenerative,interactiveworldmodelthatcan
10
transformstaticimagesorinternetvideosintoplayable,controllable
environments.Itlearnsenvironmentdynamicsfromlarge-scalevideodataand
allowsagentstotakeactionsinsideimaginedworlds.
Genie3,
thelatestversion,wasunveiledinAugust2025,andallowsuserstogeneratemultipleminutes(vs.10-20secondsforGenie2)ofinteractive3Denvironmentsata720presolution
and24FPS.Themodelisalsobeingusedasthebasisofthe
WaymoWorldModel
forAVsimulation.AlphabetiscoveredbyBrianNowak.
•V-JEPA(Meta):V-JEPA(Video-basedJointEmbeddingPredictiveArchitecture)isMeta’sworldmodelapproachthatlearnspredictivedynamicsfromrawvideotosupportplanninganddecision-making.Thearchitectureisdesignedtosupport
downstreamreasoningandplanningtaskswithoutrelyingonfullvideogeneration
-particularlyforroboticsystemswhichisheavilyhighlightedinthecompany's
researchpapers.
Thelatestiteration,V-JEPA2wasunveiledin
June2025.
MetaiscoveredbyBrianNowak.
•GAIA(Wayve):GAIAisagenerativeworldmodeldevelopedbyUK-basedstartupWayveforautonomousdrivingthatpredictsfuturedrivingscenesconditionedonvehicleactionsandcontext.Itintegratesvideo,text,andcontrolsignalstosimulaterealisticdrivingscenariosfortrainingandevaluation.Thelatestversion,
GAIA-3,
wasunveiledinDecember2025andrepresentsasignificantupgradeoveritspredecessors,with15billionparameters(abouttwicethesizeofGAIA-2)andtrainingonroughlytentimesmoredata.
•Cosmos(NVIDIA):
Cosmosi
sNVIDIA’sphysicalAIworldfoundationmodel
platformaimedatbuildinglarge-scale,physics-awaresimulatorsforroboticsandautonomoussystems.Itcombinesgenerativemodelingwithsimulation
infrastructure(e.g.,Omniverse)tocreateinteractive,controllablevirtual
environments.Usersinclude(perNVIDIA):1X,AgileRobots,AgilityRobotics,FieldAI,Figure,Hexagon,MenteeRobotics,SkildAI,andanumberofothers.NVIDIAiscoveredbyJoeMoore.
•Muse(Microsoft)
:Muse
isMicrosoft’sgenerativeworldmodeldesignedtolearnthedynamicsofinteractiveenvironments,particularlyvideogames,fromgameplaydata.Themodelpredictshowgamestatesevolveinresponsetoplayeractions,
allowingittogeneratenewgameplaytrajectoriesandsimulateenvironmentsthatrespondtocontrols.MicrosofthaspositionedMuseasatoolforgame
developmentandAIresearch,whereitcanhelpgenerateplayablegame
sequences,assistwithprototyping,andsupportAIagentslearninginsidesimulatedenvironments.MicrosoftiscoveredbyKeithWeiss.
•Marble(WorldLabs):
Marble
isagenerativeworldmodeldevelopedbyWorld
Labsfocusedoncreatingcoherent,navigable3Denvironmentsfromimagesor
textualdescriptions.Thesystememphasizesspatialconsistencyandpersistent
geometry,enablinguserstoexploregeneratedscenesfrommultipleviewpoints
whilemaintainingstableobjectrelationshipsandlayout.Ratherthanfocusing
primarilyonaction-conditioneddynamics,Marbleaimstoconstructhigh-quality
spatialworldsthatcanserveasafoundationforinteractiveenvironments,creativetools,andvirtualproductionworkflows.
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Exhibit7:SimulatedEnvironmentsGeneratedbyNVIDIACosmos
Exhibit8:MetaV-JEPA2forPhysicalAIReasoning
Source:NVIDIA
Source:NVIDIA
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WorldModels&VideoGames
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ThisisanexcerptfromthefollowingreportledbyMorganStanley'sVideoGameAnalyst,MattCost:
Internet:WorldModelsAreHere...SoWhatDoTheyMeanforU,RBLX,TTWO
andAPP?(2Feb2026)
LookingAhead,WeSeeTwoScenariosForToday'sGameIndustryLeaders:AdaptorBeReplaced...Weseetwomainscenariosfortoday'sgameindustryleadersoverthelongerterm:Scenario1,whereincumbentsadapttheirtoolsandframeworkstousenewAI
technology;orScenario2,whereincumbentsarereplacedorseverelydisruptedbynewAItechnology.Scenario1assumesthattoolslikeU'sEngineandRobloxStudiodeployAItoolstoautomatemanualprocesseslikecodingand3Dassetcreation.Thestructureof
traditionalgameengineswouldremain,butautomationwouldincreasinglytakecenterstage.
Exhibit9:WeseetwomainscenariosforhowAItoolscouldbeusedtoautomate
videogameproductioninthecomingyears:Scenario1whereincumbentsadapttheirtoolsandframeworkstousenewAItechnology;andScenario2,whereincumbentsarereplacedorseverelydisruptedbynewAItechnology.
Source:CompanyData,MorganStanleyResearch
...ButReplacingExistingGameTechCouldBeHarderThanitAppearsatFirstGlance:
Scenario2isthesimpleroption,sinceworldmodelscanalreadygenerateplayable,videogame-likeworldsfromnaturallanguagepromptsalone.Butweseeanumberchallengesthatmaysloworpreventworldmodelsfromreplacing(asopposedtoaugmenting)existinggametechnology.Someofthesechallenges,likecomputespeedandcostto
operate,haveclearpathstosolutionsandwilllikelybesolvedinthenearterm.Others,includingmetasystemsandlatency,createlargerroadblocksthatwillrequirefurther
researchandinvestmenttoclear,butmayeventuallybesolved.However,certainmajorissueslikedeterminism,memory,andupdatescouldultimatelybedifficulttosolvewithinthecontextofaworldmodel.
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Exhibit10:Severalroadblockspreventworldmodelsfromgeneratingcompleteandplayablegamestoday(i.e.Scenario2),butsomeofthemposesignificantlong-term
MoRGANSTANLEyREsEARcH13
hurdles.
Source:CompanyData,MorganStanleyResearch
Short-TermConstraintsonWorldModelsCreateTimeforIncumbentstoRespond,ButtheLongTermThreatisReal:WhiledemosofGenie3alreadygeneratehigh-fidelity
interactiveworldsinsecondsbasedonuserprompts(seehere),thisisstillanearlytest.Asmentionedabove,webelievetheseworldmodelsfaceshort-termconstraintsintheirspeed,stability,andcost.lnourview,thoseproblemsaresolvable,butimportantlytheyalsoopenawindowforincumbentstorespondandadaptexistingplatforms/offeringstocompete.
Exhibit11:WeprovideaframeworktoassesshowdifferentgameecosystemplayerscouldbeimpactedbyAI-drivenchangestohowvideogamesareproduced.Notably,pureplaymobileadnetworkslikeAPPdonotappearinthisframeworkasweseenoclearreadacrossfromchangestothegamedevelopmentprocess.
Source:CompanyData,MorganStanleyResearch
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WorldModels&PhysicalAI
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Fromourconversationswithroboticsexperts,worldmodelscouldhelpaddress2keychallengesinrobotics:1)theneedforlargevolumesoftrainingdata;and2)enablingrobotstoreasonaboutphysicalenvironmentsbeforeacting.Bylearningpredictive
representationsofho
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