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,请外语不好的同学谨慎打开。消费电子,智能硬件,工业,农业,自动化,机器人,服务,教育………CONSUMERS&BRANDSTarget
audience:
MOBA(multiplayer
online
battlearenas)
gamers
in
GermanyConsumer
Insights
reportNovember2024Consumer
Insights
Target
Audience
ReportIntroductionReport
overviewConsumer
InsightsGlobalmethodology(1)Design:OnlineSurvey,
splitquestionnaire
designThisreport
analyses
consumers
who
answered
’’MOBA(multiplayer
onlinebattlearenas)’’
tothe
multi-pickquestion
’’In
general,
which
typesofvideo
games
doyou
play?’’.Duration:
approx.
15
minutesLanguage:
official
language(s)
ofeach
country
withAmerican
Englishoffered
asanalternativeThereport
offers
the
reader
acomprehensiveoverview
ofmoba
(multiplayeronline
battlearenas)gamers
inGermany:
whothey
are;
what
they
like;
whattheythink;
andhowtoreach
them.
Itprovides
insightson
theirdemographics,
lifestyle,
opinions,andmarketing
touchpoints.Additionally,thereport
allowsthereader
tobenchmark
moba
(multiplayer
onlinebattlearenas)
gamers
inGermany
(’’target
audience’’)againstthe
average
German
consumer,
labelled
as
’’allrespondents’’
inthecharts.Region:
56countriesNumberof
respondents:•
12,000+
forcountries
with
theextended
survey(including
Germany)•
2,000+
forthebasicsurveySample:
Internet
users,
aged18–64,quotasset
ongender
and
ageFieldwork:•
Continuousfrom
JanuarytoDecember•
Countries
thatreceive
theextended
survey
areupdatedfourtimesayearThereport
isupdatedquarterly
andisbased
on
datafrom
theConsumer
InsightsGlobal
survey.2Notes:(1):
Seethe
full
methodology
foradetailed
overview
ofthe
study
designConsumer
Insights
Global
as
of
November
2024Sources:MOBA
(multiplayer
online
battle
arenas)
gamers
in
GermanyManagement
summary:
key
insightsDemographic
profileConsumerlifestyleConsumerattitudesMarketing
touchpointsMOBA
(multiplayer
onlinebattlearenas)
Success
and
career
advancement
are64%
ofmoba
(multiplayeronline
battleMOBA
(multiplayer
onlinebattlearenas)gamers
tend
to
beyounger,
54%
areMillennials.relatively
important
to
moba(multiplayer
onlinebattlearenas)gamers.arenas)
gamers
statethatitisimportant
gamers
tend
to
listento
podcastsmoretothemto
get
thebest
image
andoften
than
theaverage
consumer.soundquality.59%
ofmoba
(multiplayeronline
battlearenas)
gamers
aremale.MOBA
(multiplayer
onlinebattlearenas)gamers
remember
hearing
adsonGaming
and
eSports
are
relatively43%
ofmoba
(multiplayeronline
battleprevalent
interests
of
moba
(multiplayer
arenas)
gamers
think
thatrising
prices,musicportalsandstreaming
servicesmore
often
than
theaverage
consumer.Many
moba
(multiplayeronline
battlearenas)
gamers
haveahigh
annualhousehold
income.onlinebattlearenas)
gamers.inflation&cost
of
livingare
issuesthatneed
tobeaddressed.MOBA
(multiplayer
onlinebattlearenas)gamers
are
more
likely
tohavevideogamingas
ahobbythan
theaverageconsumer.Social
media
iswidely
used
amongmoba
(multiplayer
onlinebattlearenas)gamers,
especially
thesocial
networkTwitch
ispopular.MOBA
(multiplayer
onlinebattlearenas)gamers
describe
themselves
ashavingmore
rightleaning
politicalviews
thantheaverage
consumer.MOBA
(multiplayer
onlinebattlearenas)gamers
are
more
likely
toliveincitiesandurbanareas
than
theaverageconsumer.MOBA
(multiplayer
onlinebattlearenas)gamers
are
more
likely
tofollowbasketball
than
theaverage
consumer.MOBA
(multiplayer
onlinebattlearenas)gamers
remember
seeing
adsatthemovies/cinema
more
often
than
theaverage
consumer.MOBA
(multiplayer
onlinebattlearenas)gamers
are
more
positiveabouttheirpersonal
economic
situationthan
theaverage
consumer
inGermany.3Sources:Consumer
Insights
Global
as
of
November
2024CHAPTER
01Demographic
profile•
Lifestages•
Gender•
Education•
Income•
Household
classification•
Typeofcommunity•
Livingsituation•
LGBTQ+MOBA
(multiplayer
online
battle
arenas)
gamers
tend
to
be
younger,
54%
areMillennialsDemographic
profile:
lifestagesAgeof
consumersinGermanyTarget
audience31%54%13%1%Allrespondents19%33%35%13%Generation
ZMillennialsGeneration
XBaby
Boomers5Notes:’’Howoldareyou?’’;
Single
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsSources:Consumer
Insights
Global
as
of
November
202459%
of
moba
(multiplayer
online
battle
arenas)
gamers
are
maleDemographic
profile:
genderGenderofconsumersinGermanyTarget
audience59%41%Allrespondents50%50%MaleFemale6Notes:’’Whatis
yourgender?’’;
Single
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;
Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsSources:Consumer
Insights
Global
as
of
November
2024A
relatively
high
share
of
moba
(multiplayer
online
battle
arenas)
gamers
have
acollege
degreeDemographic
profile:
educationLevel
of
educationinGermany31%26%24%20%18%18%17%13%12%11%5%2%1%1%Noformaleducation
/primary
schoolSecondaryeducationFurthereducation(permission
togoto
university)Technical
/vocationaleducationBachelor
degree
Master
degree
Doctoral
degreeor
equivalentor
equivalentor
equivalentTarget
audienceAllrespondents7Notes:’’Whatis
the
highest
levelofeducation
youhave
completed?’’;
Single
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
allrespondentsSources:Consumer
Insights
Global
as
of
November
2024Many
moba
(multiplayer
online
battle
arenas)
gamers
have
a
high
annualhousehold
incomeDemographic
profile:
incomeShare
ofconsumersinGermany
inthehigh,
middle,
andlow
thirdsofhouseholdgross
incomeTarget
audience47%27%26%Allrespondents34%32%34%HighMiddleLow8Notes:Recalculated
toonly
include
respondents
that
provide
income
information,
recodebased
on’’Monthly/annual
household
income
(local
currency)’’;Single
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:
n=433
moba
(multiplayer
online
battle
arenas)gamers,
n=30751
all
respondentsSources:Consumer
Insights
Global
as
of
November
2024A
relatively
high
share
of
moba
(multiplayer
online
battle
arenas)
gamers
live
in
anuclear
familyDemographic
profile:
household
classificationType
of
householdsin
whichconsumersinGermany
live43%29%25%25%17%16%13%10%7%5%4%3%Multi-generationalfamily4%2%SinglehouseholdCouplehouseholdSingleparenthouseholdNuclear
familyTwo
or
moreOtherrelated
adults
household
typesTarget
audienceAllrespondents9Notes:Typology
based
on’’household
size’’,’’household
constellation’’
and
’’children
under
the
age
of14
in
household’’;
Single
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:n=485
moba
(multiplayeronline
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024Sources:MOBA
(multiplayer
online
battle
arenas)
gamers
are
more
likely
to
live
in
citiesand
urban
areas
than
the
average
consumerDemographic
profile:
typeofcommunityCommunities
whereconsumersliveinGermany31%30%25%23%21%20%16%14%11%8%Rural
communitySmall
townMedium-sized
townLarge
cityCitywithover
1million
inhabitantsTarget
audienceAllrespondents10
Notes:Sources:’’Inwhat
type
ofcommunity
do
youlive?’’;Single
Pick;
Ingeneral,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024A
relatively
large
share
of
moba
(multiplayer
online
battle
arenas)
gamers
live
inaccommodation
they
own
themselvesDemographic
profile:
livingsituationTAccommodation
typeHome
ownership49%51%62%62%51%49%38%38%Target
audienceAllrespondentsTarget
audienceOwnedAllrespondentsHouseApartmentRented11
Notes:Sources:’Whatis
your
currentliving
situation
(main
residence)?’’;Single
Pick;
Ingeneral,which
types
ofvideo
gamesdo
youplay?;
Multi
Pick;
Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
202410%
of
moba
(multiplayer
online
battle
arenas)
gamers
consider
themselvespart
of
the
LGBTQ+
communityDemographic
profile:
LGBTQ+LGBTQ+
statusof
consumersinGermanyTarget
audience10%87%3%Allrespondents7%86%8%YesNoWould
rathernot
say12
Notes:Sources:’’Do
youconsider
yourself
partofthe
LGBTQ+community?’’;
Single
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;
Multi
Pick;
Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024CHAPTER
02Consumer
lifestyle•
Lifevalues•
Main
interests•
Hobbies
&leisure
activities•
Sportsactivities•
Sportsfollowed•
PetsSuccess
and
career
advancement
are
relatively
important
to
moba
(multiplayeronline
battle
arenas)
gamersConsumer
lifestyle:
lifevaluesMost
important
aspectsof
lifefor
consumersinGermany53%43%42%42%38%37%36%36%33%32%32%29%29%24%21%20%19%14%11%10%Ahappyrelationship
securitySafety
and
Havingagood
timeMakingmy
owndecisionsTobesuccessfulAnhonest
LearningSocialjusticeAdvancing
Traditionsmy
careerandrespectablelifenew
thingsTarget
audienceAllrespondents14
Notes:Sources:’’Outofthe
following
list,
which
are
the
3mostimportant
aspects
toyouin
life?
Pleasechoose
exactly
3.’’;Multi
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:
n=485
moba
(multiplayer
onlinebattle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024Gaming
and
eSports
are
relatively
prevalent
interests
of
moba
(multiplayeronline
battle
arenas)
gamersConsumer
lifestyle:
main
interestsTop10
interestsofmoba
(multiplayeronlinebattle
arenas)
gamers
inGermany51%
50%48%45%45%45%44%43%43%41%41%41%36%36%34%31%29%28%25%14%Movies,TVshows&musicHealth
&fitnessSportsScience
&technologyFood
&diningTravelFinance&
Gaming
&economy
eSportsCareer
&
Vehicles
&education
mobilityTarget
audienceAllrespondents15
Notes:Sources:’’Whattopics
are
youpersonally
interested
in?’’;Multi
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
are
more
likely
to
have
videogaming
as
a
hobby
than
the
average
consumerConsumer
lifestyle:
hobbies
&leisure
activitiesTop10
hobbiesandleisure
activities
ofmoba
(multiplayeronlinebattle
arenas)
gamers
inGermany50%47%47%46%44%42%42%41%41%40%40%39%38%36%35%34%33%33%29%29%VideogamingOutdooractivities
computersTech
&DoingsportsSocializing
TravelingCooking/bakingShoppingPetsReadingandfitnessTarget
audienceAllrespondents16
Notes:Sources:’’Whatare
your
personalhobbies
and
activities?’’;Multi
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;
Multi
Pick;
Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024A
relatively
large
share
of
moba
(multiplayer
online
battle
arenas)
gamers
playsoccerConsumer
lifestyle:
sports
activitiesTop10
sports
activitiesofmoba
(multiplayeronlinebattle
arenas)
gamers
inGermany25%25%24%22%20%20%20%19%19%18%16%15%15%13%13%10%9%6%6%4%Running&joggingSoccerCyclingFitness,aerobics&cardioSwimming&divingHikingBasketballDancing
BadmintonTennisTarget
audienceAllrespondents17
Notes:Sources:’’Which
ofthese
sports
oractivities
do
youdo
at
leastoccasionally?’’;Multi
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:
n=282
moba
(multiplayer
online
battle
arenas)gamers,
n=18382
allrespondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
are
more
likely
to
followbasketball
than
the
average
consumerConsumer
lifestyle:
sports
followedTop10
sports
followed
bymoba(multiplayeronline
battle
arenas)
gamersinGermany32%26%18%15%15%14%12%12%11%10%10%9%7%7%7%7%7%7%6%4%SoccerBasketball
AmericanfootballBoxingTennisAthletics
Motorsports
SwimmingCyclingIceHockey(track&field)&divingTarget
audienceAllrespondents18
Notes:Sources:’’Inwhich
ofthese
sports
do
youfollow
competitions,
leagues
orteams?’’;Multi
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:n=218
moba
(multiplayer
online
battle
arenas)gamers,
n=12212
allrespondentsConsumer
Insights
Global
as
of
November
2024A
relatively
large
share
of
moba
(multiplayer
online
battle
arenas)
gamers
have
apet,
especially
cats
are
popularConsumer
lifestyle:
petsPetsliving
with
moba
(multiplayeronlinebattle
arenas)
gamersinGermany55%46%38%34%31%17%13%7%7%6%5%5%5%3%Insect3%2%CatDogFishRodentBirdReptileIdon’thaveanypetsTarget
audienceAllrespondents19
Notes:Sources:’’Which
ofthese
pets
live
with
youin
your
household?’’;
Multi
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:n=93
moba
(multiplayer
online
battle
arenas)gamers,
n=8991
all
respondentsConsumer
Insights
Global
as
of
November
2024CHAPTER
03Consumer
attitudes•
Consumer
attitudes•
Challenges
facing
thecountry•
Politics•
Innovation
adoptionView
on
economic
situationof
Germany••
View
on
personal
economic
situation•
Economic
concerns2064%
of
moba
(multiplayer
online
battle
arenas)
gamers
state
that
it
is
importantto
them
to
get
the
best
image
and
sound
qualityConsumer
attitudesAgreementwithstatements
inGermany64%59%56%46%41%39%36%35%34%19%Itisimportant
tometogetthebestimageandsoundqualityDigitalservices
allowme
to
discover
newandexcitingcontentIprefer
digitalcontentasitiseasier
tomanage
afford
allthe
streamingservices
thatIwantItistooexpensive
toIusealternativewebsites
andappstowatchpaidcontent
forfreeTarget
audienceAllrespondents21
Notes:Sources:’’Which
ofthese
statements
apply
toyou?’’;
Multi
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=6011
all
respondentsConsumer
Insights
Global
as
of
November
202443%
of
moba
(multiplayer
online
battle
arenas)
gamers
think
that
rising
prices,inflation
&
cost
of
living
are
issues
that
need
to
be
addressedConsumer
attitudes:challenges
facingthecountryThe
10
most
important
issuesfacing
Germany
accordingto
moba(multiplayeronline
battle
arenas)
gamers54%43%43%40%39%37%35%35%35%34%34%33%33%33%32%32%31%31%31%30%Rising
prices
ClimateEconomic
Immigration
HousingsituationHealthandsocialsecurityEnviron-mentEducationPovertyCrime/inflation/changecost
of
livingTarget
audienceAllrespondents22
Notes:Sources:’’Whatdo
youpersonally
think
are
the
mostimportant
issues
in
yourcountry
ofresidence
that
need
to
be
addressed?’’;MultiPick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:n=485
moba(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
describe
themselves
as
havingmore
right
leaning
political
views
than
the
average
consumerConsumer
attitudes:politicsPolitical
attitudes
ofconsumersinGermanyTarget
audience16%44%32%8%Allrespondents20%43%19%18%LeftCenterRightPrefer
nottoanswer23
Notes:Sources:Recode
based
on’’Manypeople
use
the
terms’left’
and
’right’when
they
want
to
describe
political
views.Where
would
youplace
yourself
ona
scale
fromleft
to
right?’’;
Single
Pick;In
general,which
types
ofvideo
games
doyouplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
202432%
of
moba
(multiplayer
online
battle
arenas)
gamers
are
innovators
or
earlyadopters
of
new
productsConsumer
attitudes:innovationInnovation
adopter
typesbasedonstatements
towards
innovation
byconsumersinGermany37%36%36%31%17%16%14%10%2%Innovators1%Early
adoptersEarly
majorityLatemajorityLaggardsTarget
audience
Allrespondents24
Notes:Sources:Recode
based
on’’Which
ofthese
statements
apply
to
you?’’;
Multi
Pick;In
general,which
types
ofvideo
games
do
youplay?;
Multi
Pick;Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
see
the
economic
situation
ofGermany
more
positively
than
the
average
consumer
in
GermanyConsumer
attitudes:view
oneconomic
situationofGermanyEconomic
situation
inGermany
asperceived
bymoba(multiplayeronline
battle
arenas)
gamersTarget
audience33%33%22%8%4%Allrespondents14%32%33%15%6%Very
positivePositiveNeither
positive
nornegativeNegativeVery
negative25
Notes:Sources:’’Howwould
you
evaluate
the
economic
situation
ofyourcountry
ofresidence?’’;Single
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;Base:n=485
moba
(multiplayer
online
battle
arenas)gamers,n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
are
more
positive
about
theirpersonal
economic
situation
than
the
average
consumer
in
GermanyConsumer
attitudes:view
onpersonal
economic
situationPerceivedpersonal
economic
situation
of
moba(multiplayeronline
battle
arenas)
gamersTarget
audience28%33%25%9%5%Allrespondents11%32%36%15%6%Very
positivePositiveNeither
positive
nornegativeNegativeVery
negative26
Notes:Sources:’’Howwould
you
evaluate
yourpersonal
economic
situation?’’;
Single
Pick;
Ingeneral,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
allrespondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
feel
less
affected
by
risingprices
and
increasedcost
of
living
than
the
average
German
consumerConsumer
attitudes:economic
concernsAgreementwithstatements
regardingeconomic
concernsofmoba
(multiplayeronlinebattle
arenas)
gamers58%54%43%43%29%27%25%25%12%6%Ihavebeen
trying
tospend
lessmoney
inthepast12
monthMy
cost
of
livinghasincreased
notablyIamworried
aboutviolence
andpublicunrestsinmyIamworried
aboutnotbeing
abletopaymy
billsIhavelost
my
jobinthe
past12
monthscountry
of
residenceTarget
audienceAllrespondents27
Notes:Sources:’’Which
ofthese
statements
apply
toyouwhen
youconsider
youreveryday
life
in
the
past12
months?’’;
Multi
Pick;
Ingeneral,which
types
ofvideo
gamesdo
youplay?;
Multi
Pick;Base:
n=485
moba
(multiplayer
online
battlearenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024CHAPTER
04Marketing
touchpoints•
Media
usage•
Social
media
usage•
Digitaladvertising
touchpoints•
Non-digital
advertising
touchpointsMOBA
(multiplayer
online
battle
arenas)
gamers
tend
to
listen
to
podcasts
moreoften
than
the
average
consumerMarketing
touchpoints:media
usageType
of
mediaconsumersinGermany
havebeen
using
inthepast4weeks85%78%75%72%67%66%62%58%53%49%48%47%47%44%40%37%35%31%30%29%27%18%DigitalvideoTVDigitalmusicRadioPodcasts
Movies
/
Daily
news
Magazines
OnlineOnlinemagazinesWeeklynewscinemapapersnewscontentcontentwebsitespapersTarget
audienceAllrespondents29
Notes:Sources:’’Whatkind
ofmedia
have
youused
in
the
past
4weeks?’’;
Multi
Pick;
Ingeneral,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024Social
media
is
widely
used
among
moba
(multiplayer
online
battle
arenas)gamers,
especially
the
social
network
Twitchis
popularMarketing
touchpoints:social
media
usageTop10
social
networks
used
by
moba
(multiplayeronlinebattle
arenas)
gamers85%72%67%63%58%57%57%42%39%37%36%26%25%23%22%17%14%12%10%7%RedditYouTube
FacebookTikTokTwitchX(Twitter)
SnapchatAllrespondentsLinkedInTarget
audience30
Notes:Sources:’’Whatsocial
media
platforms
do
youuse
regularly?’’;
Multi
Pick;In
general,which
types
ofvideo
games
do
youplay?;MultiPick;Base:n=93
moba
(multiplayer
online
battle
arenas)gamers,
n=8991
all
respondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
remember
hearing
ads
onmusic
portals
and
streaming
services
more
often
than
the
average
consumerMarketing
touchpoints:digitaladvertising
touchpointsTop10
channelswheremoba
(multiplayeronlinebattle
arenas)
gamers
inGermany
remembercomingacross
digital
advertising56%47%46%46%44%43%41%38%38%38%37%36%31%30%28%24%23%18%17%14%VideoportalsOnlinestoresSocialmediaVideostreamingservicesSearchenginesWebsitesandappsof
brandsVideogamesMusicportalsOtherapps
EditorialwebsitesandappsTarget
audienceAllrespondents31
Notes:Sources:’’Wherehave
youcomeacrossdigital
advertisements
in
the
past4
weeks?’’;
Multi
Pick;In
general,which
types
ofvideo
gamesdo
youplay?;Multi
Pick;
Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,
n=
35985all
respondentsConsumer
Insights
Global
as
of
November
2024MOBA
(multiplayer
online
battle
arenas)
gamers
remember
seeing
ads
at
themovies/cinema
more
often
than
the
average
consumerMarketing
touchpoints:non-digital
advertising
touchpointsPlaces
whereconsumersinGermany
havecome
across
non-digital
advertisinginthe
past
4weeks43%42%41%39%39%37%37%37%36%36%34%34%33%25%25%15%OnadvertisingspacesDirectly
inthestoreOnTVOntheradioBy
mailshot
/
AtthemoviesInprintedmagazinesandjournalsInprinteddailynewspapersadvertisingmail/cinemaon
the
goTarget
audienceAllrespondents32
Notes:Sources:’’Wherehave
youcomeacrossnon-digital
advertisements
in
the
past4weeks?’’;
Multi
Pick;In
general,which
types
ofvideo
games
do
youplay?;Multi
Pick;
Base:
n=485
moba
(multiplayer
online
battle
arenas)gamers,n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024Interested
in
more
insights?Buildyourown
multi-dimensional
targetgroups,like
femaleMOBA
(multiplayeronline
battlearenas)
gamers,benchmarkthem
against
othersegments,
andtailormessages
thatspeaktheirlanguage.ClicktoopenUnderstandwhat
drivesmobaConsumerInsights+(multiplayeronline
battlearenas)
gamersSee
the
worldof(digital)
mediausage,genrepreferences,
andvideogames
through
the
eyes
of+moba(multiplayeronline
battle
arenas)
gamersandlearnabout
their
preferences.Experience
the
power
ofConsum
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