0436、AT89S52多功能板DXP资料及其相关资料
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0436、AT89S52多功能板DXP资料及其相关资料,毕业设计论文
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八 .利用定时器产生乐曲 实验任务 利用单片机的 I/O 口演奏乐曲。 硬件电路图 实验原理 乐曲是按照一定的高低,长短和强弱关系组成的关系,在一首乐曲中,每一个音符与频率有关。所以我们只要把有关频率的占空比数据做成表格,在通过查表,在 I/O 口输出相关乐曲的方波,便产生了乐曲。 C 语言源程序 #include reg52.h/这样用双引号也可以。 unsigned char Count; sbit _Speak =P00 ; /讯响器控制脚 unsigned char code SONG = /祝你平安 0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20, 0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20, 0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20, 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20, 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10, 0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20, nts0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20, 0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20, 0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10, 0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80, 0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20, 0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20, 0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10, 0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00, /路边的野华不要采 0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C, 0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20, 0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20, 0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30, 0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30, 0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26, 0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20, 0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F, 0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20, 0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B, 0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20, 0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,; void Time0_Init() TMOD = 0x01; IE = 0x82; TH0 = 0xD8; TL0 = 0xEF; /12MZ晶振, 10ms nts void Time0_Int() interrupt 1 TH0 = 0xD8; TL0 = 0xEF; Count+; /长度加 1 void Delay_xMs(unsigned int x) /1MS 延时子程序 unsigned int i,j; for( i =0;i x;i+ ) for( j =0;j3;j+ ); void Play_Song(unsigned char i) /:歌曲播放子程序 i 为播放哪一段曲目 unsigned char Temp1,Temp2; unsigned int Addr; Count = 0; /中断计数器清 0 Addr = i * 217; while(1) Temp1 = SONGAddr+; if ( Temp1 = 0xFF ) /休止符 TR0 = 0; Delay_xMs(100); else if ( Temp1 = 0x00 ) /歌曲结束符 return; else Temp2 = SONGAddr+; TR0 = 1; while(1) _Speak = _Speak; Del
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