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Interface2D Curve Layout BBDescriptionApply to a BEOBJECT.Activates or deactivates a link between two nodes of a Nodal Path.Activate Link.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Components: group containing the 2D entities to organize.Center: if checked, we place the center of the frame on the curve.The entities are placed on screen like if they were along the 3D curve 界面二维曲线设计行为交互模块描述适用于行为对象在两个结点之间,可以对物体赋予动作或是撤消其动作Activate Link.cmo技术上的信息In:触发一个事件. Out:当事件完成时被激活.Components:组包含二维实体Center:如果选中,我们在曲线上设置帧实体会在屏幕作三维曲线运动2D Flow Layout BBDescriptionApply to a BEOBJECT.Organize a set of 2D entities horizontaly or verticaly2D Flow Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Components: group containing the 2D entities to organize.Flow Alignment: alignment to use / target.Top Margin: margin from the top of the target.Side Margin: margin from the left or right side of the target (depends on alignment).Gap Size: space between the entities displaced.Horizontal Flow: if checked, create an horizontal flow else a vertical ones.Set Parent: if checked, set the target as parent of the entities in group.The target determine the position of the flow. 二维动态设计行为交互模块描述适用于行为对象组织一套二维水平实体或者二维垂直实体2D Flow Layout.cmo技术上的信息In:触发一个事件. Out:当事件完成时被激活.Components: 组包含二维实体Flow Alignment:使用/目标队列Top Margin:顶标空白Side Margin:标左或标右空白(依靠队列)Gap Size:实体位置间的空间Horizontal Flow:如果选中,创造一水平流程另外还有垂直流程Set Parent:如果选中,给项目中的实体设置父子连接目标决定流程的位置2D Grid Layout BBDescriptionApply to a BEOBJECT.Organize a set of 2D entities into a 2D grid (i.e. an array) 2D Grid Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Components Array: array containing only objects (Base Type only, not Parameter).Margin: margins to add to the dimension of the target frame.Horizontal Gap Size: horizontal space between the entities displaced.Vertical Gap Size: vertical space between the entities displaced.Resize: if checked, resizes the target frame to match the extents of the generated grid.Set Parent: if checked, set the target as parent of the entities in the array.The target determine the position of the grid.二维栅格设计行为交互模块描述适用于行为对象组织一套二维实体到二维栅格(例如:阵列)2D Grid Layout.cmo技术上的信息In:触发一个事件. Out:当事件完成时被激活.Components Array:阵列包括单独物体(只包括基本类型,不包括参数)Margin:增加目标帧的边缘Horizontal Gap Size: 实体位置间的水平空间Vertical Gap Size: 实体位置间的垂直空间Resize:如果选择,调整目标帧的大小去配合格子宽度Set Parent:如果选择,设置父目标到阵列实体中目标决定流程的位置2D Picking BBDescriptionApply to a BEOBJECT.Returns the 3D Entity, the normal and the exact position of the 2d mouse picking 2D Picking.cmoTechnical InformationIn: triggers the process.True: is activated when the ray intersects an object or a sprite.False: is activated when the ray doesnt intersect an object. X: X axis value (Note : this pIn will not be visible if the Use 2D Vector or Use Mouse Coordinates setting is checked.) Y: Y axis value (Note : this pIn will not be visible if the Use 2D Vector or Use Mouse Coordinates setting is checked.) Pos: coordinates defined as X and Y axis value (Note : this pIn will only be visible if the Use 2D Vector setting is checked and the Use Mouse Coordinates setting left unchecked.) Window Relative: Check this parameter if you give coordinates in the render window coordinate system,二维收集行为交互模块描述适用于行为对象回归三维实体,二维鼠标收集正常和精确位置2D Picking.cmo技术上的信息In: 触发一个事件True:当线与物体相交被激活False: 当线不与物体相交被激活X:X轴值(注:二维矢量或鼠标匹配设置被激活时不显示)Y: Y轴值(注:二维矢量或鼠标匹配设置被激活时不显示)Pos:匹配定义X轴值和Y轴值(注:只在二维矢量被激活或鼠标匹配设置不激活时显示)Window Relative:当在渲染窗口坐标系统赋予数值是激活此参数or leave it uncheck if you give them in the entire screen coordinates (like the values returned by the GetMousePosition behavior). For fullscreen mode, this parameter makes no difference. Object Picked: The first object in Z order, under the picking.Intersection Point: exact 3D point coordinates of the intersection point (this point is given in world space coordinates).Intersection Normal: coordinates of the normal vector on the picked object.UV Coordinates: coordinates on the texel picked (pixel on the texture).Distance from The Viewpoint: distance of the exact 3D point from the viewpointFace Index: index, on the object, of the picked faceSprite: picked sprite, if any. Use 2D Vector: Uncheck to provide coordinates using separate pIns for X and Y values.Use Mouse Coordinates: Checked (by default) to use the mouse position to provide coordinates. (Note: Checking this setting hides all pIns) Local Output: check this if you want Intersection Point and Normal expressed in the picked object referential.或者在全屏状态下赋予时不激活(就像通过鼠标获取坐标)。在全屏模式下,此参数没区别Object Picked: 物体的Z轴数据处于采集状态Intersection Point:精确的交集点中的三维点坐标(这点在世界空间坐标被赋予)Intersection Normal:在拾取物体上匹配法向矢量UV Coordinates: 在“texel”采集中匹配(材质像素)Distance from The Viewpoint:Face Index: 物体上被选总面的索引Sprite: 选择多段Use 2D Vector: 不锁定匹配X轴和Y轴值Use Mouse Coordinates: 通过鼠标位置提供坐标来控制(注:激活此设置隐藏所有事件)Local Output: 想选择被选物体上的交点和法线时激活此项2D Text BBDescriptionApply to a 2DENTITY.Display text in a 2D Frame. 2D Text.cmoTechnical InformationOn: activates the process.Off: deactivates the process.Exit On: is activated if the building block is activated.Exit Off: is activated if the building block is deactivated.Font: font created with the building blocks Create Font or Create System Font.Text: text to be displayed. The text can be multiline.Alignment: alignement of the text in the frame.Margins: margins to leave empty in the border of the frame.Offset: offset at which the text is displayed inside the frame. This offset can be used to make a scrolling inside the frame, thus taking advantage of the frame clipping.Paragraph Indentation: space to leave horizontally and vertically at each paragraph start (a paragraph begins just after a carriage return).Background Material: material to be used if a background must be drawn (option Background enabled).Caret Size: size of the caret in percent. The caret is only displayed when using the building blocks Input String or Set Caret Position and with the option Show Caretenabled.二维文本行为交互模块描述适用于二维实体在二维帧上显示文字2D Text.cmo技术上的信息On:激发一个事件Off:取消一个事件Exit On:建模被激发时被激发Exit Off: 建模被取消时被激发Font: 字体可以通过 “创造字体”或者“创造系统字体”创建Text: 显示字体Alignment:帧中的文本序列Margins: 留出帧页边空白Offset: 偏移动显示在帧里的文本,有利于帧的剪辑可用于在帧内创造卷,有利于帧的剪辑Paragraph Indentation: 每个段落开头的水平和垂直空间(回车后开始新段落)Background Material: 背景激活时材质被使用(选“背景”)Caret Size: 符号尺寸,当使用建模“Input String”或者“Set Caret Position”,同时菜单“Show Caret”打开是才能显示Caret Material: material to be used for the display of the caret.Text Extents: real extents of the text drawn can be used to achieve a scrolling with the Offset parameter. The value of the rect will only be updated after at least one frame has been rendered. For example, use a link delay of 1 from the exit on but to any BB making use of the Text Extents put. If a link delay of 0 is used, the previous value of the text extents rect will be returned instead.Line Count: number of text lines displayed.Text Properties: options of text displaying:Screen Proportionnal: Enable this option if the text must be proportionnal of the screen size. Else, the size is fixed. Background: Enable this to display a background material behind the text, using the extents of the text. Clip To Dimension: Enable this to clip the text to the frame extents. Resize Verticaly: Enable this to resize the frame according to the text height. Resize Horizontaly: Enable this to resize the frame according to the text width. Works only with no wrapping and no justification. Word Wrap: Enables the word wrapping of the text (automatically put a word to the next line when it doesnt fit in the frame.) Justified: Extension of the wrapping: words not fitting are sent to the next line and the spaces of the line are stretched for the line to fit exactly the frame width. These two options are incompatible with the Resize Horizontaly option. Compiled: Enable this to compile the graphic data of the text, for more efficiency, if you know the string wont change after the first display. Multiple: Transforms the behavior in an In-Out building block, allowing you to draw several text on several frames with a single building block. Typically you can use this Caret Material: 材质用于显示符号Text Extents: 文本宽度可以用于完成文章偏移卷合。Rect的作用在最新一帧被渲染后提升。例如:Line Count: 显示文本原文数字Text Properties: 文本显示选项Screen Proportionnal: 文本显示屏幕比例是选择此选项Background: 在文本后显示背景材质,Clip To Dimension: 调整文本宽度到帧宽度Resize Verticaly: 根据文本高度调整帧Resize Horizontaly: 根据文本宽度调整帧Word Wrap: 文本自动换行(当文字超出帧范围时自动换行)Justified: 超出范围的文字会被放到下一行,同时那行的空位会被拉伸到适应的帧长度。这两个选项在调整水平时是相反的Compiled: 应用这项去编辑文章中的图表数据能够更具效率,但线不会在第一次显示后改变Multiple: 通过在In-Out 建模转变,使你可以在多帧上创造多个文本,可以使用包含文本和位置的阵列来代表,with an Array containing a text and a position, then with an Array Iterator, move the frame to the stored position then display the text, and so on for each line of the array, all of this in one behavioral frame. Show Caret: Enable this if you want the caret to be displayed, when there is one.RemarksBefore you can display text, you must create a font with either Create System Font or Create Font. See Also: Create System Font, Delete Font, 2D Text, 3D Text (all in the category Interface/Text).通过阵列,移动帧到储存的位置然后显示文本,所有文本在动帧上Show Caret: 显示符号备注显示文本之前必须用Create System Font 或者 Create Font.先创建文字See Also: Create System Font, Delete Font, 2D Text, 3D Text(都在the category Interface/Text里)3D Curve Layout BBDescriptionApply to a GROUP.Organize a set of 3D belong a 3D curve in space 3D Curve Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Curve: curve to position the 3D entities to organize.A: starting position in percent on the curve to consider.B: ending position in percent on the curve to consider.Follow: if TRUE, the 3D Entitys orientation will point in the direction of the curves tangent.Roll: angle to roll around the follow axis.Direction: specifies which base vector is to be the following direction (if the Follow parameter is set to TRUE).Hierarchy: if TRUE, then this behavior will also apply to the 3D Entitys children.The entities in the group are placed along the curve.三维持曲线设计行为交互模式描述应用于组,在空间组织属于三维曲线的三维设置3D Curve Layout.cmo技术上的信息In: 触发一个事件.Out: 当事件完成时被激活Curve: 组织三维实体位置曲线A: 选中曲线的开始百分比位置B: 选中曲线的结束百分比位置Follow: 为真时,三维实体方向会指向与曲线相切方向Roll: 围绕跟随轴角度Direction: 指向跟随方向基本矢量(当“Follow”参数被设置为真时)Hierarchy:为真,此行为应用于三维实体组中的实体沿曲线放置3D Flow Layout BBDescriptionApply to a GROUP.Organize a set of 3D entities belong a direction in space 3D Flow Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Model: 3D Entity determining the position and direction of the flow.Flow Direction: on which axis of the target referencial the flow must lie.Flow Alignment: alignment to use / target.Support: select depth start of the flow / target.Top Margin: margin from the top of the target.Side Margin: margin from the left or right side of the target (depends on alignment).Offset Margin: margin from the XY plan of the target (depends on alignment).Gap Size: space between the displaced entities.Keep Children?: if checked, displace the childs of the entities in group.三维动态设计行为交互模式描述应用于组,在空间组织属于三维曲线的三维设3D Flow Layout.cmo技术上的信息In: 触发一个事件.Out: 当事件完成时被激活Model: 三维实体决定动态的位置和方向Flow Direction: 位于指向目标流程的轴Flow Alignment: 使用/对象队列Support: 选择流程/对象启动Top Margin: 顶标空白Side Margin:左标或右标空白(依靠队列)Offset Margin: XY边空白(依靠队列)Gap Size: 实体位置间空间Keep Children?: 选择后,置换组中的子实体3D Grid Layout BBDescriptionApply to a GROUP.Organize a set of 3D entities into a 3D Grid 3D Grid Layout.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Model: Model determining the position and orientation of the grid. Entities will be parented to it.Std Margin: margins in the axis X,Y to add to the dimension of the target frame.Front Margin: margins in the axis +Z to add to the dimension of the target frame.Rear Margin: margins in the axis -Z to add to the dimension of the target frame.Support: type of alignment, on the Z axis.Horizontal Gap Size: horizontal space between the entities displaced.Vertical Gap Size: vertical space between the entities displaced.Depth Gap Size: depth space between the entities displaced.The target group must contain Arrays, representing a layer of the 3D grid. This array must only contains objects (Basic Type not Parameter).三维栅格设计行为交互模式描述应用于组,组织三维实体设置到三维持网格中3D Grid Layout.cmo技术上的信息In: 触发一个事件.Out: 当事件完成时被激活Model: 模型决定栅格位置和方向。实体被父子关联到栅格上Std Margin: X,Y轴中的空白,增加目标帧的尺寸Front Margin: 正Z轴中的空白,增加目标帧的尺寸Rear Margin: 负Z轴中的空白,增加目标帧的尺寸Support: Z轴队列形式Horizontal Gap Size: 物体位置的水平空间Vertical Gap Size: 物体位置的垂直空间Depth Gap Size: 物体位置的深度空间目标组必须包括阵列,象征三维栅格层。这阵列只能包含物体3D Text BBDescriptionApply to a GROUP.Organize a set of 3D entities into a 3D Grid 3D Grid Layout.cmoTechnical InformationOn: activates the process.Off: deactivates the process.Exit On: activates when the process is activated.Exit Off: activates when the process is deactivated.Font: font to use (previously created with the BBs Create Font or Create System Font).Text: text to display. The text can be one or several lines.Alignment: alignment of the text in the frame.Margins: margins to leave empty in the border of the frame.Offset: offset at which the text is displayed inside the frame. This offset can be used to make a scrolling inside the frame, thus taking advantage of the frame clipping.Paragraph Indentation: space to leave horizontally and vertically at each paragraph start(aparagraph begins just after a carriage return).Background Material: material to be used if a background must be drawn (option Background enabled).Caret Size: size of the caret in percent. The caret is only displayed when using the building blocks Input String or Set Caret Position and with the option Show Caret enabled.三维文本行为交互模式描述应用于组,组织三维实体设置到三维持网格中3D Grid Layout.cmo技术上的信息On: 激活事件Off: 取消事件Exit On: 当事件被激活时激活Exit Off: 当时间被取消时激活Font: 使用字体(先前用Create Font 或 Create System Font创造的字体)Text: 显示文本。单行或多行。Alignment: 帧中文本队列Margins: 帧边留出的空白Offset: 帧中的文本偏移显示此偏移可用于造帧内卷,有利于帧的剪辑Paragraph Indentation: 每个段落开头留出的水平和垂直空间(段落按会车开始)Background Material: 当有背景时使用材质(激活背景菜单)Caret Size: 符号的百分大小。符号只在使用Input String或者Set Caret Position建模和激活Show Caret enabled.菜单时显示Caret Material: material to be used for the display of the caret.Text Extents: real extents of the text drawn. Can be used to achieve a scrolling with the Offset parameter.Line Count: number of text lines displayed.Text Properties: options of text displaying: Screen Proportionnal: Enable this option if the text must be proportional of the screen size. Else, the size is fixed. Background: Enable this to display a background material behind the text, using the extents of the text. Clip To Dimension: Enable this to clip the text to the frame extents. Resize Verticaly: Enable this to resize the frame according to the text height. Resize Horizontaly: Enable this to resize the frame according to the text width. Works only with no wrapping and no justification. WordWrap: Enables the word wrapping of the text (automatically put a word to the next line when it doesnt fit in the frame.) Justified: Extension of the wrapping: words not fitting are sent to the next line and the spaces of the line are stretched for the line to fit exactlythe frame width. These two options are incompatible with the Resize Horizontaly option. Compiled: Enable this to compile the graphic data of the text, for more efficiency, if you know the string wont change after the first display. Multiple: Transforms the behavior in an In-Out building block, allowing you to draw several text on several frames with a single building block. Typically you can use this with an Array containing a text and a position, then with an Array Iterator, move the frame to the stored position then display the text, and so on for each line of the array, all of this in one behavioral frame. Show Caret: Enable this if you want the caret to be displayed, when there is one. RemarksBefore you can display text, you must create a font with either Create System Font or Create Font.See Also: Create System Font, Delete Font, 2D Text, 3D Text (all in the category Interface/Text).Caret Material: 显示符号时使用材质Text Extents: 用于通过偏移参数创造卷实际文本宽度Line Count:文本行的显示数Text Properties: 文本显示菜单Screen Proportionnal: 要求文本与屏幕成比例时激活此项,大小会自动适配Background: 在文本后以文本宽度显示背景材质Clip To Dimension: 修建文本宽度到帧宽度Resize Verticaly: 调整帧高度到文本高度Resize Horizontaly: 调整帧宽度到文本宽度,只能在无限制时有效WordWrap: 自动换行Justified: 换行的延伸:当文字不能在当行时会被送到下一行,同时上一行会自动拉伸到适应帧宽度。这两个选项在调整水平选项上是相反的。Compiled: 编译文本绘图数据,但线不会在第一次显示后改变Multiple: 通过在In-Out 建模转

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