版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
1、搜索的:useum (scholar P50 2/3)touembodiedtouch (Scholar P102/3)(Scholar-没搜几页)touch in virtual realityDigital immer(Scholar P222/26 )Museumerface design (Scholar P20 2/26)Museum immer(Scholar P303/3)museum (Scholar P20 3/3)Immer(Scholar P12 3/3)Museum + VRDigital humanity(Japan)【Embodied】1.Embodied aest
2、hetics : proceedings of the 1sternational Conference on Aesthetics and theEmbodied Mind, 26th-28ugust 2013 / edited by Alfonsina Scarinzi.2. Aesthetics and the Embodied Mind: Beyond Art Theory and the Cartesian Mind-BodyDichotomy electronic resource3. The embodied mind : cognitive science and human
3、experience (Forte)4.Experience : culture, cognition, and the common sense5.Technology as experience【Touuseum】1. Art, museums and touch (DUKE library- “on order”?)2. Betn Humanities and the Digital(VM 课阅读材料)3. The Multisensory Museum: Cross-Disciplinaryand Space (duke library 无)s on Touch, Sound, Sme
4、ll, Memory,er of Touch: Handling Objectsuseum and Heritage Context(Duke no)4. The5. The book of touch (duke no hold)6. Multi-touch Rocks: Playing with Tangible Virtual Heritagehe Museum UserTests7. Touch: Sensuous Theory and Multisensory Media(duke no)8. Theer of Touch: Handling Objectsuseum and Her
5、itage Context (duke no)9. “Tangible Culture” Designing virtual exhibitions on multi-touch deviuseum Exhibition Space(IEEE 要在学校下)10. The Application oferactive Design11.eractive museum exhibits as tools for learning: explorations with light12. Touch & Come: Physical Usererface for Application Comitio
6、n in SmartEnvironments (IEEE)13. Sculpture and Touch (DUKE NO)14. The potential of touch technology (IEEE)15. Virtual(下不了)ersonal Touch: Expressing and Recognizing Emotions Through Haptic Devi16. The Senses in Performance (in)17. Texture perception through direct and indirect touch: Anysis of percep
7、tual space fortactile textureswo modes of exploration (下不了)Museum Space: Architecture, Design, Exhibitions (in)18. Resha19. Embodiederaction: Language and Bodyhe Material World(in)20. The Senses of Touch: Haptics, Affects and Technologies (in)21. Touching Film: The Embodied Practice and Politics of
8、Film Viewing and Filmmaking(下不了)22. Touch: Sensuous Theory and Multisensory Media (in)23.24. 【Handbook of virtual environments : design, implemenion, and applications】/isbn/9781466511859()25. Herring, Fran. Touch: The Neglected Sense. The Journal of Aesthetics and Art Criticism.Vol 7, No.3, (Mar, 19
9、49) pp, 199-21526. Embodied memoryuseum(网上文章)memorated/exhibitions/museums/embodied.html【关于 sense】Culture Reader (Sensory Formations)(Amazon)1.Empire of the Senses: The【Digital Immer】1. Digital PerformanceA History of New Mediaheater, Dance, Performance Art, and Installation侧重介绍新在艺术领域的应用(梳理及重新定义)2.
10、Immersiveerfafor Engagement and Learning3. Narrative as Virtual Reality: Immeranderactivity in Literature and Electronic Media传统形式的小说的沉浸感和现在技术叙事的沉浸感4.Characterising and Measuring User Experienin Digital Games5. Revising Immer: A Conceptual Mfor theysis of Digital Game Involvementstructured framework
11、yzing game involvement and immer.6. The pleasures of immerand engagement: schemas, scripts and the fifth businessuses schema theory to define the characteristics of immerand engagement in bothconventional and new media.readers experienof these two different aesthetics may be enhanced or diminished b
12、yerface design, options for navigation, and other featuresimmerand engagement to flow, a se in which readers are both immersed andengaged.7. Hypertext fiction reading: haptics and immer/10.1111/j.1467-9817.2008.00380.x/fullAbout digital readingdigital reading, with spel emphasis on the vital role of
13、 our bodies, and in particular ourfingers and hands, for the immersive fiction reading experience.8. Does Body Movement Engage You More in Digital Game Play? and Why?improving the game controllerunderstand engagement on the basis of the body movements of theplayer.9. Affective Computing andelligente
14、raction目录:https:/book/10.1007/978-3-540-74889-210. Augmented Reality Teaching and Learning介绍 AR 在 teaching 和 learning 上的效用11. Virtual Reality: How Much ImmerIs Enough?(IEEE 的文章没下来)12. Electronic Mediations : Digital Sensations : Space, Identity, and Embodiment in VirtualReality(book不了,限时阅读)13. Towar
15、d Tangible Virtualities: Tangialities (From virtual museum classs reading MaterialTDCH)(后面的 reference 有帮助)/mw2002/prs/kic/kic.htmlhis pr I will present an overview of some of the currently availableeraction technologies,the conceptual barrierst limit their use and the case for the creation oferactio
16、nmechanismst make abstract (virtual) information more tangible.lt re(book)14. Sounding New Media ImmeritrtsCSound and embodiment15. Digital Sensation没发现有价值的内容Museumerface Design1. Usability Evaluation of a Virtual Museumerface/articles/informatica/inf17-3-042.Building Virtual and Augmented Reality m
17、useum exhibitionsThe use of X-VRML templates makes the pros of buildingvirtual exhibitions in themuseum context efficient by separating the tasks of designing the visualization andpreparation of the contents.ARCO system3.Usability Evaluation of a Virtual Museumerfaceevaluation of a museum virtualerf
18、ace issible through an expert-based approach.an expert-based usability evaluation cannot be performed without the participation ofusability expertsdouble experts (usability andexperts) are inevitable for reliable and valid results4. Learning fromeractive Museum Installations Abouteraction Design for
19、 Public Settingsevaluation of a digitally-augmented exhibitionExplorationoeraction design oferactive installations for public settings, using theevaluation as a case study on what makes an installation engaging and how it can provide anengaging experience froups看 reference5.Situated play in a tangib
20、leerface anptive audio museum guidesituated play within a museum through the study of a museum guide prototypetegrates a tangibleerface, audio display, anptive ming.ysis of our user evaluationbalance the engagement betn play and the environment6. Using a Tangible Versus a Multi-touch Graphical Usera
21、t a Museum Exhibiterface to Support Data Explorationcomparing the behavior of museum visitors at aneractive exhibitt used physicalversus virtual objects to explore a large scientific dataset.physical rings better afforded touching and manipulations, which were prerequisites tofurther exploration7. V
22、irtual museum exbibitions (IEEE 下不了)8. Real exhibitions in a virtual museumA number of design and implemenion aspects are described along win experimentdesigned to evaluate alternative approaches for implementing the navigation in a virtualmuseum environmentpresented an approach and certain findings
23、 from designing and develomuseuma virtual reality8. Multimedia augmented reality information system for museum guidance一个实验设计9. Augmented Reality for Museum Artefact VisualizationOur work is focused on three areas: photo-realistic and efficient 3D martefacts; on the description of the artefacts and
24、their digital represenling of museumions through theuse of XML based on metadata standards; and on the rendering and mixing of real objectswith synthetic ones in real time performance.10. Lessons Learned from Museum Exhibit DesignLessons for Web designGuiding Design Concept A: ImmerGuiding Design Co
25、ncept B: Themes11. Virtuality and the Art of Exhibition: Curatorial Design for the Multimedial Museum (book)学校馆有,已 requeston关于展览设计的的集Part I: Exitions1. Virtuality2. The Art of Exhibition3. Spatial Practice4. Digital Mediation5. The Multimedial Museum6. Curatorial DesignPart II: Exhibitions7. The Syn
26、thetic Image: Digital Technologies and the Image8. Small Worlds: A Romance9. Remote10. The Ammonite Order, Or Objectiles for an (Un) Natural History12. THE DEVELOPMENT OF A VIRTUAL DINOSAUR MUSEUM*study the network and virtual reality technologies for develoa virtual dinosaur museumWe have conducted
27、 an experiment at primary schools by questionnaires and observingstudents reactions after browsing the Website. The results can be used as reference forimproving the systemhe future【VIC书】13. Designing Virtual WorldsThis is a book for people who want to design a virtual world-讲设计原则roduction to virtua
28、l worldHow to make a virtual worldPlayersWorld designLife in virtual worldIts not a game, itsToward a critical AestheticEthnic considerationplayer relationships to the virtual world14. Simulation and Its Discontents (Simplicity: Design, Technology, Business, Life)没有找到合适的内容15. Narrative as Virtual Re
29、ality2探讨 VR 技术,探讨 immer,The text as world VS the text as gameThe many form oferactivity【museum immer】1. Total Immer: The Future of Museum Visitor Experience讲制造一个更有沉浸感的 future museum2. Experimenting with Sound Immerin an Arts and Crafts Museum一个实验,在 museum 里增加 soundimmer的实验 (格式类似 IEEE,可做参考)3. Designi
30、ng immerexhibits as border-crossing environments讲如何用 the notion of border crossing, can be appd to achieve an understanding of theimmerexhibit form4. Virtual Art:From Illuto ImmerMIT PRESS好像是本蛮牛的书,能把历史的艺术流派跟新艺术扯在一起5. The museum environment and the visitor experience研究 museum visitor 的和体验6. eractive
31、Installation Design to Enhance Audience Immerand InformationalBehaviour介绍一种让观众沉浸的设计7. Body Experience and Sense of Immerin Digital Paleontological Environment增加沉浸感的设计8. A case study of user immer-based systematic design for serious heritage gamesproes two important design factorst impact on user imm
32、erin serious heritagegames: usererfapace volume and subsystem sequence9. Engagement wineractive Museum Exhibit(书,下不了)This pr describes a hypothesis seeking approach to find out how children engage wineractive exhibithe Science Museum. Engagement is found to be describederms of thethree categories: p
33、articipation, narration and co-presence of others.10. The pleasures of immer and engagement: schemas, scripts and the fifth businesstwo varieties of aesthetic pleasurest users oferactive works enjoy: immerandengagement, It uses schema theory to define the characteristics of immerand engagementin bot
34、h conventional and new media. 定义新旧里的 immerand engagement11. Sensible Objects: Colonialism, Museums and Material CultureMuseum 里的五感研究,涉及人类学,material culture,哲学等文科知识12. Exploring the relationship betn presence and enjoyment in a virtual museum一个研究 presence 的 case study13. AUGMENTING MUSEUM EXPERIENWIT
35、H MIXED REALITY 一个 AR 的实验14. Embodiment, Entanglement, and Immerin Digital Cultural Heritage(不了)“embodiment” at the forefront of creating meaningful museum experienthese tools and digital assets.usingembodiment theoryt ranges from the phenomenological to the cognitive用两个 case study 说明 :complexity of
36、 human experience inside immersivevisualization environments.eractivetransdisciplinary framework15. Attention and Value: Keys to Understanding Museum Visitors一本书,不了,但是看起来有用,是研究 museum visitor 的16. Museums of the Future: The Impact of Technology on Museum Practi书Museum 要 examine how these new tools c
37、an be used。 Museum 面向公众是墙后是研究机构,文化机构,(貌似只是在理论上“提点”museum)所,17. Media technology and museum display: A century ofmodation and讲 Media technology 和 museum 的融洽问题 (一篇文章,在上)18. Re-defining the concept of immerin digital immersive environments不了IEEEThe methodology used is a combination of four methods: gro
38、unded theory, narrativeinquiry, case study and digital ethnography.19. Getting Engaged and Getting Tired:What Is in a Museum Experience讲一些 museum 里新应用不好的效果20. Using Haptics to Improve Immerin Virtual Environmentscan enhance the VEeraction by enabling users to“touch”and“feel”Hapticerfavirtual objects
39、t are simulatedhe environment. This pr examines the reasons behind itsegration based on the limiions of present immersive projection system.21 Learning immerwithout getting wetHere I present the assignments and theire, together with insights as to how thecreation of immersive environments can be lea
40、rned through constrassituations of embodied cognition. (一些 assignments)t exe students to22. eractive spatial multimedia for communication of arthe physical museum spaceIn our case we strive to achieve holistic and sol experienn art experience and communication related to the artworks.with seamless t
41、ransitionsbetTo reach a holistic experience with minimal disturbance of the artworks we apply three spatialmultimedia techniques where the onlyeraction device needed is the human bodyMultimedia 会不会打扰 artwork23. Ancient Architecture in Virtual Reality; Does Visual Immer,可借鉴格式Really Aid Learning? -博士W
42、e concludet the immersive display provides better supports for the students learningactivities for this material. To our knowledge, this is theformal study to show concreteevidencet visual immercan improve learning for a non-science topic.24. Designing for the Museum Visitor Experience(book)(再研究)Cha
43、pter 1:Envisaging the DisciplineChapter 2: Exhibition Design as MediationChapter 3:ExperienceuseumsChapter4: Deconstructing Visitor ExperienceChapter 5:FramingChapter 6: ResonatingChapter 7: ChannellingChapter 8: BroadeningChapter 9:Design for Exhibition EcologiesImmer Museum1、Embodiment, Entangleme
44、nt, and Immerin Digital Cultural Heritage (一本书的一章)下不了,需要买2、Museums of the Future: The Impact of Technology on Museum PractiVirtual reality + Museum1. Virtual reality technology and museum exhibit介绍了几种用 VR 的 museum 的项目This pryzes theeractive virtual environments developed at an institution of informa
45、leducation and discusses the iarchaeology projects for the broes involved in develoublic.immersiveeractive virtual3. Exploring the suitability of Virtual Realityevaluation: the case of the Ename Museumeractivity for exhibitions through anegrated评论一个有 VR 的 case study. focusing on the ie oferactivity.
46、4. Virtual reality and mixed reality for virtual learning environmentsThis pr explores educational uses of virtual learning environment (VLE) concerned withent.Case study 研究ies of learning, training and enterta5. Affectiveeractions Using Virtual Reality: The Link betn Presence and Emotionsthe feelin
47、g of presence was greaterhe“emotional” environments; on the other side, the emotional se was influenced by thelevel of presence. The significance of these results for the assessment of affectiveeraction2.Reviving the past: cultural heritage meets virtual realityis discussed. 评价 presence 和 emotion 相互
48、影响的关系6. Visualising historical knowledge using virtual reality technologyThe pr asks for more implemenion of life formso architectural settings, and alsoexamines the impact of user expecions on the VR experience. HYPERLINK http:/w/ http:/w/pdf/10.1076/digc.0865?needAcs=true(得买)7. Real exhibitions in
49、 a virtual museum对 VR 的评判8. Bridging the Gap betn the Digital and the Physical: Design and Evaluation of a MobileAugmented Reality Guide for the Museum Visit评价9. Communicationhe Age of Virtual Reality一本书book10. Designing Digital Space: An Architects Guide to Virtual Realitybook11. Immersiveeractive
50、Virtual Reality and Informal Education can provide strong tools for learning. Institutions of informal education, such as museums,research, and cultural centers, discusses the ivirtual environments for childhood learning.es involved in using se-of-the-arteractive12. Virtual museums, a survey and som
51、e ies for considerationThis pr surveys the field, and while it explores the various kinds of virtual museums inexistence, it discusses the advantages and limiion involved witha presenion of old and new methods and of the tools used for their creation.13. eraction with co-located haptic feedback in v
52、irtual realityhypothesis ist co-location of these sensory modes will lead to improved task performancewithin a VR environment. (有触觉)Results showt co-location is an important factor, andwhen coupled with haptic feedback the performance of the user is grey improved.14. A Review on Augmented Reality for Virtual Heritage SystemThis pr will present an overview on augmented reality in Virtual Heritage system and alsoconsists with the explanation of techniques to reconstruct the historical sites.15 Virtual Reality and
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 2025-2026学年陕西省延安市富县八年级下册期末教学检测数学试题 含答案
- 2025-2026学年辽宁省盘锦市兴隆台区下册期末八年级数学试题 含答案
- 2026年海南省万宁市高二生物下册期末考试模拟卷及参考答案(典型题)
- 2026年广东省高州市高二生物下册期末考试测试卷附答案AB卷
- 2026年广东省四会市高二生物下册期末考试模拟卷含答案(突破训练)
- 2026年云南省大理市高二生物下册期末考试模拟卷(达标题)附答案
- 2025年河南省孟州市高二生物下册期末考试试卷带答案(达标题)
- 2026年辽宁省北镇市高二生物下册期末考试检测卷及完整答案(网校专用)
- 2026年湖北省仙桃市高二生物下册期末考试试卷附完整答案(考点梳理)
- 2026年辽宁省盖州市高二生物下册期末考试模拟卷及参考答案(满分必刷)
- 国家开放大学电大本科《现代管理原理》2025-2026期末试题及答案(试卷代号:2025)
- 2026年广东广州市高三二模高考语文试卷试题(含答案详解)
- 2026年百色市公安局招聘警务辅助人员笔试试题(含答案)
- 广电安全生产检查情况汇报
- 2025年文山州遴选公务员笔试真题汇编带答案解析
- 新媒体内容生产-终结性考核-国开(SC)-参考资料
- 充电桩方案汇报
- 2026年贵州中考数学考试卷及答案
- 2025年国家开放大学(电大)《民法学》期末考试复习题库及答案解析
- 沪语童谣课件
- 新司机岗前安全培训内容课件
评论
0/150
提交评论