游戏娱乐的未来:2026年游戏产业核心趋势研究报告(英文版)-_第1页
游戏娱乐的未来:2026年游戏产业核心趋势研究报告(英文版)-_第2页
游戏娱乐的未来:2026年游戏产业核心趋势研究报告(英文版)-_第3页
游戏娱乐的未来:2026年游戏产业核心趋势研究报告(英文版)-_第4页
游戏娱乐的未来:2026年游戏产业核心趋势研究报告(英文版)-_第5页
已阅读5页,还剩10页未读 继续免费阅读

付费下载

下载本文档

版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领

文档简介

TheFutureofPlay:

KeyTrendsintheGamesIndustry

2026

Contents

Whathappenedinthegamesindustryin2025?

3

Playerprotection-

creatingsafer

gamingenvironments

4

Continuedgrowthofcasualgaming8

NewusesofAIingaming10

Riseofforeign

investmentinChina

12

Keytakeawaysandpredictions

14

Keycontacts16

2Keytrendsingames2026

Whathappenedinthegamesindustryin2025?

2025wasaturbulentyearforthevideogamesindustry.Whilst

revenuesreportedlyincreasedtonearly$200billion(acrossmorethan3billionplayersworldwide),2025sawstudioclosuresandlay-offs,

highprofilelitigationonindustry-criticalissues,andanaccelerationofthetrendtowardstighterregulation.Indeed,governmentsworldwidearescrutinisingissuesrangingfromplayerprotection(particularlyforminors)anddataprivacyinconnectedgamingexperiencesthrough

toplatformresponsibilitiesforuser-generatedcontentandsome

fundamentalareasofmonetisation(suchasvirtualcurrenciesandlootboxes).Asweenter2026,webelievetheindustrywillcontinuetoseeincreasedregulation(backedupbymoreenforcementactivity)and

rapidtechnologicaladvancement(particularly,butnotexclusively,inrelationtoAI)

Thisarticleexploresthekeydevelopmentsexpectedtoshapethe

gamesindustryin2026,focusingontheregulatoryengineroomof

theUK/EU,butalsobringinginaninternationalperspectivefrom

ourinternationaloffices.Wewilltouchon:stricterplayerprotectionmeasuresacrossmultiplejurisdictions,theconsolidationofcasual

gaming’smarketdominance,AI’stransitionfromanexperimentaltooltoacoredevelopmentalfeature,andnewopportunitiesforforeign

investmentinChina.

3Keytrendsingames2026

Playerprotection-

creatingsafergamingenvironments

Playerprotectionhasbecomeadefiningthemeforthegamesindustryinrecentyears,withregulatorsworldwidemoving

awayfromlight-touch,self-regulatoryapproachestowardscomprehensiveframeworkstacklingillegalcontent,onlinesafety,protectionofminorsandplatformaccountability.

4Keytrendsingames2026

OnlineSafety

EU&UK

TheEU’sDigitalServicesAct(“DSA”)andtheUK’sOnlineSafetyAct(“UKOSA”),bothcoveredindetailinour

2025horizon

scan,

arebeingactivelyenforcedbyregulators.TheEuropean

Commission(“EC”)hasopenedformalproceedingsunderDSA,

whileOfcom(theUKOSAregulator)hasstartedactivelyenforcingUKOSA.Gameswithuser-generatedcontent,in-gamechat

capabilities,worldbuildingormarketplacefunctionalitiesareexperiencingthemostsignificantimpact.

FromaDSAperspective,asignificantupdateinJuly2025was

theEC’spublicationofitsguidelinesoncompliancewithArt28(1)DSAwhichrequiresonlineplatformstoimplementmeasuresto“ensureahighlevelofprivacy,safety,andsecurityofminors”on theirservice.The

guidelines

recommendawide-rangingsuiteof safetymeasures,manyofwhichreflectprecautionarymeasuresproposedinthecataloguesoftheGermanyouthprotectionlawandOfcominitsChildren’sSafetyCodesofPractice.

MeanwhileinOctober2025,Ofcompublishedguidance

specificallyaddressinghowtheUKOSAappliestothevideo

gamesindustry.The

guidance

clarifiesthatgamesenablinguserinteractionthroughprofilecreation,avatarmanipulation,objectandenvironmentmanipulation,orvoiceandtextchatwilllikelyfallwithinscope.Forfurtherdetails,seeourarticle

here.

FordetailonhowtheDSAandUKOSAhavebeenimplementedatanationallevel,seetheBird&BirdDSA&UKOSA

ImplementationTracker(

linkhere

).Youcanalsolearnmore

abouthowtheDSA’sscopeandobligationscomparetheUK

OSA’sintheBird&BirdOnlineSafetyStocktakearticle(

linkhere

).

Australia

Inaborderlessdigitalworld,itseemsinevitablethatregulatorytrendsinonemarketwillspreadtootherjurisdictions.Australiahasbeenoneofthelatestjurisdictionstobringinnewlaws

moderatingonlineplatformswiththeAustralianOnlineSafety

Act(“AUSOSA”).However,inapioneeringmove,from10

December2025,age-restrictedsocialmediaplatforms(“ARSMP”)mustdemonstratethattheyaretaking“reasonablesteps”to

preventunder-16sfromholdingaccountsontheirplatforms.

WhiletheAustraliangovernmenthasconfirmedthatonline

gamesareexcludedfromtheOnlineSafety(Age-Restricted

SocialMediaPlatforms)Rules2025issuedundertheAUSOSAfornow,thisissubjecttoreviewintwoyears.Givenhowotherjurisdictionsaretreatingvideogames,thereisapossibility

Australiacouldfollowsuitandbringgameswithinscope.

GuidancefromtheOfficeoftheAustralianInformation

Commissioner(“OAIC”)andtheeSafetyCommissionerhelpedtoshedlightontheregulatoryage-assuranceexpectations

onASRMPinAustralia.Formoreinformation,seeourrecentarticleontheOAICGuidance

here

andourarticleoneSafetyCommissionerGuidance

here.

5Keytrendsingames2026

DigitalFairnessAct

Theregulatorylandscapedescribedabovesetsthescene

fortheDigitalFairnessAct(“DFA”),whichissettobethekey

developmenttowatchin2026intheEU.Whilethelegislationwillnotcomeintoforceuntil2027attheearliest,2026istheyearwhentheindustrywillseehowtheEUintendstoextendplayerprotectionprinciplestoin-gamemonetisationpractices,potentiallywithaparticularfocusonvirtualcurrencies.

TheDFAhasemergedfromthesameconsumerprotection

concernsdrivingtheDSAandUKOSAbuttargetscommercial

practiceswithindigitalservicesandinparticularwithingames.ItisdesignedtocloseperceivedregulatorygapsleftbytheDSA,DMAandexistingconsumerprotectionlegislation,particularlyregardingB2Cpracticessuchasdarkpatternsinsubscription

cancellations,influenceradvertisingtransparency,andpersonalisedpricing.

Thesignificanceforgamesisparticularlyacutegivenwhathas

ThepublicconsultationontheDFAclosedon9October2025.

TheCommissionisexpectedtopublishresultsinQ22026,withadraftlegislativeproposalanticipatedinQ32026.ItremainstobeseenwhethertheDFAwilltaketheformofadirectlyapplicableregulationoradirectiverequiringnationalimplementation.In

anycase,thegamesindustrywillneedtopro-activelyengage

inthelegislativeprocesstoensurethattheconcernsraised

bytheBEUCandCPCNetwork(aswellasintheFitnessCheck)

areaddressedinaproportionatemannerthatdoesnotcause

wholesalerevisionstoin-gameeconomies(particularlythosethatrelyonvirtualcurrencies).

occurredoverthepast18months.Asabriefreminder:

inSeptember2024,theEuropeanConsumerOrganisation

“2026istheyearwhentheindustrywillseehowtheEUintendsto

extendplayerprotectionprinciplestoin-gamemonetisationpractices”

(BEUC)fileda

complaint

callingforstrongerregulationofin-gamemonetisationandabanonpremiumvirtualcurrencies;

shortlyafter,theCommission’sDigitalFairness

‘FitnessCheck’

identifiedthegamesindustryasakeyareaofconcern,

highlightingvirtualcurrencies,lootboxes,darkpatterns,personalisationtargetingminors,andlackofpricing

transparency;and

inMarch2025,theEU’sConsumerProtectionCooperation(CPC)Networkpublisheditsinfamous

principles

seekingtopromotetransparencyandfairnessintheonlinegaming

industry’suseofvirtualcurrencies.Anextensiveanalysisoftheprinciplesissetout

here,

butinshorttheytakearadicalinterpretationofexistinglaw(arguablycreatingnewlaw)insuchawayastocompromisesomeofthefundamentalsofmanyin-gameeconomies.

6Keytrendsingames2026

7Keytrendsingames2026

AgeAssurance

Newlawsandguidanceintheprivacy&onlinesafetyspace

relatingtoageassurancecontinuetobecomeapplicable–for

example,theAustraliansocialmediadelay(seeabove)from10December2025,andOfcom’sageassurancechildren’ssafety

measuresfrom25July2025.TheUK,sprivacyregulator(the

InformationCommissioner(“ICO”)andOfcomareduetoreleaseajointstatementonageassuranceinearly2026.

Aglobalregulatorytrendthatshouldbemonitoredbygaming

studiosistheroleofappstore-levelageassurance.TherehavealreadybeendevelopmentsintheUSandSingaporeinthis

space.InNovember2025,Ofcomlaunchedacallforevidence

undertheUKOSAseekinginputonwhetherchildren’ssafety

wouldbebetterprotectedthroughgreateruseofageassuranceatappstorelevel.Thiswouldbeashiftfromtheexisting

approachunderUKOSA,whichputstheonusforcompliance

withchildren’ssafetymeasuresontheuser-to-userservice

provider.WiththeOfcom

callforevidence

havingclosedin

December2025,weexpecttheappstorereporttobesubmittedtotheGovernmentbyJanuary2027.Thisisakeyareatowatchastheregulatoryapproachtoageassurancecontinuestoevolve.

Children’sprivacy

Children’sprivacycontinuestobeapriorityfocusfordataprotectionregulators.

On1December2025,theICO

announced

alongsideitslatest

Children’sCodeStrategyprogressupdate

thatitwillbescrutinisingthecomplianceof10popularmobilegameswiththeChildren’sCode.Thereviewwillassessdefaultprivacysettings,geolocationcontrols,andtargetedadvertisingpractices.TheICOnotedthat“ourearlyreviewsuggeststhatmanymobilegames’designfeaturescanbeespeciallyintrusive,raisingimportantquestionsabouthowthesegamesaredesignedandexperienced,andtheiradherencetotheICO’sChildren’scodestandards”.ThegamingsectorintheUKshouldwatchcloselyandtakenoteofanypracticaltakeaways.

2Continuedgrowth

ofcasualgaming

Casualgames-simple,easy-to-pick-upmobiletitlesdesignedforshortplaysessions-havebecomeoneofthemost

influentialsegmentsoftheglobalgamesindustry.Thepast

yearhasseencasualgamesgrowmorecomplexwhile

remaininghighlyaccessible.Downloadshavestabilisedafterseveralyearsofdecline,andplayerspendinghascontinuedtorise-reaching$22billionin2024-drivenbymoreengaging

features,refinedLiveOps,andsmartermonetisation.

8Keytrendsingames2026

9Keytrendsingames2026

DeeperprogressionsystemsraiseIPconsiderations:

Hybrid-casualtitlesincreasinglyrelyonpersistentworlds,layeredprogression,andcontinuouscontentupdates.

GamessuchasHomescapes,Fiona’sFarm,andTriple

Match3Dshowhowextendednarrativearcsandlong-termassetdevelopmentdrivesustainedengagement.WhileIPmanagementistraditionallycentralinAAAdevelopment

andfarlesscriticalinclassiccasualgames(e.g.,simplecardorpuzzleformats),thesehybridmodelsshiftcasualgamesclosertoAAA-levelcontentcomplexity.Asaresult,IPrisksresurface:allassetsmustberights-cleared,third-party

contentmustbeproperlylicensed,andevolvingcontentpipelinesmustbestructuredtoavoidinfringement.

onunfaircommercialpractices,particularlywheretheymateriallyinfluencedecision-makingoraffectminors.

MonetisationisalsoshiftingfromintrusiveadsandgenericIAPstowardspersonalisedvaluepropositionsbasedon

individualengagement,raisingadditionaltransparencyandprofilingconsiderations.

“Consumerlawincreasinglyshapesmonetisationmodels,including

transparencyforin-apppurchases”

Youthprotectionandgamblinglawremaintheprimaryregulatorytouchpoints:Casualgamesfrequentlyoperateneartheboundaryofgamblingregulation,especiallywhenusingrealmoneystakingorelementsofchancelikeloot-

box-typefeatures.Manytitlesdeliberatelyemphasise

predominantskillelementstoavoidclassificationas

licensedgambling.Thesemechanics,togetherwithin-gameadvertising,alsoraisesignificantyouth-protectionconcerns(e.g.,interactionrisks).

Consumer-lawrequirementsextendtomonetisation,LiveOps,andpersonalisation:Consumerlawincreasinglyshapesmonetisationmodels,includingtransparencyfor

in-apppurchases(andissuesregardingvirtualcurrencies

morebroadly–seeabove),pricing,consent,anddark-

patternprohibitions.LiveOps—ongoingevents,behaviouralincentives,anddynamiccontentupdatesthatsteeruser

engagementovertime—canfallunderEUandUKrules

NewusesofAI

ingaming

Asoutlinedinour2025horizonscan,generativeartificial

intelligenceingaminghasevolvedrapidlyoverthepastyear.Thisdevelopmenthasledtotwodistincttechnologicalpaths:(i)generativeAIisnowintegraltogame-developmentworkflows,and(ii)agenticAIissupercharginggamesthrough“living”NPCswithpersistentmemoriesandintelligentbackendsystemsthatdynamicallyadjustdifficultyinreal-time.

10Keytrendsingames2026

Asaresultofthisrapidadvancement,thelegallandscapehasbecomeincreasinglycomplex:

CopyrightandIPprotection:whenAIgeneratescontent,

whetherduringdevelopmentorinreal-timeduring

gameplay,questionsariseaboutownership,thelawfuluse

oftrainingdatawhentraining/finetuningownmodels,and

theriskofthird-partyinfringement.Therequirementfor

humanauthorshipunderUK,EUandUScopyrightlawmeansthatAI-generatedassetsmayfallintothepublicdomainif

insufficientcreativecontrolisexercised.

EUAIActcompliance:theEUAIAct’srisk-basedframeworkrequirescarefulassessmentofin-gamemechanicsagainstprohibitedpractices(suchasmanipulativetechniques

targetingvulnerableplayers)andhigh-riskclassifications(suchasemotionrecognitionsystems).Separately,studiosusingGeneral-PurposeAImodelsmustnavigateadistinctcomplianceregimewithobligationsaroundtechnical

documentation,copyrightpolicies,andtrainingdatatransparency.

Dataprotectionandplatformregulation:asAIsystemsprocessunprecedentedvolumesofplayerdatafor

personalisationandmodeltraining,compliancewithGDPRbecomesincreasinglyimportant.Meanwhile,gameswith

AI-powereduser-generatedcontentmaytriggerobligationsunderthecontentmoderationframeworksinonlinesafetylegislationsuchasUKOSAandDSA.

Foracomprehensiveanalysisoftheseissuesandpracticalguidanceonnavigatingthisdevelopinglegallandscape.

Seeourfullguidehere

11Keytrendsingames2026

Riseofforeign

investmentinChina

TheintroductionoftwonewpoliciesistransformingChina,sregulatorygaminglandscape,creatingnewopportunitiesforforeigninvestmentingamecompanies.

12Keytrendsingames2026

13Keytrendsingames2026

Expandedmarketaccessthroughservicesectorliberalisation

Currently,nowhollyforeign-ownedormajorityforeign-controlledgameappstoresexistintheChinesemarket,withforeigngamecompaniestypicallyadopting

authorisedpartnershipmodels(suchasValveauthorisingPerfectWorldtooperateSteaminChina).

InApril2025,theMinistryofCommerceintroduced

the“WorkPlanforAcceleratingComprehensivePilot

ProgrammestoExpandOpening-UpintheService

Sector”,whichcameintoforceimmediatelyacross11

pilotcities(inclusiveofBeijingandShanghai)andwill

seektoexpandthescopetoincludeanother9cities

(inclusiveofShenzhen).Thereformsenhanceforeign

gamingcompanies’marketaccess,particularlyregardingtelecommunicationsanddistributionchannels.The

MinistryofIndustryandInformationTechnologyhasannouncedtheremovalofforeigninvestmentequityrestrictionsoninternetaccessservices,informationservices(limitedtoappstores)anddomesticVPN

companies(withaforeignequitycapofnomore

than50%).

Whiletheliberalisationisnowineffect,thepracticalimpactisexpectedtomaterialiseinthecomingyears

2

OpeningdoorsforforeigngamedevelopersinShanghai

TheShanghaiMunicipalPeople’sGovernmenthasissuedthe“MeasuresofShanghaiMunicipalityforPromotingtheHigh-QualityDevelopmentoftheSoftwareand

InformationServicesIndustry”.Underthisnewpolicy,gamesdevelopedbyforeign-fundedenterpriseswillbeconsidereddomesticgamesasdevelopedinShanghai.

Thisissignificantasforeign-fundedgamecompaniesfacesubstantialdifficultieswhenobtainingdomesticpublicationnumbers(ISBNs),whichareprerequisitesforlegalpublicationandoperationofgamesinChina.

Throughout2024,only110ofthe1,416newgameversionnumbersissuedwereforforeigngames.Bytreating

foreign-developedgamesinShanghaiasdomestic

products,thepolicyreducesthedifficultyandcostof

obtainingpublicationnumbers,loweringbarriersto

ma

温馨提示

  • 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
  • 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
  • 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
  • 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
  • 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
  • 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
  • 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

评论

0/150

提交评论