2025年12月大学英语四级考试试题二及答案_第1页
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2025年12月大学英语四级考试试题二及答案_第3页
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2025年12月大学英语四级考试试题二及答案[问答题]1.Directions:Supposeitisproposedthatalluniversitystudentsshouldber(江南博哥)equiredtolearnacademicwriting.Youarenowtowritearesponsebystatingwhatyouthinkoftheproposal.Youwillhave30minutestowritetheessay.Youshouldwriteatleast120wordsbutnomorethan180words.正确答案:ShouldAllCollegeStudentsLearnAcademicWriting?Ithasbeenproposedthatalluniversitystudentsshouldberequiredtotakecoursesinacademicwriting.Frommyperspective,thisproposalishighlybeneficialandshouldbeadopted.Firstly,academicwritinghelpsstudentsorganizethoughtslogicallyandexpressideasaccurately,whichisessentialforcompletingpapersandreportsintheirstudies.Secondly,itcultivatescriticalthinkingandstandardizescitationnorms,avoidingacademicmisconductsuchasplagiarism.Moreover,suchskillsarepracticalinfuturecareers,enablinggraduatestowriteprofessionaldocumentsefficiently.Inconclusion,learningacademicwritingisanecessarycompetenceforcollegestudents.Therefore,universitiesshouldmakeitacompulsorycoursetoenhancestudents’comprehensiveabilities.[问答题]2.Directions:Forthispart,youareallowed30minutestotranslateapassagefromChineseintoEnglish.YoushouldwriteyouransweronAnswerSheet2.近年来,“城市漫步(citywalk)”在中国的年轻人中悄然兴起,已成为一种旅游新潮流。与传统旅游不同,城市漫步不追求在短时间内游览尽可能多的景点,而是随意行走或按照主题路线漫步在城市的大街小巷。漫步者品尝地道小吃,欣赏特色建筑,了解当地生活方式。他们还用相机或手机记录城市的风景和人物。这种旅游方式能让城市漫步者更深入了解城市的历史与文化。正确答案:Inrecentyears,"citywalk"hasquietlygainedpopularityamongyoungpeopleinChinaandbecomeanewtrendintourism.Unliketraditionaltourism,citywalkingdoesnotaimtovisitasmanyscenicspotsaspossibleinashorttime.Instead,peoplewandercasuallyorfollowthemedroutesthroughurbanstreetsandalleys.Walkerstastelocalsnacks,appreciatedistinctivearchitectureandlearnaboutlocallifestyles.Theyalsorecordurbansceneryandpeoplewithcamerasormobilephones.Thisformoftourismenablescitywalkerstogainadeeperunderstandingofthecity'shistoryandculture.参考解析:本篇为社会文化类翻译,译文时态以一般现在时为主,用词贴合英语表达习惯;核心短语:gainpopularity(悄然兴起)、traditionaltourism(传统旅游)、scenicspots(景点)、themedroutes(主题路线)、localsnacks(地道小吃)、adeeperunderstanding(深入了解);句式拆分中文流水句,使用unlike/instead衔接逻辑,语法规范、语义完整。共享题干题SectionADirections:Inthissection,thereisapassagewithtenblanks.Youarerequiredtoselectonewordforeachblankfromalistofchoicesgiveninawordbankfollowingthepassage.Readthepassagethroughcarefullybeforemakingyourchoices.Eachchoiceinthebankisidentifiedbyaletter.PleasemarkthecorrespondingletterforeachitemonAnswerSheet2withasinglelinethroughthecentre.Youmaynotuseanyofthewordsinthebankmorethanonce.Somemusicinspiresyoutomoveyourfeet,someinspiresyoutogetoutthereandchangetheworld.Inanycase,it’s26tosaythatmusicmovespeopleinspecialways.Ifyou’reespeciallyintoapieceofmusic,yourbraindoessomethingcalledAutonomousSensoryMeridianResponse(ASMR),which27toyoulikeastinginyourbrain.ItturnsoutthatASMRisprettyspecial.Accordingtoa28publishedstudyinTheJournalofPreventionofAlzheimer’sDisease,thepartofyourbrainresponsibleforASMRdoesn’tgetlosttoAlzheimer’s.Alzheimer’s29toputpeopleintolayersofconfusion,andthestudyconfirmsthatmusiccansometimes30liftpeopleoutoftheAlzheimer’shazeandbringthembackto(atleastalikenessof)normality…ifonlyforashortwhile.ASMRispowerfulstuff!Thisphenomenonhasbeen31severaltimesbutrarelystudiedproperly.Oneofthemostfamousexamplesofthisisthestoryof92-year-oldHenryDryer,whocomesoutofdementia(痴呆)whilelisteningtosongsfromhisyouth.JeffAnderson,associateprofessorinRadiologyattheUniversityofUtahand32authoronthestudy,says“Inoursociety,thediagnosesofdementiaare33resourcestothemaximum.NoonesaysplayingmusicwillbeacureforAlzheimer’sdisease,butitmightmakethesymptomsmore34,decreasethecostofcareandimproveapatient’s35oflife.”A.actuallyB.consequentlyC.contributingD.fairE.feelsF.manageableG.mendsH.observedI.phaseJ.plottingK.qualityL.recentlyM.taxingN.tendsO.yielded[单选题]26.第26题______.正确答案:D参考解析:这里表达说音乐以特殊方式感染人们是合理的。“It’sfairtosay...”是固定表达,表示“可以公平地说;可以合理地说”。答案:D[单选题]27.第27题______.正确答案:E参考解析:which引导非限定性定语从句,这里需要一个动词作谓语,结合语境,说的是ASMR给人的感觉,feels符合,“feelstoyoulike”表示“给你……的感觉”。答案:E[单选题]28.第28题______.正确答案:L参考解析:此处需一个副词修饰动词published,结合语境,“最近发表的研究”更合适,L选项“recently”(最近)符合。答案:L[单选题]29.第29题______.正确答案:N参考解析:此处需填入一个动词,结合语境,说的是阿尔茨海默病“往往”会让患者陷入层层困惑,“tendto”表示“往往会,倾向于”,符合文意。答案:N[单选题]30.第30题______.正确答案:A参考解析:这里需要一个副词来修饰动词“lift”,结合语境,是说音乐有时真的能把人们从阿尔茨海默病的迷糊状态中拉出来。“actually”意为“实际上,真的”,符合文意。答案:A[单选题]31.第31题______.正确答案:H参考解析:此句说这种现象被多次“观察”但很少被正确研究,需要一个表示“观察”的过去分词。答案选H。[单选题]32.第32题______.正确答案:C参考解析:这里需要一个形容词来修饰author,“contributingauthor”是固定表达,意为“参与撰写的作者”。答案:C[单选题]33.第33题______.正确答案:M参考解析:这里说痴呆症的诊断对资源造成了压力,“taxing”有“使负担重、使承受压力”的意思,符合语境。答案:M[单选题]34.第34题______.正确答案:F参考解析:根据语境,此处指音乐或许能让阿尔茨海默病症状更易应对。“manageable”有“可管理的、易应对的”意思,符合文意。答案:F[单选题]35.第35题______.正确答案:K参考解析:此处需填入一个名词,结合语境,说音乐能改善患者的生活“质量”,“qualityoflife”是固定表达。答案:KSectionBDirections:Inthissection,youaregoingtoreadapassagewithtenstatementsattachedtoit.Eachstatementcontainsinformationgiveninoneoftheparagraphs.Identifytheparagraphfromwhichtheinformationisderived.Youmaychooseaparagraphmorethanonce.Eachparagraphismarkedwithaletter.AnswerthequestionsbymarkingthecorrespondingletteronAnswerSheet2.Canplayingvideogameshelpyougetabetterjob?A)Thegamingindustryislargerthanfilmsandmusiccombined,yetfewofusarelikelytolistourachievementsinplayingcomputergamesasworkexperienceinourrésumé.Butwhynot?Businessesarewakinguptotheskillsgamerscanbringtotheworkplace.B)Onestart-upisconvincedthattheskillslearnedbyplayinggames—hard-wonthroughyearsoftrainingandbattle—canbeappliedtoreal-lifeworksituations.AndGameAcademyreckonsitsbeliefisbackedupbyharddata.DoyouenjoyunusualpuzzlegameslikePortal,ortowerdefencegameslikeDefenseGrid?TheteamhasfoundthatITworkersplaythosemorethanaverage.ButifyoupreferCivilization,TotalWar,orX-Com,wherestrategyandresourcemanagementarekey,thenyoumighthavemoreincommonwithmanagers.C)GameAcademy’sideaissimple:analysegamers’habitsfromtheironlinegamingprofile,andoffercoursesinvaluableskillsthatreflecttheiraptitudes—skillstheycanpractiseandrefinein-game.Andthereisalreadyagrowingacceptancethatgamingskillsaretransferable.D)Eventhemilitaryishiringgamers.“Theabilitytoabsorbinformation,reactswiftlyandcoordinateactionswhilstremainingcalmunderpressureareoftenattributesofpeoplethataregoodatgaming,”accordingtoaRoyalAirForcespokesperson.ThoseskillsarepartofwhattheRoyalAirForceislookingfor“inavarietyofroles”.“Skillsacquiredthroughgamingcanbeveryrelevanttocertainareas.”E)“Thereareplentyofsoftskillsthatgamerscanutiliseinaprofessionalsetting,suchasteamwork,problemsolvingandstrategicplanning,”saysRyanGardner,aregionaldirectorwithHaysrecruitment.Butdoesthatreallymeanyourtop100rankinginOverwatchshouldgodowninyourrésumé?“It’sabouthowyoueithermakeitrelevanttothejobyouareapplyingfor,orhowitmakesyoumoreinterestingasapotentialemployee,”Mr.

Gardnersays.F)Twoyearsago,aGlasgowUniversitystudymadeheadlinesforsuggestinggamingcouldmakestudentsmoresuccessful.But“theresearchhasn’treallychangedminds,atleastnotyet,”saysoneoftheauthorsofthestudy,Dr.

MatthewBarr.He’snowwritingabookonthetopic.“Fornow,Ithinkthenegativereputationaroundgamesmeansthattellingsomeoneyou’readeterminedgamerismorelikelytoharmyourchancesofgettingajob.Butifsomeonecanexplainhowthey’veledateaminanonlinegame,forexample,theymaybeabletopersuadeanemployerthatthisisuseful,”saysDrBarr.G)Playinggamescasuallyisunlikelytohelpyourcareerprospects.ButpartofGameAcademy’ssuggestionistotransformcasualgamersinto“conscious”ones,applyingcriticalthinkingtodevelopingtheirskills.“Weseegameplayasaresourceoftalent,”saysco-founderDavidBarrie.“Whycan’tweputinourrésuméourgamingvictoriesandachievements?”heasks.“Iftheysaytheywantleadership—whycan’tIpointtomyyearsofleadingWorldofWarcraftraids?”H)Therearealreadyplentyofgamersouttherewhoknowthattheirhobbyhasmadethemwhotheyare.Earlierthisyear,MatthewRiccitoldgamingsiteKotaku:“Ifyou’replayingEVEOnlineyoubasicallyalreadyhaveanMBA.”Oftenmadefunofingamingcirclesasa“spreadsheetsimulator(电子表格模拟器)”,theeconomyofthefictionalEVEuniverseisdrivenbyrealmarketprinciples.Ifyouwanttobuildanewspaceship,therawmaterialhastobeminedbyanotherplayer.Manufacturingcostscomeintoeffect,andcommoditiesfluctuateinpricebasedondemandandthedistancetohaulthecommodity.I)Mr.

Ricci,whohadalwaysdreamedofbeingthebossofhisowncompany,rananin-gamecorporationcomprisinghundredsofplayers.Eventually,herealisedhecouldtransferhisskillstoreal-lifebusiness–insteadofdoingitforfree.HerestructuredZentech,onceataxationvehicleforhisfather’sbusiness,anditisnowinitsfourthyearhelpinginternationalbrandsentertheCanadianmarket.EVEteachesskillslikecreativity,leadership,organisation,andconflictresolution,hemaintains.Hecreditshissuccesstohisfamily,hisstrongdesiretorunhisownbusiness–and“adamngoodcompanyinIcelandthatmadeadamngoodgame”.J)DigitalentrepreneurandbusinessconsultantMiaBennettsays:“Inmoretraditionalsettings,gamingisstillimaginedtobethepursuitofteenageboys—awasteoftime.”Buttherearesomelinkstoskillslike“decision-making,theabilitytoanticipateandfutureplanning,”shesays.“Italsohelpswithmeta-skills—learninghowtolearn,experimentation,andcreativethinking.”K)Twelveyearsintohiscareer,MarkLong,aradiotherapyphysicistwiththeNHSinSurrey,doesn’tgetasmuchgamingtimeasheusedto.“Iwouldlovetosaythatmygamingskillsallowmetodestroycancerusinglinearacceleratorslikephoton(光子)blasters,butthat’snotquitethereality.”Instead,hecreditsold-schoolgameslikePalaceofMagicwithexposinghimtocomputers.Everynewgamingupgradeimprovedhisknowledgeofhowtheyworked.Gamingalsoencouragedacompetitivespirit—andthat,hebelieves,translates.“Whencreatingtreatmentplans,theaimistooptimisetheradiationdosetothetumourandrestrictitasmuchaspossibletohealthysurroundingtissuesandorgans,”hesays.It’sabout“repeatingtheprocess,buteachtimedoingsomethingslightlydifferenttoimprovetheresult”.Notunlikeachievingahighscoreoraperfectrun.“Mostvideogamesareessentiallypuzzlestosolve,”hesays.“Andproblem-solvingisabigpartofmyjob.”L)OveratGameAcademy,Mr.

Barrieisawaretheystillhaveamountaintoclimb.“Theemployercommunitywillneedthescience,”hesays,butconfessesheonlybecameatruebelieverwhenhestartedaskingplayersabouttheirbiggestin-gameachievements.“Thescaleandscopeoftheiranswerswereamazing,”hesays.“Butaskthemthesameabouttheirwork,andtheydon’tknow.”“Theengagementandpowerfulskillsthatpeoplegetplayingagame—whycan’tworkbelikethat?”heasks.A.AB.BC.CD.DE.EF.FG.GH.HI.IJ.JK.KL.L[单选题]36.CertaingamingskillsmeettherequirementsofthearmedforcesinBritain.正确答案:D参考解析:题干提到某些游戏技能满足英国军队的要求,D段中皇家空军发言人称游戏玩家具备的吸收信息、快速反应、协调行动和在压力下保持冷静的能力是军队在各种岗位上所需要的,与题干信息相符。答案:D[单选题]37.Oneveteranplayerhasappliedhisgamingskillstohisreal-worldbusinessandoweshissuccesspartlytoagamecompany.正确答案:I参考解析:关键信息“veteranplayer”“appliedgamingskillstoreal-worldbusiness”“owessuccesspartlytoagamecompany”与段落I中Mr.Ricci的经历相符,他将游戏技能应用到现实商业中,还认为自己的成功部分归功于游戏公司。答案:I[单选题]38.Accordingtoaresearcher,badreputationaboutgameswillprobablylimitagamer’schancesoflandingajob.正确答案:F参考解析:题干提到根据一位研究人员的说法,游戏的坏名声可能会限制玩家获得工作的机会,F段中Dr.MatthewBarr提到“Fornow,Ithinkthenegativereputationaroundgamesmeansthattellingsomeoneyou’readeterminedgamerismorelikelytoharmyourchancesofgettingajob”,与题干信息相符。答案:F[单选题]39.Businessesarebeginningtorealisegamingskillsareapplicabletotheiremployees’work.正确答案:A参考解析:选项说企业开始意识到游戏技能可应用于员工工作,A段提到“Businessesarewakinguptotheskillsgamerscanbringtotheworkplace”,意思相符。答案:A[单选题]40.Aphysicistadmitsgaminghascontributedtohiscomputerknowledgeandskillsofsolvingproblems.正确答案:K参考解析:题干说一位物理学家承认游戏对他的计算机知识和解决问题的技能有帮助,对应K段中放疗物理学家MarkLong提到老派游戏让他接触计算机,提升计算机知识,且游戏培养的解决问题能力在工作中也有体现。答案:K[单选题]41.GameAcademyproposestohelpgamersdeveloptheirskillsusingcriticalthinking.正确答案:G参考解析:题干说GameAcademy提议帮助玩家运用批判性思维提升技能,G段提到GameAcademy建议将休闲玩家转变为“有意识的”玩家,运用批判性思维提升技能,与之对应。答案:G[单选题]42.Onewhoenjoysplayinggamesthatrequiremanagementskillstowinmightpossessmorequalitiesofamanager.正确答案:B参考解析:题干说喜欢玩需要管理技能才能获胜的游戏的人可能更具备管理者的特质,B段提到如果喜欢像《文明》《全面战争》或《幽浮》这类策略和资源管理是关键的游戏,那么可能和管理者有更多共同点。答案与B段信息相符。答案:B[单选题]43.Inmoreconventionalviews,gamingisatime-wastingactivitypursuedbyyoungboys.正确答案:J参考解析:题目说在更传统的观点里,游戏是小男孩们浪费时间的活动,选项J提到“Inmoretraditionalsettings,gamingisstillimaginedtobethepursuitofteenageboys—awasteoftime.”与之对应。答案:J[单选题]44.Itissuggestedthatgamingskillsbeincludedinarésuméiftheyenhanceajobapplicant’sappeal.正确答案:E参考解析:选项E中RyanGardner提到“要让游戏经历与所申请工作相关,或让自己作为潜在雇员更有吸引力”,对应题目中“如果游戏技能能提升求职者的吸引力,建议将其写进简历”。答案:E[单选题]45.Manygamersknowtheirpassionforplayinggameshasshapedtheiridentity.正确答案:H参考解析:H段首句指出“Therearealreadyplentyofgamersouttherewhoknowthattheirhobbyhasmadethemwhotheyare”,即很多玩家知道他们对游戏的热爱塑造了他们的身份,与题干表述相符。答案:HSectionCDirections:Thereare2passagesinthissection.Eachpassageisfollowedbysomequestionsorunfinishedstatements.ForeachofthemtherearefourchoicesmarkedA),B),C)andD).YoushoulddecideonthebestchoiceandmarkthecorrespondingletteronAnswerSheet2withasinglelinethroughthecentre.PassageOneQuestions46to50arebasedonthefollowingpassage.JunkfoodisnowastapleofmanyAmericans’diets.Advertisingcampaignsfromthesnackfoodcompanies,oftenfeaturingsportsstars,sendthemessagethatwecanneutralizeanynegativeeffectsofconsumingtheirproductssimplybygettingmorephysicalexercise.Butrecentstudiesshowalackofexerciseisnottoblameforrisingobesityrates.Baddietsare.Interventions(干预)tohelpreducejunkfoodconsumptionareespeciallyimportantforchildrenandteenagers.Preventionisbetterthancurebecauseobesityissodifficulttotreat.Unfortunately,whilehealtheducationhasshownsomesuccessamongyoungchildren,teenshavebeenhardertoreach.Nowalarge-scalestudyhastriedaninnovativeapproachtochangeteenagers’attitudestowardshealthyeating,andtheresultsarepromising.Theresearchersarguedthatpreviousinterventionshaveprobablybeenunsuccessfulbecauseofamajorflaw:theyfocusedonafuture,healthieryouandassumedthatthiswouldbeenoughmotivationforteenagers.Incontrast,thenewinterventioncleverlyexploitsteenagers’instinctforrebelliousnessandautonomy,andthevaluetheyplaceonsocialjustice.Todothis,researchershadstudentsreadanarticleonthefoodindustry.Itrevealedasecretaboutthemanipulativeanddeceptivestrategiesusedtomakejunkfoodmoreaddictiveandcharacterizetheproductsashealthy.Thearticlealsoexplainedhowadvertisingcampaignsspecificallytargetveryyoungandpoorpeople,causingharmforthesevulnerablegroups.Afterwards,theparticipantsreadafictionalsurveyofteenswhowantedto“fightbackagainstthecompaniesbybuyingandeatinglessprocessedfood”.Aftertheintervention,participantsassociatedhealthyeatingwithautonomyandsocialjustice.Theteenagersalsoratedhealthyeatingasbeingmoreappealing.Importantly,therewerealsosomepromisingeffectsofthenewinterventiononactualbehavior.Adaylaterthestudentswereofferedachoiceofsnacksanddrinksinaseeminglyunrelatedcontext.Theteenschosehealthysnacksanddrinks(suchasfruitorwater)moreoftenoverunhealthyoptions(likebiscuitsandsoda).Apparentlyassociatingahealthydietwithteenagers’ownvaluesseemstobeapromisingavenuetopreventobesity.[单选题]46.Whatdowelearnaboutadvertisingcampaignsfromthesnackfoodcompanies?A.Theyconveytheideathattheirproductsareokifconsumersexercisemore.B.TheysendthemessagethatbaddietsareresponsibleforAmericans’obesity.C.Theyusuallyfeaturesportsstarstoemphasizethebenefitsoftheirsnackfoods.D.Theyclaimthatlackofexerciseistoblamefortheincreasingobesityrates.正确答案:A参考解析:文章提到零食公司的广告活动常以体育明星为特色,传达出消费者只要多运动就能抵消食用其产品的负面影响这一信息。选项A符合文意。答案:A[单选题]47.Whatdoesthepassagesayabouthealtheducation?A.Ithasshedlightonteens’instinctforrebellionandautonomy.B.Ithasplacedmuchmoreemphasisoncurethanonprevention.C.Ithascontributedlittletothecampaignsagainstobesity.D.Ithaslargelyfailedtoturnteensawayfromjunkfood.正确答案:D参考解析:文中提到健康教育在年幼儿童中有一定成效,但对青少年较难起作用,说明健康教育在让青少年远离垃圾食品方面基本失败了。答案:D[单选题]48.Whatisamajorflawinpreviousinterventionstohelpreducejunkfoodconsumption?A.Theymotivatedteenstostayawayfromjunkfoodonlytemporarily.B.Theyfocusedonthebenefitsyoungpeoplewouldreapinthefuture.C.Theywerebasedontheassumptionthatmotivationwastheonlykey.D.Theywereincapableofappealingtoteens’instinctforrebelliousness.正确答案:B参考解析:文中提到先前的干预措施可能不成功是因为有个重大缺陷,即它们聚焦于未来更健康的你,认为这对青少年来说就有足够的激励作用。也就是先前干预着重于年轻人未来能获得的益处。答案:B[单选题]49.Inwhatwayisthenewinterventioninnovative?A.Itemphasizespeople’ssenseofsocialresponsibility.B.Itcleverlyexploitsteenagers’personalweaknesses.C.Ittakesadvantageofteenagers’naturalinclination.D.Itpromisesimmediateratherthanfuturebenefits.正确答案:C参考解析:文中提到新干预措施巧妙地利用了青少年的叛逆和自主本能以及他们对社会正义的重视,即利用了青少年的自然倾向。选项C符合文意。答案:C[单选题]50.Whatconclusioncanbedrawnfromthenewresearch?A.Atotallydifferentapproachcouldbeadoptedtocombatadvertisingcampaignsforsnackfood.B.Aneffectiveinterventionhastobefoundtopersuadeteenagerstoswitchtoahealthierlifestyle.C.Obesitycanbehopefullypreventedbybuildinglinksbetweenteenagers’valuesandhealthyeating.D.Aninnovativewaytobeatobesityistoexposefoodcompanies’manipulativeanddeceptivepractices.正确答案:C参考解析:文章介绍以往干预青少年健康饮食措施效果不佳,而新干预利用青少年价值观,使他们将健康饮食与自主和社会正义联系起来,且对实际行为有积极影响,说明将青少年价值观和健康饮食建立联系有望预防肥胖。答案:CPassageTwoQuestions51to55arebasedonthefollowingpassage.AdultsdreamduringREM(rapideyemovement)sleepandinfantshaveloadsofREM.So,itmightbefairtoassumethatbabieshavetonsofdreams.ButscientistsbelieveREMservesacompletelydifferentpurposefornewbornsandinfantsthandreaming.WhenbabiesareinREM,itallowstheirbraintodeveloppathways,connections,andeventually,learnlanguages.Sinceyourbabydoesn’tdreamatthisstageofbraindevelopment,it’ssafetoassumebabiesdonothavenightmares,either.Nightmaresstemfromexposuretotrauma(创伤),anoveractiveimagination,andthenormalstressesofeverydaylife.Areyouwondering,whatdobabiesdreamabout?Goodquestion,buttheanswerisnothing!So,whendobabiesstartdreaming?Thegeneralconsensusisthattheystartdreamingaroundtheageoftwo.PsychologistDavidFoulkesstudieschildren(fromverysmallkidstoteens)tobringthesecretsoftheirdreamstothelightofday.Inhislab,heletskidsfallasleepandthenwakesthem3timesanightandasksthemtodescribewhattheyrecall.Foulkes’findingsareunsurprising.Basically,littlekidshavelittledreams.Butexactlywhatkidsseewhiledreamingdependsontheirage.Aschildrendevelopandgrow,theirdreamsdotoo.Dreamsofverysmallkidsareusuallyjustsnapshots(快照),lookingmuchmorelikeaslideshowthanamovie,whencomparedtothedreamsofadults.Theyheavilyfeatureanimalsandotherfamiliarsights,likeimagesofpeopleeating.AccordingtoFoulkes,“Children’sdreamlife…seemstobesimilartot

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