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Great people The Great people are the elite and the ruling class of your empire. Every empire has its own Great people - an emperor, nobles, members of the Imperial court, who are at different ruling posts. These people are born and in their turn die, and new people appear to replace them. In the building Palace you can see all your nobles. From there you are able to appoint them to certain posts and thus they will grant you bonuses to the empires military and economic development. You can marry them to other people and in this way you can sign dynasty peace treaties with other players.The Medicine technology increases the lifespan of your Great People.Imperial family Every user starts the new era with automatically generated family that includes the Emperor, the Empress, their first-born heir and an infant. The royal family of each player has a family tree, which depicts 4 generations and consists of the direct descendants of the imperial couple - children, grandchildren and great-grandchildren. The member of the Imperial family tree can enter into marriages with members of the Imperial family or nobles form the imperial court of another player, i.e. a marriage between Great People of two different empires is possible.Emperor The emperor is the greatest among all Great people and he is the ruler of the empire. The emperor, apart from being the head of the empire, can occupy other positions. He is the governor of the capital from the beginning of the era and this gives him experience points from the very start. Theres no need to appoint him on this position and you cannot take it away from him. The emperor can also take the position of general in attack or defense. As Warden General, he can protect any province, colony or military post. As a general in attack you can send him to invasion missions to other users. When he is appointed at one of these positions, he receives bonuses which no one else in the empire can get. The emperor has some gubernatorial skills which are exclusive only for him and no other governor can acquire them. The emperor has another additional characteristic - Disgraceful, only acquired by him. It can be earned more than once and its effect accumulates. This feature is not hereditary and is acquired when dynasty marriage terms are violated and dynasty peace is broken. An emperor doesnt live forever. Sooner or later he is succeeded by an heir. An heiress can become an empress as well. The selection of an heir/heiress is done automatically by the system or manually by the player. The emperor can be assassinated, meaning that a coup dtat could be performed and a new emperor could be appointed. In this case the player takes the decision to assassinate his own emperor aiming an early succession to the throne.Succession to the throne When the emperor dies, his successor automatically becomes the first-born child of the Imperial couple. However, you may choose to select the empress, one of the grand-children or one of the noblemen or a more distant relative as a successor. The heir ascending the throne can be also appointed automatically by the system. If you choose to crown one of the noblemen or the other relatives, there will be a change in the Imperial family tree as well, unless you appoint a member from the royal family. The heir disposes of one hereditary trait which is exclusive to him and no one else can acquire it.Automatic succession If the emperor is alive but has no living children but only grandchildren and great-grandchildren, his heir is chosen at random by the system among all his living grandchildren. If the emperor dies and he has children, his first-born son or daughter is crowned emperor/empress and becomes the head of the family tree (along with his/her wife/husband). If the emperor dies but he has no children, his elder brother or sister automatically becomes an heir/heiress and goes to the top of the family tree along with his/her spouse. If the emperor dies but he doesnt have any children, brothers or sisters, then his heir is selected randomly from the list Other relatives of the Imperial family. If the emperor and the heir die, and their only relative had been sent out before their death abroad for dynasty marriage, a new imperial family will be generated. One of the following options are possible for the royal member sent abroad: If the marriage proposal is not accepted, the sent relative disappears from your empire and wont come back. If the marriage proposal is accepted, even though the Great Person doesnt have any living relatives in his fatherland, the dynasty peace is considered signed. If after the death of an emperor who didnt have any heirs, a Great person chosen randomly to be his successor doesnt have his own heirs (children, grandchildren, great-grandchildren, brothers or sisters), then his successor will be appointed from the list Other relatives of the Imperial family.Manual succession If the Emperor dies but the player appointed his wife - the Empress to be crowned and vice-versa if the Empress dies but her husband is the appointed successor, the widow/widower cannot marry again. She/He continues to mourn until the rest of her/his life. If the emperor dies and the appointed Crown Heir is a Noble who is married to one of the emperors children, the name of the dynasty will change, and the Noble becomes the new Emperor/ Empress.Other relatives of the Imperial family With the the newly crowned Emperor the Great peoples society changes as well. All relatives of the passed away or the dethroned emperor are moved to a special menu in the Palace, named Other relatives of the Imperial family. If they were married and their spouse is dead, they cannot enter into a new marriage. All others, who are with bachelor status can get a husband/wife. They cannot have children. They can be selected for an heir/heiress to the Emperor. They can be appointed generals or governors.Dynasty marriages Every Great Person after turning 16 years old can marry someone and after that have up to 4 children born. The members of the family tree cannot enter into marriage with each other (with their relatives). This is valid also for noblemen from the list Other relatives of the Imperial family. Once a marriage is settled it is irreversible. This means that when a user marries one Great person to another there is no way this marriage can be cancelled. If one of the spouses dies, the other receives the social status widow/widower and cannot enter into marriage again.The Great people who have the necessary age for marriage are colored in yellow, and those to whom they can marry - in blue. The color is visible when you click on their portrait. Once a marriage between two empires is concluded, it means that the users have made peace and mustnt attack or spy each other. Every user can send his Great people to enter into marriage in other empire. Signing of marriages means declaration of peace between the two empires and strengthening of the bonds. You can send single Great people if they: have reached the age of majority; they dont have any previous marriages; they are not sent to other mission outside the empire; they are not in the process of training and upgrade of their levels with resources; they are not assigned as governor or general. There is also the condition that they are members from the Imperial family or nobles from the list Other relatives of the Imperial family. Emperor and his heir cant enter into marriage in other empire.One user can send N Great people to other players empires as long as there are free slots in the Marriage Candidates queue. In this queue there are 3 slots altogether. When one proposal is declined, a next proposal between both empires is forbidden for the next 24 hours. The player can ignore the marriage proposal. This happens in a passive way, which means that he doesnt need to perform any specific action. The marriage proposal is considered ignored 24 hours after it was sent and no further action - either acceptance or rejection, was taken by the receiver. As a result of the passive ignore, no dynasty marriage is allowed between the two empires for another 24 hours.The peace between dynasties finishes peacefully when the Great people who have been sent abroad and all their successors die. All relatives of such a person must die so that the peace ends. When the peace is thus over by natural cause, there is no Honor subtraction and the emperor doesnt receive the trait Disgraceful.Disruption of the dynasty marriage/peace Peace is broken upon spy activities and attack between both empires. The empire which broke the peace with sending an attack or spy mission bears the following consequences: The user who breaks the dynasty peace is punished with -10 honor points. The emperor of the empire, which broke the peace, receives a specific trait - Disgraceful and it stays intact in his profile until his death.If a user A has signed a dynasty peace with user B and user A tries to spy user B unsuccessfully, then B will have the right to break the peace by his own accord without any penalties because he wasnt the one to interfere. When user B breaks the dynasty peace with user A, A bears the following consequences: loss of 10 points Honor and acquisition of the trait Disgraceful in his emperors profile.The user A and user B have concluded dynasty marriage. A spies on B and successfully infiltrates them in Bs empire. B sees the spies of A in counter-espionage tab and when clicking on the button to catch the spies, the dynasty peace is considered broken. A takes the specified penalties.Users can confront their aggressors choosing form the list in tab Aggressors. The first attack against them wont have any negative effect of honor penalty. Keep in mind that the punishment with 4 Honor points for Pillage attack always applies.Nobles The Nobles are Great People from the nobility of the empire who earned fame in battle or in society. They can enter the Imperial Court only after the player approves them. There are 8 places in the Court for such Nobles. When the user is at a lower stage of his palaces development, there is a restriction as to how many Nobles he can add. Leveling up with one level allows to add Nobles. The Nobles can be released to open up space for new ones. The user can kick out members from the list Imperial Court (all accepted Nobles) regardless of the level of the Palace and thus he can make room for new members. If the user hasnt accepted the Court Candidate for 48 hours, he/she disappears from the Family tree window.The Nobles can marry members of the Imperial Family. When a Noble marries to a member of the Emperors family tree, he becomes part of the family and he can be appointed as Crown Heir. Nobles that are only part of the Imperial Court cannot succeed the Emperor.Common citizens from around the empire have the chance to become Nobles. The system suggests men and women who can be added to the Imperial Court. After every won battle against a player within net points range x2, there is a 25% chance for the system to generate a Noble. After every won battle against a player out of the net points range x2, there is a 3% chance for the system to generate a nobleman. After every won battle against an independent city, there is a 3% chance for the system to generate a Noble. Every 12 hours there is a 25% chance for the system to generate a Noble.Names of the Great People The names of the Great People include given name and surname, generated automatically by the system. When marrying to her husband, a woman takes his family name. (There is an exception for Arabic realms where women retain their surname.) When children are born they take their fathers name. If for a successor of the emperor is chosen one of his sons or a nobleman, then his children will always bear his surname. If the player chooses an heiress (emperors daughter or a lady-in-waiting) and after she succeeds the throne she marries to a Noble or a member of the Imperial family, her children will receive her surname.If the daughter of the emperor or a noblewoman had been married to a Noble or a member of the Imperial Family before she was appointed Crown Heir, then her children will have the family name of their father.Palace The palace is the place where all Great People live. It can be built only in the Capital. In this building you can find information about every Great person in the empire and an archive of previously ruled emperors. The special bonuses the Imperial family gives are also available from there. From the palace you can appoint governors and generals, you can raise their levels of experience and can order marriages and choose heirs. The basic price for the building is 250 wood, 250 iron and 500 stone. Every next level is 4 times more expensive. The highest possible level is 8. Every next level increases the maximum number of Nobles in the Imperial court. From the Palace, the players have the opportunity to create and develop their own royal family and appoint noblemen on different positions. There are two additional wings which can be built in every palace: Gubernatorial Headquarters and Headquarters.Gubernatorial headquarters Each level of The gubernatorial headquarters gives an additional level by which governors can be trained for resources and decreases the basic time for his training with 5%. Unlimited number of governors can be trained at the same time. The 1st level of the building requires Palace level 1. The highest level you can build is 19. The basic price is 500 000 wood, 500 000 stone, and every next level is 20% more expensive than the previous one. At the beginning every governor has 1st level experience and the gubernatorial headquarters are at level 0. The player can raise the level of experience of his governors by gathering points from the time they are at the post or by paying for their training. In order to provide paid training the user needs to build the Gubernatorial headquarters. If the player wants to train a governor from 1st level to 2nd level, he must have level 1 of the building. For further upgrade of his governors, he needs higher level of the building.Governor The governor is a Great person who is entitled to govern a province, a colony or a trading post. Every Great person can be appointed for governor only to one province, colony or trading post. The Great person can take such a post when he attains his majority. The emperor, who by default is the governor of the capital, cannot be appointed as such to other provinces, colonies or trading posts. The governor can be entitled Offensive or Warden General. One and the same Great person can be at the same time a governor and a general of the same province or colony. On the other hand, he cannot be a Governor and Warden General at two different places and cannot be appointed a Warden General for more than one place. The experience of governor starts to amass from the appointment on the post. The governors gain points for their governing time. One experience point is earned for 3 min. The highest experience a governor can achieve is 20. The emperor has a bonus to this limit - he can reach up to 30 experience levels.Note: The experience of governor is only earned while the Great person is on the post. If the player did not appoint him to the position or the Great person entered into battles in this time, no experience is acquired.Headquarters The headquarters increases with 1 the maximum level of paid training for the general and decreases by 5% the basic time for the training. The basic price for the building is 500 000 iron, 500 000 stone and every next level is 20% more expensive than the previous one. The highest possible level is 19. Unlimited number of generals can be trained simultaneously. The fist level of the building requires Palace level 1.At the beginning all generals have 1st level experience and the headquarters are at level 0. The player can raise the level of experience of his generals by gathering points by leading battles or by paying for their training. In order to provide paid training the user needs to construct the Headquarters. If the player wants to train a general from 1st level to 2nd level, he must have level 1 of the building. For further upgrade of his generals, he needs higher level of the building.General To be appointed for general the Great person must have come of age. There are two types of generals: Offensive general: a governor of the attacking army against other provinces, colonies or military posts. Every Great person can be Offensive general at one place only. When an Offensive general loses a fortress siege, field battle or pillage attack, there is a 5% chance that he might fall slayed. The emperor is no exception and he can be appointed offensive general as well. When an emperor, appointed as Offensive general, loses fortress siege, field battle or pillage attack, there is a 1% chance that he might fall slayed. The user can entitle the Offensive general upon sending an attack. These general will take part in the battle against other players. The appointed general participating in the attacks affect the whole army with their special bonuses from skills. Once an attack is finalized, the user should select again an offensive general for his next attack. The post is not permanent and is only valid for the specified attack. With one attacking army you can send only one general. Every Great person can be an Offensive general for only one mission at a time. A Great person can be a governor and can be sent as an Offensive general from the same province, colony or military post. And he can be a governor at one place and sent in attack from another. However, he can never participate in two attacks at the same time. Warden Gen

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