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中文4950字
外文阅读与翻译
题目:__________卡通动画
二级学院(直属学部):艺术与设计学院
专业:动画班级:10动画
学生姓名:学号:
评阅教师姓名:职称:
2014年3月
原版英文:
Chapitre1:eIaborationdespersonnages
11canbeanexcitingexperiencetocreateanddeveIopanoriginalcartooncharacter0
Constructinganddevelopingacharacterisnotmerelyamatterofdrawingthefigure,
eachcharacteraIsohasitsownshape,personaIity,features,andmannerisms.The
animatorhastotakethesequaIitiesintoconsiderationtomakethecharactersseem
IifeIikeandbeIievabIe.Forexample,therearevariouspersonaIitytypessuchas
"goofy,""cute,“and“screwball"°Thinkaboutthetypeofcharacteryouwishto
design,thenusethediagramsandguidesshowninthischaptertobeginyourdrawingo
Whencreatingacharacter,youshouldbeginbydrawingrough“idea"sketches.These
wiIIgiveyouadirectionforthetypeandnatureofthecharacteryouwishtocreate。
DeveIopthebasicshapeofthefigure,thenaddthefeaturesandotherdetaiIs.
ThisprocedureshouIdbefoIIowedwhetherthecharacteryouaredevelopingisahuman,
ananimal,oraninanimateobjectyouwishtobringtoIife(forexampIe,crawing
afaceonacomputerandmakingitdance).
AfteryouhavedeveIopedthecharacterandtheproportionsarctoyourIiking,develop
themovementexpressionsofthebody,head,andhands.HandscantelIacompIetestory
withjustasimplepose.Studyandpracticedrawingthehandsshownonpage28,then
createsomehandpositionsofyourownoAlso,the"lineofaction"sectionisabig
heIpincreatingattitudesinpostureandmovementoThischapteristhestartingpoint
toaworIdofexcitingcartoonanimationo
Cartoonconstruction
Proportionisoneofthemostimportantfactorstoconsiderwhenconstructingacartoon
characteroTheanimatormustkeepinmindthereIativesizesofthebodyparts,because
specificproportionsareusedtocreatecharactertypes.Forexample,theheavy,
pugnaciouscharacterhasasma11head,Iargechestorbodyarea,heavyarmsandIegs,
andthejawandchinnormaIIyprotrude,thecutecharacterisbasedontheproportions
ofababywithaIargeheadinproportiontotheovaIbody,ahighforehead,andasmaII
mouth/eye/chinarea,“screwbalI"typeshaveexaggeratedpartsandfeatures(detaiIed
informationoncharactertypesbeginsonpage32).
Cartoonstudiosoftenuseheadsizetomeasuretheheightofacharacter-forinstance,
acutebearmaybethreeheadshigh,andapugnaciousbearmightbefiveorsixheads
highoThisinformationheIpstheanimatortokeeptheproportionsandheightofa
characterconsitentoStudythecharactersonthispage,andmeasureeachonein”headso
II
Whenanimating,youzIIalsofinditheIpfuItomakeareferencedrawingofthecharacter
onaseparatepieceofpaperoThisway,theanimatorcanrefertotheproportion
guideIineswhendrawingthecharacterindifferentposesandactionso
Theproperuseofcartoonproportionsmakesacharacter,soanaIyzetheproportions
ofyouranimatedactorbeforeheorshegoesonstage-uponthescreen.
Stance[soIidmasses)-drawalineofaction"throughthethree-dimensionaIparts
toorganizeandsettheattitudeoractionoConstructyourdrawingasifyouwerefitting
togetherthepartsofapuppetatthejointsaccordingtoacharacterformuIaoThus
yourcharacterbecomesbeIievabIe,andheacts,theaudienceemotionaIIyresponds.
BodybuiltfromcircuIarandroundedforms
TheanimatedcartooncharacterisbasedonthecircuIar,roundedform.Inacartoon
studioseveraIpeopIemayworkonthesamedrawingandtheroundedformisusedbecause
ofitssimpIicity-itmakesanimationeasier0Also,circuIarforms“foIIowthrough”
betteronthescreen。
MorecircuIarandroundedforms
Thepartsofthecharacterfittogetheratsocketpoints.TheseexampIesdemonstrate
theeffectivenessofcombiningcircuIarandroundedformSoTherounded,pear-shaped
bodiessupportthecircuIarheadsandaddinteresttotheoveraIIcharacter.
TheskeIetonfoundation
BuildthecartoonfromaroughskeIeton,butdon'texpecttoaIwaysgettheskeIeton
rightonthefirsttry-nobodycandothatIExperiment…Discardo..makeseveraI
drawings,thenpickthebestone.Besuretoworklooselywhenconstructingthe
charactero
WorkoutaskeIeton,constructbodymassesaroundit,andthenbuilddetaiIoverthe
masses.
Constructionofthehead
Thinkoftheheadasaroundedmass:itiseitherbaII-shaped,pear-shapedor
egg-shaped.Inanimationtheheadshapemaychangeperspectiveandformmanytimes
duringascene。TosimpIifymatters,aframeworkinproperperspectivemustbedrawn
first,thenthedetaiIsareconstructedoverthisform。
1/thischaracterstartswithabaIIshape.2/drawanellipticalguideIinearoundthe
firstshapethatwiIIdividethefaceinthemiddleIengthwise.Thisdeterminesthe
tiltoftheheado3/drawtheeyeguideIineatrightangIestothesecondcircIe0
Thissetsthefaceupordown.4/thebaseoftheeyesandthetopofthenosetieinto
theeyeIineoTheperspectivemakestheIefteyebiggerthantherighteye.5/now
thedetaiIsaredrawnovertheframework.
StartwithaneggshapedrawguideIinesaroundit,andthendrawtheface.Turnthe
egginvariouspositionsanddrawthesameface.Animationpresentsthesamecha11enge!
AddafewdetaiIsanddrawtheseheadsineverypositionusingtheeggasaguide。
CartoonstudiosoftenmakesmaIIcIaymodeIstoheIptheanimatordrawdifficult
charactersfromdifferentangles.
EggheadmodeImethod
Theeggisthebasisofagreatmanycartoonheads.DrawaneggIikethisandstudy
itfromaIIangles.AdddetaiIsanddesignsomeoriginalheadsofyourown。Watchthe
perspectivechangeasyoutiportilttheeggmodeI.Followingthecenterandmiddle
guide-IineswiIIheIpyouconstructheads©
Moreheadconstruction
AlIanimatedcartooncharacterscanbereducedtoabasicformuIa0ThisformuIamakes
themeasiertomasterandensuresuniformitythroughoutafiIm,evenifseveraIdifferent
artistsworkonthesamecharacter.
/drawanovaIwithperspectiveguideIines./addnoseconstruction,makesureitfits
solidly./nowdrawovaIsfortheeyes./beawareoftheperspectivewhenconstructing
theremainingdetaiIs.
Studythisbasicformula,thendrawthedogindifferentpositionso
AssembIetheseheadsasthoughtheyweresolidandhingedtogether0
FaciaIexpressions
ThejobofananimatoristhesameasthejobofanactorinIiveactionpictures.Both
shouIdbemastersofportrayingemotions0Studyingyourowngrimacesinamirroris
amust.Pickacharacteryouknowandgothroughtheexpressionswithhim,asIhave
herewiththisIittIepup.
Stretchandsquashonheads
Acartoonheadcanbestretchedorsquashedtostrengthenanexpressionc
NoticethattheovaIcontainingtheeyesdoesnotchangemuch,butthemouthareavaries
greatIy.SmaIIdetaiIsreactalongwiththelargerforminwhichtheyarecontained.
Thewidevarietyofexpressionsshownhereistheresultofstretchingandsquashing
seIectedareasoftheface.NoticethattheeyesrefIecttheexpressionofeachstretch
andsquash.
Hands
Cartoonhandsaretrickytodraw,studythehandsshownbelowoThefingersshould
bepIacedunevenIytopreventamonotonousquaIity.
Todrawthehand,beginasifitwereamitten(a&b),thenaddthetwomiddlefingers
byfollowingthisshape(c)o
NowputintheIittIefinger,varyingitspositiontopreventmonotony(d).Itisalso
agoodideatoexaggeratethebaseofthethumbo
Morehands
Drawyourownhands(simpIified)fromamirror.Thiswaytheyappearastheydoin
adrawingo
Thecutecharacter
Thecutekitten
z
1oDeveIopthekittensbodywithacircleandanoval.2OAddperspectiveguideIines.
3.PIacetheeyesandthenose.4.BuildtheearsandtheIegs05.Addthedetails
tocompletethekitten.
NoticethelargepawsthataddtothecuteIooko
ThemorecompIexthepose.ThemorestepsittakestodeveIopo
Cutepup
BeginwthabasicconstructionofcirclesandovaIs.Thendrawperspectiveguicelines
topIacethefeatures.
Noticethatthetongueaccentuatesthehappyexpressionofthemouth,andthecheeks
overIaptheeyes,accentingtheexpression.asidewaysgIancelikethisisa“cuten
expression.
Goosegander
Thesearetheprogressivestepsthataretakenbyananimatortoconstructanddraw
acartooncharacter0
1.Drawa"lineofaction"toestabIishthegeneraIstanceofthefigure.
2OAddroundedmassesfortheheadandthebody.
3.DrawperspectiveIinesaroundthesemassestoestabIishthefront,side,andtilt
ofthebodyandhead.
4.Constructthearms,Iegs,andeyeson(or"anchoredto")theirproperpIaceson
theperspectiveIineso
50Fitorhinge"thedetaiIsintotheirpositionso
6oCleanupthecharacteraroundtheconstructionlines。
Rowdyrabbit
Drawrowdyrabbitfromeveryangle©UseperspectiveguideIinestoassembIethesolid
partSo
Whenconstructingananimatedcharacter,visuaIizeitasathree——dimensionaIpuppet
thatyouarejoiningtogetherwithsolidmasses.
Build”puppetparts"whenconstructingacharacterforanimation.
EachparthasadefinitepIaceaccordingtotheformuIaoThepartsjoinaccordingto
aformulapIano
1oDrawalineofaction,andthenbuildtheovaIbodyandtheroundheadoverit.
2.AddperspectiveguideIinesandpIacetheeyes0
3.SettheshouIder,arm,hand,andearsockets.Drawthenose.
4.Nowbuildthefeatures-ears,cheeks,mouth,etc.fitonthecoatandthegun。
n
50Useananimationboardtomakea"cIeanupdrawingbyplacingacIeanpieceof
paperoverstep4andtracing。
LittlewoIf-hunterpig
1oDrawalineofaction,andthenbuildtheovaIbodyandtheroundheadoverit。
20AddperspectiveguideIinesandpIacetheeyes。
3.Settheshoulder,arm,hand,andearsocketsoDrawthenose.
40Nowbuildthefeatures——ears,cheeks,mouth,etcofitonthecoatandtheguno
5.Useananimationboardtomakea”cIeanup"drawingbyplacingacIeanpieceofpaper
overstep4andtracing。
Cuterabbit
AnimatorsusuaIIydrawwithascriptopenciIwithano.2lead。Thenakneadederaser
isIightIyrubbedovertheentiredrawingtopreparefora"cleanup”orrevision
drawing0
1oDrawacirclefortheheadandapearshapeforthebodyo
2.AddperspectiveguideIinesaroundtheheado
3OTheeyesarepIacedabovethehorizontaIguideIineoThenosestartswherethe
guideIinescrosso
4.Addthecheeks,andfitthearmsonthetopofthebody。
5oDrawtheears,eyes,mouth,andIegso
6.FinishthedetaiIs,andthenerasetheconstructionguideIines0
SquirreIs
HereareactionideasfordrawingsquirreIswhichisdevelopedusingroundedandcircuIar
forms.Likeothercutecharacters(seepage32),theheadisIargeinreIationto
thebody.Thetwofrontteethareimportantandaddexpressiontothischaractero
ThissquirreIcharactercanbechangedtoamouse,rabbit,orchipmunkbysimplychanging
thetail,ears,andfeet.
Morecutecharacters
InthisformuIayouwiIIrecognizesomefeaturesthataIIthesecockywiseguyshave
incommono
Theanticsoftheseloonycharactershavebeensomeofthefunniestonthescreen.
Goofycharacter
HereisthebasicformuIaforgoofytypesthatactIikea”simplesimon”cIodhopper:
Tryusingthesepointstodesignacharacterofyourown.
Theheavy,pugnaciouscharacter
StudytheformuIa(upperabove)forthesebadboys。ItaIsoappIiestofour-1egged
types,suchasthebearaboveandthebuIIdogsailoronpage72o
Moreanimalcharacters
Thispagecontainsavarietyofanimalcharacterswithdifferentexpressions.The
constructionmethodsincIudetheuseofskeletaIformsincombinationwithroundedand
circuIarforms.
ThefaciaIexpressionsandbodyattitudesmustcompIenentoneanothero
Noticethatsomeoftheseformsaresquashedwhileothersarestretchedtodevelopthe
personality.
MusicaIwolf
Lifeisjustonewildcartoon"take"(seepage148)orviolentreactionafteranother
forthismusician.
Roughinthebasicconstruction
—fitonthedetaiIscarefuIIy.
AnythingcanhappenwhenwoIfseesaprettygirI
-continuebuiIdingthewolf.
-cIeanupfromconstruction.
Wolfheads
PracticedrawingthesewoIfheads,theywiIIheIpyoutodrawmanyothertypesofheads
withvariousexpressions0
AnanimatormustbeabIetodrawfromaIIangIes.
LookatyourownfaciaIexpressionsinamirrorforaguideo.o
…Orstudyotherexpressionsinthisbook.
Lionsandtigers
HerearesuggestionsforfunnyIionandtigercharacterso
Birds
ThenaturaIshapeofabirdzswingcanbechangedtoamodified(ofsuggested)arm
andhandforcertainactions,thenchangedbacktothenaturaIshapeo
Owls
HerearesomeroughsketchesofanowltoshowyouhowitswingscanbehandIed0They
canbestraightortheycantakeonthecharacteristicsofahandwiththefeathers
asfingers.
Morebirds
Noticetheheadsizes.
ThesecharactersdiffergreatIyinpersonaIityandshapeduetotheirproportionso
Noticethedifferencesinbeaks,Iegs,necks,andwingsizes.ForexampIe,thebaby
chickhasnoneck(theheadshapeoverIapsthebodyshape),whiletheostrichzsneck
isexaggerated.AlIofthecharactersonthesetwopageshavebeendeveIopedusingthe
circleandroundedformmethod.
DifferentshapescansuggestdifferentpersonaIities:cute,goofy,pugnacious,etc.
ThebelligerantbuIIdog
SpikethebuIIdoghasabarrel-likechest,smaIIbottom,heavyarmsandIegs,no
neck,pigeonfronttoes,andbowedIegs0
UseconstructionguideIinestoheIpyoudrawthisbulIdoginseveraIdifferentposes
andactionviews0
MakearepeateyeIeofbulIdogrunningusingthedrawingatrightforpositiononeo
Seegallopvin”movementsofthefour——leggedfigurevonpage102foraguide.
BuIIdogsailor
Thebu11doghasadoubIejawwithjowls.DrawthecircuIarformsfirst,andthen
determinetheperspectiveIinestobuildtheheadandassembIethebody.
InanimationthebuIIdogjowIsfIoparoundIikecoattaiIsinanoverIappingsecondary
action(seechapter3).ThatisavaIuabIetechniqueforkeepingposesaIive«
Buildtheheadstep-by-step。
Continuedevelopingthecharacterasshowno
AnimationformuIa
FittheclothingtothebodybyusingperspectiveguideIines.
Usingthisformula,youcandrawthecharacterinanypositionandIearntobean
animatoro
Foreshortening-perspective
Perspectivegivesanimateddrawingsthedimensionofdepthbyusingvanishingpoints
onadistanthorizonIineandforeshortening(whenanobjectseemstocometowardthe
viewer)oThehorizonIinereIatestotheviewer'seyeIeveI.Ifthevanishingpoints
havebeenpositionedtooclosetogether,thedrawingwillappeardistorted.Experiment
withyoursubjecttofindacomfortabIepositionforthevps.
Drawaboxinperspective,andthenconstructacharacterwithintheframework.Also,
studytherevoIvingcyIinderabove.NoticethereIationshiptothearmsandlegs.
Thedrawingsonthispagearebasedontwo-pointperspectiveoTheverticaIIinesof
theboxareparaIIeI,andthehorizontaIIinesareprojectedfromthevps,asshown
atupperIeft.Forcharactersofgreatheight,athirdvpwouIdbeadded,andthe
verticalswouIdconvergeatthethirdvp.Thisthree-pointperspectiveisusedto
emphasizeheightbyloweringthehorizonIine(eyelevel),asiftheviewerislooking
up.Thus,thedramaofanimationisheightenedoAgiantismorefrighteningfroma
wormzs-eyeview。
ForeshorteningisusedwhentheobjectisnotparaIIeItothepictureplane。Notethe
hands,Iegs,andarmsofthemusicianstotheleft。
Learntodrawhandsfromeveryangle.AttheIeftisaformuIaforahandoaboxshape
hingsfromthewristupof,down,thearmturnsitaround,andthebaIIbaseofthe
thumbfitsono
Thisthumbbaseisaccentedincartoons©Noticethattheshort,straightIinesinaII
ofthesedrawingsheIpdefinetheperspective.PerspectivecancreateanormaIthird
dimensionsof,itcanbedistortedfordramaticdepth,height,orforeshortening.
Gnomes
GnomesareusuaIIyhappybutshycharacters.
ItisbesttodeveIoptheseIittIefellowswithroundedformso
EIves
Dwarfs
AmotIeycrewofIittIemenassembIestopIayninepinsonananimationIayoutdrawing
(inpenciI).
Wickedwitch
Personalitycanbeprojectedthroughhandexpression-youdon'tneedtoseethe
witch'sfacetoknowthatsheis”wicked.”
Kids
KidscomeinaIIshapesandsizes.YoungchiIdrenhavelargeheadsandshortIegs,and
theirdovesaresIightIypear-shapedwithaprotrudingtummy(like"thecutecharacter",
seepage32)o
AskidsgrowoIder,theproportionschange,theyaremoreIankyandawkwardIooking.
TheheadforthistyperemainsabitIarge©
Theyoungheroine
TheproportionsofthischaracteraredifferentthanthoseofthechiIdrenonthe
previouspages0UsethechartbeIowasaguidetodrawthisyounggirl.Thechartshows
thefuIIfigureproportionsbasedonaheightoffiveheadlengthsoTheIegsarehaIf
oftheheight(2—1/2heads),thewaististwoheadsfromthetopoAndthearms
andhandsareaIittIeovertwoheadsIong.UsethisseaIetodrawtheyounggirl
accurateIyinanypositiono
Firstdotheroughconstructiondrawings0
FaciaIfeaturesmovewiththehead:upanddownandsideways.Thepositionandangle
oftheeyeschangewiththeheadmovement,theymustbedrawntoIookinthedirection
specifiedbytheheadposition.Herethechangeisfroma3/4frontviewtoa3/4back
viewwheretheeyesapenotseenataIIoUsetheruIesofperspectiveandforeshortening
toaccompIishthesetransitionsaccurateIy(seepage74)O
ModeIsheetdrawings,Iiketheonesonthispage,areissuedtotheanimatorasaguide
whenheorshepicksupthescenefromthedirector0
Drawthebasicfigurebyusingthechartfromabove.ThendrawthecIothesoverthe
figure.
Youwouldseethesedrawingsonthescreenfortwoframes-or1/12ofasecond(see
page196)O
中文翻语:
第一章:人物
可以创建和发展原有的卡通人物是一个令人兴奋的经历。建立和发展一个人物不仅仅是绘
制图,每一个人物都有自己的形状、特点,和举止。动画师采取这些特点使得人物栩栩如生,更
加可信。举个例子,有各种不同的人物类型,如“愚笨的”,“可爱的”和“脱线的”。想一下你
想要设计的人物类型,然后使用图标和引导在本章开始你的绘图。创造一个角色的时候,你应该
先画出粗糙想法的草图。这些会给你想要创建的角色类型一个方向。画出图的基本形状,然后
加入特征和其他细节。
这个步豚应遵循你创造的这个角色是一个人类,一个动物,或者你想要带来生命的无生命物
体(例如,在电脑上画一张脸并使它跳舞)。
在你根据你自己的喜好画好特征和比例弧后,画出身体、头和手的运动表现。手可以用一个
简单的姿势来交代一个完整的故事,研究和练习画手在28页展示,然后创造你自己的手的位置。
同时,“作用线”部分对于在姿势和动作的创作态度上是有很大帮助的。本章是令人兴奋的卡通
动画世界的一个起点.
卡通建筑物
比例是构建一个卡通人物时要考虑的最重要因素之一.因为具体比例是用来创建角色类型
的。比如,重要人物,好斗的性格有一个小头,大的胸部或者身体部位,重的胳膊和腿,以及下
颗和下巴通常凸出,可爱的性格是基于一个与椭圆型身体成比例的大头婴儿的比例。一个高高
的额头,和一个小嘴巴/眼睛/下巴部位,是“怪人”类型夸张的部位和特征(性格类型的详细信
息从32页).动画工作室经常用头的尺寸来衡量角色的高度,例如,一个可爱的熊可能是三个
头高,一个好斗的熊可能是五个或者六个头高。这个信息帮助动画师保持比例和角色高度吻合.
在这一页学习人物,以及用“头”帮助测量每一个角色。
在赋予动作的时候,你也会发现在一张单独的纸上画角色参考图是很有帮助的。这种的话,
动画师在绘制角色不同姿势和动作的时候可以参考比例准则。
卡通比例的正确使用造就了一个角色,所以在搬上荧幕之前,先分析你动画演员的比例。
站姿(固体状)一-画一条“作用线”通过三维部分去组织和设置姿势或者行为。根据人物
准则,构建你的画就像你处在把一个木偶零件组装在一起的关节处.这样观众情绪上就会反应出
觉得你的人物和动作是可信的。
身体由环形和圆形的形式建成
被赋予生气的动画南色是以环形、圆形的形态为基础°在动画工作室可能几个人用同样的
绘图方式,圆形的形式被使用是因为它的简单性——它使动画更简单。同样,循环模式在屏幕上
保持的更好。
更多环形和圆形的形式
这部分角色在插座点连接在一起.这些例子证明了环形和圆形模式结合的有效性。圆形的,
梨形的身体支撑圆形的头给整体角色增加了趣味性。
骨架基础
从一个粗略的骨架打造漫画,但是也别指望总是在第一次去试就得到正确的骨架,没人能
做到!尝试…丢弃…画很多的图纸,然后选择最好的一个。确保在构建人物的时候做到随意些。
完成了一个骨架,围绕着它构建身体块,然后在体块上建立细节。
头部建造
把头看成一个圆块:无论它是球形,梨形或者蛋形.在动色中头的形状在一个场景中可能多
次变化角度和形式。为了简化问题,必须先绘制一个有正确透视的框架,然后一些细节在这个形
式下被建立出来。
1、这个角色从一个球形开始.2、在第一个形状周围画一个椭圆形指南从中间区分开脸。这
就决定了头部的倾斜。3、在第二个圆形的正确南度上画出眼睛指南。这个看脸放置的上或者下。
4、眼睛的基础和鼻子的高度结合眼线。透视使得左边的眼睛比右边的眼睛大。5、现在细节都
在框架上画好了。
从一个蛋形开始,在它周围画出参考,然后画脸.把蛋放在各个位置,并画同样的脸。动画
呈现同样的挑战!
添加一些细节,使用鸡蛋作为指导画出各个位置的头。々通工作室经常制作小的粘土模型
来帮助动画师从不同的角度画出困难的角色。
蛋头模型的方法
鸡蛋是很多很好的卡通头的基础。像这样画一个蛋,从各个方面研究.增加细节和设计一些
你自己独创的头部。观察角度的变化作为你的小窍门或者倾斜鸡蛋模型。遵循这个中心和中间
导线将帮助你建立你的头部。
更多的头部构建
所有生动的动画人物都可以被变成一个基础公式。这个公式使它们更容易掌握和在整个电
影中保持一致性,即使有很多不同妁艺术家工作在相同的人物上。
遵照透视指南画一个椭圆。/增加头部结构,确保它牢固。/现在画椭圆形的眼睛。/构建余
留的细节时要注意透视。
研究这一基本公式,然后在不同位置画这些东西。
组合这些头好像它们是立体图形,然后组合在一起。
面部表情
动画师的这个工作和一个实景图片演员的工作是相同的。两者都需要精通描绘情感。在镜
子中练习自己的表情是必须的.选择一个你知道的角色,模仿他的表情,就像我已经在这里和这
个小家伙一起。
头部的挤压和拉伸
卡通头可以通过被挤压或者拉伸来加强表达效果.
请注意,椭圆形包含的眼睛变化不大,但是嘴巴区域变化泯大。在它们被包含的区域里,小
细节伴随着枝大的形式一起反映出来。
各种各样的表情在这里展现出来是拉伸和挤压脸部所选区域的结果。请注意眼睛反映出每
个挤压和拉伸的表情。
手
卡通的手很难画,研究如下所示的手。手应该被不规则的放置以防单调.
画手,开始就好像它是一个连指手套(图a和b),然后按这个形状添加两个中指(图c)。
现在画小指,改变其位置防止单调(图d)。夸大拇指部分也是一个好主意。
更多的手
从铳子中画出你自己的手(筒体).它们这样出现就像它们在画画一样。
可爱的角色
可爱的小猫
1、用圆形和椭圆形画出小猫的身体.2、添加透视指南。3、画出眼睛和嘴巴。4、画出耳朵
和腿.5、添加细节完成一只猫。
注意用大的爪子增加猫的可爱,
更多复杂的姿势,就需要更多的步骤完成。
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