下载本文档
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
1、The influence of mobile games on teenagersGroup members:Yao Chi, Gu Xiang, Zhu Zepeng, Ma Zhicheng , Wang ChuanKey words: mobile games teenagers addiction effectsAbstract:With smart phones coming into widespread use, numerous people begin to spend time playing mobile games. Some teenagers even get a
2、ddicted to mobile games. In this report, we will elaborate both positive and negative effects of mobile games. Through questionnaire, we find that disadvantages of mobile games outweigh its advantages. Addiction to mobile games exists in some teenagers, but it is not a very common phenomenon in life
3、. Most of them play mobile games moderately for fun or to kill time. Introduction:With the development of social software and the widespread use of smart phones, numerous people spend much time playing mobile games. It even becomes an integral part of peoples life. Mobile game has turned to be a new
4、 entertainment activity for us. What is more, it is very easy and enjoyable for us to play mobile games whenever and wherever because mobile phone is easy to carry. And mobile games become a new estate, many people benefit from it and a lot of money is thrown into this new-born estate. There are man
5、y advertisements about mobile games which attract many young people. It is hard for teenagers to control themselves. To make matters worse, some people even become addicted to mobile games.Although there has been increasing publications over the past years on mobile games recently, the previous rese
6、arch did not investigate the reason for addiction to mobile games clearly. It still remains unknown about the common idea of young people about mobile games.So, it is essential to discover both positive and negative effects of mobile games. Some research was conducted and we can draw some specific c
7、onclusions through this research. Most teenagers will play mobile games and are able to control themselves. They think mobile games have both benefits and harm. Reasons for the popularity of mobile games are found out as well.Methodology:This survey was conducted by means of questionnaire and the re
8、spondents of the questionnaire mainly are college students. The questionnaire contains nine questions which have four single choice questions and five multiple choice questions. This questionnaire mainly focuses on the age composition of mobile game player and which effect will mobile games have on
9、us. The questionnaire was distributed through internet and finally we get sixty responds from internet. All the respondents are college students. Twenty-six of respondents are male and the rest of respondents are female.Besides the questionnaire, we have other way to collect information. We found so
10、me books in the library to collect professional information about the reasons why people play mobile games. We also collect the results of previous research from internet to elevate our original thoughts about mobile games. The literature review help develop the progress of drawing results.Finally,
11、we conduct several interviews about peoples opinion on mobile games. We have five interviewees who are our classmates. All of our interviewees are men, we asked them several questions about their opinion on mobile games. After recycling questionnaires, we analyze the data and combine the conclusion
12、with our results got from interview. Then we use these data to make bar charts which show the frequency of playing mobile games and the purposes of playing mobile games.Results:We investigated 65 people. From the bar chart above, we can see that the horizontal axis is the frequency of playing games
13、and the vertical axis represents the number of people. Besides, we can see that 22percent of people never play mobile games; 48 percent sometimes play mobile games; 18 percent often play mobile games; and 12percent of people are always playing mobile games when they are free.So, we can find that mos
14、t people will play mobile games. From this bar chart, we can see that the horizontal axis is the purpose of playing games and the vertical axis represents the number of people. It is obvious to find most of people play mobile games to kill time and a lot of people play mobile games just because it i
15、s portable. However, we can still find that some people have “mobile phone dependence”. They are just unwilling to put mobile phone down. However, there are a lot of people who are addicted to the mobile games and cannot control themselves. Lets see the bar chart above. We can see most people can co
16、ntrol the time they spend on playing mobile games, but there are still a large number of people who cannot control themselves, thus bringing bad effects to their lives.Discussion:First of all, here are answers to some previous problems.1. We want to find out whether mobile games are completely bad f
17、or us or not.According to the questionnaire, most people believe that the biggest benefit is to enjoy themselves. Compared with many serious bad effects, we can draw the conclusion that the disadvantages of mobile games outweigh the advantages.2. It is irreversible for mobile games to become a new e
18、ntertainment way for modern people, we want to find out whether there is a balance between our daily life and virtual life. Most participants have no problem in controlling themselves. We advise that teenagers who are addicted to mobile games should ask their roommates to supervise them and play out
19、doors to shift their attention.3Are mobile games really bad for people? What are mobile games adverse effects on health? As the questionnaire shows, bad effects are influencing daily life, doing harm to our eyesight and study, etc. 4. Besides mobile games adverse effects, mobile games do good to us
20、somewhat. We try to find out mobile games positive effects on man.Everyone needs to rest, so it is not reasonable to having fun. Playing games is a good way to relax for some teenagers, thus making them prepared well for the work to come. Also, there are some other advantages such as entertaining ou
21、rselves and training humans brains.5. In addition to mobile games effect on individuals, we also manage to find out mobile games social effect. With regard to this question, it is hard to give comprehensive answers because participants are rather limited. The only conclusion is that bad effects are
22、existent, but not as serious as imagined. It may be because mobile games are not as attractive an some computer games. At the same time, it reflects that our research is necessary.We proposed this topic and do research into teenagers by questionnaire and collect much data to get proper results. Comp
23、ared with expected results, we achieved our goals and draw some clear conclusions. However, we may overestimate the bad effects of mobile games. There are not many people addicted to mobile games. Our research has some disadvantages too. The number and age of participants are limited, which influenc
24、es the results of questionnaire. The form of research is also limited, just including questionnaire and interview. Conclusion:As a conclusion, we find that mobile games do have positive effects on teenagers. A considerable number of teenagers spend time playing mobile games which will do harm to not
25、 only their eyesight but also to their mental health. To make matters worse, people who are addicted to mobile games can even threat our society. So, we can do something to help them get rid of the addiction to mobile games. For example, we can talk to them and show them the bad effects brought by mobile games addiction. On the other hand, if proper time is spent on mobile games , there will be some benefits such as entertaining and rela
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 2026年天津市苏教版初中生物第6章生物进化综合测试卷
- 2025-2026年天津市人教版初中物理八年级下册第4章同步练习题
- 2025-2026年软件测试技术基础专项训练题库
- 高中二年级心理健康教育主题班会教学设计:与情绪对话拒绝焦虑君的到访
- 译林版英语八年级上册 Unit 1 形容词比较级与最高级教学设计
- 小学三年级英语Unit 3 Lesson 4 Again,please单元复习课教学设计
- 高中地理高三一轮复习教学设计:环境保护政策专题复习与核心素养培育
- 高二英语教学设计:Unit 6 Period 3 Using Language(2) Listening
- 拔丝芋头制作劳动实践课教学设计:小学四年级劳动教育学科
- 初中八年级地理教学设计:河流湖泊水文特征与区域关联首课时
- Q-SY 02660-2024 煤层气水平井远距离穿针钻井作业规范
- 死亡游戏主题班会课件
- 2025年度建筑施工安全生产费用提取及使用计划
- 职业技术学院2024级新能源装备技术专业人才培养方案
- 全套电子课件:管理会计(第三版)
- 《管道焊接技术培训》课件
- KTV保安服务合同
- 背光异物改善8D
- DL∕T 1917-2018 电力用户业扩报装技术规范
- 九宫数独200题(附答案全)
- 再见深海合唱简谱【珠海童年树合唱团】
评论
0/150
提交评论