机构研究报告-德国电子竞技游戏爱好者用户分析报告-外文培训课件_第1页
机构研究报告-德国电子竞技游戏爱好者用户分析报告-外文培训课件_第2页
机构研究报告-德国电子竞技游戏爱好者用户分析报告-外文培训课件_第3页
机构研究报告-德国电子竞技游戏爱好者用户分析报告-外文培训课件_第4页
机构研究报告-德国电子竞技游戏爱好者用户分析报告-外文培训课件_第5页
已阅读5页,还剩31页未读, 继续免费阅读

下载本文档

版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领

文档简介

温馨提示:以下内容均为外文报告原文

,请外语不好的同学谨慎打开。消费电子,智能硬件,工业,农业,自动化,机器人,服务,教育………CONSUMERS&BRANDSTarget

audience:

eSports

&gaming

fans

in

GermanyConsumer

Insights

reportNovember2024Consumer

Insights

Target

Audience

ReportIntroductionReport

overviewConsumer

InsightsGlobalmethodology(1)Design:OnlineSurvey,

splitquestionnaire

designThisreport

analyses

consumers

who

answered’’Gaming

&eSports’’

to

themulti-pick

question

’’Whattopicsareyou

personally

interested

in?

Please

thinkoftopicsthatyou

read

aboutor

watch

/listen

to.’’.Duration:

approx.

15

minutesLanguage:

official

language(s)

ofeach

country

withAmerican

Englishoffered

asanalternativeThereport

offers

the

reader

acomprehensiveoverview

ofeSports

&gamingfansinGermany:

whothey

are;

what

theylike;

whatthey

think;

andhow

toreach

them.

It

provides

insights

on

theirdemographics,

lifestyle,

opinions,andmarketingtouchpoints.

Additionally,thereport

allows

thereadertobenchmark

eSports

&gamingfansinGermany(’’target

audience’’)

against

theaverage

Germanconsumer,

labelled

as

’’all

respondents’’

inthe

charts.Region:

56countriesNumberof

respondents:•

12,000+

forcountries

with

theextended

survey(including

Germany)•

2,000+

forthebasicsurveySample:

Internet

users,

aged18–64,quotasset

ongender

and

ageFieldwork:Thereport

isupdatedquarterly

andisbased

on

data•

Continuousfrom

JanuarytoDecember•

Countries

thatreceive

theextended

survey

areupdatedfourtimesayearfrom

theConsumer

InsightsGlobal

survey.2Notes:(1):

Seethe

full

methodology

foradetailed

overview

ofthe

study

designConsumer

Insights

Global

as

of

November

2024Sources:eSports

&

gaming

fans

in

GermanyManagement

summary:

key

insightsDemographic

profileConsumerlifestyleConsumerattitudesMarketing

touchpointseSports

&gaming

fanstendto

beyounger,

33%

arepartof

Generation

Z.Success

and

career

advancement

arerelatively

important

to

eSports

&gamingfans.61%

ofeSports

&gamingfansstatethatitisimportant

tothemto

get

thebestimage

and

soundquality.eSports

&gaming

fanstendto

listen

todigitalmusiccontent

more

often

thantheaverage

consumer.More

than

two-thirds

ofeSports

&gamingfansare

male.61%

ofeSports

&gamingfansare

alsointerested

inmovies,

TVshows

andmusic.Arelatively

low

shareof

eSports

&gamingfansthinkthatrisingprices,inflation&cost

of

livingare

issuesthatneed

tobeaddressed.eSports

&gaming

fansrememberseeing

adsinvideo

gamesmore

oftenthan

theaverage

consumer.Many

eSports

&gamingfanshaveahighannual

household

income.eSports

&gaming

fansaremore

likelytohavevideo

gaming

asahobbythantheaverage

consumer.Thesocial

network

Twitch

isrelativelypopularamong

eSports

&gaming

fans.eSports

&gaming

fansaremore

likelytoliveincitiesandurbanareas

than

theaverage

consumer.45%

ofeSports

&gamingfansdescribethemselves

ashavingcentrist

politicalviews.eSports

&gaming

fansrememberseeing

adsatthemovies/cinema

moreoften

than

theaverage

consumer.eSports

&gaming

fansaremore

likelytofollow

soccer

thanthe

averageconsumer.eSports

&gaming

fansaremorepositive

abouttheirpersonal

economicsituationthan

theaverage

consumer

inGermany.3Sources:Consumer

Insights

Global

as

of

November

2024CHAPTER

01Demographic

profile•

Lifestages•

Gender•

Education•

Income•

Household

classification•

Typeofcommunity•

Livingsituation•

LGBTQ+eSports

&

gaming

fans

tend

to

be

younger,

33%

are

part

of

Generation

ZDemographic

profile:

lifestagesAgeof

consumersinGermanyTarget

audience33%45%19%3%Allrespondents19%33%35%13%Generation

ZMillennialsGeneration

XBaby

Boomers5Notes:’’Howoldareyou?’’;

Single

Pick;What

topics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:

n=4907

eSports&gaming

fans,

n=35985

all

respondentsSources:Consumer

Insights

Global

as

of

November

2024More

than

two-thirds

of

eSports

&

gaming

fans

are

maleDemographic

profile:

genderGenderofconsumersinGermanyTarget

audience68%32%Allrespondents50%50%MaleFemale6Notes:’’Whatis

yourgender?’’;

Single

Pick;What

topics

are

youpersonally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsSources:Consumer

Insights

Global

as

of

November

202430%

of

eSports

&

gaming

fans

have

a

college

degreeDemographic

profile:

educationLevel

of

educationinGermany31%24%23%23%22%18%17%13%11%10%2%Bachelor

degree

Master

degree

Doctoral

degree2%1%1%Noformaleducation

/primary

schoolSecondaryeducationFurthereducation(permission

togoto

university)Technical

/vocationaleducationor

equivalentor

equivalentor

equivalentTarget

audienceAllrespondents7Notes:’’Whatis

the

highest

levelofeducation

youhave

completed?’’;

Single

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsSources:Consumer

Insights

Global

as

of

November

2024Many

eSports

&

gaming

fans

have

a

high

annual

household

incomeDemographic

profile:

incomeShare

ofconsumersinGermany

inthehigh,

middle,

andlow

thirdsofhouseholdgross

incomeTarget

audience40%29%31%Allrespondents34%32%34%HighMiddleLow8Notes:Recalculated

toonly

include

respondents

that

provide

income

information,

recodebased

on’’Monthly/annual

household

income

(local

currency)’’;Single

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4294

eSports&gaming

fans,

n=30751

all

respondentsConsumer

Insights

Global

as

of

November

2024Sources:A

relatively

high

share

of

eSports

&

gaming

fans

live

in

a

nuclear

familyDemographic

profile:

household

classificationType

of

householdsin

whichconsumersinGermany

live31%29%25%25%21%21%15%10%7%6%5%4%2%Multi-2%SinglehouseholdCouplehouseholdSingleparenthouseholdNuclear

familyTwo

or

moreOthergenerationalfamilyrelated

adults

household

typesTarget

audienceAllrespondents9Notes:Typology

based

on’’household

size’’,’’household

constellation’’

and

’’children

under

the

age

of14

in

household’’;

Single

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

oftopics

that

you

readabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsSources:Consumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

are

more

likely

to

live

in

cities

and

urban

areas

than

theaverage

consumerDemographic

profile:

typeofcommunityCommunities

whereconsumersliveinGermany28%25%23%23%21%19%19%16%14%12%Rural

communitySmall

townMedium-sized

townLarge

cityCitywithover

1million

inhabitantsTarget

audienceAllrespondents10

Notes:Sources:’’Inwhat

type

ofcommunity

do

youlive?’’;Single

Pick;

Whattopics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;

Base:

n=4907

eSports&gaming

fans,

n=35985

allrespondentsConsumer

Insights

Global

as

of

November

2024A

relatively

large

share

of

eSports

&

gaming

fans

live

in

accommodation

theyown

themselvesDemographic

profile:

livingsituationTAccommodation

typeHome

ownership61%62%62%62%39%38%40%38%Target

audienceAllrespondentsTarget

audienceOwnedAllrespondentsHouseApartmentRented11

Notes:Sources:’Whatis

your

currentliving

situation

(main

residence)?’’;Single

Pick;

Whattopics

areyoupersonally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;

Base:

n=4907

eSports&gamingfans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

20249%

of

eSports

&

gaming

fans

consider

themselves

part

of

the

LGBTQ+communityDemographic

profile:

LGBTQ+LGBTQ+

statusof

consumersinGermanyTarget

audience9%86%6%Allrespondents7%86%8%YesNoWould

rathernot

say12

Notes:Sources:’’Do

youconsider

yourself

partofthe

LGBTQ+community?’’;

Single

Pick;What

topics

are

you

personally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gamingfans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024CHAPTER

02Consumer

lifestyle•

Lifevalues•

Main

interests•

Hobbies

&leisure

activities•

Sportsactivities•

Sportsfollowed•

PetsSuccess

and

career

advancement

are

relatively

important

to

eSports

&

gamingfansConsumer

lifestyle:

lifevaluesMost

important

aspectsof

lifefor

consumersinGermany53%49%42%42%39%38%36%36%35%31%30%29%26%25%21%20%17%11%11%10%Ahappyrelationship

good

timeHavinga

Safety

and

Anhonestsecurity

andMakingmy

ownTobesuccessfulSocialjusticeLearning

Advancing

Traditionsnew

things

my

careerrespectable

decisionslifeTarget

audienceAllrespondents14

Notes:Sources:’’Outofthe

following

list,

which

are

the

3mostimportant

aspects

toyouin

life?

Pleasechoose

exactly

3.’’;Multi

Pick;Whattopics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listento.;Multi

Pick;

Base:

n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

202461%

of

eSports

&

gaming

fans

are

also

interested

in

movies,

TV

shows

andmusicConsumer

lifestyle:

main

interestsTop10

interestsofeSports

&gamingfansinGermany100%61%53%50%49%45%46%46%46%

45%Travel41%40%39%39%36%34%31%29%25%14%Gaming

&eSportsMovies,TVshows&musicSportsFood

&diningHealth

&fitnessScience

&technologyVehicles

&mobilityPolitics&

Finance&societyandcurrentworldeconomyeventsTarget

audienceAllrespondents15

Notes:Sources:’’Whattopics

are

youpersonally

interested

in?’’;Multi

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

of

topics

that

you

readabout

orwatch

/listen

to.;Multi

Pick;Base:

n=4907

eSports&

gaming

fans,n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

are

more

likely

to

have

video

gaming

as

a

hobby

than

theaverage

consumerConsumer

lifestyle:

hobbies

&leisure

activitiesTop10

hobbiesandleisure

activities

ofeSports

&gamingfansinGermany67%56%50%47%46%46%44%41%41%40%39%39%38%37%35%35%34%33%29%29%VideogamingTech

&computersSocializing

OutdooractivitiesDoingsportsCooking/bakingShoppingTravelingReadingPetsandfitnessTarget

audienceAllrespondents16

Notes:Sources:’’Whatare

your

personalhobbies

and

activities?’’;Multi

Pick;What

topics

are

youpersonally

interested

in?

Please

think

of

topics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024A

relatively

large

share

of

eSports

&

gaming

fans

play

soccerConsumer

lifestyle:

sports

activitiesTop10

sports

activitiesofeSports

&gamingfans

inGermany27%25%22%21%20%20%19%19%18%16%15%15%12%12%10%10%9%9%6%6%Running&joggingSoccerFitness,aerobics&cardioHikingSwimming&divingCyclingBasketball

Badminton

DancingYoga

&pilatesTarget

audienceAllrespondents17

Notes:Sources:’’Which

ofthese

sports

oractivities

do

youdo

at

leastoccasionally?’’;Multi

Pick;Whattopics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:

n=2948

eSports&gaming

fans,

n=18382

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

are

more

likely

to

follow

soccer

than

the

averageconsumerConsumer

lifestyle:

sports

followedTop10

sports

followed

byeSports

&gamingfansinGermany41%26%22%16%15%15%15%12%11%11%11%9%8%7%7%7%7%7%7%6%SoccerBasketball

AmericanfootballBoxingTennis

Motorsports

HandballAthletics

IceHockey(track&field)CyclingTarget

audienceAllrespondents18

Notes:Sources:’’Inwhich

ofthese

sports

do

youfollow

competitions,

leagues

orteams?’’;Multi

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=2587eSports&gaming

fans,

n=12212

all

respondentsConsumer

Insights

Global

as

of

November

2024A

relatively

large

share

of

eSports

&

gaming

fans

have

a

pet,

especially

dogs

arepopularConsumer

lifestyle:

petsPetsliving

with

eSports

&gamingfansinGermany39%38%37%34%32%31%8%7%6%6%6%5%3%Reptile3%2%

2%InsectCatDogFishRodentBirdIdon’thaveanypetsTarget

audienceAllrespondents19

Notes:Sources:’’Which

ofthese

pets

live

with

youin

your

household?’’;

Multi

Pick;What

topics

are

youpersonally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=1871

eSports&gaming

fans,n=8991

all

respondentsConsumer

Insights

Global

as

of

November

2024CHAPTER

03Consumer

attitudes•

Consumer

attitudes•

Challenges

facing

thecountry•

Politics•

Innovation

adoptionView

on

economic

situationof

Germany••

View

on

personal

economic

situation•

Economic

concerns2061%

of

eSports

&

gaming

fans

state

that

it

is

important

to

them

to

get

the

bestimage

and

sound

qualityConsumer

attitudesAgreementwithstatements

inGermany61%58%55%46%41%39%37%35%28%19%Itisimportant

tometogetthebestimageandsoundqualityDigitalservices

allowme

to

discover

newandexcitingcontentIprefer

digitalcontentasitiseasier

tomanage

afford

allthe

streamingservices

thatIwantItistooexpensive

toIusealternativewebsites

andappstowatchpaidcontent

forfreeTarget

audienceAllrespondents21

Notes:Sources:’’Which

ofthese

statements

apply

toyou?’’;

Multi

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=830

eSports&gaming

fans,

n=6011

allrespondentsConsumer

Insights

Global

as

of

November

2024A

relatively

low

share

of

eSports

&

gaming

fans

think

that

rising

prices,

inflation&

cost

of

living

are

issues

that

need

to

be

addressedConsumer

attitudes:challenges

facingthecountryThe

10

most

important

issuesfacing

Germany

accordingto

eSports

&gamingfans54%48%43%40%39%39%38%37%36%

37%36%35%35%35%35%34%34%34%34%31%Rising

pricesImmigration

Housing/inflation/cost

of

livingEducation

EconomicsituationClimatechangeHealthandsocialsecurityCrimePovertyEnviron-mentTarget

audienceAllrespondents22

Notes:Sources:’’Whatdo

youpersonally

think

are

the

mostimportant

issues

in

yourcountry

ofresidence

that

need

to

be

addressed?’’;MultiPick;Whattopics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:

n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

202445%

of

eSports

&

gaming

fans

describe

themselves

as

having

centrist

politicalviewsConsumer

attitudes:politicsPolitical

attitudes

ofconsumersinGermanyTarget

audience21%45%22%12%Allrespondents20%43%19%18%LeftCenterRightPrefer

nottoanswer23

Notes:Sources:Recode

based

on’’Manypeople

use

the

terms’left’

and

’right’when

they

want

to

describe

political

views.Where

would

youplace

yourself

ona

scale

fromleft

to

right?’’;

Single

Pick;What

topics

are

youpersonally

interestedin?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

202424%

of

eSports

&

gaming

fans

are

innovators

or

early

adopters

of

new

productsConsumer

attitudes:innovationInnovation

adopter

typesbasedonstatements

towards

innovation

byconsumersinGermany42%37%36%22%21%16%13%10%3%1%InnovatorsEarly

adoptersEarly

majorityLatemajorityLaggardsTarget

audienceAllrespondents24

Notes:Sources:Recode

based

on’’Which

ofthese

statements

apply

to

you?’’;

Multi

Pick;Whattopics

areyoupersonally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:

n=4907

eSports&gamingfans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

see

the

economic

situation

of

Germany

more

positivelythan

the

average

consumer

in

GermanyConsumer

attitudes:view

oneconomic

situationofGermanyEconomic

situation

inGermany

asperceived

byeSports

&gamingfansTarget

audience23%37%26%10%4%Allrespondents14%32%33%15%6%Very

positivePositiveNeither

positive

nornegativeNegativeVery

negative25

Notes:Sources:’’Howwould

you

evaluate

the

economic

situation

ofyourcountry

ofresidence?’’;Single

Pick;What

topics

areyoupersonallyinterested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

are

more

positive

about

their

personal

economicsituation

than

the

average

consumer

in

GermanyConsumer

attitudes:view

onpersonal

economic

situationPerceivedpersonal

economic

situation

of

eSports

&gamingfansTarget

audience18%36%29%12%5%Allrespondents11%32%36%15%6%Very

positivePositiveNeither

positive

nornegativeNegativeVery

negative26

Notes:Sources:’’Howwould

you

evaluate

yourpersonal

economic

situation?’’;

Single

Pick;

Whattopics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;

Base:

n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

feel

less

affected

by

rising

prices

and

increased

cost

ofliving

than

the

average

German

consumerConsumer

attitudes:economic

concernsAgreementwithstatements

regardingeconomic

concernsofeSports

&gamingfans58%54%52%52%26%26%25%25%9%6%My

cost

of

livinghasincreased

notablyIhavebeen

trying

tospend

lessmoney

inthepast12

monthIamworried

aboutnotbeing

abletopaymy

billsIamworried

aboutviolence

andpublicunrestsinmyIhavelost

my

jobinthe

past12

monthscountry

of

residenceTarget

audienceAllrespondents27

Notes:Sources:’’Which

ofthese

statements

apply

toyouwhen

youconsider

youreveryday

life

in

the

past12

months?’’;

Multi

Pick;

Whattopics

areyoupersonally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024CHAPTER

04Marketing

touchpoints•

Media

usage•

Social

media

usage•

Digitaladvertising

touchpoints•

Non-digital

advertising

touchpointseSports

&

gaming

fans

tend

to

listen

to

digital

music

content

more

often

thanthe

average

consumerMarketing

touchpoints:media

usageType

of

mediaconsumersinGermany

havebeen

using

inthepast4weeks84%78%77%67%68%66%64%48%48%46%45%41%40%39%38%37%35%31%29%27%21%18%DigitalvideoTVDigitalmusicRadioPodcasts

Movies

/cinemaOnline

Magazines

Daily

news

OnlineWeeklynewsnewspapers

magazinescontentcontentwebsitespapersTarget

audienceAllrespondents29

Notes:Sources:’’Whatkind

ofmedia

have

youused

in

the

past

4weeks?’’;

Multi

Pick;

Whattopics

areyoupersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;

Base:

n=4907

eSports&gamingfans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024The

social

network

Twitch

is

relatively

popular

among

eSports

&

gaming

fansMarketing

touchpoints:social

media

usageTop10

social

networks

used

by

eSports

&gamingfans80%67%63%58%58%57%50%37%29%28%27%23%22%17%17%17%14%12%10%7%YouTube

Instagram

FacebookTikTokTwitchSnapchat

X(Twitter)AllrespondentsRedditLinkedInTarget

audience30

Notes:Sources:’’Whatsocial

media

platforms

do

youuse

regularly?’’;

Multi

Pick;What

topics

areyoupersonally

interested

in?

Pleasethinkoftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;Base:

n=1871

eSports&gaming

fans,n=8991

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

remember

seeing

ads

in

video

games

more

often

thanthe

average

consumerMarketing

touchpoints:digitaladvertising

touchpointsTop10

channelswhereeSports

&gamingfansinGermany

remembercomingacross

digitaladvertising59%48%48%48%43%43%41%40%38%38%33%31%28%28%25%24%24%23%18%17%VideoportalsSocialmediaOnlinestoresSearchenginesVideostreamingservicesVideogamesWebsitesandappsof

brandsMusicportalsNewsletters

EditorialwebsitesandappsTarget

audienceAllrespondents31

Notes:Sources:’’Wherehave

youcomeacrossdigital

advertisements

in

the

past4

weeks?’’;

Multi

Pick;What

topics

are

youpersonally

interested

in?

Please

think

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;

Base:

n=4907eSports&gaming

fans,

n=

35985

all

respondentsConsumer

Insights

Global

as

of

November

2024eSports

&

gaming

fans

remember

seeing

ads

at

the

movies/cinema

more

oftenthan

the

average

consumerMarketing

touchpoints:non-digital

advertising

touchpointsPlaces

whereconsumersinGermany

havecome

across

non-digital

advertisinginthe

past

4weeks42%42%41%39%39%37%37%36%36%34%28%27%26%25%25%15%Directly

inthestoreOnTVOnadvertisingspacesOntheradioBy

mailshot

/advertisingmailInprintedmagazinesandjournalsInprinteddailynewspapersAtthemovies/cinemaon

thegoTarget

audienceAllrespondents32

Notes:Sources:’’Wherehave

youcomeacrossnon-digital

advertisements

in

the

past4weeks?’’;

Multi

Pick;What

topics

are

youpersonally

interested

in?

Pleasethink

oftopics

that

youreadabout

orwatch

/listen

to.;Multi

Pick;

Base:n=4907

eSports&gaming

fans,

n=35985

all

respondentsConsumer

Insights

Global

as

of

November

2024Interested

in

more

insights?ClicktoopenUnderstandwhat

driveseSports

&Buildyourown

multi-dimensional

targetgroups,like

femaleesports

&gamingfans,benchmarkthem

against

other

segments,

andtailormessagesthatspeak

their

language.ConsumerInsights+gaming

fansSee

the

worldof(digital)

mediausage,genrepreferences,

andvideogames

through

the

eyes

of+eSports

&gamingfansandlearnabouttheirp

温馨提示

  • 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
  • 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
  • 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
  • 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
  • 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
  • 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
  • 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

评论

0/150

提交评论