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,请外语不好的同学谨慎打开。消费电子,智能硬件,工业,农业,自动化,机器人,服务,教育………CONSUMERS&BRANDSTarget
audience:
eSports
&gaming
fans
in
GermanyConsumer
Insights
reportNovember2024Consumer
Insights
Target
Audience
ReportIntroductionReport
overviewConsumer
InsightsGlobalmethodology(1)Design:OnlineSurvey,
splitquestionnaire
designThisreport
analyses
consumers
who
answered’’Gaming
&eSports’’
to
themulti-pick
question
’’Whattopicsareyou
personally
interested
in?
Please
thinkoftopicsthatyou
read
aboutor
watch
/listen
to.’’.Duration:
approx.
15
minutesLanguage:
official
language(s)
ofeach
country
withAmerican
Englishoffered
asanalternativeThereport
offers
the
reader
acomprehensiveoverview
ofeSports
&gamingfansinGermany:
whothey
are;
what
theylike;
whatthey
think;
andhow
toreach
them.
It
provides
insights
on
theirdemographics,
lifestyle,
opinions,andmarketingtouchpoints.
Additionally,thereport
allows
thereadertobenchmark
eSports
&gamingfansinGermany(’’target
audience’’)
against
theaverage
Germanconsumer,
labelled
as
’’all
respondents’’
inthe
charts.Region:
56countriesNumberof
respondents:•
12,000+
forcountries
with
theextended
survey(including
Germany)•
2,000+
forthebasicsurveySample:
Internet
users,
aged18–64,quotasset
ongender
and
ageFieldwork:Thereport
isupdatedquarterly
andisbased
on
data•
Continuousfrom
JanuarytoDecember•
Countries
thatreceive
theextended
survey
areupdatedfourtimesayearfrom
theConsumer
InsightsGlobal
survey.2Notes:(1):
Seethe
full
methodology
foradetailed
overview
ofthe
study
designConsumer
Insights
Global
as
of
November
2024Sources:eSports
&
gaming
fans
in
GermanyManagement
summary:
key
insightsDemographic
profileConsumerlifestyleConsumerattitudesMarketing
touchpointseSports
&gaming
fanstendto
beyounger,
33%
arepartof
Generation
Z.Success
and
career
advancement
arerelatively
important
to
eSports
&gamingfans.61%
ofeSports
&gamingfansstatethatitisimportant
tothemto
get
thebestimage
and
soundquality.eSports
&gaming
fanstendto
listen
todigitalmusiccontent
more
often
thantheaverage
consumer.More
than
two-thirds
ofeSports
&gamingfansare
male.61%
ofeSports
&gamingfansare
alsointerested
inmovies,
TVshows
andmusic.Arelatively
low
shareof
eSports
&gamingfansthinkthatrisingprices,inflation&cost
of
livingare
issuesthatneed
tobeaddressed.eSports
&gaming
fansrememberseeing
adsinvideo
gamesmore
oftenthan
theaverage
consumer.Many
eSports
&gamingfanshaveahighannual
household
income.eSports
&gaming
fansaremore
likelytohavevideo
gaming
asahobbythantheaverage
consumer.Thesocial
network
Twitch
isrelativelypopularamong
eSports
&gaming
fans.eSports
&gaming
fansaremore
likelytoliveincitiesandurbanareas
than
theaverage
consumer.45%
ofeSports
&gamingfansdescribethemselves
ashavingcentrist
politicalviews.eSports
&gaming
fansrememberseeing
adsatthemovies/cinema
moreoften
than
theaverage
consumer.eSports
&gaming
fansaremore
likelytofollow
soccer
thanthe
averageconsumer.eSports
&gaming
fansaremorepositive
abouttheirpersonal
economicsituationthan
theaverage
consumer
inGermany.3Sources:Consumer
Insights
Global
as
of
November
2024CHAPTER
01Demographic
profile•
Lifestages•
Gender•
Education•
Income•
Household
classification•
Typeofcommunity•
Livingsituation•
LGBTQ+eSports
&
gaming
fans
tend
to
be
younger,
33%
are
part
of
Generation
ZDemographic
profile:
lifestagesAgeof
consumersinGermanyTarget
audience33%45%19%3%Allrespondents19%33%35%13%Generation
ZMillennialsGeneration
XBaby
Boomers5Notes:’’Howoldareyou?’’;
Single
Pick;What
topics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:
n=4907
eSports&gaming
fans,
n=35985
all
respondentsSources:Consumer
Insights
Global
as
of
November
2024More
than
two-thirds
of
eSports
&
gaming
fans
are
maleDemographic
profile:
genderGenderofconsumersinGermanyTarget
audience68%32%Allrespondents50%50%MaleFemale6Notes:’’Whatis
yourgender?’’;
Single
Pick;What
topics
are
youpersonally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsSources:Consumer
Insights
Global
as
of
November
202430%
of
eSports
&
gaming
fans
have
a
college
degreeDemographic
profile:
educationLevel
of
educationinGermany31%24%23%23%22%18%17%13%11%10%2%Bachelor
degree
Master
degree
Doctoral
degree2%1%1%Noformaleducation
/primary
schoolSecondaryeducationFurthereducation(permission
togoto
university)Technical
/vocationaleducationor
equivalentor
equivalentor
equivalentTarget
audienceAllrespondents7Notes:’’Whatis
the
highest
levelofeducation
youhave
completed?’’;
Single
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsSources:Consumer
Insights
Global
as
of
November
2024Many
eSports
&
gaming
fans
have
a
high
annual
household
incomeDemographic
profile:
incomeShare
ofconsumersinGermany
inthehigh,
middle,
andlow
thirdsofhouseholdgross
incomeTarget
audience40%29%31%Allrespondents34%32%34%HighMiddleLow8Notes:Recalculated
toonly
include
respondents
that
provide
income
information,
recodebased
on’’Monthly/annual
household
income
(local
currency)’’;Single
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4294
eSports&gaming
fans,
n=30751
all
respondentsConsumer
Insights
Global
as
of
November
2024Sources:A
relatively
high
share
of
eSports
&
gaming
fans
live
in
a
nuclear
familyDemographic
profile:
household
classificationType
of
householdsin
whichconsumersinGermany
live31%29%25%25%21%21%15%10%7%6%5%4%2%Multi-2%SinglehouseholdCouplehouseholdSingleparenthouseholdNuclear
familyTwo
or
moreOthergenerationalfamilyrelated
adults
household
typesTarget
audienceAllrespondents9Notes:Typology
based
on’’household
size’’,’’household
constellation’’
and
’’children
under
the
age
of14
in
household’’;
Single
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
oftopics
that
you
readabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsSources:Consumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
are
more
likely
to
live
in
cities
and
urban
areas
than
theaverage
consumerDemographic
profile:
typeofcommunityCommunities
whereconsumersliveinGermany28%25%23%23%21%19%19%16%14%12%Rural
communitySmall
townMedium-sized
townLarge
cityCitywithover
1million
inhabitantsTarget
audienceAllrespondents10
Notes:Sources:’’Inwhat
type
ofcommunity
do
youlive?’’;Single
Pick;
Whattopics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;
Base:
n=4907
eSports&gaming
fans,
n=35985
allrespondentsConsumer
Insights
Global
as
of
November
2024A
relatively
large
share
of
eSports
&
gaming
fans
live
in
accommodation
theyown
themselvesDemographic
profile:
livingsituationTAccommodation
typeHome
ownership61%62%62%62%39%38%40%38%Target
audienceAllrespondentsTarget
audienceOwnedAllrespondentsHouseApartmentRented11
Notes:Sources:’Whatis
your
currentliving
situation
(main
residence)?’’;Single
Pick;
Whattopics
areyoupersonally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;
Base:
n=4907
eSports&gamingfans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
20249%
of
eSports
&
gaming
fans
consider
themselves
part
of
the
LGBTQ+communityDemographic
profile:
LGBTQ+LGBTQ+
statusof
consumersinGermanyTarget
audience9%86%6%Allrespondents7%86%8%YesNoWould
rathernot
say12
Notes:Sources:’’Do
youconsider
yourself
partofthe
LGBTQ+community?’’;
Single
Pick;What
topics
are
you
personally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gamingfans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024CHAPTER
02Consumer
lifestyle•
Lifevalues•
Main
interests•
Hobbies
&leisure
activities•
Sportsactivities•
Sportsfollowed•
PetsSuccess
and
career
advancement
are
relatively
important
to
eSports
&
gamingfansConsumer
lifestyle:
lifevaluesMost
important
aspectsof
lifefor
consumersinGermany53%49%42%42%39%38%36%36%35%31%30%29%26%25%21%20%17%11%11%10%Ahappyrelationship
good
timeHavinga
Safety
and
Anhonestsecurity
andMakingmy
ownTobesuccessfulSocialjusticeLearning
Advancing
Traditionsnew
things
my
careerrespectable
decisionslifeTarget
audienceAllrespondents14
Notes:Sources:’’Outofthe
following
list,
which
are
the
3mostimportant
aspects
toyouin
life?
Pleasechoose
exactly
3.’’;Multi
Pick;Whattopics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listento.;Multi
Pick;
Base:
n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
202461%
of
eSports
&
gaming
fans
are
also
interested
in
movies,
TV
shows
andmusicConsumer
lifestyle:
main
interestsTop10
interestsofeSports
&gamingfansinGermany100%61%53%50%49%45%46%46%46%
45%Travel41%40%39%39%36%34%31%29%25%14%Gaming
&eSportsMovies,TVshows&musicSportsFood
&diningHealth
&fitnessScience
&technologyVehicles
&mobilityPolitics&
Finance&societyandcurrentworldeconomyeventsTarget
audienceAllrespondents15
Notes:Sources:’’Whattopics
are
youpersonally
interested
in?’’;Multi
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
of
topics
that
you
readabout
orwatch
/listen
to.;Multi
Pick;Base:
n=4907
eSports&
gaming
fans,n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
are
more
likely
to
have
video
gaming
as
a
hobby
than
theaverage
consumerConsumer
lifestyle:
hobbies
&leisure
activitiesTop10
hobbiesandleisure
activities
ofeSports
&gamingfansinGermany67%56%50%47%46%46%44%41%41%40%39%39%38%37%35%35%34%33%29%29%VideogamingTech
&computersSocializing
OutdooractivitiesDoingsportsCooking/bakingShoppingTravelingReadingPetsandfitnessTarget
audienceAllrespondents16
Notes:Sources:’’Whatare
your
personalhobbies
and
activities?’’;Multi
Pick;What
topics
are
youpersonally
interested
in?
Please
think
of
topics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024A
relatively
large
share
of
eSports
&
gaming
fans
play
soccerConsumer
lifestyle:
sports
activitiesTop10
sports
activitiesofeSports
&gamingfans
inGermany27%25%22%21%20%20%19%19%18%16%15%15%12%12%10%10%9%9%6%6%Running&joggingSoccerFitness,aerobics&cardioHikingSwimming&divingCyclingBasketball
Badminton
DancingYoga
&pilatesTarget
audienceAllrespondents17
Notes:Sources:’’Which
ofthese
sports
oractivities
do
youdo
at
leastoccasionally?’’;Multi
Pick;Whattopics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:
n=2948
eSports&gaming
fans,
n=18382
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
are
more
likely
to
follow
soccer
than
the
averageconsumerConsumer
lifestyle:
sports
followedTop10
sports
followed
byeSports
&gamingfansinGermany41%26%22%16%15%15%15%12%11%11%11%9%8%7%7%7%7%7%7%6%SoccerBasketball
AmericanfootballBoxingTennis
Motorsports
HandballAthletics
IceHockey(track&field)CyclingTarget
audienceAllrespondents18
Notes:Sources:’’Inwhich
ofthese
sports
do
youfollow
competitions,
leagues
orteams?’’;Multi
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=2587eSports&gaming
fans,
n=12212
all
respondentsConsumer
Insights
Global
as
of
November
2024A
relatively
large
share
of
eSports
&
gaming
fans
have
a
pet,
especially
dogs
arepopularConsumer
lifestyle:
petsPetsliving
with
eSports
&gamingfansinGermany39%38%37%34%32%31%8%7%6%6%6%5%3%Reptile3%2%
2%InsectCatDogFishRodentBirdIdon’thaveanypetsTarget
audienceAllrespondents19
Notes:Sources:’’Which
ofthese
pets
live
with
youin
your
household?’’;
Multi
Pick;What
topics
are
youpersonally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=1871
eSports&gaming
fans,n=8991
all
respondentsConsumer
Insights
Global
as
of
November
2024CHAPTER
03Consumer
attitudes•
Consumer
attitudes•
Challenges
facing
thecountry•
Politics•
Innovation
adoptionView
on
economic
situationof
Germany••
View
on
personal
economic
situation•
Economic
concerns2061%
of
eSports
&
gaming
fans
state
that
it
is
important
to
them
to
get
the
bestimage
and
sound
qualityConsumer
attitudesAgreementwithstatements
inGermany61%58%55%46%41%39%37%35%28%19%Itisimportant
tometogetthebestimageandsoundqualityDigitalservices
allowme
to
discover
newandexcitingcontentIprefer
digitalcontentasitiseasier
tomanage
afford
allthe
streamingservices
thatIwantItistooexpensive
toIusealternativewebsites
andappstowatchpaidcontent
forfreeTarget
audienceAllrespondents21
Notes:Sources:’’Which
ofthese
statements
apply
toyou?’’;
Multi
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=830
eSports&gaming
fans,
n=6011
allrespondentsConsumer
Insights
Global
as
of
November
2024A
relatively
low
share
of
eSports
&
gaming
fans
think
that
rising
prices,
inflation&
cost
of
living
are
issues
that
need
to
be
addressedConsumer
attitudes:challenges
facingthecountryThe
10
most
important
issuesfacing
Germany
accordingto
eSports
&gamingfans54%48%43%40%39%39%38%37%36%
37%36%35%35%35%35%34%34%34%34%31%Rising
pricesImmigration
Housing/inflation/cost
of
livingEducation
EconomicsituationClimatechangeHealthandsocialsecurityCrimePovertyEnviron-mentTarget
audienceAllrespondents22
Notes:Sources:’’Whatdo
youpersonally
think
are
the
mostimportant
issues
in
yourcountry
ofresidence
that
need
to
be
addressed?’’;MultiPick;Whattopics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:
n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
202445%
of
eSports
&
gaming
fans
describe
themselves
as
having
centrist
politicalviewsConsumer
attitudes:politicsPolitical
attitudes
ofconsumersinGermanyTarget
audience21%45%22%12%Allrespondents20%43%19%18%LeftCenterRightPrefer
nottoanswer23
Notes:Sources:Recode
based
on’’Manypeople
use
the
terms’left’
and
’right’when
they
want
to
describe
political
views.Where
would
youplace
yourself
ona
scale
fromleft
to
right?’’;
Single
Pick;What
topics
are
youpersonally
interestedin?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
202424%
of
eSports
&
gaming
fans
are
innovators
or
early
adopters
of
new
productsConsumer
attitudes:innovationInnovation
adopter
typesbasedonstatements
towards
innovation
byconsumersinGermany42%37%36%22%21%16%13%10%3%1%InnovatorsEarly
adoptersEarly
majorityLatemajorityLaggardsTarget
audienceAllrespondents24
Notes:Sources:Recode
based
on’’Which
ofthese
statements
apply
to
you?’’;
Multi
Pick;Whattopics
areyoupersonally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:
n=4907
eSports&gamingfans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
see
the
economic
situation
of
Germany
more
positivelythan
the
average
consumer
in
GermanyConsumer
attitudes:view
oneconomic
situationofGermanyEconomic
situation
inGermany
asperceived
byeSports
&gamingfansTarget
audience23%37%26%10%4%Allrespondents14%32%33%15%6%Very
positivePositiveNeither
positive
nornegativeNegativeVery
negative25
Notes:Sources:’’Howwould
you
evaluate
the
economic
situation
ofyourcountry
ofresidence?’’;Single
Pick;What
topics
areyoupersonallyinterested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
are
more
positive
about
their
personal
economicsituation
than
the
average
consumer
in
GermanyConsumer
attitudes:view
onpersonal
economic
situationPerceivedpersonal
economic
situation
of
eSports
&gamingfansTarget
audience18%36%29%12%5%Allrespondents11%32%36%15%6%Very
positivePositiveNeither
positive
nornegativeNegativeVery
negative26
Notes:Sources:’’Howwould
you
evaluate
yourpersonal
economic
situation?’’;
Single
Pick;
Whattopics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;
Base:
n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
feel
less
affected
by
rising
prices
and
increased
cost
ofliving
than
the
average
German
consumerConsumer
attitudes:economic
concernsAgreementwithstatements
regardingeconomic
concernsofeSports
&gamingfans58%54%52%52%26%26%25%25%9%6%My
cost
of
livinghasincreased
notablyIhavebeen
trying
tospend
lessmoney
inthepast12
monthIamworried
aboutnotbeing
abletopaymy
billsIamworried
aboutviolence
andpublicunrestsinmyIhavelost
my
jobinthe
past12
monthscountry
of
residenceTarget
audienceAllrespondents27
Notes:Sources:’’Which
ofthese
statements
apply
toyouwhen
youconsider
youreveryday
life
in
the
past12
months?’’;
Multi
Pick;
Whattopics
areyoupersonally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024CHAPTER
04Marketing
touchpoints•
Media
usage•
Social
media
usage•
Digitaladvertising
touchpoints•
Non-digital
advertising
touchpointseSports
&
gaming
fans
tend
to
listen
to
digital
music
content
more
often
thanthe
average
consumerMarketing
touchpoints:media
usageType
of
mediaconsumersinGermany
havebeen
using
inthepast4weeks84%78%77%67%68%66%64%48%48%46%45%41%40%39%38%37%35%31%29%27%21%18%DigitalvideoTVDigitalmusicRadioPodcasts
Movies
/cinemaOnline
Magazines
Daily
news
OnlineWeeklynewsnewspapers
magazinescontentcontentwebsitespapersTarget
audienceAllrespondents29
Notes:Sources:’’Whatkind
ofmedia
have
youused
in
the
past
4weeks?’’;
Multi
Pick;
Whattopics
areyoupersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;
Base:
n=4907
eSports&gamingfans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024The
social
network
Twitch
is
relatively
popular
among
eSports
&
gaming
fansMarketing
touchpoints:social
media
usageTop10
social
networks
used
by
eSports
&gamingfans80%67%63%58%58%57%50%37%29%28%27%23%22%17%17%17%14%12%10%7%YouTube
FacebookTikTokTwitchSnapchat
X(Twitter)AllrespondentsRedditLinkedInTarget
audience30
Notes:Sources:’’Whatsocial
media
platforms
do
youuse
regularly?’’;
Multi
Pick;What
topics
areyoupersonally
interested
in?
Pleasethinkoftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;Base:
n=1871
eSports&gaming
fans,n=8991
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
remember
seeing
ads
in
video
games
more
often
thanthe
average
consumerMarketing
touchpoints:digitaladvertising
touchpointsTop10
channelswhereeSports
&gamingfansinGermany
remembercomingacross
digitaladvertising59%48%48%48%43%43%41%40%38%38%33%31%28%28%25%24%24%23%18%17%VideoportalsSocialmediaOnlinestoresSearchenginesVideostreamingservicesVideogamesWebsitesandappsof
brandsMusicportalsNewsletters
EditorialwebsitesandappsTarget
audienceAllrespondents31
Notes:Sources:’’Wherehave
youcomeacrossdigital
advertisements
in
the
past4
weeks?’’;
Multi
Pick;What
topics
are
youpersonally
interested
in?
Please
think
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;
Base:
n=4907eSports&gaming
fans,
n=
35985
all
respondentsConsumer
Insights
Global
as
of
November
2024eSports
&
gaming
fans
remember
seeing
ads
at
the
movies/cinema
more
oftenthan
the
average
consumerMarketing
touchpoints:non-digital
advertising
touchpointsPlaces
whereconsumersinGermany
havecome
across
non-digital
advertisinginthe
past
4weeks42%42%41%39%39%37%37%36%36%34%28%27%26%25%25%15%Directly
inthestoreOnTVOnadvertisingspacesOntheradioBy
mailshot
/advertisingmailInprintedmagazinesandjournalsInprinteddailynewspapersAtthemovies/cinemaon
thegoTarget
audienceAllrespondents32
Notes:Sources:’’Wherehave
youcomeacrossnon-digital
advertisements
in
the
past4weeks?’’;
Multi
Pick;What
topics
are
youpersonally
interested
in?
Pleasethink
oftopics
that
youreadabout
orwatch
/listen
to.;Multi
Pick;
Base:n=4907
eSports&gaming
fans,
n=35985
all
respondentsConsumer
Insights
Global
as
of
November
2024Interested
in
more
insights?ClicktoopenUnderstandwhat
driveseSports
&Buildyourown
multi-dimensional
targetgroups,like
femaleesports
&gamingfans,benchmarkthem
against
other
segments,
andtailormessagesthatspeak
their
language.ConsumerInsights+gaming
fansSee
the
worldof(digital)
mediausage,genrepreferences,
andvideogames
through
the
eyes
of+eSports
&gamingfansandlearnabouttheirp
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