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厦门市城市规划管理技术规定CSCE590ESpring2007ComputerGameDesignandProgrammingByJijunTangIntroductionFirsttimeeverofferedasacourseinourdepartmentSomeinCSCE245/240havedevelopedgamesWeplantoofferthiscourseeveryspringinthefuture:yourinputisimportanttomakethishappen!Introduction-2Instructor:JijunTang3A50,777-8923,TA:JoachimStahlBookIntroductiontoGameDevelopmentEditedbySteveRabinCharlesRiverMedia,ISBN1-58450-377-7~$70Wewillfollowthemajorchaptersofthisbook,sohavingacopyisrequired.Somehomeworkwillbeassignedfromtheexercisesinthebook.ObjectivesUnderstandthegeneralprocedureandrequirementsofgamedesignBecomefamiliarwiththepopulargametoolslikeDirectX,3DMax,Photoshop,etc.Designacomplexsoftwarepackage,writegoodanddetaileddocumentation,andgivetechnicalpresentations.Workasagroupwithseveralpeople,andgainfirst-handexperienceabouthandlingprojectsintheindustry.TopicsGamehistoryandgamereviewsGamedesignprinciples,processesandgamearchitectureDirectX,SAGE,DXFrameworkandotherengines2D/3Dgraphics,animationArtificialIntelligence,physics,collisiondetectionStory-basedGameDesign,Text-basedadventure,Firstpersonshootergames,Role-playinggames,Strategygames,Sportsgames,Multiplayergames,onlinegamesArtingames,musicandsoundeffects,gameaestheticsDocumentations,testingandpublishingForumWehaveaclassforumat:TheforumshouldbeusedastheprimarysourcetoseekhelpsPleasedonotpostwordsthatwilloffendothersGradingNoexam2projects:OnesmallertomakeyoumasterVisual.NetandMFC,andbasicgameprogramming(graduate:individual,undergraduate:teamoftwo)15%.OnebiggerprojectBigProjectGroupof4,agraduatestudentwillbetheleader,youpickyourowngroup.Finisha2D/3Dgameusingoneofthetwoavailableengines:DXFramework(UMich)SAGE(N.Texas)30%pointsfortheprogrammingpartPresentations2intermediatepresentations,10%each.1stpresentationisabouttheoveralldesign,seekapprovalfromtheclass2ndpresentationisaboutthedetaileddesign,checkanymissingpartanddiscusspossibleproblemsHomeworkandQuiz30%,7homeworktotalSomearesimple,likedoingasurveySomearecomplex,forexletocreateaflashgame5%quiz,5total,randomlygivenLabSessionWeneeditWhatisthebesttime?ToolsVisual.NetAlllabshaveinstalled.NetYoucangetacopyfromthecollegeDirectXAlllabshaveinstalledDXSDKNoopenGLwillbesupported2D/3Dtools2D:installedGIMP,freeyoucanpurchasePaintshopProandinstallatyourhomecomputer(Ihaveuseditfor5years)Microsoftpaintcanbeuseful,butitsfunctionalityisverylimited2D/3DtoolDemoofmyworkEnginesSAGEandDXFramework(orothers)SAGE:ASimpleAcademicGameEngineDevelopedbyIanParberryStudentprojectdemos---
DXFrameworkU.MichiganBasedonDirectX9.0HasapythonscripttohelpthecreationofgamesDemos
GameHistoryFirstgame:WilliamHiginbotham1958AnalogcomputerAnisolatedincidentInpsiration:Steve“Slug”Russell1961asastudentinMITDECPDP-1(18bit)$120,000Tennisfortwo(1958)Spacewar(1961)GamefortheMassesRalphBaer(left)andNolanBushnell(right)MagnavoxOdyssey(1972)1967-1968,RalphBaerLightgunandshootingBrownBox,thefirsthomevideogameconsoleSoldtoMagnavoxLightGunandOdysseyNolanBushnellandAtari(1972)ComputerSpacemachinesAtaricompanyArcadegamesPong:firstpopularvideogamePongandArcadeComputerSpaceCartridge-basedConsole(1977)Atari2600,1977AbletosupportmanygamesCrash(1983)PoorgamesPac-ManonconsoleE.T.($20Millionfortheright)ToomanycartridgesRebirth,withJapanesecompaniesNintendoEntertainmentSystem(8bit)fromNintendo(任天堂)Miyamoto’sMarioNES(90%market)NESGameboyMariocontraAVideoPlaySegaSegaMasterSystem(1985)16bitGenesisSaturn(1994)Notsuccessful,butcanaddmodemDreamcast(1999)Built-inmodem,128-bitgraphicsLastfromSegaSegaSystemsMasterSystemSaturnPlaystationPlaystationISony(1994-1995)CDformPlaystationII(2000)DVDStrongthirdpartysupportPlaystationIII(2006)Doyouwaitinthelongline?PlaystationIFinalFantasyGrandTheftAutoXboxMicrosofthasbeeningameforlongFlightsimulatorAgeofEmpiresMicrosoft(2001)PCarchitectureXboxLiveXbox360(2006)MSGamesHomecomputersAppleIIandMacintoshFirsthomecomputer366gamesarecreatedforAppleIIIBMPCIBM5150IBMisnolongerinPCbusinessDesignersWillWrightSimCityTheSimsSidMeierPirates!RailroadTycoonCivilizationKen&RobertaWilliamsAdventuregames:Questhalf-LifeRichardGarriottRPGgamesUltimaOldLegendaryGamesPac-ManPlayTetrisPlayFinalFantasyPokémonDoom…StudiosMS(flightsimulator,AE)ElectronicArts(publisher,C&C)InterplayLucasArtsBlizzard(Warcraft)IdSoftware(DOOM)TypesAdventure(text-based/graphical)Action(shooting,combatsim)First-personshootingCombatsimActionadventurePlatformer(Mario)Fighting(streetfighter)Real-timestrategy(RTS)SurvivalHorrorTypesRolePlayingGame(RPG)StealthSimulationSimCityFlightSimulatorTrainSimulatorRacingSportsTypesRhythmDanceDanceRevolution(DDR)PuzzleTetrisEducationTypingNSFfundsmanysuchgamesHomeworkDueonMond
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